Difference between revisions of "Ranger"
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{| class="wikitable" style="float:right; margin-left: 10px;" | |||
!colspan="5"|'''Class Role Report Card''' | |||
!rowspan="7" style="background-color:#CCCCCC;" |[[File:AniRanger.gif]] | |||
|- | |||
| '''Healing''': Fair | |||
|- | |||
| '''Tanking''': Poor to Fair | |||
|- | |||
| '''DPS''': Excellent | |||
|- | |||
| '''Debuffing''': Fair | |||
|- | |||
| '''Buffing''': Good | |||
|- | |||
| '''Crowd Control''': Situational (Outdoors) | |||
|} | |||
Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons. | Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons. | ||
Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks. | Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks. | ||
==Combat Skills= | =Introduction= | ||
If you are new to TAKP, please read through the [https://www.takproject.net/forums/index.php?threads/new-to-the-server-check-here.19791/ New to the Server] forum post, it explains a lot of the mechanics in this guide. | |||
== Class Titles == | |||
{| class="wikitable" | |||
! Level 1-50 !! Level 51-54 !! Level 55-59 !! Level 60-64 !! Level 65 | |||
|- style="text-align: center;" | |||
| Ranger || Pathfinder || Outrider || Warder || Forest Stalker | |||
|} | |||
= Creation Guide = | |||
== Picking Your Race == | |||
{| class="eoTable2 sortable" style="text-align:center" | |||
|- | |||
! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! BONUS | |||
|- | |||
| style="text-align: left"| '''Half-Elf''' || 75 || 80 || 100 || 85 || 65 || 75 || 75 || 20 | |||
|- | |||
| style="text-align: left"| '''Halfling''' || 75 || 85 || 105 || 90 || 85 || 67 || 50 || 20 | |||
|- | |||
| style="text-align: left"| '''Human''' || 80 || 85 || 85 || 75 || 80 || 75 || 75 || 20 | |||
|- | |||
| style="text-align: left"| '''Wood Elf''' || 70 || 75 || 105 || 80 || 85 || 75 || 75 || 20 | |||
|} | |||
== Spending Your Bonus Points == | |||
Raid min/max: 20 STA | |||
DPS: 20 STR | |||
=Combat Skills= | |||
[https://www.takproject.net/SkillCaps/ TAKP Skill Caps] | |||
<table cellpadding='5' cellborder='0' cellspacing='0' width='45%'> | <table cellpadding='5' cellborder='0' cellspacing='0' width='45%'> | ||
<tr bgcolor="#cccccc"> | <tr bgcolor="#cccccc"> | ||
Line 15: | Line 67: | ||
<tr><td align="center" width="10%">1</td> | <tr><td align="center" width="10%">1</td> | ||
<td align="center" width="10%">No</td> | <td align="center" width="10%">No</td> | ||
<td>[[1 Hand Blunt]]</td> | <td>[[Skill_1hb|1 Hand Blunt]]</td> | ||
<td align="center" width="20%">200</td> | <td align="center" width="20%">200</td> | ||
<td align="center" width="25%">240</td> | <td align="center" width="25%">240</td> | ||
Line 161: | Line 213: | ||
</tr> | </tr> | ||
</table> | </table> | ||
==Ranger Spells | |||
==Archery== | |||
* For archery skill ups, target [https://www.takproject.net/allaclone/npc.php?id=79098 Ssolet Dnaas] in Warsliks Woods at 4014, 402 who is level 50, perma-rooted, and has high regen. | |||
* Archery hate is weapon damage + arrow damage per shot without the multipliers, hit or miss.([https://wiki.takp.info/index.php/Changelog Source]) | |||
* Rangers above level 50 do double damage with Archery against non-moving, non-rooted targets. | |||
'''Archery Damage''' | |||
From a [https://www.takproject.net/forums/index.php?threads/archery-damage.25704/ TAKP Forum thread]: | |||
Archery does not get a damage bonus here. Client::Attack() is the melee routine. The archery routine is DoArcheryAttackDmg() in special_attacks.cpp. | |||
