Difference between revisions of "Ranger"

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! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! BONUS
! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! BONUS
|-
|-
| style="text-align: left"| '''Human''' || 75 || 75 || 75 || 75 || 75 || 85 || 85 || 30
| style="text-align: left"| '''Half-Elf''' || 75 || 80 || 100 || 85 || 65 || 75 || 75 || 20
|-
| style="text-align: left"| '''Halfling''' || 75 || 85 || 105 || 90 || 85 || 67 || 50 || 20
|-
| style="text-align: left"| '''Human''' || 80 || 85 || 85 || 75 || 80 || 75 || 75 || 20
|-
| style="text-align: left"| '''Wood Elf''' || 70 || 75 || 105 || 80 || 85 || 75 || 75 || 20
|}
|}


== Spending Your Bonus Points ==
== Spending Your Bonus Points ==
==Combat Skills==
Raid min/max: 20 STA
DPS: 20 STR
 
=Combat Skills=
 
[https://www.takproject.net/SkillCaps/ TAKP Skill Caps]
 
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==Archery==
==Archery==
For archery skill ups, target [https://www.takproject.net/allaclone/npc.php?id=79098 Ssolet Dnaas] in Warsliks Woods at 4014, 402 who is level 50, perma-rooted, and has high regen.
* For archery skill ups, target [https://www.takproject.net/allaclone/npc.php?id=79098 Ssolet Dnaas] in Warsliks Woods at 4014, 402 who is level 50, perma-rooted, and has high regen.
* Archery hate is weapon damage + arrow damage per shot without the multipliers, hit or miss.([https://wiki.takp.info/index.php/Changelog Source])
* Rangers above level 50 do double damage with Archery against non-moving, non-rooted targets.
 
'''Archery Damage'''
From a [https://www.takproject.net/forums/index.php?threads/archery-damage.25704/ TAKP Forum thread]:
Archery does not get a damage bonus here. Client::Attack() is the melee routine. The archery routine is DoArcheryAttackDmg() in special_attacks.cpp.
 
Archery damage still is not perfect here. I got it 99% right before Luclin launched and moved on to develop zones. Melee damage is more accurate and for example a Blade of War will do the correct 321/528 normal/crit max hits. I did some investigating on this today and it appears that there's some rounding error somewhere making normal shots do a couple extra damage and Trueshot damage is a bit too low. How Trueshot works exactly is a little fuzzy and simply multiplying by 1x or 1.05x doesn't fit perfectly. Currently Stonewood+Blessed max hits are 674 and 1154 when they should be 672 and 1150, and under TS max crit seems to be 2296 when it should be 2320 because our multiplier is 1x.
 
The basic archery damage math that I'm aware of as of now is this:
 
dmg = bow dmg + arrow dmg = 57 for stonewood + blessed arrows
max AM0 non-crit non-TS moving hit = INT(dmg * 2.95) = 168 for stonewood + blessed arrows
max AM0 non-crit non-TS stationary hit = doubled = 336 for stonewood + blessed arrows
max AM3 non-crit non-TS stationary hit = doubled = 672 for stonewood + blessed arrows
max AM3 critical non-TS stationary hit = INT(672*1.7+0.5)+8 = 1150 for stonewood + blessed arrows
max AM3 critical TS stationary hit = INT(INT(672*2.025)*1.7+0.5)+8 = 2320 for stonewood + blessed arrows
 
The problem I have is that I'm seeing 2.05 as the TS multiplier on some webpages (or +105%) and this doesn't fit. 2.025 doesn't fit perfectly for other bows either but it's still closer than 2.05. I'll probably bump our multiplier to +102%. The way it's implemented can't do fractions but if I had the precise logic I'd rip it out and hardcode it.
 
==[https://wiki.takp.info/index.php/Disciplines#Ranger_Disciplines Ranger Disciplines]==
Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns.
 
