Difference between revisions of "Enchanter"
(→Quests) |
|||
(35 intermediate revisions by 4 users not shown) | |||
Line 24: | Line 24: | ||
Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. | Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. | ||
If you are new to TAKP, please read through the [https://www.takproject.net/forums/index.php?threads/new-to-the-server-check-here.19791/ New to the Server] forum post, it explains a lot of the mechanics in this guide. | |||
== Class Titles == | == Class Titles == | ||
Line 36: | Line 38: | ||
== Picking Your Race == | == Picking Your Race == | ||
The first thing you have to pick is your race. Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities. So when picking a race you are deciding on one of two reasons: statistics or looks. When you are first starting out statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the [https://wiki.takp.info/index.php/Enchanter#Racial_Faces Racial Faces table] to know what you will look like in illusion form. | The first thing you have to pick is your race. Through their illusion spells, Enchanters can become any race they want and also have direct [[Faction]] increasing abilities. So when picking a race you are deciding on one of two reasons: [[statistics]] or looks. When you are first starting out [[statistics]] are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the [https://wiki.takp.info/index.php/Enchanter#Racial_Faces Racial Faces table] to know what you will look like in illusion form. | ||
{| class="eoTable2 sortable" style="text-align:center" | {| class="eoTable2 sortable" style="text-align:center" | ||
Line 54: | Line 56: | ||
== Spending Your Bonus Points == | == Spending Your Bonus Points == | ||
If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha. | If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha. More about [[statistics]]. | ||
*'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters. | *'''Strength''' - Mainly effects carry capacity for coin and loot for Enchanters. | ||
Line 68: | Line 70: | ||
= Skills = | = Skills = | ||
*Work on raising your Defense skill as you level, capping it at each level. You WILL get hit as an Enchanter, and defense skill will play a large role in whether you survive! | |||
Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level. | Reference the [https://www.takproject.net/SkillCaps/ TAKP Skill Caps] page for the caps on skills by level. | ||
Line 106: | Line 109: | ||
== Mesmerization Spell Information == | == Mesmerization Spell Information == | ||
On TAKP, all mez spells | On TAKP, all mez spells can overwrite each other. Select the lowest mana mez that achieves your desired effect (duration, mob level, AE, etc.) | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
Line 137: | Line 140: | ||
|- | |- | ||
| style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10 | | style="text-align: left"| Bliss || 64 || 68 || 40 || 300 || 2.5 || 2.25 || 0 || 0 || 9 ticks || Single || -10 | ||
|} | |||
== Stun Spell Information == | |||
{| class="wikitable sortable" style="text-align:center" | |||
|- | |||
! Color Flux !! Description !! !! Mana !! Casting Time !! Fizzle Time !! Fizzle Adj !! Recast Time !! AE Radius !! Push Back !! Duration !! Target Type !! Skill !! Resist !! Level | |||
|- | |||
| style="text-align: left"| Color Flux || Stun for 4.0 seconds || || 20 || 1 || 2.25 || 25 || 12 || 20 || 0.5 || Instant || PB AE || Divination || Magic (0) || 4 | |||
|- | |||
| style="text-align: left"| Color Shift || Stun for 6.0 seconds || || 40 || 1.5 || 2.25 || 25 || 12 || 25 || 0.5 || Instant || PB AE || Divination || Magic (0) || 20 | |||
|- | |||
| style="text-align: left"| Color Skew || Stun for 8.0 seconds || || 60 || 2 || 2.25 || 5 || 12 || 30 || 0.5 || Instant || PB AE || Divination || Magic (0) || 44 | |||
|- | |||
| style="text-align: left"| Color Slant || Stun for 8.0 seconds || Decrease Mana by 100 || 125 || 1.5 || 2.25 || 0 || 12 || 35 || 0.5 || Instant || PB AE || Divination || Magic (0) || 52 | |||
|- | |||
| style="text-align: left"| Entrancing Lights || Mesmerize (1/55) || || 75 || 1.5 || 2.25 || 5 || 12 || 30 || 0.5 || 1 ticks || PB AE || Divination || Magic (0) || 34 | |||
|- | |||
| style="text-align: left"| Word of Morell || Mesmerize (1/65) || || 300 || 1.5 || 2.25 || 5 || 12 || 30 || 0.5 || 1 ticks || PB AE || Divination || Magic (0) || 62 | |||
|- | |||
|} | |} | ||
Line 157: | Line 179: | ||
|} | |} | ||
== Charm | == Charm Information == | ||
''' | === Basic Tactics === | ||
*'''Single Kill''': Charm a pet, buff/give pet toys, and use to kill mobs. Periodically break charm, mez and memblur to quickly heal pet. Re-tash, snare and charm. You can pet tank or pet DPS with a player tank or while kiting. | |||
*'''Double Kill''': Charm a pet and attack a similar mob. Intent is to kill both for XP at the end of the fight, letting them both beat each other down relatively equally. Break charm before pet dies, using DD or DOTs to finish them off for full XP from both. Plane of Storm frogs is an ideal location...so easy even Druids can do it. | |||
*'''Reverse Charm''': Charm a more difficult mob and have it attack a number of other mobs. Root them all, and let them beat down your pet. Break charm and nuke for full XP. Charm the next strongest in the bunch and repeat, continuing to refresh root the entire time. | |||
=== Recharming === | |||
On a charm break: | |||
#Stop the mob from hitting you using stun/mez/root/snares (Runes help here...) | |||
#Refresh debuffs (tash, malo, snare) | |||
#Recharm | |||
#Rebuff | |||
It's important to stand far away from your charmed pet during regular group charming. This way you have time to cast and channel a PBAE Stun before your charmed pet gets to you and starts beating you up. If your charmed pet is ensnared, you can usually skip straight to recharming without any delay. | |||
If the geometry allows keep your Enchanter's back to a wall or solid structure so that pushback is less extreme. The amount your character moves is related to your FPS and typically your FPS is lower when you are boxing and even lower on toons in the background window. So if you're casting and tabbing to another box you will be subject to more extreme push allowing more chance for an interrupt. | |||
''Example'': When charm breaks cast Color Slant. Immediately use a Global Cool Down (GCD) reset clickie like JBoots or [https://www.takproject.net/allaclone/item.php?id=6329 Rod of Insidious Glamour] once (used to be twice before 2023). Instant clickies forces your spell gems to refresh instantly rather than waiting 2 seconds, saving you precious seconds to recharm. Then immediately cast Boltran's to recharm. This should land the charm before Stun ends. | |||
The alternative is cast level 4 Mesmerize instead of Boltrans here. Then you recast tash and recharm. This allows you a 24 second grace period to debuff and recharm rather than the 8 seconds Color Slant provides you. | |||
On higher level targets, your stuns will not work so switch to PBAE Mez (Entrancing Lights/Word of Morell) instead. AE Mez will mez for one tick, GCD hotkey once to refresh spell gems, then recharm or cast a longer mez so you can re-tash and recharm at your leisure. | |||
Once you get Affliction Haste 3 (Falinkan Circlet), you can actually Stun->Tash->GCD->Charm before the Stun ends. | |||
Before you get a hang of it, I suggest not using dual wield on pet and not hasting the pet. It makes the breaks far more forgivable. | |||
=== XP Penalties === | |||
If one or more pets (including charm pets) deals all of the damage to a mob, then only 31% of the normal XP will be awarded. In these situations, have someone in the group do at least one point of damage to all of the mobs. Low level nukes or a [http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band] are handy for this purpose. [https://wiki.takp.info/index.php/Experience_Points#Charm_Pets Read here] for more details on XP penalties for charm and dire charm pets | |||
== Animation Pets == | |||
[https://www.takproject.net/allaclone/pets.php?class=14 Animation stats] | |||
== Illusions == | == Illusions == | ||
Line 211: | Line 265: | ||
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec) | *'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] I''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] I (15%) work on up to level 20 spells with a minimum '''''1 second''''' casting time (Color Flux 1 sec, Color Shift 1.5 sec) | ||