Archery damage still is not perfect here. I got it 99% right before Luclin launched and moved on to develop zones. Melee damage is more accurate and for example a Blade of War will do the correct 321/528 normal/crit max hits. I did some investigating on this today and it appears that there's some rounding error somewhere making normal shots do a couple extra damage and Trueshot damage is a bit too low. How Trueshot works exactly is a little fuzzy and simply multiplying by 1x or 1.05x doesn't fit perfectly. Currently Stonewood+Blessed max hits are 674 and 1154 when they should be 672 and 1150, and under TS max crit seems to be 2296 when it should be 2320 because our multiplier is 1x. | |||
The basic archery damage math that I'm aware of as of now is this: | |||
dmg = bow dmg + arrow dmg = 57 for stonewood + blessed arrows | |||
max AM0 non-crit non-TS moving hit = INT(dmg * 2.95) = 168 for stonewood + blessed arrows | |||
max AM0 non-crit non-TS stationary hit = doubled = 336 for stonewood + blessed arrows | |||
max AM3 non-crit non-TS stationary hit = doubled = 672 for stonewood + blessed arrows | |||
max AM3 critical non-TS stationary hit = INT(672*1.7+0.5)+8 = 1150 for stonewood + blessed arrows | |||
max AM3 critical TS stationary hit = INT(INT(672*2.025)*1.7+0.5)+8 = 2320 for stonewood + blessed arrows | |||
The problem I have is that I'm seeing 2.05 as the TS multiplier on some webpages (or +105%) and this doesn't fit. 2.025 doesn't fit perfectly for other bows either but it's still closer than 2.05. I'll probably bump our multiplier to +102%. The way it's implemented can't do fractions but if I had the precise logic I'd rip it out and hardcode it. | |||
==[https://wiki.takp.info/index.php/Disciplines#Ranger_Disciplines Ranger Disciplines]== | |||
Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns. | |||
'''Usage:''' /discipline <DISC NAME> | |||
*'''RESISTANT''' (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. | |||
*'''FEARLESS''' (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level. | |||
*'''TRUESHOT''' (Level 55): Imbues your bow with energy, increase the damage done by each shot and improving your accuracy. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Weaponshield. | |||
*'''WEAPONSHIELD''' (Level 60): Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. This discipline lasts for 18 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Trueshot. | |||
= Useful Items = | |||
==Archery== | |||
*'''[https://www.takproject.net/allaclone/item.php?id=17327 Fleeting Quiver]''': Best archery haste in game, hunt those highland lions! Keep it in top slot with at least one arrow in it for haste to apply with Endless Quiver AA. | |||
*'''[https://www.takproject.net/allaclone/item.php?id=4539 Tolan's Darkwood Bracer]''': Summon arrows until you get Endless Quiver AA | |||
*'''[https://www.takproject.net/allaclone/item.php?id=8330 Shardwing Arrow]''': 12 damage arrow; an arrow's [https://www.takproject.net/forums/index.php?threads/elemental-damage-table.28816/ elemental damage] requires low resist targets to be more effective than a Shardwing. (Pair with Endless Quiver) | |||
'''Bane Damage Bows''' | |||
* [https://www.takproject.net/allaclone/item.php?id=9242 Corrupted Shissar Bow] Bane: Shissar | |||
* [https://www.takproject.net/allaclone/item.php?id=9243 Yttrium-Imbued Oak Bow] Bane: Seru | |||
* [https://www.takproject.net/allaclone/item.php?id=28930 Great Bow of Slaughter] Bane: Greater Akheva | |||
==Melee Weapons== | |||
*'''[https://www.takproject.net/allaclone/item.php?id=20487 Swiftwind] & [https://www.takproject.net/allaclone/item.php?id=20488 Earthcaller]''': The Ranger Epic 1.0. Quest: [[Ranger Epic]] | |||
*'''[https://www.takproject.net/allaclone/item.php?id=8916 Silver Blade of Thunder]''': The ''Halfling'' Ranger Epic! Karana only, Proc's ''Thunder Strike'' which has 15 pushback for help positioning mobs. Quest: [[Silver Blade of Thunder]]. | |||
==Utility== | |||
