The Al'Kabor Project TLP Wiki:About
The Al'Kabor TLP Project is a brand new server from the TAKP team utilizing a Time-Locked-Progression expansion release. The server will begin in classic and finish in PoP with an eventual merge back into the main TAKP server.
2-box Limit with 6 month expansion releases
Getting Started
You may use the regular TAKP Getting Started as the client is the same (version 2.2 is best to begin with for Windows). You cannot use your Quarm client to connect to TAKP TLP.
About TAKP TLP
With the 10th anniversary of TAKP closing in fast and with new tools available, we've decided to try something new this year. We're proud to announce that we're launching our own TAKP TLP server on January 1st, 2025 10AM PST. We have been working tirelessly on this for a while now, and we think it's in a good enough state that it's ready to launch, however, we want to work out the details more. This includes input from the TAKP community. Here's where the server is at, so far:
- This server's players will merge into the main TAKP server sometime after Quarm has been defeated, similar to a seasonal server. We're hoping that this will have 2 positive side effects. First being that people who wanted to play on TAKP but felt like they were too far behind, can experience the server fresh and then join in on TAKP live server with their character. The second being that it allows a change of pace, switching to a more classic feel of the game until it's caught up with the TAKP/AK (POP) era.
- This is still being tuned, but we're happy with where it's at. It doesn't have 10+ years of fine tuning for *gated* content. Since this is based on TAKP, anything that isn't gated content has been tuned and tested thoroughly. Also, since this is based on TAKP, Velious through PoP zones are already accurate to the eras and require very little gating.
- We have recreated the original Infected Paw, Runnyeye, Chardok, and Cazic Thule zones. We also have the original Innoruuk and Cazic Thule with their original loot tables, and many others. We have also imported some major classic changes that Torven created for PQ, including a trilogy-era PC resist system, along with tuning several other aspects of the game to those eras.
- We have added legacy drops like Lustrous Russet, Cryosilk, Box of Abu-kar, Rubicite, etc. - but did not include items that would effect the balance of TAKP live server, such as Manastone, Pre-Nerf fungi staff, Staff of Forbidden Rites, Red/White Dragon Teeth, Guise of the Deceiver, or Circlet of Shadow etc. The legacy items that do drop, will drop at their original drop rates, and for their limited timespans.
- This server will be like TAKP. We're aiming for accuracy (as much as we can) first and foremost. Also relying on the community to make it inviting and fun. This server is a supplement to TAKP, not a replacement. There's nothing that'll be on this server that is worth stressing over. If you're worried you'll miss out on items for your TAKP main, it's all cosmetic or twink items by the time PoP is out, nothing game-changing. The idea is for this to be fun, and a celebration of TAKP.
- We're sticking with the TAKP precedent, no instances and no QoL additions. It's the base TAKP/AK client that was used when PoP launched. The EXP bonuses from AK/TAKP won't be enabled until PoP era. The Zeal Mouse-wheel zoom will be allowed (the one altered specifically for TAKP) TAKP Zeal, but the other Zeal additions will not be allowed.
- Raid rotations will be enforced by GM's. The details haven't been hashed out yet, but the TAKP raid rotations have worked really well for 8+ years so we think the guilds can figure out what works well.
The Box Limit and Server progression were voted on by the community and they have landed on 2-box Limit with 6 month expansion releases.
We hope everyone is as excited as we are! Thanks for a great 10 years, and here's to hoping for 10 more! /cheers