Difference between revisions of "Scarlet Desert"
(Scarlet Desert initial zone page) |
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| Outdoor | | Outdoor | ||
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Dungeon:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Dungeon]]:''' | ||
| No | | No | ||
|- | |- | ||
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:''' | ||
| Chagra Spice, Feather, Fishing Grubs, Pod of Water, Red Sands Cactus, Rockweed Bulb, Roots | | Chagra Spice, Feather, Fishing Grubs, Pod of Water, Red Sands Cactus, Rockweed Bulb, Roots | ||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Allaclone links:''' | |||
| [https://www.takproject.net/allaclone/zone.php?name=scarlet&mode=npcs Bestiary], [https://www.takproject.net/allaclone/zone.php?name=scarlet&mode=items Drops/Equipment] | |||
|} | |} | ||
== Description == | == Description == | ||
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The sun revenants here can see through invisibility most of the time. | The sun revenants here can see through invisibility most of the time. | ||
== Benefits == | == Benefits == | ||
One of the reasons you may find high level players in this zone is because one of the [https://www.takproject.net/allaclone/item.php?id=22187 lucid shards] for the Vex Thal key is farmed here. These are a somewhat common drop from the Sun Revenants at the ruins marked as #3 on the map. They are undead and very magic resistant. Expect slows, mez, and snare to not land often. You'll want a class that can cast Pacify or Harmony of Nature to split these up. You will typically get 2-4 on every pull otherwise. | One of the reasons you may find high level players in this zone is because one of the [https://www.takproject.net/allaclone/item.php?id=22187 lucid shards] for the [[Key to Vex Thal|Vex Thal key]] is farmed here. These are a somewhat common drop from the Sun Revenants at the ruins marked as #3 on the map. They are undead and very magic resistant. Expect slows, mez, and snare to not land often. You'll want a class that can cast Pacify or Harmony of Nature to split these up. You will typically get 2-4 on every pull otherwise. | ||
== Travelling To and From Scarlet Desert == | == Travelling To and From Scarlet Desert == | ||
The entrance to Twilight Sea is located at -1070, -1650. | The entrance to Twilight Sea is located at -1070, -1650. |
Latest revision as of 09:15, 12 September 2020
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: The Grey, Grieg's End, Twilight Sea |
|
General Zone info[edit]
Level of Monsters: | 30-45 |
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Types of Monsters: | Bloodtribe Martialist, Bloodtribe Prophet, Bloodtribe Runekeeper, Bloodtribe Shaman, Bloodtribe Sunworshipper, Bloodtribe Warrior, Bloodtribe Wiseman, Five Toed Tro Jeg Bane, Grol Baku Benefactor, Grol Baku Sentinel, Grol Baku Sentry, Grol Baku Shaman, Grol Baku Warder, Lightcrawler, Mighty Bloodtribe Hunter, Poisonous Sunflower, Prismatic Lightcrawler, Repulsive Lightcrawler, Rough Cheetah, Scarlet Cheetah, Scarlet Cheetah Matriarch, Scarlet Rockhopper, Sun Revenant, Sunflower, Tenacious Lightcrawler, Tro Jeg Augur, Tro Jeg Engraver, Tro Jeg Firekeeper, Tro Jeg Fire Servant, Tro Jeg Fire Servant, Tro Jeg Fire Worshipper, Tro Jeg Hooligan, Tro Jeg Invader, Tro Jeg Sentinel, Tro Jeg Shaman, Tro Jeg Soldier, Tro Jeg Spiritward, Tro Jeg Warrior, Vas Ren Guard, Vas Ren Nomad, Vas Ren Shaman, Vas Ren Trooper |
Notable NPC's: | Ancient Sun Revenant, Bloodtribe Agitator, Bloodtribe Hopeful, Dark Hued Sunflower, Darkened Sunflower, Flowery Cheetah, Gigantic Sunflower, Powerful Rockhopper, Scarlet Cheetah Gatherer, Scarlet Cheetah Hunter, Sunlord Wadazi, Sun Reaver, Sun Revenant Chancellor |
ZEM: | 75 (100%) |
Zone spawn timer: | 20 min |
Indoor/Outdoor: | Outdoor |
Dungeon: | No |
Bindability (Self/Others) : | Yes/No |
Succor point : | X (-1678) Y (-1054) Z (-98) -- (near Twilight Sea zone line) |
COTH possible : | Yes |
Can summon corpses : | Yes |
Ground Spawns: | |
Foraged items: | Chagra Spice, Feather, Fishing Grubs, Pod of Water, Red Sands Cactus, Rockweed Bulb, Roots |
Allaclone links: | Bestiary, Drops/Equipment |
Description[edit]
The Scarlet Desert is a large desert valley, which was carved out long ago by the river Ripflow, now long dried up. The river used to flow from the Tenebrous Mountains all the way to the Twilight Sea. Now all that's left is a large plateau and a small oasis area, which now provides the only water in the region.
Dangers[edit]
The sun revenants here can see through invisibility most of the time.
Benefits[edit]
One of the reasons you may find high level players in this zone is because one of the lucid shards for the Vex Thal key is farmed here. These are a somewhat common drop from the Sun Revenants at the ruins marked as #3 on the map. They are undead and very magic resistant. Expect slows, mez, and snare to not land often. You'll want a class that can cast Pacify or Harmony of Nature to split these up. You will typically get 2-4 on every pull otherwise.
Travelling To and From Scarlet Desert[edit]
The entrance to Twilight Sea is located at -1070, -1650.
The entrance to Grieg's End is located at 2300, -500.
The temple entrance to the Grey is located at 740, 1710.