*'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec) | *'''[https://wiki.takp.info/index.php/Spell_Focus_Items#Affliction_Haste Affliction Haste] II''' (33%) and [https://wiki.takp.info/index.php/Spell_Focus_Items#Spell_Haste Spell Haste] II (15%) work on up to level 44 spells with a minimum '''''2 second''''' casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec) | ||
*All other spell focus hastes have a minimum 3 second casting time | *All other spell focus hastes have a minimum '''''3 second''''' casting time | ||
== Spell Research == | == Spell Research == | ||
Line 238: | Line 292: | ||
= Quests = | = Quests = | ||
*[https://www.takproject.net/allaclone/item.php?id=28237 Fine Antique Ring] [[Fine Antique Ring]] | |||
*Get your free Spell Haste II [https://www.takproject.net/allaclone/item.php?id=9321 Fine Cut, Diamond Inlaid Mask] before level 10 (no death penalty) [https://everquest.allakhazam.com/db/quest.html?quest=2203 Quest info] | *Get your free Spell Haste II [https://www.takproject.net/allaclone/item.php?id=9321 Fine Cut, Diamond Inlaid Mask] before level 10 (no death penalty) [https://everquest.allakhazam.com/db/quest.html?quest=2203 Quest info] | ||
*[[Newbie Armor Quests]] and dance for Foxtrader in the Bazaar! | *[[Newbie Armor Quests]] and dance for Foxtrader in the Bazaar! | ||
Line 247: | Line 302: | ||
= Useful Items = | = Useful Items = | ||
*[https://www.takproject.net/allaclone/item.php?id=2300 Journeyman's Boots] for run speed but also as an outdoor GCD item | |||
*'''[http://everquest.allakhazam.com/db/item.html?item=14673 Blue Ceramic Band]''' Clickable at level 20, useful for doing a point of damage when charm killing. | |||
'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here]. | *An invisibility clickie to quickly break charms. [https://www.takproject.net/allaclone/item.php?id=5733 Ring of Stealthy Travels], [https://www.takproject.net/allaclone/item.php?id=27836 Boots of the Mosquito], [https://www.takproject.net/allaclone/item.php?id=10593 Goblin Gazughi Ring] (super rare on TAKP), etc. | ||
*'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here]. | |||
= Alternate Advancement = | = Alternate Advancement = | ||
Line 2,303: | Line 2,363: | ||
| 300 | | 300 | ||
| 6 Seconds | | 6 Seconds | ||
| [[ | | [[Divination]] | ||
| Area of effect around the caster | | Area of effect around the caster | ||
|} | |} | ||
Line 2,330: | Line 2,390: | ||
| Self only | | Self only | ||
|- | |- | ||
| http://www.takproject.net/allaclone/icons/163.gif [ | | http://www.takproject.net/allaclone/icons/163.gif [https://www.takproject.net/allaclone/spell.php?id=3241 Night`s Dark Terror] | ||
| Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect | | Single Target Increase Attack, Dex, Add Proc: [http://www.takproject.net/allaclone/spell.php?id=1965 LifetapEffectNormal] and Apply the Illusion: Scarecrow Effect | ||
| 200 | | 200 | ||
Line 2,463: | Line 2,523: | ||
*[https://www.everquest.com/classes Official ''EverQuest'' classes] | *[https://www.everquest.com/classes Official ''EverQuest'' classes] | ||
*[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less | *[https://wiki.project1999.com/Xornns_Enchanter_Guide Xornn's Enchanter Guide] from P99 - Not AKurate but entertaining none the less | ||
*[https://www.paullynch.org/eqblog/?p=57 Enchanter Guide for Leveling in Dawnshroud Peaks] from 30-35 | |||
[[Category: Classes]] | [[Category: Classes]] | ||
[[Category:Enchanter]] | [[Category:Enchanter]] |
Latest revision as of 09:55, 18 May 2024
Class Role Report Card | |||||
---|---|---|---|---|---|
Healing: N/A | |||||
Tanking: Possible, with pet | |||||
DPS: Variable | |||||
Debuffing: Good | |||||
Buffing: Good | |||||
Crowd Control: Excellent |
Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Introduction[edit]
Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.
In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding.
Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.
If you are new to TAKP, please read through the New to the Server forum post, it explains a lot of the mechanics in this guide.
Class Titles[edit]
Level 1-50 | Level 51-54 | Level 55-59 | Level 60-64 | Level 65 |
---|---|---|---|---|
Enchanter | Illusionist | Beguiler | Phantasmist | Coercer |
Creation Guide[edit]
Picking Your Race[edit]
The first thing you have to pick is your race. Through their illusion spells, Enchanters can become any race they want and also have direct Faction increasing abilities. So when picking a race you are deciding on one of two reasons: statistics or looks. When you are first starting out statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Take a look at the Racial Faces table to know what you will look like in illusion form.
RACE | STR | STA | AGI | DEX | WIS | INT | CHA | BONUS |
---|---|---|---|---|---|---|---|---|
Dark Elf | 60 | 65 | 90 | 75 | 83 | 109 | 70 | 30 |
Erudite | 60 | 70 | 70 | 70 | 83 | 117 | 80 | 30 |
Gnome | 60 | 70 | 85 | 85 | 67 | 108 | 70 | 30 |
High Elf | 55 | 65 | 85 | 70 | 95 | 102 | 90 | 30 |
Human | 75 | 75 | 75 | 75 | 75 | 85 | 85 | 30 |
Spending Your Bonus Points[edit]
If you are first starting out, make sure your Agility is at least 75, have enough Strength so you can carry loot to sell, and Stamina for more Hit Points. Enchanter gear will typically have +Int and +Cha. More about statistics.
- Strength - Mainly effects carry capacity for coin and loot for Enchanters.
- Stamina - Adds to Maximum Hit Points.
- Dexterity - Quickens the speed of learning weapon skills and the rate at which magic weapon effects proc while in melee.
- Agility - Effects your chance to avoid being hit and to avoid taking high hits while enemies are meleeing you. Anything below 75 will significantly impact your ability to raise your defense skill.
- Wisdom - Not a factor for Enchanters
- Intelligence - Raises maximum mana gained per level and the rate at which you learn spell skills. Quickens the rate at which you learn general and craft skills if higher than Wisdom.
- Charisma - Charisma is NOT as big an impact on TAKP as it is on P99!!! Influences the effectiveness of 4 spell lines for enchanters: Charm, Lull, Memory Blur, and Mesmerize (see resists section below). Less than 100 Charisma will hurt vendor buy/sell prices.
Religion[edit]
Enchanters should, unless they are role-playing, always choose to be agnostic. In some areas your illusion and faction spells will not be enough to keep you from being Kill on Sight, usually due to Religion. If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. It may however exclude you from partaking in certain quests at stages during the game (Wreath of Nature) or from using some items if you have no religion. Religion is one element of faction you can never change, so choose wisely.
Skills[edit]
- Work on raising your Defense skill as you level, capping it at each level. You WILL get hit as an Enchanter, and defense skill will play a large role in whether you survive!
Reference the TAKP Skill Caps page for the caps on skills by level.
Spell Information[edit]
Charm, Root and Lull Resist Mechanics[edit]
Charm works like this: (although minor unknown unknowns may exist)
On spell lands, the target's resist is modified by (CHA - 75) / 8, max 25. So if the enchanter has 275+ CHA then they'll get a -25 MR bonus to casts, making it considerably easier to land. If CHA is under 75, there is no penalty to having lower CHA.
Charm tick saves are handled this way:
- Tick saves in EQ do more than one roll. The first roll is a chance to roll against the MR. This roll is 50% for charm. If this roll fails, charm will hold without checking MR.
- The caster gets a +4 level bonus when rolling against MR. This makes charm hold better on targets near the caster's level.
- Resist adjust modifiers on the spell DO apply to tick save throws. (Boltran's has a -10 resist mod)
- The target's effective MR resist is floored at 5 points, and that is what causes a break chance on an otherwise 0 MR target.
- Live's resist roll is 1-200. Al'Kabor's was either 0-200 or 0-199. Both use a >, not a >=. This means the charm break resist check is 2.5% for Live and 3% for AK. (since there is a 50% prior roll, break chance per tick is half these %s before TD)
- Charisma DOES NOT affect the target's chance of breaking charm at all.
- Total Domination is merely a 15%/25%/35% chance (for ranks 1-3) to keep holding if the caster would otherwise lose the tick save throw.
Root tick saves work like this:
- Like charm, root has a preliminary roll. This roll is 75%. If this roll fails, root will hold without checking MR. I.e. a 1 in 4 chance to NOT check MR.
- The caster gets a +4 level bonus when rolling against MR like charm does.
- Resist adjust modifiers on the spell DO apply to tick save throws.
