The Grey

From The Al`Kabor Project Wiki
Jump to navigation Jump to search
General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Mons Letalis, Scarlet Desert, Ssraeshza Temple
Thegrey.jpg
  • 1 Sun Revenant Pond
  • 2 Ssraeshza Temple
  • 3 Ruins with Undying Iksars, Crusader Kezzal spawns here

General Zone info[edit]

Level of Monsters: 40-60
Types of Monsters: Boulder Fiend, Boulderling, Eternal Golem, Forgotten Slave, Forlorn Slave, Iksar Slave, Shissar Revenant, Shissar Stalker, Stone Beast, Sun Revenant, Timeless Golem, Undying Iksar, Xakra Sei, Xakra Shah
Notable NPC's: Ancient Shissar Servit, Boulder, Crusader Kezzal, Grazak, Heirophant Grazen, Revenant Zsshta, Shattered Golem, Stonehand
ZEM: 65 (87%)
Zone spawn timer: 20 min
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/No
Succor point : X (349) Y (-1994) Z (-26) -- (near Twilight Sea zone line)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Bone Chips, Chagra Spice, Petrified Bone Club, Pod of Water, Roots, Rotting Shissar Scale, Small Ball of Clay
Allaclone links: Bestiary, Drops/Equipment

Description[edit]

The Grey used to be part of the Scarlet Desert, and still resembles it with its many sand dunes. However, long ago it became exposed to the vacuum of space. Now the place is a barren, dangerous place with few natural inhabitants. Those that remain are strong enough to live in a place with no air for long periods of time.

Dangers[edit]

The entire zone is in a vacuum, which means that everyone will drown there as if they were underwater on Norrath. Use of Enduring Breath or similar spells will prevent this.

Since the Grey is a lifeless void, and you will very rarely be able to forage food or water here. You need to bring all that you might need while you journey here.

This zone appears mostly barren as you walk across it, with few signs of life evident other than the timeless golems wandering lost on the surface. However, throughout the Grey there is life just below the surface, and travel is very dangerous as monsters will often spring up right beneath your feet or in the rocks around you.

Benefits[edit]

Most of the creatures in this zone are undead, so classes with anti-undead powers can do very well here.

One of the reasons you may find high level players in this zone is because one of the lucid shards for the Vex Thal key is farmed here. These are an uncommon drop from the Sun Revenants at the pond in the NW of the zone marked as #1 on the map. There is a path to the pond from the wall where no ground traps spawn. The mobs also are all single pulls. They are pretty resistant to cold and fire.

Travelling To and From The Grey[edit]

The entrance to Scarlet Desert is at 550, -1850.

The entrance to Mons Letalis is at -1750, 320.

The entrance to Ssraeshza Temple is at 50, 50.