Difference between revisions of "Racial Information"
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Line 158: | Line 158: | ||
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second. | * It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second. | ||
===Regen Table=== | |||
[[Iksar]] and [[Troll]] values in parentheses | |||
{| class="wikitable" | |||
! level | |||
! sitting | |||
! rested | |||
! feigned | |||
! standing | |||
! hungry | |||
|- | |||
| 1-19 | |||
| 2 (4) | |||
| 2 (4) | |||
| 1 (2) | |||
| 1 (2) | |||
| 0 (0) | |||
|- | |||
| 20-49 | |||
| 2 (4) | |||
| 3 (6) | |||
| 1 (2) | |||
| 1 (2) | |||
| 0 (0) | |||
|- | |||
| 50 | |||
| 2 (4) | |||
| 4 (8) | |||
| 1 (2) | |||
| 1 (2) | |||
| 0 (0) | |||
|- | |||
| 51-55 | |||
| 3 (8) | |||
| 5 (12) | |||
| 3 (8) | |||
| 2 (6) | |||
| 1 (4) | |||
|- | |||
| 56-59 | |||
| 4 (12) | |||
| 6 (16) | |||
| 4 (12) | |||
| 3 (10) | |||
| 2 (8) | |||
|- | |||
| 60 | |||
| 5 (14) | |||
| 7 (18) | |||
| 5 (14) | |||
| 4 (12) | |||
| 3 (10) | |||
|- | |||
| 61-62 | |||
| 6 (16) | |||
| 8 (20) | |||
| 6 (16) | |||
| 5 (14) | |||
| 4 (12) | |||
|- | |||
| 63-64 | |||
| 7 (18) | |||
| 9 (22) | |||
| 7 (18) | |||
| 6 (16) | |||
| 5 (14) | |||
|- | |||
| 65 | |||
| 8 (20) | |||
| 10 (24) | |||
| 8 (20) | |||
| 7 (18) | |||
| 6 (16) | |||
|- | |||
|} | |||
==Infravision== | ==Infravision== |
Revision as of 13:00, 12 August 2016
- Barbarians
- Faction Alignment: Good
- Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Beastlord, Rogue, Shaman, Warrior
- Experience Modifier: 5% Less Gained
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elves
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarves
- Faction Alignment: Good
- Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudites
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin, Paineel
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadowknight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnomes
- Faction Alignment: Neutral
- Racial(s): Tinkering, Infravision
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elves
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halflings
- Faction Alignment: Good
- Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% More Gained
- Armor: Small, Cannot Wear Robes
- High Elves
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Humans
- Faction Alignment: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadowknight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Beastlord, Monk, Necromancer, Shadowknight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Medium, Cannot Wear Plate
- Ogres
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Beastlord, Shadowknight, Shaman, Warrior
- Experience Modifier: 15% Less Gained
- Armor: Large, Cannot Wear Robes
- Trolls
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
- Starting City: Grobb
- Playable Classes: Beastlord, Shadowknight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Large, Cannot Wear Robes
- Wood Elves
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes
- Vah Shirs
- Faction Alignment: Nuetral
- Racial(s): Sneak, Safe Fall, Infravision
- Starting City: Shar Vahl
- Playable Classes: Bard, Beastlord, Rogue, Shaman, Warrior
- Experience Modifier: None
- Armor: Medium, Large, Cannot Wear Robes
* Listed below are all of the innate (non-skill) racials: *
Frontal Stun Immunity
Ogres cannot be stunned from the front, which gives them a great advantage over other races.
- Enemy attacks can still push you backwards, which will interrupt your spell casting.
- Tip: You can stand in a corner to avoid being pushed back.
Increased Armor Class
Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level. However, they cannot wear plate armor until the Velious expansion.
Increased Consumption Rate
Barbarians, Halflings, Ogres, and Trolls all consume food and drink slightly faster than other races.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates (per tick):
- Level 01-19: 4 sitting, 4 rested sitting, 2 feigned, 2 standing, While Hungry: 0
- Level 20-49: 4 sitting, 6 rested sitting, 2 feigned, 2 standing, While Hungry: 0
- Level 50: 4 sitting, 8 rested sitting, 2 feigned, 2 standing, While Hungry: 0
- Level 51-55: 8 sitting, 12 rested siting, 8 feigned, 6 standing, While Hungry: 4
- Level 56-59: 12 sitting, 16 rested sitting, 12 feigned, 10 standing, While Hungry: 8
- Level 60: 14 sitting, 18 rested sitting, 14 feigned, 12 standing, While Hungry: 10
- Level 61-62: 16 sitting, 20 rested sitting, 16 feigned, 14 standing, While Hungry: 12
- Level 63-64: 18 sitting, 22 rested sitting, 18 feigned, 16 standing, While Hungry: 14
- Level 65: 20 sitting, 24 rested sitting, 20 feigned, 18 standing, While Hungry: 16
Comparatively, these are the HP regeneration rates (per tick) for all other races:
- Level 01-19: 2 sitting, 2 rested sitting, 1 feigned, 1 standing, While Hungry: 0
- Level 20-49: 2 sitting, 3 rested sitting, 1 feigned, 1 standing, While Hungry: 0
- Level 50: 2 sitting, 4 resred sitting, 1 feigned, 1 standing, While Hungry: 0
- Level 51-55: 3 sitting, 5 rested sitting, 3 feigned, 2 standing, While Hungry: 1
- Level 56-59: 4 sitting, 6 rested sitting, 4 feigned, 3 standing, While Hungry: 2
- Level 60: 5 sitting, 7 rested sitting, 5 feigned, 4 standing, While Hungry: 3
- Level 61-62: 6 sitting, 8 rested sitting, 6 feigned, 5 standing, While Hungry: 4
- Level 63-64: 7 sitting, 9 rested sitting, 7 feigned, 6 standing, While Hungry: 5
- Level 65: 8 sitting, 10 rested sitting, 8 feigned, 7 standing, While Hungry: 6
- Rested sitting means you've been sitting for 60 seconds or more.
- A "tick" happens every 6 seconds.
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Regen Table
Iksar and Troll values in parentheses
level | sitting | rested | feigned | standing | hungry |
---|---|---|---|---|---|
1-19 | 2 (4) | 2 (4) | 1 (2) | 1 (2) | 0 (0) |
20-49 | 2 (4) | 3 (6) | 1 (2) | 1 (2) | 0 (0) |
50 | 2 (4) | 4 (8) | 1 (2) | 1 (2) | 0 (0) |
51-55 | 3 (8) | 5 (12) | 3 (8) | 2 (6) | 1 (4) |
56-59 | 4 (12) | 6 (16) | 4 (12) | 3 (10) | 2 (8) |
60 | 5 (14) | 7 (18) | 5 (14) | 4 (12) | 3 (10) |
61-62 | 6 (16) | 8 (20) | 6 (16) | 5 (14) | 4 (12) |
63-64 | 7 (18) | 9 (22) | 7 (18) | 6 (16) | 5 (14) |
65 | 8 (20) | 10 (24) | 8 (20) | 7 (18) | 6 (16) |
Infravision
Slightly improved night vision, not as good as the Dark Elf's Ultravision.
Ultravision
Extremely improved night vision, better than Infravision.
References
- Project1999 Wiki
- Client disassemble by cavedude