*'''[https://www.takproject.net/allaclone/item.php?id=30008 Eyepatch of Plunder]''': Clickie 20% self-haste is better than nothing. | |||
*'''[https://www.takproject.net/allaclone/item.php?id=1553 Vial of Velium Vapors]''': Skill up pottery to be able to craft a low cost Thurgadin teleport - Ranger port, but WITH your gear! | |||
*'''[https://www.takproject.net/allaclone/item.php?id=32592 Seal of the Dwarven Emissary]''': Unlimited Thurgadin teleport from the once-a-year [https://wiki.takp.info/index.php/Anniversary_Events#3rd_Year_Anniversary_Event Anniversary Event]. You won't regret doing this one! | |||
*'''[[Horses]]:''' On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting [http://wiki.takp.info/index.php?title=Frequently_Asked_Questions#How_to_disable_Luclin_models.3F here]. | |||
= Alternate Advancement = | |||
A full list of [[Alternate Advancement]] abilities. | |||
== First 100 Alternate Advancement Points == | |||
In a [https://www.takproject.net/forums/index.php?threads/takp-generic-alternate-advancement-guide.19864/#post-99940 TAKP Forums post], Rimidal | |||
recommended the following first 103 [[Alternate Advancement]] for new Rangers. | |||
Assuming you picked ranger for fun with archery, so picking that specialization first. | |||
* Archetype – Combat Fury 3 (12 AAs) – More crits is more damage, works for melee and bow damage. | |||
* Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type. | |||
* Class – Archery Master 3 (18 AAs) – Another “class defining” ability – increases bow damage by 30/60/100%! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs. | |||
* Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA. | |||
* PoP Ability – Ferocity 3 (9 AAs) – Extra DPS via additional double attacks. | |||
* Class – Ambidexterity (9 AAs) – If you don’t plan to use your bow very much, then prioritise this first. Increases your chance to successfully dual wield | |||
* PoP Ability – Fury of the Ages 3 (9 AAs) – More crits is more DPS and you're all about that life. | |||
* Archetype – Natural Durability 3 (12 AAs) – Having more HPs is always useful because it lets you take more melee and spell damage. | |||
* Pop Ability – Entrap (4 AAs) – Free quick recast manaless snare that doesn't require a spell gem, and as a bonus it generates much less threat than your Ensnare spell. | |||
* Pop Advance – Planar Power 5 (10 AAs) – Boost your max stats - get more hitpoints and dex, all the good stuff. | |||
Additional AAs to aim for: Combat Agility, Lightning Reflexes, Spell Casting Fury, Combat Stability, Innate Defense. | |||
=Ranger Spells= | |||
=== Level 9 Spells === | === Level 9 Spells === | ||
{| class="wikitable" width='92%' style="background-color:#FFFFF;" | {| class="wikitable" width='92%' style="background-color:#FFFFF;" | ||
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| [[Alteration]] | | [[Alteration]] | ||
| Single target | | Single target | ||
|- | |- | ||
| http://www.takproject.net/allaclone//icons/57.gif [http://www.takproject.net/allaclone/spell.php?id=61 Resist Cold] | | http://www.takproject.net/allaclone//icons/57.gif [http://www.takproject.net/allaclone/spell.php?id=61 Resist Cold] | ||
Line 1,202: | Line 1,341: | ||
[[Category: Hybrid]] | [[Category: Hybrid]] | ||
[[Category: Role: DPS]] | [[Category: Role: DPS]] | ||
[[Category: Spells]] |
Latest revision as of 10:08, 6 May 2024
Class Role Report Card | |||||
---|---|---|---|---|---|
Healing: Fair | |||||
Tanking: Poor to Fair | |||||
DPS: Excellent | |||||
Debuffing: Fair | |||||
Buffing: Good | |||||
Crowd Control: Situational (Outdoors) |
Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.
Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.
Introduction[edit]
If you are new to TAKP, please read through the New to the Server forum post, it explains a lot of the mechanics in this guide.