'''Usage:''' /discipline <DISC NAME>
 
*'''RESISTANT''' (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
 
*'''FEARLESS''' (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
 
*'''TRUESHOT''' (Level 55): Imbues your bow with energy, increase the damage done by each shot and improving your accuracy. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Weaponshield.
 
*'''WEAPONSHIELD''' (Level 60): Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. This discipline lasts for 18 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Trueshot.
 
= Useful Items =
==Archery==
*'''[https://www.takproject.net/allaclone/item.php?id=17327 Fleeting Quiver]''': Best archery haste in game, hunt those highland lions! Keep it in top slot with at least one arrow in it for haste to apply with Endless Quiver AA.
 
*'''[https://www.takproject.net/allaclone/item.php?id=4539 Tolan's Darkwood Bracer]''': Summon arrows until you get Endless Quiver AA
 
*'''[https://www.takproject.net/allaclone/item.php?id=8330 Shardwing Arrow]''': 12 damage arrow; an arrow's [https://www.takproject.net/forums/index.php?threads/elemental-damage-table.28816/ elemental damage] requires low resist targets to be more effective than a Shardwing. (Pair with Endless Quiver)
 
'''Bane Damage Bows'''
* [https://www.takproject.net/allaclone/item.php?id=9242 Corrupted Shissar Bow] Bane: Shissar
* [https://www.takproject.net/allaclone/item.php?id=9243 Yttrium-Imbued Oak Bow] Bane: Seru
* [https://www.takproject.net/allaclone/item.php?id=28930 Great Bow of Slaughter] Bane: Greater Akheva
 
==Melee Weapons==
*'''[https://www.takproject.net/allaclone/item.php?id=20487 Swiftwind] & [https://www.takproject.net/allaclone/item.php?id=20488 Earthcaller]''': The Ranger Epic 1.0. Quest: [[Ranger Epic]]
*'''[https://www.takproject.net/allaclone/item.php?id=8916 Silver Blade of Thunder]''': The ''Halfling'' Ranger Epic! Karana only, Proc's ''Thunder Strike'' which has 15 pushback for help positioning mobs. Quest: [[Silver Blade of Thunder]].
 
==Utility==
*'''[https://www.takproject.net/allaclone/item.php?id=30008 Eyepatch of Plunder]''': Clickie 20% self-haste is better than nothing.
 
*'''[https://www.takproject.net/allaclone/item.php?id=1553 Vial of Velium Vapors]''': Skill up pottery to be able to craft a low cost Thurgadin teleport - Ranger port, but WITH your gear!
 
*'''[https://www.takproject.net/allaclone/item.php?id=32592 Seal of the Dwarven Emissary]''': Unlimited Thurgadin teleport from the  once-a-year [https://wiki.takp.info/index.php/Anniversary_Events#3rd_Year_Anniversary_Event Anniversary Event]. You won't regret doing this one!
 
*'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here].


= Alternate Advancement =
= Alternate Advancement =
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* Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type.
* Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type.


* Class – Archery Master 3 (18 AAs) – Another “class defining” ability – it doubles your bow damage! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs.
* Class – Archery Master 3 (18 AAs) – Another “class defining” ability – increases bow damage by 30/60/100%! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs.


* Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA.
* Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA.

Latest revision as of 10:08, 6 May 2024

Class Role Report Card AniRanger.gif
Healing: Fair
Tanking: Poor to Fair
DPS: Excellent
Debuffing: Fair
Buffing: Good
Crowd Control: Situational (Outdoors)

Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.

Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.

Introduction[edit]

If you are new to TAKP, please read through the New to the Server forum post, it explains a lot of the mechanics in this guide.