- The MR resist is floored at 5 points, and that is what causes a break chance on an otherwise 0 MR target.
- Live's resist roll is 1-200. Al'Kabor's was either 0-200 or 0-199. Both use a >, not a >=.
Lull fails work like this:
- When a lull spell lands on a NPC, the NPC's MR is ignored and instead 15 MR is used.
- The 15 MR is still modified by level difference, meaning mobs 6 levels or more below the caster will never aggro.
- If the spell resists, then a second roll is done using the caster's charisma. This roll is: 90 - CHA / 4. Failing this roll results in a critical fail and the NPC aggroing on the caster; otherwise the NPC will ignore the resist.
- If there is a cap to the charisma critical failure chance, then it's not seemingly hit at 305 CHA. I did not parse beyond 305.
- Lulls have a chance to fade early. The precise logic is unknown, however parses resulted in this:
- 7% per tick on a +5 a red con
- 2% per tick on white cons
- 1% per tick on a -1 blue.
- 0% per tick on a -5 blue
Mesmerization Spell Information[edit]
On TAKP, all mez spells can overwrite each other. Select the lowest mana mez that achieves your desired effect (duration, mob level, AE, etc.)
Name | Level | Max Tgt Lvl | Memblur % | Mana | Casting Time | Recast Time | AE Radius | Pushback | Duration | Target Type | Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Mesmerize | 4 | 55 | 1 | 20 | 2.5 | 2.25 | 0 | 0 | 4 ticks | Single | 0 |
Mesmerization | 16 | 55 | 1 | 70 | 3 | 2.25 | 30 | 0 | 4 ticks | Targeted AE | 0 |
Enthrall | 16 | 55 | 1 | 50 | 2.5 | 2.5 | 0 | 0 | 8 ticks | Single | 0 |
Entrancing Lights | 34 | 55 | 0 | 75 | 1.5 | 12 | 30 | 0.5 | 1 ticks | PB AE | 0 |
Entrance | 34 | 55 | 1 | 85 | 2.5 | 3.75 | 0 | 0 | 1.2 minutes | Single | 0 |
Dazzle | 49 | 55 | 1 | 125 | 2.5 | 5 | 0 | 0 | 1.6 minutes | Single | 0 |
Fascination | 52 | 55 | 1 | 200 | 3 | 2.25 | 35 | 0 | 6 ticks | Targeted AE | -10 |
Glamour of Kintaz | 54 | 57 | 30 | 125 | 2.5 | 2.25 | 0 | 0 | 9 ticks | Single | -10 |
Rapture | 59 | 61 | 40 | 250 | 2.5 | 24 | 0 | 0 | 7 ticks | Single | -1000 |
Apathy | 61 | 62 | 30 | 225 | 2.5 | 2.25 | 0 | 0 | 9 ticks | Single | -10 |
Word of Morell | 62 | 65 | 0 | 300 | 1.5 | 12 | 30 | 0.5 | 1 ticks | PB AE | 0 |
Sleep | 63 | 65 | 35 | 275 | 2.5 | 2.25 | 0 | 0 | 9 ticks | Single | -10 |
Bliss | 64 | 68 | 40 | 300 | 2.5 | 2.25 | 0 | 0 | 9 ticks | Single | -10 |
Stun Spell Information[edit]
Color Flux | Description | Mana | Casting Time | Fizzle Time | Fizzle Adj | Recast Time | AE Radius | Push Back | Duration | Target Type | Skill | Resist | Level | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Color Flux | Stun for 4.0 seconds | 20 | 1 | 2.25 | 25 | 12 | 20 | 0.5 | Instant | PB AE | Divination | Magic (0) | 4 | |
Color Shift | Stun for 6.0 seconds | 40 | 1.5 | 2.25 | 25 | 12 | 25 | 0.5 | Instant | PB AE | Divination | Magic (0) | 20 | |
Color Skew | Stun for 8.0 seconds | 60 | 2 | 2.25 | 5 | 12 | 30 | 0.5 | Instant | PB AE | Divination | Magic (0) | 44 | |
Color Slant | Stun for 8.0 seconds | Decrease Mana by 100 | 125 | 1.5 | 2.25 | 0 | 12 | 35 | 0.5 | Instant | PB AE | Divination | Magic (0) | 52 |
Entrancing Lights | Mesmerize (1/55) | 75 | 1.5 | 2.25 | 5 | 12 | 30 | 0.5 | 1 ticks | PB AE | Divination | Magic (0) | 34 | |
Word of Morell | Mesmerize (1/65) | 300 | 1.5 | 2.25 | 5 | 12 | 30 | 0.5 | 1 ticks | PB AE | Divination | Magic (0) | 62 |
Root Spell Information[edit]
Name | Mana | Casting Time | Fizzle Adj | Recast Time | Duration | Resist | Level |
---|---|---|---|---|---|---|---|
Root | 30 | 2 | 25 | 2.25 | 2 ticks @L4 to 8 ticks @L14 | 0 | 8 |
Instill | 60 | 2.5 | 25 | 2.25 | 1.2 minutes @L20 to 1.6 minutes @L27 | 0 | 29 |
Immobilize | 80 | 1.75 | 0 | 3 | 1 minute | 0 | 39 |
Paralyzing Earth | 100 | 2.5 | 0 | 2.5 | 3 minutes | 0 | 49 |
Fetter | 75 | 1.75 | 0 | 2.25 | 3 minutes | 0 | 58 |
Greater Fetter | 140 | 1.75 | 0 | 2.25 | 3 minutes | -30 | 61 |
Charm Information[edit]
Basic Tactics[edit]
- Single Kill: Charm a pet, buff/give pet toys, and use to kill mobs. Periodically break charm, mez and memblur to quickly heal pet. Re-tash, snare and charm. You can pet tank or pet DPS with a player tank or while kiting.
- Double Kill: Charm a pet and attack a similar mob. Intent is to kill both for XP at the end of the fight, letting them both beat each other down relatively equally. Break charm before pet dies, using DD or DOTs to finish them off for full XP from both. Plane of Storm frogs is an ideal location...so easy even Druids can do it.
- Reverse Charm: Charm a more difficult mob and have it attack a number of other mobs. Root them all, and let them beat down your pet. Break charm and nuke for full XP. Charm the next strongest in the bunch and repeat, continuing to refresh root the entire time.
Recharming[edit]
On a charm break:
- Stop the mob from hitting you using stun/mez/root/snares (Runes help here...)
- Refresh debuffs (tash, malo, snare)
- Recharm
- Rebuff
It's important to stand far away from your charmed pet during regular group charming. This way you have time to cast and channel a PBAE Stun before your charmed pet gets to you and starts beating you up. If your charmed pet is ensnared, you can usually skip straight to recharming without any delay.
If the geometry allows keep your Enchanter's back to a wall or solid structure so that pushback is less extreme. The amount your character moves is related to your FPS and typically your FPS is lower when you are boxing and even lower on toons in the background window. So if you're casting and tabbing to another box you will be subject to more extreme push allowing more chance for an interrupt.
Example: When charm breaks cast Color Slant. Immediately use a Global Cool Down (GCD) reset clickie like JBoots or Rod of Insidious Glamour once (used to be twice before 2023). Instant clickies forces your spell gems to refresh instantly rather than waiting 2 seconds, saving you precious seconds to recharm. Then immediately cast Boltran's to recharm. This should land the charm before Stun ends.
The alternative is cast level 4 Mesmerize instead of Boltrans here. Then you recast tash and recharm. This allows you a 24 second grace period to debuff and recharm rather than the 8 seconds Color Slant provides you.
On higher level targets, your stuns will not work so switch to PBAE Mez (Entrancing Lights/Word of Morell) instead. AE Mez will mez for one tick, GCD hotkey once to refresh spell gems, then recharm or cast a longer mez so you can re-tash and recharm at your leisure.
Once you get Affliction Haste 3 (Falinkan Circlet), you can actually Stun->Tash->GCD->Charm before the Stun ends.
Before you get a hang of it, I suggest not using dual wield on pet and not hasting the pet. It makes the breaks far more forgivable.
XP Penalties[edit]
If one or more pets (including charm pets) deals all of the damage to a mob, then only 31% of the normal XP will be awarded. In these situations, have someone in the group do at least one point of damage to all of the mobs. Low level nukes or a Blue Ceramic Band are handy for this purpose. Read here for more details on XP penalties for charm and dire charm pets
Animation Pets[edit]
Illusions[edit]
Useful Illusion Effects[edit]
Several illusions have beneficial secondary effects, such as increasing resists, run speed, or gaining levitation without a bat wing.