Class Titles[edit]
Level 1-50 | Level 51-54 | Level 55-59 | Level 60-64 | Level 65 |
---|---|---|---|---|
Ranger | Pathfinder | Outrider | Warder | Forest Stalker |
Creation Guide[edit]
Picking Your Race[edit]
RACE | STR | STA | AGI | DEX | WIS | INT | CHA | BONUS |
---|---|---|---|---|---|---|---|---|
Half-Elf | 75 | 80 | 100 | 85 | 65 | 75 | 75 | 20 |
Halfling | 75 | 85 | 105 | 90 | 85 | 67 | 50 | 20 |
Human | 80 | 85 | 85 | 75 | 80 | 75 | 75 | 20 |
Wood Elf | 70 | 75 | 105 | 80 | 85 | 75 | 75 | 20 |
Spending Your Bonus Points[edit]
Raid min/max: 20 STA DPS: 20 STR
Combat Skills[edit]
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | 1 Hand Blunt | 200 | 240 |
1 | No | 1 Hand Slashing | 200 | 240 |
1 | No | 2 Hand Blunt | 200 | 240 |
1 | No | 2 Hand Slashing | 200 | 240 |
1 | No | Archery | 210 | 240 |
1 | No | Bind Wound | 100 | 200 |
1 | No | Defense | 200 | 200 |
1 | No | Hand to Hand | 100 | 100 |
1 | No | Offense | 210 | 240 |
1 | No | Piercing | 200 | 240 |
1 | Yes | Taunt | 150 | 150 |
1 | No | Throwing | 113 | 113 |
5 | Yes | Kick | 149 | 205 |
8 | Yes | Dodge | 137 | 170 |
17 | Yes | Dual Wield | 210 | 240 |
18 | Yes | Parry | 185 | 220 |
20 | Yes | Double Attack | 200 | 235 |
35 | Yes | Disarm | 55 | 55 |
35 | Yes | Riposte | 150 | 150 |
Archery[edit]
- For archery skill ups, target Ssolet Dnaas in Warsliks Woods at 4014, 402 who is level 50, perma-rooted, and has high regen.
- Archery hate is weapon damage + arrow damage per shot without the multipliers, hit or miss.(Source)
- Rangers above level 50 do double damage with Archery against non-moving, non-rooted targets.
Archery Damage From a TAKP Forum thread: Archery does not get a damage bonus here. Client::Attack() is the melee routine. The archery routine is DoArcheryAttackDmg() in special_attacks.cpp.
Archery damage still is not perfect here. I got it 99% right before Luclin launched and moved on to develop zones. Melee damage is more accurate and for example a Blade of War will do the correct 321/528 normal/crit max hits. I did some investigating on this today and it appears that there's some rounding error somewhere making normal shots do a couple extra damage and Trueshot damage is a bit too low. How Trueshot works exactly is a little fuzzy and simply multiplying by 1x or 1.05x doesn't fit perfectly. Currently Stonewood+Blessed max hits are 674 and 1154 when they should be 672 and 1150, and under TS max crit seems to be 2296 when it should be 2320 because our multiplier is 1x.
The basic archery damage math that I'm aware of as of now is this:
dmg = bow dmg + arrow dmg = 57 for stonewood + blessed arrows max AM0 non-crit non-TS moving hit = INT(dmg * 2.95) = 168 for stonewood + blessed arrows max AM0 non-crit non-TS stationary hit = doubled = 336 for stonewood + blessed arrows max AM3 non-crit non-TS stationary hit = doubled = 672 for stonewood + blessed arrows max AM3 critical non-TS stationary hit = INT(672*1.7+0.5)+8 = 1150 for stonewood + blessed arrows max AM3 critical TS stationary hit = INT(INT(672*2.025)*1.7+0.5)+8 = 2320 for stonewood + blessed arrows
The problem I have is that I'm seeing 2.05 as the TS multiplier on some webpages (or +105%) and this doesn't fit. 2.025 doesn't fit perfectly for other bows either but it's still closer than 2.05. I'll probably bump our multiplier to +102%. The way it's implemented can't do fractions but if I had the precise logic I'd rip it out and hardcode it.
Ranger Disciplines[edit]
Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns.
Usage: /discipline <DISC NAME>
- RESISTANT (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- TRUESHOT (Level 55): Imbues your bow with energy, increase the damage done by each shot and improving your accuracy. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Weaponshield.
- WEAPONSHIELD (Level 60): Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. This discipline lasts for 18 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels. Shares cooldown timer with Trueshot.
Useful Items[edit]
Archery[edit]
- Fleeting Quiver: Best archery haste in game, hunt those highland lions! Keep it in top slot with at least one arrow in it for haste to apply with Endless Quiver AA.
- Tolan's Darkwood Bracer: Summon arrows until you get Endless Quiver AA
- Shardwing Arrow: 12 damage arrow; an arrow's elemental damage requires low resist targets to be more effective than a Shardwing. (Pair with Endless Quiver)
Bane Damage Bows
- Corrupted Shissar Bow Bane: Shissar
- Yttrium-Imbued Oak Bow Bane: Seru
- Great Bow of Slaughter Bane: Greater Akheva
Melee Weapons[edit]
- Swiftwind & Earthcaller: The Ranger Epic 1.0. Quest: Ranger Epic
- Silver Blade of Thunder: The Halfling Ranger Epic! Karana only, Proc's Thunder Strike which has 15 pushback for help positioning mobs. Quest: Silver Blade of Thunder.