Class Titles[edit]

Level 1-50 Level 51-54 Level 55-59 Level 60-64 Level 65
Ranger Pathfinder Outrider Warder Forest Stalker

Creation Guide[edit]

Picking Your Race[edit]

RACE STR STA AGI DEX WIS INT CHA BONUS
Half-Elf 75 80 100 85 65 75 75 20
Halfling 75 85 105 90 85 67 50 20
Human 80 85 85 75 80 75 75 20
Wood Elf 70 75 105 80 85 75 75 20

Spending Your Bonus Points[edit]

Raid min/max: 20 STA DPS: 20 STR

Combat Skills[edit]

TAKP Skill Caps

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 240
1 No 1 Hand Slashing 200 240
1 No 2 Hand Blunt 200 240
1 No 2 Hand Slashing 200 240
1 No Archery 210 240
1 No Bind Wound 100 200
1 No Defense 200 200
1 No Hand to Hand 100 100
1 No Offense 210 240
1 No Piercing 200 240
1 Yes Taunt 150 150
1 No Throwing 113 113
5 Yes Kick 149 205
8 Yes Dodge 137 170
17 Yes Dual Wield 210 240
18 Yes Parry 185 220
20 Yes Double Attack 200 235
35 Yes Disarm 55 55
35 Yes Riposte 150 150

Archery[edit]

  • For archery skill ups, target Ssolet Dnaas in Warsliks Woods at 4014, 402 who is level 50, perma-rooted, and has high regen.
  • Archery hate is weapon damage + arrow damage per shot without the multipliers, hit or miss.(Source)
  • Rangers above level 50 do double damage with Archery against non-moving, non-rooted targets.

Archery Damage From a TAKP Forum thread: Archery does not get a damage bonus here. Client::Attack() is the melee routine. The archery routine is DoArcheryAttackDmg() in special_attacks.cpp.

Archery damage still is not perfect here. I got it 99% right before Luclin launched and moved on to develop zones. Melee damage is more accurate and for example a Blade of War will do the correct 321/528 normal/crit max hits. I did some investigating on this today and it appears that there's some rounding error somewhere making normal shots do a couple extra damage and Trueshot damage is a bit too low. How Trueshot works exactly is a little fuzzy and simply multiplying by 1x or 1.05x doesn't fit perfectly. Currently Stonewood+Blessed max hits are 674 and 1154 when they should be 672 and 1150, and under TS max crit seems to be 2296 when it should be 2320 because our multiplier is 1x.

The basic archery damage math that I'm aware of as of now is this:

dmg = bow dmg + arrow dmg = 57 for stonewood + blessed arrows max AM0 non-crit non-TS moving hit = INT(dmg * 2.95) = 168 for stonewood + blessed arrows max AM0 non-crit non-TS stationary hit = doubled = 336 for stonewood + blessed arrows max AM3 non-crit non-TS stationary hit = doubled = 672 for stonewood + blessed arrows max AM3 critical non-TS stationary hit = INT(672*1.7+0.5)+8 = 1150 for stonewood + blessed arrows max AM3 critical TS stationary hit = INT(INT(672*2.025)*1.7+0.5)+8 = 2320 for stonewood + blessed arrows

The problem I have is that I'm seeing 2.05 as the TS multiplier on some webpages (or +105%) and this doesn't fit. 2.025 doesn't fit perfectly for other bows either but it's still closer than 2.05. I'll probably bump our multiplier to +102%. The way it's implemented can't do fractions but if I had the precise logic I'd rip it out and hardcode it.

Ranger Disciplines[edit]

Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns.

Usage: /discipline <DISC NAME>

  • RESISTANT (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
  • FEARLESS (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
  • TRUESHOT (Level 55): Imbues your bow with energy, increase the damage done by each shot and improving your accuracy. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Weaponshield.
  • WEAPONSHIELD (Level 60): Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. This discipline lasts for 18 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Trueshot.

Useful Items[edit]

Archery[edit]

  • Fleeting Quiver: Best archery haste in game, hunt those highland lions! Keep it in top slot with at least one arrow in it for haste to apply with Endless Quiver AA.
  • Shardwing Arrow: 12 damage arrow; an arrow's elemental damage requires low resist targets to be more effective than a Shardwing. (Pair with Endless Quiver)

Bane Damage Bows

Melee Weapons[edit]

Utility[edit]

  • Vial of Velium Vapors: Skill up pottery to be able to craft a low cost Thurgadin teleport - Ranger port, but WITH your gear!
  • Horses: On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting here.