Lvl | Illusion | Duration | Effect |
---|---|---|---|
8 | Gnome | 36 min | Shrink & see through walls by sitting against them |
12 | Dark Elf | 36 min | Ultravision (use Cast Sight on yourself for a longer UV) |
24 | Earth Elemental | 36 min | Hole faction |
29 | Air Elemental | 36 min | Levitate |
29 | Water Elemental | 36 min | Water Breathing |
34 | Fire Elemental | 36 min | Increase Damage Shield by 9 (L34) to 17 (L65) |
39 | Drybone | 36 min | Increase Fire Resist by 25 |
39 | Spirit Wolf | 36 min | Increase ATK by 15; Increase Cold Resist by 10 |
44 | Scaled Wolf | 1hr 12min | Increase Movement Speed by 42% (L44) to 45% (L50); Increase ATK by 30 |
44 | Werewolf | 36 min | Increase ATK by 45 (L44) to 66 (L65); Increase Attack Speed by 40%; Increase STR by 23 (L44) to 30 (L58) |
49 | Imp | 36 min | Levitate; Increase Fire Resist by 15 |
Racial Faces[edit]
To see which face your character will have when they cast a racial illusion, consult the following:
Male Faces
Female Faces
Spell Focus Effects[edit]
Full list of Spell Focus Items
Take note, lesser focus effects can significantly improve some useful low level Enchanter root/stun/mez spells, still used through your 50s. Gaining one as soon as possible will help you survive charm breaks, until you get stronger Runes/better gear/AAs. Getting off a 1.3 second Root never gets old...
- Affliction Haste I (33%) and Spell Haste I (15%) work on up to level 20 spells with a minimum 1 second casting time (Color Flux 1 sec, Color Shift 1.5 sec)
- Affliction Haste II (33%) and Spell Haste II (15%) work on up to level 44 spells with a minimum 2 second casting time (Root 2 sec, Color Skew 2 sec, Enthrall & Entrance 2.5 sec)
- All other spell focus hastes have a minimum 3 second casting time
Spell Research[edit]
Research Only Enchanter Spells
Combine in Tome of Endless Enchantment
- Mesmerization - Part of Tasarin's Grimoire 26 Left / Right (21 Trivial)
- Color Shift - Part of Tasarin's Grimoire 312 Left / Right (41 Trivial)
- Tepid Deeds - Velishoul's Tome Pg. 8 / 9 (62 Trivial)
- Strip Enchantment - Part of Tasarin's Grimoire 390 Left / https://www.takproject.net/allaclone/item.php?id=16081 Right] (62 Trivial)
- Feedback - Velishoul's Tome Pg. 108 (Faded) / 109 (95 Research)
- Allure - Nilitim's Grimoire Pg. 378 / 379 (182 Trivial)
- Paralyzing Earth - Nilitim's Grimoire Pg. 400 / 401 (182 Trivial)
Full list of Spell Research
Spell Specialization[edit]
Enchanters really only have two choices to go for in Specialization: Alteration or Conjuration.
Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Most enchanters choose this as their field of Specialization.
Conjuration is used for the mesmerization series of spells. This is the major use of crowd control in the game. Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. It is really a question of gameplay.
Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration.
Quests[edit]
- Fine Antique Ring Fine Antique Ring
- Get your free Spell Haste II Fine Cut, Diamond Inlaid Mask before level 10 (no death penalty) Quest info
- Newbie Armor Quests and dance for Foxtrader in the Bazaar!
- Rod of Insidious Glamour for your global cool down reset clickie. P99 quest guide
- Spell: Tashania (level 44 Tash spell). P99 quest guide
- Illusion: Iksar. P99 quest guide
- Enchanter Epic Staff of the Serpent. TAKP has an Epic Tracker for you character. P99 quest guide
- General Quest Information
Useful Items[edit]
- Journeyman's Boots for run speed but also as an outdoor GCD item
- Blue Ceramic Band Clickable at level 20, useful for doing a point of damage when charm killing.
- An invisibility clickie to quickly break charms. Ring of Stealthy Travels, Boots of the Mosquito, Goblin Gazughi Ring (super rare on TAKP), etc.
- Horses: On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting here.
Alternate Advancement[edit]
A full list of Alternate Advancement abilities.
First 100 Alternate Advancement Points[edit]
In a TAKP Forums post, Rimidal recommended the following first 100 Alternate Advancement for new Enchanters. Your play style will dictate the priority, but here is an attempt...
- Archetype – Spell Casting Mastery 3 (12 AAs) – Use less mana for all your spells.
- PoP Ability – Total Domination 3 (12 AAs) – Makes your charms last longer by reducing chance to break, which is as useful as it sounds.
- PoP Ability – Eldritch Rune 3 (9 AAs) – Instant casting self-rune that absorbs up to 1500 dmg and has quick cooldown. Very useful to help survivability. Note it does not stack with Arcane Rune.
- Class – Mass Group Buff (9 AAs) – Everyone loves MGB buffs and you have a lot of very useful buffs. Can skip if you don’t attend raids or just hate buffing.
- Archetype – Combat Agility 3 (12 AAs) – Help avoid incoming damage. Enchanters tank a lot so you need to maximise surviability because a dead Enchanter can be very bad times.
- PoP Advance – Lightning Reflexes 5 (15 AAs) – Further boost to melee avoidance and survivability.
- Archetype – Mental Clarity 3 (12 AAs) – Pre-requisite for Gather Mana AA.
- Class – Gather Mana (5 AAs) – Very useful for recovering from death, or can save the day in clutch moments. I like it and use it a lot, but your priority may vary.
- Archetype – Spell Casting Reinforcement 3 (12 AAs) – Help extend all your buffs, because everyone loves longer buffs.
Additional AAs to aim for: Spell Casting Reinforcement Mastery, Channeling Focus, Natural Durability, Combat Stability, Innate Defense.
Enchanter Spell List[edit]
Utilize the TAKP Spell Guide to keep track of what spells you have, what they do, and where to get them.