Utility[edit]
- Eyepatch of Plunder: Clickie 20% self-haste is better than nothing.
- Vial of Velium Vapors: Skill up pottery to be able to craft a low cost Thurgadin teleport - Ranger port, but WITH your gear!
- Seal of the Dwarven Emissary: Unlimited Thurgadin teleport from the once-a-year Anniversary Event. You won't regret doing this one!
- Horses: On EQMac there was a bug that let you use old models get the horse buff icon, which lets you meditate without riding a horse. The benefit of this is you can move at normal sow speeds while buying the cheapest horse, don't suffer from acceleration/deceleration effect of horses, can duck spells to interrupt casting, avoid sit agro, and not have to use Luclin models if you don't like the graphic. You can read about that setting here.
Alternate Advancement[edit]
A full list of Alternate Advancement abilities.
First 100 Alternate Advancement Points[edit]
In a TAKP Forums post, Rimidal recommended the following first 103 Alternate Advancement for new Rangers.
Assuming you picked ranger for fun with archery, so picking that specialization first.
- Archetype – Combat Fury 3 (12 AAs) – More crits is more damage, works for melee and bow damage.
- Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type.
- Class – Archery Master 3 (18 AAs) – Another “class defining” ability – increases bow damage by 30/60/100%! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs.
- Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA.
- PoP Ability – Ferocity 3 (9 AAs) – Extra DPS via additional double attacks.
- Class – Ambidexterity (9 AAs) – If you don’t plan to use your bow very much, then prioritise this first. Increases your chance to successfully dual wield
- PoP Ability – Fury of the Ages 3 (9 AAs) – More crits is more DPS and you're all about that life.
- Archetype – Natural Durability 3 (12 AAs) – Having more HPs is always useful because it lets you take more melee and spell damage.
- Pop Ability – Entrap (4 AAs) – Free quick recast manaless snare that doesn't require a spell gem, and as a bonus it generates much less threat than your Ensnare spell.
- Pop Advance – Planar Power 5 (10 AAs) – Boost your max stats - get more hitpoints and dex, all the good stuff.
Additional AAs to aim for: Combat Agility, Lightning Reflexes, Spell Casting Fury, Combat Stability, Innate Defense.
Ranger Spells[edit]
Level 9 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Endure Fire | Increases Fire Resistance | 20 | 27 Minutes | Abjuration | Single target |
Flame Lick | Reduce the Hit Points and Armor Class of a Single Target | 10 | 30 Seconds | Evocation | Single target |
Glimpse | Self only Increase Visual Magnification | 5 | 18 Seconds | Divination | Self only |
Lull Animal | Reduce the Aggro Radius of a Single Target Animal | 10 | 1 Minute and 12 Seconds | Alteration | Animal |
Minor Healing | Heal a Single Target | 10 | Instant | Alteration | Single target |
Skin like Wood | Increase the Armor Class and Maximum Hit Points of a Single Target | 10 | 27 Minutes | Abjuration | Single target |
Snare | Reduce the Movement Rate of a Single Target | 15 | 2 Minutes and 24 Seconds | Alteration | Single target |
Tangling Weeds | Quick Cast Low Duration Reduce the Movement Rate of a Single Target | 15 | 12 Seconds | Alteration | Single target |
Level 15 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Burst of Fire | Single Target Fire Based Direct Damage | 15 | Insant | Evocation | Single target |
Camouflage | Renders a Single Target Invisible. This spell can only be cast outdoors. |
15 | 15 Minutes | Divination | Single target |
Cure Poison | Cures a Single Target of Poison Effects | 20 | Instant | Alteration | Single target |
Dance of the Fireflies | Summons a NO-RENT Firefly Globe (Light Source) | 10 | Instant | Conjuration | Self only |
Feet like Cat | Increases Agility | 40 | 36 Minutes | Alteration | Single target |
Grasping Roots | Damages a Single Target and Renders it Immobile | 35 | 30 Seconds | Alteration | Single target |
Hawk Eye | Increase Chance to Hit by 10% with Archery | 25 | 4 Minutes | Alteration | Self only |
Invoke Lightning | Single Target Magic Based Direct Damage | 32 | Instant | Evocation | Area of effect around the target |