Alternate Advancement[edit]

A full list of Alternate Advancement abilities.

First 100 Alternate Advancement Points[edit]

In a TAKP Forums post, Rimidal recommended the following first 103 Alternate Advancement for new Rangers.

Assuming you picked ranger for fun with archery, so picking that specialization first.

  • Archetype – Combat Fury 3 (12 AAs) – More crits is more damage, works for melee and bow damage.
  • Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type.
  • Class – Archery Master 3 (18 AAs) – Another “class defining” ability – increases bow damage by 30/60/100%! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs.
  • Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA.
  • PoP Ability – Ferocity 3 (9 AAs) – Extra DPS via additional double attacks.
  • Class – Ambidexterity (9 AAs) – If you don’t plan to use your bow very much, then prioritise this first. Increases your chance to successfully dual wield
  • PoP Ability – Fury of the Ages 3 (9 AAs) – More crits is more DPS and you're all about that life.
  • Archetype – Natural Durability 3 (12 AAs) – Having more HPs is always useful because it lets you take more melee and spell damage.
  • Pop Ability – Entrap (4 AAs) – Free quick recast manaless snare that doesn't require a spell gem, and as a bonus it generates much less threat than your Ensnare spell.
  • Pop Advance – Planar Power 5 (10 AAs) – Boost your max stats - get more hitpoints and dex, all the good stuff.

Additional AAs to aim for: Combat Agility, Lightning Reflexes, Spell Casting Fury, Combat Stability, Innate Defense.

Ranger Spells[edit]

Level 9 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
52.gif Endure Fire Increases Fire Resistance 20 27 Minutes Abjuration Single target
51.gif Flame Lick Reduce the Hit Points and Armor Class of a Single Target 10 30 Seconds Evocation Single target
106.gif Glimpse Self only Increase Visual Magnification 5 18 Seconds Divination Self only
39.gif Lull Animal Reduce the Aggro Radius of a Single Target Animal 10 1 Minute and 12 Seconds Alteration Animal
99.gif Minor Healing Heal a Single Target 10 Instant Alteration Single target
131.gif Skin like Wood Increase the Armor Class and Maximum Hit Points of a Single Target 10 27 Minutes Abjuration Single target
5.gif Snare Reduce the Movement Rate of a Single Target 15 2 Minutes and 24 Seconds Alteration Single target
5.gif Tangling Weeds Quick Cast Low Duration Reduce the Movement Rate of a Single Target 15 12 Seconds Alteration Single target

Level 15 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
51.gif Burst of Fire Single Target Fire Based Direct Damage 15 Insant Evocation Single target
18.gif Camouflage Renders a Single Target Invisible.
This spell can only be cast outdoors.
15 15 Minutes Divination Single target
42.gif Cure Poison Cures a Single Target of Poison Effects 20 Instant Alteration Single target
37.gif Dance of the Fireflies Summons a NO-RENT Firefly Globe (Light Source) 10 Instant Conjuration Self only
9.gif Feet like Cat Increases Agility 40 36 Minutes Alteration Single target
117.gif Grasping Roots Damages a Single Target and Renders it Immobile 35 30 Seconds Alteration Single target
127.gif Hawk Eye Increase Chance to Hit by 10% with Archery 25 4 Minutes Alteration Self only
162.gif Invoke Lightning Single Target Magic Based Direct Damage 32 Instant Evocation Area of effect around the target
155.gif Thistlecoat Self Only Increase AC and Appy a Damage Shield 25 27 Minutes Abjuration Self only