Level 1 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Lull | Single Target Aggro Radius Reduction | 10 | 1 Minute and 12 Seconds | Alteration | Single target |
Minor Illusion | Self Only Illusion: Object, Reduce Movement Rate by 100% | 10 | 3 Minutes | Divination | Self only |
Minor Shielding | Self Only Increase Maximum Hit Points and Armor Class | 10 | 27 Minutes | Abjuration | Self only |
Pendril's Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
12 | Instant | Conjuration | Self Only |
Reclaim Energy | Sacrifice your summoned pet for mana | 5 | Instant | Conjuration | Caster's pet |
Shallow Breath | Single Target Magic Based Direct Damage and Reduce Strength and Agility | 7 | 18 Seconds | Alteration | Single target |
Strengthen | Single Target Increase Strength | 10 | 27 Minutes | Alteration | Single target |
Taper Enchantment | Reduce the Durations of all Magic Effects on a Single Target | 5 | Instant | Abjuration | Single target |
True North | Faces your character due North | 5 | Instant | Divination | Self only |
Weaken | Single Target Reduce Strength | 8 | 1 Minute and 6 Seconds | Alteration | Single target |
Level 4 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Color Flux | Point Blank Area Effect Stun (4 Seconds) | 20 | Instant | Divination | Area of effect around the caster |
Enfeeblement | Single Target Reduce Strength and Armor Class | 20 | 1 Minute and 24 Seconds | Alteration | Single target |
Fear | Single Target Apply the Fear Effect | 40 | 18 Seconds | Alteration | Single target |
Gate | Self-Only Teleport to your Bind Point | 70 | Instant | Alteration | Self only |
Haze | Single Target Increase Armor Class | 25 | 12 Minutes | Abjuration | Single target |
Illusion: Half-Elf | Self Only Illusion Half Elf | 10 | 12 Minutes | Divination | Self only |
Illusion: Human | Self only Illusion Human | 10 | 12 Minutes | Divination | Self Only |
Invisibility | Single Target Invisibility | 30 | Up to 12 Minutes | Divination | Single target (Self or Group Member Only) |
Juli`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
24 | Instant | Conjuration | Self Only |
Mesmerize | Single Target Mesmerize with a chance to Memblur | 20 | 24 Seconds | Conjuration | Single target |
Suffocating Sphere | Single Target Magic Based Damage over Time and Reduce Strength and Agility | 20 | 12 Seconds | Alteration | Single target |
Tashan | Single Target Reduce Magic Resistance | 10 | 1 Minute and 48 Seconds | Abjuration | Single target |
Level 8 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Alliance | Single Target Increase Faction | 35 | Instant | Alteration | Single target |
Bind Sight | See things from a Single Target's Point of view | 15 | 2 Minutes and 36 Seconds | Divination | Single target |
Cancel Magic | Removes One Magic Based Effect from Target | 30 | Instant | Abjuration | Single target |
Chaotic Feedback | Single Target Magic Based Direct Damage with Interrupt | 45 | Instant | Evocation | Single target |
Enchant Clay | Summon a Large Block of Magic Clay Consumes a Large Block of Clay |
60 | Instant | Alteration | Self only |
Enchant Silver | Summon a Enchanted Silver Bar Consumes a Silver Bar |
60 | Instant | Alteration | Self only |
Eye of Confusion | Single Target Apply Effect Blindness | 25 | 12 Seconds | Alteration | Single target |
Illusion: Gnome | Self only Illusion Gnome | 10 | 24 Minutes | Divination | Self Only |
Illusion: Wood Elf | Self only Illusion Woof Elf | 10 | 24 Minutes | Divination | Self Only |
Lesser Shielding | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 25 | 24 Minutes | Abjuration | Self only |
Mircyl's Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
45 | Instant | Conjuration | Self Only |
Root | Single Target Apply the Root Effect. (Renders a target Immobile) | 30 | 30 Seconds | Alteration | Single target |
See Invisible | Grants a Single Target the Ability to see Invisible Entities | 25 | 27 Minutes | Divination | Single target |
Sentinel | Area Surveillance Spell | 25 | Instant | Divination | Area of effect around the target |
Soothe | Single Target Reduce Aggro Radius | 30 | 1 Minute and 48 Seconds | Alteration | Single target |
Level 12 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Bind Affinity | Set's a new Bind Point for the Target | 100 | Instant | Alteration | Single target (Self or Group Member) |
Charm | Single Target Charm (Makes the target your pet temporarily) | 60 | 4 Minutes and 36 Seconds | Alteration | Single target |
Choke | Single Target Magic Based Damage over time and Reduce Strength and Agility | 50 | 30 Seconds | Alteration | Single target |
Ebbing Strength | Single Target Reduce Strength | 35 | 2 Minutes and 12 Seconds | Alteration | Single target |
Enduring Breath | Grants A Single Target the ability to Breath Underwarer Consumes a Fish Scales When Cast |
35 | 27 Minutes | Alteration | Single target |
Illusion: Dark Elf | Self only Illusion Dark Elf | 30 | 36 Minutes | Divination | Self Only |
Illusion: Erudite | Self only Illusion Erudite | 30 | 36 Minutes | Divination | Self Only |
Illusion: Halfling | Self only Illusion Halfling | 30 | 36 Minutes | Divination | Self Only |
Illusion: High Elf | Self only Illusion High Elf | 30 | 36 Minutes | Divination | Self Only |
Intellectual Advancement | Single Target Increase Effective Casting Level by 3 | 35 | 27 Minutes | Alteration | Single target |
Kilan`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
65 | Instant | Conjuration | Self Only |
Languid Pace | Single Target Reduce Attack Rate | 50 | 36 Seconds | Alteration | Single target |
Memory Blur | Single Target Attempt to Wipe Aggro List | 40 | Instant | Alteration | Single target |
Mist | Single Target Increase Armor Class | 30 | 27 Minutes | Abjuration | Single target |
Serpent Sight | Single Target Infravision | 30 | 27 Minutes | Divination | Single target |
Thicken Mana | Summon a Vial of Viscous Mana. Consumes a Pearl and Poison Vial when Cast |
100 | Instant | Alteration | Self only |
Whirl till you hurl | Single Target Apply the Effect SpinStun | 55 | 12 Seconds | Alteration | Single target |
Level 16 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Breeze | Single Target Increase Passive Mana Regeneration | 35 | 27 Minutes | Alteration | Single target |
Chase the Moon | Single Target Apply the Fear Effect | 70 | 24 Seconds | Alteration | Single target |
Disempower | Single Target Reduce Stamina, Strength, and Armor Class | 45 | 1 Minute and 24 Seconds | Alteration | Single target |
Enchant Electrum | Summon a Enchanted Electrum Bar Consumes a Electrum Bar |
75 | Instant | Alteration | Self only |
Enthrall | Single Target Mesmerize with a chance to Memblur | 50 | 48 Seconds | Conjuration | Single target |
Identify | Obtain item lore information (Must hold item on cursor) | 50 | Instant | Divination | Single target |
Illusion: Barbarian | Self only Illusion Barbarian | 30 | 36 Minutes | Divination | Self Only |
Illusion: Dwarf | Self only Illusion Dwarf | 30 | 36 Minutes | Divination | Self Only |
Illusion: Tree | Self only Illusion Tree and Apply Root Effect | 30 | 36 Minutes | Divination | Self Only |
Invisibility versus Undead | Single Target Invisible to Undead | 40 | Up to 3 Minutes (Expires when Attacking or Casting a Spell) | Divination | Single target (Self or Group Member Only) |
Levitate | Grants a Single Target the ability to Levitate over Land, Water and reduces the rate of falling. Consumes a Bat Wing When Cast |
30 | 5 Minutes and 12 Seconds | Alteration | Single target |
Mesmerization | Area Effect Mesmerize with a chance to Memblur | 70 | 24 Seconds | Conjuration | Single target |
Quickness | Single Target Increase Attack Rate | 80 | 4 Minutes and 12 Seconds | Alteration | Single target |
Rune I | Single Target Buff that Absorbs Some Damage before Expiring. Consumes a Cat's Eye Agate when cast. |
41 | 36 Minutes | Abjuration | Single target |
Sanity Warp | Single Target Magic Based Direct Damage with Interrupt | 75 | Instant | Evocation | Single target |
Shalee`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
85 | Instant | Conjuration | Self Only |
Shielding | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 50 | 36 Minutes | Abjuration | Self only |
Level 19 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Tiny Companion | Decreases the Player's Pet Size by -50% | 50 | Effects last until zone or logout | Alteration | Caster's pet |
Level 20 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Benevolence | Single Target Increase Faction | 50 | Instant | Alteration | Single target |