Thistlecoat | Self Only Increase AC and Appy a Damage Shield | 25 | 27 Minutes | Abjuration | Self only |
Level 22 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Bind Sight | See things from a Single Target's Point of view | 15 | 2 Minutes and 36 Seconds | Divination | Single target |
Cure Disease | Cures a Single Target of Disease Effects | 20 | Instant | Alteration | Single target |
Endure Cold | Increases the Cold Resistance of a Single Target | 20 | 27 Minutes | Abjuration | Single target |
Enduring Breath | Grants A Single Target the ability to Breath Underwarer Consumes a Fish Scales When Cast |
35 | 27 Minutes | Alteration | Single target |
Firefist | Self Only Atk Increase | 30 | 12 Minutes | Evocation | Self only |
Harmony | Unresistable Area Effect Aggro Radius Reduction | 25 | 1 Minute a 12 Seconds | Abjuration | Area of effect around the target |
Ignite | Single Target Fire Based Direct Damage | 30 | Instant | Evocation | Single target |
Light Healing | Heals a Single Target | 25 | Instant | Alteration | Single target |
Panic Animal | Apply the Fear Effect to a Single Target Animal | 10 | 18 Seconds | Alteration | Animal |
Skin like Rock | Increases the Armor Class and Maximum Hitpoints of a Single Target | 60 | 27 Minutes | Abjuration | Single target |
Ward Summoned | Single Summoned Target Magic Based Direct Damage | 30 | Instant | Evocation | Summoned Beings |
Level 29 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Flaming Arrow | Single Target Fire Based Direct Damage | 50 | Instant | Evocation | Single target |
Level 30 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Barbcoat | Self Only Increase Armor Class and Damage Shield | 50 | 57 Minutes | Abjuration | Self only |
Cancel Magic | Removes One Magic Based Buff/Debuff from a Single Target | 30 | Instant | Abjuration | Single target |
Eyes of the Cat | Self Only Infravision | 35 | 27 Minutes | Divination | Self only |
Invigor | Single Target Stamina Regeneration | 20 | 18 Seconds | Alteration | Single target |
Riftwind's Protection | Single Target Damage Shield and Increase Armor Class | 40 | 1 Hour | Abjuration | Single target |
Shield of Thistles | Applies a Damage Shield to a Single Target | 40 | 54 Seconds | Abjuration | Single target |
Spirit of Wolf | Increases a Single Target's Running Speed | 40 | 27 Minutes | Alteration | Single target |
Stinging Swarm | Singe Target Magic Based Damage over Time | 65 | 42 Seconds | Conjuration | Single target |
Strength of Earth | Increases the Strength of a Single Target | 40 | 27 Minutes | Alteration | Single target |
Level 39 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Bramblecoat | Self Only Increase Armor Class and Damage Shield | 75 | 1 Hour and 27 Minutes | Abjuration | Self only |
Burning Arrow | Single Target Fire Based Direct Damage | 75 | Instant | Evocation | Single target |
Call of Sky | Enchant Weapon with Stun and Damage Proc | 50 | 10 Mintues | Alteration | Self only |
Calm Animal | Reduce the Aggro Radius of a Single Target Animal | 45 | 42 Seconds | Alteration | Animal |
Careless Lightning | Single Target Magic Based Direct Damage | 70 | Instant | Evocation | Single target |
Dismiss Summoned | Single Summoned Target Magic Based Direct Damage | 90 | Instant | Evocation | Summoned beings |
Harmony of Nature | Reduces the Aggro Radius of a Single Target | 100 | 30 Seconds | Abjuration | Single target |
Healing | Heals a Single Target | 60 | Instant | Alteration | Single target |
Levitate | Grants a Single Target the ability to Levitate over Land, Water and reduces the rate of falling. Consumes a Bat Wing When Cast |
30 | 5 Minutes and 12 Seconds | Alteration | Single target |
Nature's Precision | Self Only Increase Attack | 50 | 30 Minutes | Evocation | Self only |
See Invisible | Grants a Single Target the Ability to see Invisible Entities | 25 | 27 Minutes | Divination | Single target |
Skin like Steel | Increase the Armor Class and Maximum Hit Points of a Single Target | 100 | 36 Minutes | Abjuration | Single target |
Level 44 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Swarm of Pain | Single Target Magic Based Damage over Time | 95 | 48 Seconds | Conjuration | Single target |
