Fungus Grove

From The Al`Kabor Project Wiki
Jump to navigation Jump to search
General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Echo Caverns, Twilight Sea
Fungusgrove.jpg

General Zone info[edit]

Level of Monsters: 45-60
Types of Monsters: Stationary plants, Shik'nar, Fungusbeasts, Underbulks, Mushrooms
Notable NPC's: Shik'nar Warrior, Shik'nar Royal Guard
ZEM: 75 (100%)
Zone spawn timer: 25 minutes on lucid shard mobs
Indoor/Outdoor: Indoor
Dungeon: Yes
Bindability (Self/Others) : No/No
Succor point : : X (-1005) Y (-2140) Z (-308) -- (Echo Zone in)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns: None
Foraged items: Fishing Grubs, Fungus Compost, Mushroom, Pod of Water, Roots
Allaclone links: Bestiary, Drops/Equipment

Description[edit]

The Fungus Grove is a moist cavern underneath the Twilight Sea that has become, over eons, a sort of forest of fungi and mosses. Not needing sunlight, the fungi in this large cavern grow to mammoth proportions. The small river Glowater provides some light for brave explorers moving through here.

Dangers[edit]

This level is a very high level area, filled with sentient plants that can see through invis. Even though they are stationary, they will often nuke you, breaking your invis. You will often have other mobs aggroing quickly because of this.

Benefits[edit]

There is a bank in the town near Echo Caverns. Rebecca Cabbageleaf in the same area is a quest NPC for the popular Earring of the Solstice trade skill quest. All items are trade-able and can be purchased from other players.

Lucid shards for the Vex Thal key quest drop here from Shik'nar Warriors and Royal Guards from the area designated 'Throne room' on the map.

Travelling To and From Fungus Grove[edit]

Echo Caverns is located at -2330, -1145.

There is also a two-way teleporter from the mage's tower in the Twilight Sea that will bring you deep within the Grove.