Berserker Strength | Single Target Buff that Absorbs Some Damage before Expiring, Increase Strength and Decrease Agility | 45 | 2 Minutes | Alteration | Single target |
Calm | Single Target Reduce Aggro Radius | 50 | 42 Seconds | Alteration | Single target |
Cloud | Single Target Increase Armor Class | 40 | 36 Minutes | Abjuration | Single target |
Color Shift | Point Blank Area Effect Stun (6 Seconds) | 40 | Instant | Divination | Area of effect around the caster |
Crystallize Mana | Summon a Vial of Cloudy Mana Consumes a Peridot and Poison Vial |
200 | Instant | Alteration | Self only |
Endure Magic | Single Target Increase Magic Resistance | 40 | 27 Minutes | Abjuration | Single target |
Feckless Might | Single Target Reduce Strength | 45 | 2 Minutes | Alteration | Single target |
Illusion: Iksar | Self only Illusion Iksar | 50 | 36 Minutes | Divination | Self Only |
Illusion: Ogre | Self only Illusion Ogre | 50 | 36 Minutes | Divination | Self Only |
Illusion: Troll | Self only Illusion Troll and Increase Passive Hit Point Regeneration | 100 | 36 Minutes | Divination | Self Only |
Intellectual Superiority | Single Target Increase Effective Casting Level by 6 | 70 | 27 Minutes | Alteration | Single target |
Shifting Sight | Single Target Bind Sight, Infravision, and Increase Passive Stamina Regeneration | 30 | 7 Minutes | Divination | Single target |
Sisna`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
105 | Instant | Conjuration | Self Only |
Sympathetic Aura | Single Target Increase Charisma | 40 | 36 Minutes | Alteration | Single target |
Tashani | Single Target Reduce Magic Resistance | 20 | 5 Minutes | Abjuration | Single target |
Level 24 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Alacrity | Single Target Increast Attack Rate | 115 | 5 Minutes and 48 Seconds | Alteration | Single target |
Beguile | Single Target Charm (Makes the target your pet temporarily) | 120 | 8 Minutes and 12 Seconds | Alteration | Single target |
Chaos Flux | Single Target Magic Based Direct Damage with Interrupt | 100 | Instant | Evocation | Single target |
Enchant Gold | Summon a Enchanted Gold Bar Consumes a [1]Gold Bar |
150 | Instant | Alteration | Self only |
Illusion: Earth Elemental | Self only Illusion Elemental and Increase Strength | 50 | 36 Minutes | Divination | Self Only |
Illusion: Skeleton | Self only Illusion Skeleton | 50 | 36 Minutes | Divination | Self Only |
Invigor | Single Target Stamina Regeneration | 20 | 18 Seconds | Alteration | Single target |
Major Shielding | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 80 | 45 Minutes | Abjuration | Self only |
Rune II | Single Target Buff that Absorbs Some Damage before Expiring. Consumes a Bloodstone when cast. |
83 | 54 Minutes | Abjuration | Single target |
Sagar`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
130 | Instant | Conjuration | Self Only |
Strip Enchantment | Removes Magic Based Buffs/Debuffs from a Single Target | 70 | Instant | Abjuration | Single target |
Tepid Deeds | Single Target Reduce Attack Rate | 100 | 1 Minute and 12 Seconds | Alteration | Single target |
Level 29 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Augmentation | Single Target Increase Agility, Armor Class, Passive Stamina Regeneration, and Attack Rate | 90 | 27 Minutes | Alteration | Single target |
Clarify Mana | Summon a Vial of Clear Mana Consumes a Emerald and Poison Vial |
300 | Instant | Alteration | Self only |
Clarity | Single Target Increase Passive Mana Regeneration | 75 | 27 Minutes | Alteration | Single target |
Curse of the Simple Mind | Single Target Reduce Intelligence and Wisdom | 35 | 3 Minutes and 54 Seconds | Alteration | Single target |
Dyn`s Dizzying Draught | Single Target Decrease Armor Class, Agility, Mana and Apply SpinStun Effect | 150 | 12 Seconds | Alteration | Single target |
Feedback | Single Target Apply the Damage Shield Effect | 75 | 2 Minutes and 24 Seconds | Abjuration | Single target |
Haunting Visage | Single Target Short Duration Increase Agro Multiplier by 5% | 100 | 36 Seconds | Conjuration | Single target |
Illusion: Air Elemental | Self only Illusion Elemental and Apply the Levitate Effect | 50 | 36 Minutes | Divination | Self Only |
Illusion: Water Elemental | Self only Illusion Elemental and Apply the WaterBreathing Effect | 50 | 36 Minutes | Divination | Self Only |
Instill | Single Target Apply the Root Effect. (Renders a target Immobile) | 60 | 1 Minutes | Alteration | Single target |
Listless Power | Single Target Reduce Agility, Strength, and Armor Class | 90 | 2 Min and 54 Seconds | Alteration | Single target |
Nullify Magic | Removes Two Magic Based Buffs/Debuffs from a Single Target | 50 | Instant | Abjuration | Single target |
Obscure | Single Target Increase Armor Class | 50 | 45 Minutes | Abjuration | Single target |
Suffocate | Single Target Magic Based Damage over Time and Reduce Strength and Agility | 100 | Seconds | Alteration | Single target |
Uleen`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
150 | Instant | Conjuration | Self Only |
Ultravision | Single Target Apply the Ultravision Effect | 55 | 36 Minutes | Divination | Single target |
Level 34 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Anarchy | Single Target Magic Based Direct Damage with Interrupt | 160 | Instant | Evocation | Single target |
Boltran`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
175 | Instant | Conjuration | Self Only |
Cast Sight | Single Target Apply the Bind Sight and Ultravision effects, Self Only Reduce Passive Stamina Regeneration | 45 | 1 Hour and 42 Minutes | Divination | Single target |
Enchant Platinum | Summon a Enchanted Platinum Bar Consumes a Platinum Bar |
225 | Instant | Alteration | Self only |
Entrance | Single Target Mesmerize with a chance to Memblur | 85 | 1 Minute and 12 Seconds | Conjuration | Single target |
Entrancing Lights | Point Blank Area Effect Mesmerize | 75 | 6 Seconds | Divination | Area of effect around the caster |
Gift of Magic | Single Target Increase Mana Pool by 50 | 150 | 1 Hour | Alteration | Single target |
Greater Shielding | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 120 | 54 Minutes | Abjuration | Self only |
Illusion: Fire Elemental | Self only Illusion Elemental and Apply the Damage Shield Effect | 70 | 36 Minutes | Divination | Self Only |
Insipid Weakness | Single Target Reduce Strength | 80 | 2 Minutes and 24 Seconds | Alteration | Single target |
Mana Sieve | Single Target Reduce Mana | 150 | Instant | Alteration | Single target |
Radiant Visage | Single Target Increase Charisma | 65 | 36 Minutes | Alteration | Single target |
Rune III | Single Target Buff that Absorbs Some Damage before Expiring. Consumes a Jasper when cast. |
149 | Minutes | Abjuration | Single target |
Level 39 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Aanya's Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
200 | Instant | Conjuration | Self Only |
Cajoling Whispers | Single Target Charm (Makes the target your pet temporarily) | 195 | 12 Minutes and 42 Seconds | Alteration | Single target |
Calming Visage | Single Target Short Duration Reduce Agro Multiplier by -5% | 100 | 36 Seconds | Conjuration | Single target |
Celerity | Single Target Increase Attack Rate | 185 | 12 Minutes and 42 Seconds | Alteration | Single target |
Distill Mana | Summon a Vial of Distilled Mana Consumes a Sapphire and Poison Vial |
400 | Instant | Alteration | Self only |
Gravity Flux | Area Effect Magic Based Direct Damage that Tosses Targets up in the Air | 337 | Instant | Alteration | Area of effect around the target |
Illusion: Drybone | Self only Illusion Skeleton and Increase Fire Resistance | 70 | 36 Minutes | Divination | Self Only |
Illusion: Spirit Wolf | Self only Illusion Wolf and Increase Attack and Cold Resistance | 70 | 36 Minutes | Divination | Self Only |
Immobilize | Single Target Apply the Root Effect. (Renders a target Immobile) | 80 | 1 Minute | Alteration | Single target |
Insight | Single Target Increase Wisdom and Intelligence | 125 | 40 Minutes | Alteration | Single target |
Invoke Fear | Single Target Apply the Fear Effect | 100 | 30 Seconds | Alteration | Single target |
Mind Wipe | Area Effect Attempt to Wipe Aggro/Hate List | 100 | Instant | Alteration | Area of effect around the target |
Pacify | Single Target Reduce Aggro Radius | 100 | 42 Seconds | Alteration | Single target |
Rampage | Single Target Buff that Absorbs Some Damage before Expiring, Increase Strength and Decrease Agility | 90 | 3 Minutes and 54 Seconds | Alteration | Single target |
Resist Magic | Single Target Increase Magic Resistance | 85 | 36 Minutes | Abjuration | Single target |