Level 49 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Call of Flame | Singele Target Fire Based Direct Damage | 125 | Instant | Evocation | Single target |
Ensnaring Roots | Damages a Single Target and Renders it Immobile | 60 | 1 Minutes | Alteration | Single target |
Force of Nature | Single Target Damage Shield, Increase Attack, and Increase Passive Hit Point Regeneration | 100 | 15 Minutes and 42 Seconds | Alteration | Single target |
Immolate | Reduces the Armor Class of a Single Target and Fire Based Damage over Time | 120 | 1 Minutes | Evocation | Single target |
Resist Fire | Inreases a Single Target's Fire Resistance | 50 | 36 Minutes | Abjuration | Single target |
Shield of Brambles | Applies a Damage Shield to a Single Target | 80 | 2 Mintutes and 54 Seconds | Abjuration | Single target |
Spikecoat | Self Only Increase Armor Class and applies a Damage Shield | 110 | 1 Hour and 57 Minutes | Abjuration | Self only |
Superior Camouflage | Render a Single Target Invisible | 40 | 24 Minutes | Divination | Single target (Self or Group Member Only) |
Wolf Form | Self Only Illusion Wolf, Increase Movement Speed, and Increast Attack | 60 | 1 Hour and 12 Minutes | Alteration | Self only |
Level 50 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Call of Earth | Single Target Damage Shield and Increase Armor Class | 50 | 1 Hour | Abjuration | Single target |
Level 51 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Ensnare | Decreases the Movement Rate of a Single Target | 35 | 6 Minutes and 48 Seconds | Alteration | Single target |
Jolt | Single Target Aggro Reduction | 60 | Instant | Alteration | Single target |
Strength of Nature | Single Target Increase Attack and Maximum Hit Points | 125 | 1 Hour | Abjuration | Single target |
Level 52 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Extinguish Fatigue | Single Target Full Stamina Refresh | 35 | Instant | Alteration | Single target |
Falcon Eye | Self Only Increase Chance to Hit by 20% with Archery and See Invisible | 75 | 11 Minutes and 24 Seconds | Alteration | Self only |
Firestrike | Single Target Fire Based Direct Damage | 155 | Instant | Evocation | Single target |
Icewind | Single Target Cold Based Direct Damage | 180 | Instant | Evocation | Single target |
Level 53 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Storm Strength | Increases the Strength of a Single Target | 85 | 54 Minutes | Alteration | Single target |
Level 54 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Drones of Doom | Single Target Magic Based Damage over Time | 141 | 1 Minutes | Conjuration | Single target |
Jolting Blades | Self Only Enchant Weapon with an Aggro Reduction Proc | 120 | 20 Minutes | Conjuration | Self only |
Skin like Diamond | Increases the Armor Class and Maximum Hit Points of a Single Target | 200 | 54 Minutes | Abjuration | Single target |
Level 55 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Call of Fire | Self Only Enchant Weapon with a Direct Damage and Stun Proc | 50 | 10 Minutes | Alteration | Self only |
Chloroplast | Increases the Passive Hit Point Regeneration of a Single Target | 200 | 12 Minutes and 42 Seconds | Alteration | Single Target |
Cinder Jolt | Single Target Fire Based Aggro Reduction | 60 | Instant | Alteration | Single target |
Resist Cold | Increase a Single Target's Cold Resistance | 50 | 36 Minutes | Abjuration | Single target |
Level 56 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Chill Sight | Self Only Ultravision | 75 | 36 Minutes | Divination | Self only |
Greater Wolf Form | Self Only Illusion Wolf, Increase Movement Rate, and Increase Attack | 90 | 1 Hour and 42 Minutes | Alteration | Self only |
Mark of the Predator | Group Increase Attack | 100 | 1 Hour and 15 Minutes | Abjuration | Group |
Level 57 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Greater Healing | This spell is an upgrade to Healing. | 150 | Instant | Alteration | Single target |
Level 58 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Eagle Eye | Self Only Increase Chance to Hit by 40% with Archery, See Invisible, and Ultravision | 100 | 12 Minutes and 36 Seconds | Alteration | Self only |