Level 22 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
44.gif Bind Sight See things from a Single Target's Point of view 15 2 Minutes and 36 Seconds Divination Single target
41.gif Cure Disease Cures a Single Target of Disease Effects 20 Instant Alteration Single target
57.gif Endure Cold Increases the Cold Resistance of a Single Target 20 27 Minutes Abjuration Single target
20.gif Enduring Breath Grants A Single Target the ability to Breath Underwarer
Consumes a Fish Scales When Cast
35 27 Minutes Alteration Single target
2.gif Firefist Self Only Atk Increase 30 12 Minutes Evocation Self only
39.gif Harmony Unresistable Area Effect Aggro Radius Reduction 25 1 Minute a 12 Seconds Abjuration Area of effect around the target
51.gif Ignite Single Target Fire Based Direct Damage 30 Instant Evocation Single target
99.gif Light Healing Heals a Single Target 25 Instant Alteration Single target
165.gif Panic Animal Apply the Fear Effect to a Single Target Animal 10 18 Seconds Alteration Animal
131.gif Skin like Rock Increases the Armor Class and Maximum Hitpoints of a Single Target 60 27 Minutes Abjuration Single target
153.gif Ward Summoned Single Summoned Target Magic Based Direct Damage 30 Instant Evocation Summoned Beings

Level 29 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
51.gif Flaming Arrow Single Target Fire Based Direct Damage 50 Instant Evocation Single target

Level 30 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
155.gif Barbcoat Self Only Increase Armor Class and Damage Shield 50 57 Minutes Abjuration Self only
32.gif Cancel Magic Removes One Magic Based Buff/Debuff from a Single Target 30 Instant Abjuration Single target
86.gif Eyes of the Cat Self Only Infravision 35 27 Minutes Divination Self only
138.gif Invigor Single Target Stamina Regeneration 20 18 Seconds Alteration Single target
158.gif Riftwind's Protection Single Target Damage Shield and Increase Armor Class 40 1 Hour Abjuration Single target
155.gif Shield of Thistles Applies a Damage Shield to a Single Target 40 54 Seconds Abjuration Single target
4.gif Spirit of Wolf Increases a Single Target's Running Speed 40 27 Minutes Alteration Single target
159.gif Stinging Swarm Singe Target Magic Based Damage over Time 65 42 Seconds Conjuration Single target
6.gif Strength of Earth Increases the Strength of a Single Target 40 27 Minutes Alteration Single target

Level 39 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
155.gif Bramblecoat Self Only Increase Armor Class and Damage Shield 75 1 Hour and 27 Minutes Abjuration Self only
51.gif Burning Arrow Single Target Fire Based Direct Damage 75 Instant Evocation Single target
104.gif Call of Sky Enchant Weapon with Stun and Damage Proc 50 10 Mintues Alteration Self only
39.gif Calm Animal Reduce the Aggro Radius of a Single Target Animal 45 42 Seconds Alteration Animal
162.gif Careless Lightning Single Target Magic Based Direct Damage 70 Instant Evocation Single target
153.gif Dismiss Summoned Single Summoned Target Magic Based Direct Damage 90 Instant Evocation Summoned beings
39.gif Harmony of Nature Reduces the Aggro Radius of a Single Target 100 30 Seconds Abjuration Single target
99.gif Healing Heals a Single Target 60 Instant Alteration Single target
80.gif Levitate Grants a Single Target the ability to Levitate over Land, Water and reduces the rate of falling.
Consumes a Bat Wing When Cast
30 5 Minutes and 12 Seconds Alteration Single target
123.gif Nature's Precision Self Only Increase Attack 50 30 Minutes Evocation Self only
19.gif See Invisible Grants a Single Target the Ability to see Invisible Entities 25 27 Minutes Divination Single target
131.gif Skin like Steel Increase the Armor Class and Maximum Hit Points of a Single Target 100 36 Minutes Abjuration Single target

Level 44 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
159.gif Swarm of Pain Single Target Magic Based Damage over Time 95 48 Seconds Conjuration Single target