Shade | Single Target Increase Armor Class | 60 | 1 Hour and 12 Minutes | Abjuration | Single target |
Wandering Mind | Single Target Reduce Passive Mana Regeneration | 5 | 2 Minutes | Conjuration | Single target |
Level 44 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Arch Shielding | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 200 | 1 Hour and 12 Minutes | Abjuration | Self only |
Boon of the Garou | Single Target Increase Attack and Dexterity, Apply the Illusion:Werewolf and LifetapEffectNormal Effects | 100 | Instant | Divination | Single target |
Brilliance | Single Target Increase Wisdom and Intelligence | 125 | 40 Minutes | Alteration | Single target |
Color Skew | Point Blank Area Effect Stun (8 Seconds) | 60 | Instant | Divination | Area of effect around the caster |
Discordant Mind | Single Target Magic Based Direct Damage with Interrupt | 220 | Instant | Evocation | Single target |
Enchant Velium | Summon a Enchanted Velium Bar Consumes a Velium Bar |
200 | Instant | Alteration | Self only |
Extinguish Fatigue | Single Target Full Stamina Refresh | 35 | Instant | Alteration | Single target |
Illusion: Scaled Wolf | Self only Illusion Wolf and Increase Movement Rate and Attack | 150 | 1 Hour and 12 Minutes | Divination | Self Only |
Illusion: Werewolf | Self only Illusion Werewolf and Increase Attack, Strength, and Attack Rate | 90 | 36 Minutes | Divination | Self Only |
Incapacitate | Single Target Reduce Agility, Strength, and Armor Class | 150 | 4 Minutes and 24 Seconds | Alteration | Single target |
Pillage Enchantment | Removes Magic Based Buffs/Debuffs from a Single Target | 70 | Instant | Abjuration | Single target |
Rune IV | Single Target Buff that Absorbs Some Damage before Expiring. Consumes a Peridot when cast. |
236 | Minutes | Abjuration | Single target |
Shiftless Deeds | Single Target Reduce Attack Rate | 200 | 2 Minutes and 12 Seconds | Alteration | Single target |
Summon Companion | Summons your pet to your location from within the same zone. | 50 | Instant | Conjuration | Self only |
Tashania | Single Target Reduce Magic Resistance | 30 | Minute and Seconds | Abjuration | Single target |
Weakness | Single Target Reduce Strength | 120 | 2 Minutes and 24 Seconds | Alteration | Single target |
Yegoreff`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
250 | Instant | Conjuration | Self Only |
Level 49 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Adorning Grace | Single Target Increase Charisma | 110 | 1 Hour and 12 Minutes | Alteration | Single target |
Allure | Single Target Charm (Makes the target your pet temporarily) | 245 | 15 Minutes and 42 Seconds | Alteration | Single target |
Berserker Spirit | Single Target Buff that Absorbs Some Damage before Expiring, Increase Strength and Decrease Agility | 150 | 4 Minutes and 54 Seconds | Alteration | Single target |
Blanket of Forgetfulness | Area Effect Attempt to Wipe Aggro/Hate List | 175 | Instant | Alteration | Area of effect around the target |
Dazzle | Single Target Mesmerize with a chance to Memblur | 125 | Seconds | Conjuration | Single target |
Enchant Adamantite | Summon a Enchanted Lrg. Brick of Adamantite Consumes a Large Brick of Adamantite |
325 | Instant | Alteration | Self only |
Enchant Brellium | Summon a Enchanted Lrg. Brick of Brellium Consumes a Large Brick of Brellium |
325 | Instant | Alteration | Self only |
Enchant Mithril | Summon a Enchanted Lrg. Brick of Mithril Consumes a Large Brick of Mithril |
325 | Instant | Alteration | Self only |
Enchant Steel | Summon a Large Brick of Enchanted Ore Consumes a Large Brick of High Quality Ore |
325 | Instant | Alteration | Self only |
Gasping Embrace | Single Target Magic Based Damage over Time and Reduce Strength and Agility | 200 | 2 Minutes | Alteration | Single target |
Group Resist Magic | Group Increase Magic Resistance | 200 | 36 Minutes | Abjuration | Group |
Illusion: Imp | Self only Illusion Imp Increase Fire Resistance and Apply the Levitate Effect | 110 | 36 Minutes | Divination | Self Only |
Kintaz`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
300 | Instant | Conjuration | Self Only |
Paralyzing Earth | Single Target Add Root Effect (Renders the Target Immobile) | 100 | Up to 3 Minutes | Alteration | Single target |
Purify Mana | Summon a Vial of Purified Mana Consumes a Ruby and Poison Vial |
500 | Instant | Alteration | Self only |
Reoccurring Amnesia | Single Target Attempt to Wipe Aggro List over Time (Once Each Tick (6 Seconds)) | 100 | 24 Seconds | Alteration | Single target |
Shadow | Single Target Increase Armor Class | 70 | 1 Hour and 30 Minutes | Abjuration | Single target |
Swift like the Wind | Single Target Increase Attack Rate | 250 | 15 Minutes and 42 Seconds | Alteration | Single target |
Level 50 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Improved Invisibility | Self Only Invisibility | 75 | 10 Minutes | Divination | Self only |
Level 51 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Collaboration | Single Target Increase Faction | 75 | Instant | Alteration | Single target |
Everlasting Breath | Single Target Apply the WaterBreathing Effect | 55 | 27 Minutes | Alteration | Single target |
Levitation | Single Target Apply the Levitate Effect | 60 | 16 Minutes and 18 Seconds | Alteration | Single target |
Theft of Thought | Single Target Reduce Mana; Self Only Increase Mana | 25 | Instant | Alteration | Single Target |
Wake of Tranquility | Area Effect Reduce Aggro Radius | 300 | 42 Seconds | Alteration | Area of effect around the target |
Level 52 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Boon of the Clear Mind | Group Increase Passive Mana Regeneration | 175 | 27 Minutes | Alteration | Group |
Color Slant | Point Blank Area Effect Stun (8 Seconds) and Decrease Mana | 125 | Instant | Divination | Area of effect around the caster |
Fascination | Targeted Area of Effect Mesmerize with a chance to Memblur | 200 | 36 Seconds | Conjuration | Targeted Area of Effect |
Rune V | Single Target Buff that Absorbs Some Damage before Expiring. Consumes a Peridot when cast. |
350 | 1 Hour and 50 Minutes | Abjuration | Single target |
Trickster's Augmentation | Single Target Increase Fire Resistance, Add Proc:Trickster's Torment, and Apply the [Illusion:Imp] Effect | 150 | 5 Minutes and 12 Seconds | Divination | Single target |
Level 53 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Aanya's Quickening | Single Target Increase Attack Rate | 275 | 24 Minutes | Alteration | Single target |
Boltran`s Agacerie | Single Target Charm (Makes the target your pet temporarily) | 400 | Minutes and Seconds | Alteration | Single target |
Cripple | Single Target Reduce Dexterity, Agility, Strength, and Armor Class | 225 | 6 Minutes and 18 Seconds | Alteration | Single target |
Recant Magic | Removes Magic Based Buffs/Debuffs from a Single Target | 90 | Instant | Abjuration | Single target |
Level 54 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Beguiling Visage | Single Target Short Duration Long Recast Reduce Agro Multiplier by 50% | 250 | 24 Seconds | Conjuration | Self only |
Clarity II | Single Target Increase Passive Mana Regeneration | 115 | 35 Minutes | Alteration | Single target |
Dementia | Single Target Magic Based Direct Damage with Interrupt | 250 | Instant | Evocation | Single target |
Glamour of Kintaz | Single Target Mesmerize with a chance to Memblur | 125 | 54 Seconds | Conjuration | Single target |
Illusion: Vah Shir | Self only Illusion Vah Shir | 10 | 36 Minutes | Divination | Self Only |
Shield of the Magi | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 300 | 1 Hour and 30 Minutes | Abjuration | Self only |
Level 55 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Gift of Insight | Single Target Increase Maximum Mana and Passive Mana Regeneration | 300 | 1 Hour and 15 Minutes | Alteration | Single target |
Largarn's Lamentation | Single Target Stun (8 Seconds) and Reduce Mana | 120 | Instant | Evocation | Single target |
Memory Flux | Single Target Attempt to Wipe Aggro/Hate List | 350 | Instant | Alteration | Single target |
Wind of Tashani | Area Effect Reduce Magic Resistance | 45 | 12 Minutes | Abjuration | Area of effect around the target |
Zumaik`s Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
350 | Instant | Conjuration | Self Only |
Level 56 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Augment | Single Target Increase Agility, Armor Class, Passive Stamina Regeneration, and Attack Rate | 135 | 36 Minutes | Alteration | Single target |