Nullify Magic | Removes Two Magic Based Buffs/Debuffs from a Single Target | 50 | Instant | Abjuration | Single target |
Shield of Spikes | Applies a Damage Shield to a Single Target | 100 | 3 Minutes and 54 Seconds | Abjuration | Single target |
Level 59 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Calefaction | Single Target Fire Based Direct Damage | 250 | Instant | Evocation | Single target |
Skin like Nature | Increases the Armor Class, Maximum Hit Points, and Passive Hit Point Regeneration of a Single Target | 300 | 1 Hour and 12 Minutes | Abjuration | Single target |
Level 60 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Call of the Predator | Group Increase Attack | 200 | 1 Hour and 15 Minutes | Abjuration | Group |
Enveloping Roots | Damages a Single Target and Renders it Immobile | 80 | 1 Minute | Alteration | Single target |
Thorncoat | Self Only Increase Armor Class and applies a Damage Shield | 175 | 2 Hours and 27 Minutes | Abjuration | Self only |
Warder's Protection | Self Only Damage Shield, Increase Attack, Increase Armor Class, and Increase Maximum Hit Points | 350 | 2 Hours and 30 Minutes | Abjuration | Self only |
Level 61 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Annul Magic | Removes Three Magic Based Effects from Single Target | 75 | Instant | Abjuration | Single target |
Circle of Winter | Group Increase Fire Resistance | 150 | 36 Minutes | Abjuration | Group |
Counteract Disease | Cures the Target of stronger Disease Effects | 50 | Instant | Alteration | Single target |
Counteract Poison | Cures the Target of Stonger Poison Effects | 50 | Instant | Alteration | Single target |
Exile Summoned | Single Summoned Target Magic Based Direct Damage | 250 | Instant | Evocation | Summoned Beings |
Level 62 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Call of the Rathe | Single Target Damage Shield and Increase Armor Class | 150 | 1 Hour | Abjuration | Single target |
Chloroblast | Heals a Single Target | 175 | Instant | Alteration | Single target |
Drifting Death | Single Target Magic Based Damage over Time | 200 | 1 Minutes | Conjuration | Single target |
Shield of Thorns | Applies a Damage Shield to a Single Target | 120 | 4 Minutes and 54 Seconds | Abjuration | Single target |
Strength of Tunare | Group Increase Attack and Maximum Hit Points | 250 | 1 Hour | Abjuration | Group |
Level 63 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Bladecoat | Self Only Increase Armor Class and apply a Damage Shield | 235 | 2 Hours and 48 Minutes | Abjuration | Self only |
Circle of Summer | Group Increase Cold Resistance | 150 | 36 Minutes | Abjuration | Group |
Earthen Roots | Renders a Single Target Immobile | 150 | 1 Minute | Alteration | Single target |
Frozen Wind | Single Target Cold Based Direct Damage | 300 | Instant | Evocation | Single target |
Level 64 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Brushfire | Single Target Fire Based Direct Damage | 220 | Instant | Evocation | Single target |
Nature's Rebuke | Self Only Enchant Weapon with Magic Based Direct Damage Proc | 400 | 1 Hour | Alteration | Self only |
Regrowth | Increase the Passive Hit Point Regeneration of a Single Target | 300 | 16 Minutes and 36 Seconds | Alteration | Single target |
Spirit of the Predator | Group Increase Attack | 300 | 1 Hour and 20 Minutes | Abjuration | Group |
Level 65 Spells[edit]
Name | Effect(s) | Mana | Duration | Skill | Target Type |
Cry of Thunder | Self Only Enchant Weapon with Magic Based Direct Damage Proc | 400 | 1 Hour | Alteration | Self only |
Mask of the Stalker | Self Only Increase Player Size, Magnify Vision, Increase Passive Mana Regeneration, and See Invisible | 150 | 3 Hours | Alteration | Self only |
Natureskin | Single Target Increase Armor Class, Maximum Hitpoints, and Passive Hit Point Regeneration | 400 | 1 Hour and 21 Minutes | Abjuration | Single target |
Protection of the Wild | Self Only Damage Shield, Increase Attack, Increase Armor Class, and Increase Maximum Hit Points | 450 | 2 Hours and 30 Minutes | Abjuration | Self only |
Spirit of Eagle | Single Target See Invisible, Increase Movement Rate, Levitation, and Infravision | 125 | 1 Hours | Alteration | Single target |