Level 49 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
51.gif Call of Flame Singele Target Fire Based Direct Damage 125 Instant Evocation Single target
117.gif Ensnaring Roots Damages a Single Target and Renders it Immobile 60 1 Minutes Alteration Single target
158.gif Force of Nature Single Target Damage Shield, Increase Attack, and Increase Passive Hit Point Regeneration 100 15 Minutes and 42 Seconds Alteration Single target
51.gif Immolate Reduces the Armor Class of a Single Target and Fire Based Damage over Time 120 1 Minutes Evocation Single target
52.gif Resist Fire Inreases a Single Target's Fire Resistance 50 36 Minutes Abjuration Single target
155.gif Shield of Brambles Applies a Damage Shield to a Single Target 80 2 Mintutes and 54 Seconds Abjuration Single target
155.gif Spikecoat Self Only Increase Armor Class and applies a Damage Shield 110 1 Hour and 57 Minutes Abjuration Self only
18.gif Superior Camouflage Render a Single Target Invisible 40 24 Minutes Divination Single target (Self or Group Member Only)
81.gif Wolf Form Self Only Illusion Wolf, Increase Movement Speed, and Increast Attack 60 1 Hour and 12 Minutes Alteration Self only

Level 50 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
158.gif Call of Earth Single Target Damage Shield and Increase Armor Class 50 1 Hour Abjuration Single target

Level 51 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
5.gif Ensnare Decreases the Movement Rate of a Single Target 35 6 Minutes and 48 Seconds Alteration Single target
110.gif Jolt Single Target Aggro Reduction 60 Instant Alteration Single target
123.gif Strength of Nature Single Target Increase Attack and Maximum Hit Points 125 1 Hour Abjuration Single target

Level 52 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
138.gif Extinguish Fatigue Single Target Full Stamina Refresh 35 Instant Alteration Single target
127.gif Falcon Eye Self Only Increase Chance to Hit by 20% with Archery and See Invisible 75 11 Minutes and 24 Seconds Alteration Self only
51.gif Firestrike Single Target Fire Based Direct Damage 155 Instant Evocation Single target
56.gif Icewind Single Target Cold Based Direct Damage 180 Instant Evocation Single target

Level 53 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
6.gif Storm Strength Increases the Strength of a Single Target 85 54 Minutes Alteration Single target

Level 54 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
159.gif Drones of Doom Single Target Magic Based Damage over Time 141 1 Minutes Conjuration Single target
104.gif Jolting Blades Self Only Enchant Weapon with an Aggro Reduction Proc 120 20 Minutes Conjuration Self only
131.gif Skin like Diamond Increases the Armor Class and Maximum Hit Points of a Single Target 200 54 Minutes Abjuration Single target

Level 55 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
104.gif Call of Fire Self Only Enchant Weapon with a Direct Damage and Stun Proc 50 10 Minutes Alteration Self only
118.gif Chloroplast Increases the Passive Hit Point Regeneration of a Single Target 200 12 Minutes and 42 Seconds Alteration Single Target
110.gif Cinder Jolt Single Target Fire Based Aggro Reduction 60 Instant Alteration Single target
57.gif Resist Cold Increase a Single Target's Cold Resistance 50 36 Minutes Abjuration Single target

Level 56 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
87.gif Chill Sight Self Only Ultravision 75 36 Minutes Divination Self only
81.gif Greater Wolf Form Self Only Illusion Wolf, Increase Movement Rate, and Increase Attack 90 1 Hour and 42 Minutes Alteration Self only
123.gif Mark of the Predator Group Increase Attack 100 1 Hour and 15 Minutes Abjuration Group

Level 57 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
99.gif Greater Healing This spell is an upgrade to Healing. 150 Instant Alteration Single target

Level 58 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
127.gif Eagle Eye Self Only Increase Chance to Hit by 40% with Archery, See Invisible, and Ultravision 100 12 Minutes and 36 Seconds Alteration Self only
32.gif Nullify Magic Removes Two Magic Based Buffs/Debuffs from a Single Target 50 Instant Abjuration Single target
155.gif Shield of Spikes Applies a Damage Shield to a Single Target 100 3 Minutes and 54 Seconds Abjuration Single target