Horrifying Visage | Single Target Short Term Increase Agro Multiplier by 10% | 200 | 36 Seconds | Conjuration | Single target |
Overwhelming Splendor | Single Target Increase Charisma | 175 | 1 Hour and 21 Minutes | Alteration | Single target |
Torment of Argli | Single Target Magic Based Damage over Time, Reduce Mana over Time, and Reduce Wisdom and Intelligence | 150 | 2 Minutes | Evocation | Single target |
Trepidation | Single Target Apply the Fear Effect | 200 | 36 Seconds | Alteration | Single target |
Level 57 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Enlightenment | Single Target Increase Wisdom and Intelligence | 200 | 1 Hour | Alteration | Single target |
Forlorn Deeds | Single Target Reduce Attack Rate | 225 | 2 Minutes and 54 Seconds | Alteration | Single target |
Tashanian | Single Target Reduce Magic Resistance | 40 | 12 Minutes and 24 Seconds | Abjuration | Single target |
Umbra | Single Target Increase Armor Class | 80 | 1 Hour and 39 Minutes | Abjuration | Single target |
Level 58 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Bedlam | Single Target Buff that Absorbs Some Damage before Expiring, Increase Strength and Decrease Agility | 200 | 6 Minutes and 48 Seconds | Alteration | Single target |
Dementing Visions | Single Target Magic Based Direct Damage | 250 | Instant | Evocation | Single target |
Fetter | Single Target Add Root Effect (Renders the Target Immobile) |
75 | 1 Minute and 48 Seconds | Alteration | Single target |
Glamorous Visage | Single Target Short Duration Reduce Agro Multiplier by 10% | 200 | 36 Seconds | Conjuration | Single target |
Wonderous Rapidity | Single Target Increase Attack Rate | 325 | 18 Minutes and 24 Seconds | Alteration | Single target |
Level 59 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Asphyxiate | Single Target Magic Based Damage over Time and Reduce Strength and Agility | 250 | 2 Minutes | Alteration | Single target |
Gift of Pure Thought | Group Increase Passive Mana Regeneration | 300 | 33 Minutes | Alteration | Group |
Rapture | Single Target Mesmerize with a chance to Memblur | 250 | 42 Seconds | Conjuration | Single target |
Level 60 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Ancient: Chaotic Visions | Single Target Magic Based Direct Damage | 250 | Instant | Evocation | Single target |
Ancient: Eternal Rapture | Single Target Low Resist Mesmerize with a chance to Memblur | 200 | 42 Seconds | Conjuration | Single target |
Dictate | Single Target Low Resist Charm (Makes the target your pet temporarily) | 750 | 48 Seconds | Alteration | Single target |
Gift of Brilliance | Single Target Increase Maximum Mana and Passive Mana Regeneration | 450 | 1 Hour and 40 Minutes | Alteration | Single target |
Koadic's Endless Intellect | Group Increase Wisdom, Intelligence, Maximum Mana Pool, and Passive Mana Regeneration | 900 | 2 Hours and 30 Minutes | Alteration | Group |
Speed of the Brood | Group Increase Agility, Armor Class, Passive Stamina Regeneration, and Attack Rate | 560 | 30 Minutes | Alteration | Group |
Visions of Grandeur | Single Target Increase Agility, Armor Class, Passive Stamina Regeneration, and Attack Rate | 275 | 42 Minutes | Alteration | Single target |
Wind of Tashanian | Area Effect Reduce Magic Resistance | 70 | 13 Minutes | Abjuration | Area of effect around the target |
Level 61 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Apathy | Single Target Mesmerize with a chance to Memblur | 225 | 54 Seconds | Conjuration | Single target |
Arcane Rune | Self Only Buff that Absorbs Some Damage before Expiring. | 400 | 36 Minutes | Abjuration | Single target |
Boggle | Single Target Reduce Hate/Aggro | 250 | Instant | Alteration | Single target |
Greater Fetter | Single Target Add Root Effect (Renders the Target Immobile) |
140 | 1 Minute and 48 Seconds | Alteration | Single target |
Howl of Tashan | Single Target Reduce Magic Resistance | 40 | 13 Minutes and 12 Seconds | Abjuration | Single target |
Imbue Disease | Summon a Green Diamond of Disease Consumes a Raw Diamond and Bubonian Blood |
1000 | Instant | Alteration | Self only |
Imbue Justice | Summon a White Diamond of Justice Consumes a Raw Diamond and Alkaline Etched Stone |
1000 | Instant | Alteration | Self only |
Rune of Zebuxoruk | Single Target Buff that Absorbs Some Damage before Expiring. Consumes a Peridot when cast. |
400 | 1 Hour and 50 Minutes | Abjuration | Single target |
Shield of the Arcane | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 350 | 1 Hour and 30 Minutes | Abjuration | Self only |
Level 62 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Aeldorb's Animation | Summon an Pet Animation Consumes a Tiny Dagger when Cast. |
350 | Instant | Conjuration | Self Only |
Beckon | Single Target Charm (Makes the target your pet temporarily) | 500 | 7 Minutes and 12 Seconds | Alteration | Single target |
Guard of Druzzil | Group Increase Magic Resistance | 225 | 50 Minutes | Abjuration | Group |
Imbue Earth | Summon a Brown Diamond of Earth Consumes a Raw Diamond and Earth Mephit Blood |
1000 | Instant | Alteration | Self only |
Imbue Nightmare | Summon a Black Diamond of Nightmares Consumes a Raw Diamond and Nightmare Mephit Blood |
1000 | Instant | Alteration | Self only |
Imbue Storm | Summon a Gray Diamond of Storms Consumes a Raw Diamond and Storm Rider Blood |
1000 | Instant | Alteration | Self only |
Imbue Torment | Summon a Purple Diamond of Torment Consumes a Raw Diamond and Putrescent Blood |
1000 | Instant | Alteration | Self only |
Pacification | Single Target Reduce Aggro Radius | 350 | 42 Seconds | Alteration | Single target |
Speed of Vallon | Single Target Increase Agility, Dexterity, Attack and Attack Rate | 350 | 42 Minutes | Alteration | Single target |
Strangle | Single Target Magic Based Damage over Time | 375 | 2 Minutes | Alteration | Single target |
Word of Morell | Area Effect Mesmerize | 300 | 6 Seconds | Divination | Area of effect around the caster |
Level 63 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Imbue Valor | Summon a Yellow Diamond of Valor Consumes a Raw Diamond and Metallic Liquid |
1000 | Instant | Alteration | Self only |
Imbue War | Summon a Orange Diamond of War Consumes a Raw Diamond and War Wraith Blood |
1000 | Instant | Alteration | Self only |
Night`s Dark Terror | Single Target Increase Attack, Dex, Add Proc: LifetapEffectNormal and Apply the Illusion: Scarecrow Effect | 200 | 12 Minutes | Divination | Single target |
Sleep | Single Target Mesmerize with a chance to Memblur | 275 | 54 Seconds | Conjuration | Single target |
Torment of Scio | Single Target Magic Based Damage over Time, Reduce Mana over Time, and Reduce Wisdom and Intelligence | 225 | 2 Minutes | Evocation | Single target |
Tranquility | Group Increase Wisdom, Intelligence, Maximum Mana Pool, and Passive Mana Regeneration | 1000 | 1 Hour and 20 Minutes | Alteration | Group |
Uproar | Single Target Buff that Absorbs Some Damage before Expiring. | 250 | 7 Minutes and 18 Seconds | Alteration | Single target |
Level 64 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Bliss | Single Target Mesmerize with a chance to Memblur | 300 | 54 Seconds | Conjuration | Single target |
Command of Druzzil | Single Target Charm (Makes the target your pet temporarily) | 700 | 7 Minutes and 24 Seconds | Alteration | Single target |
Imbue Air | Summon a Cloudy Diamond of Air Consumes a Raw Diamond and Air Mephit Blood |
1000 | Instant | Alteration | Self only |
Insanity | Single Target Magic Based Direct Damage | 300 | Instant | Evocation | Single target |
Shield of Maelin | Self Only Increase Maximum Hit Points, Armor Class, and Magic Resistance | 300 | 1 Hour and 30 Minutes | Abjuration | Self only |
Level 65 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Illusion: Froglok | Self only Illusion Froglok | 10 | 36 Minutes | Divination | Self Only |
Imbue Fire | Summon a Red Diamond of Fire Consumes a Raw Diamond and Fire Mephit Blood |
1000 | Instant | Alteration | Self only |
Imbue Water | Summon a Aqua Diamond of Water Consumes a Raw Diamond and Water Mephit Blood |
1000 | Instant | Alteration | Self only |
Vallon's Quickening | Group Increase Agility, Dexterity, Attack and Attack Rate | 700 | 42 Minutes | Alteration | Group |
Voice of Quellious | Group Increase Wisdom, Intelligence, Maximum Mana Pool, and Passive Mana Regeneration | 1200 | 1 Hour and 20 Minutes | Alteration | Group |
References[edit]
External links[edit]
- Official EverQuest classes
- Xornn's Enchanter Guide from P99 - Not AKurate but entertaining none the less
- Enchanter Guide for Leveling in Dawnshroud Peaks from 30-35