Level 59 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
51.gif Calefaction Single Target Fire Based Direct Damage 250 Instant Evocation Single target
131.gif Skin like Nature Increases the Armor Class, Maximum Hit Points, and Passive Hit Point Regeneration of a Single Target 300 1 Hour and 12 Minutes Abjuration Single target

Level 60 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
123.gif Call of the Predator Group Increase Attack 200 1 Hour and 15 Minutes Abjuration Group
117.gif Enveloping Roots Damages a Single Target and Renders it Immobile 80 1 Minute Alteration Single target
155.gif Thorncoat Self Only Increase Armor Class and applies a Damage Shield 175 2 Hours and 27 Minutes Abjuration Self only
158.gif Warder's Protection Self Only Damage Shield, Increase Attack, Increase Armor Class, and Increase Maximum Hit Points 350 2 Hours and 30 Minutes Abjuration Self only

Level 61 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
32.gif Annul Magic Removes Three Magic Based Effects from Single Target 75 Instant Abjuration Single target
52.gif Circle of Winter Group Increase Fire Resistance 150 36 Minutes Abjuration Group
41.gif Counteract Disease Cures the Target of stronger Disease Effects 50 Instant Alteration Single target
42.gif Counteract Poison Cures the Target of Stonger Poison Effects 50 Instant Alteration Single target
153.gif Exile Summoned Single Summoned Target Magic Based Direct Damage 250 Instant Evocation Summoned Beings

Level 62 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
158.gif Call of the Rathe Single Target Damage Shield and Increase Armor Class 150 1 Hour Abjuration Single target
99.gif Chloroblast Heals a Single Target 175 Instant Alteration Single target
159.gif Drifting Death Single Target Magic Based Damage over Time 200 1 Minutes Conjuration Single target
155.gif Shield of Thorns Applies a Damage Shield to a Single Target 120 4 Minutes and 54 Seconds Abjuration Single target
123.gif Strength of Tunare Group Increase Attack and Maximum Hit Points 250 1 Hour Abjuration Group

Level 63 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
155.gif Bladecoat Self Only Increase Armor Class and apply a Damage Shield 235 2 Hours and 48 Minutes Abjuration Self only
57.gif Circle of Summer Group Increase Cold Resistance 150 36 Minutes Abjuration Group
117.gif Earthen Roots Renders a Single Target Immobile 150 1 Minute Alteration Single target
56.gif Frozen Wind Single Target Cold Based Direct Damage 300 Instant Evocation Single target

Level 64 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
51.gif Brushfire Single Target Fire Based Direct Damage 220 Instant Evocation Single target
104.gif Nature's Rebuke Self Only Enchant Weapon with Magic Based Direct Damage Proc 400 1 Hour Alteration Self only
118.gif Regrowth Increase the Passive Hit Point Regeneration of a Single Target 300 16 Minutes and 36 Seconds Alteration Single target
123.gif Spirit of the Predator Group Increase Attack 300 1 Hour and 20 Minutes Abjuration Group

Level 65 Spells[edit]

Name Effect(s) Mana Duration Skill Target Type
104.gif Cry of Thunder Self Only Enchant Weapon with Magic Based Direct Damage Proc 400 1 Hour Alteration Self only
21.gif Mask of the Stalker Self Only Increase Player Size, Magnify Vision, Increase Passive Mana Regeneration, and See Invisible 150 3 Hours Alteration Self only
131.gif Natureskin Single Target Increase Armor Class, Maximum Hitpoints, and Passive Hit Point Regeneration 400 1 Hour and 21 Minutes Abjuration Single target
158.gif Protection of the Wild Self Only Damage Shield, Increase Attack, Increase Armor Class, and Increase Maximum Hit Points 450 2 Hours and 30 Minutes Abjuration Self only
4.gif Spirit of Eagle Single Target See Invisible, Increase Movement Rate, Levitation, and Infravision 125 1 Hours Alteration Single target

References[edit]

External links[edit]