Difference between revisions of "Racial Information"

From The Al`Kabor Project Wiki
Jump to navigation Jump to search
 
(6 intermediate revisions by 4 users not shown)
Line 3: Line 3:
;[[Barbarian]]s
;[[Barbarian]]s
: <b>Faction Alignment:</b> Good
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist
: <b>Racial(s):</b> [[Slam]], +10 Cold Resist
: <b>Starting City:</b> [[Halas]]
: <b>Starting City:</b> [[Halas]]
: <b>Playable Classes:</b> [[Beastlord]], [[Rogue]], [[Shaman]], [[Warrior]]
: <b>Playable Classes:</b> [[Beastlord]], [[Rogue]], [[Shaman]], [[Warrior]]
Line 51: Line 51:
;[[Halfling]]s
;[[Halfling]]s
: <b>Faction Alignment:</b> Good
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist
: <b>Racial(s):</b> [[Hide]] (50), [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist
: <b>Starting City:</b> [[Rivervale]]
: <b>Starting City:</b> [[Rivervale]]
: <b>Playable Classes:</b> [[Druid]], [[Cleric]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
: <b>Playable Classes:</b> [[Druid]], [[Cleric]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
Line 83: Line 83:
;[[Ogre]]s
;[[Ogre]]s
: <b>Faction Alignment:</b> Evil
: <b>Faction Alignment:</b> Evil
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]]   
: <b>Racial(s):</b> [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]]   
: <b>Starting City:</b> [[Oggok]]
: <b>Starting City:</b> [[Oggok]]
: <b>Playable Classes:</b> [[Beastlord]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Playable Classes:</b> [[Beastlord]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
Line 91: Line 91:
;[[Troll]]s
;[[Troll]]s
: <b>Faction Alignment:</b> Evil
: <b>Faction Alignment:</b> Evil
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist
: <b>Racial(s):</b> [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist
: <b>Starting City:</b> [[Grobb]]
: <b>Starting City:</b> [[Grobb]]
: <b>Playable Classes:</b> [[Beastlord]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Playable Classes:</b> [[Beastlord]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
Line 98: Line 98:


;[[Vah_Shir|Vah Shirs]]
;[[Vah_Shir|Vah Shirs]]
: <b>Faction Alignment:</b> Nuetral
: <b>Faction Alignment:</b> Neutral
: <b>Racial(s):</b> [[Sneak]], [[Safe_Fall|Safe Fall]], [[#Infravision|Infravision]]
: <b>Racial(s):</b> [[Sneak]], [[Safe_Fall|Safe Fall]], [[#Infravision|Infravision]]
: <b>Starting City:</b> [[Shar_Vahl|Shar Vahl]]
: <b>Starting City:</b> [[Shar_Vahl|Shar Vahl]]
Line 127: Line 127:


==Increased Consumption Rate==
==Increased Consumption Rate==
[[Barbarian]]s, [[Halfling]]s, [[Ogre]]s, and [[Troll]]s all consume food and drink slightly faster than other races.
[[Barbarian]]s, [[Halfling]]s, [[Ogre]]s, and [[Troll]]s used to consume food and drink slightly faster than other races. [[https://www.takproject.net/forums/index.php?threads/food-consumption.26858/ However, this has been corrected.]]


==Increased HP Regeneration==
==Increased HP Regeneration==

Latest revision as of 20:54, 3 November 2024


Barbarians
Faction Alignment: Good
Racial(s): Slam, +10 Cold Resist
Starting City: Halas
Playable Classes: Beastlord, Rogue, Shaman, Warrior
Experience Modifier: 5% Less Gained
Armor: Large, Medium, Cannot Wear Robes
Dark Elves
Faction Alignment: Evil
Racial(s): Hide (50), Ultravision
Starting City: Neriak
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Medium, Small
Dwarves
Faction Alignment: Good
Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
Starting City: Kaladim
Playable Classes: Cleric, Paladin, Rogue, Warrior
Experience Modifier: None
Armor: Small, Cannot Wear Robes
Erudites
Faction Alignment: Neutral
Racial(s): -5 Disease Resist, +5 Magic Resist
Starting City: Erudin, Paineel
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Experience Modifier: None
Armor: Medium
Gnomes
Faction Alignment: Neutral
Racial(s): Tinkering, Infravision
Starting City: Ak'Anon
Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Small
Half-Elves
Faction Alignment: Neutral
Racial(s): Infravision
Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Experience Modifier: None
Armor: Medium, Cannot Wear Robes
Halflings
Faction Alignment: Good
Racial(s): Hide (50), Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
Starting City: Rivervale
Playable Classes: Druid, Cleric, Paladin, Ranger, Rogue, Warrior
Experience Modifier: 5% More Gained
Armor: Small, Cannot Wear Robes
High Elves
Faction Alignment: Good
Racial(s): Infravision
Starting City: Felwithe
Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Experience Modifier: None
Armor: Medium, Small
Humans
Faction Alignment: Neutral
Racial(s): +5 Fire Resist
Starting Cities: Freeport, Qeynos
Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Experience Modifier: None
Armor: Medium
Iksar
Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
Racial(s): Forage (50), Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
Starting City: Cabilis
Playable Classes: Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior
Experience Modifier: 20% Less Gained
Armor: Medium, Cannot Wear Plate
Ogres
Faction Alignment: Evil
Racial(s): Infravision, Frontal Stun Immunity, Slam
Starting City: Oggok
Playable Classes: Beastlord, Shadow Knight, Shaman, Warrior
Experience Modifier: 15% Less Gained
Armor: Large, Cannot Wear Robes
Trolls
Faction Alignment: Evil
Racial(s): Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
Starting City: Grobb
Playable Classes: Beastlord, Shadow Knight, Shaman, Warrior
Experience Modifier: 20% Less Gained
Armor: Large, Cannot Wear Robes
Vah Shirs
Faction Alignment: Neutral
Racial(s): Sneak, Safe Fall, Infravision
Starting City: Shar Vahl
Playable Classes: Bard, Beastlord, Rogue, Shaman, Warrior
Experience Modifier: None
Armor: Medium, Large, Cannot Wear Robes
Wood Elves
Faction Alignment: Good
Racial(s): Forage (50), Hide (50), Infravision
Starting City: Kelethin
Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
Experience Modifier: None
Armor: Medium, Small, Cannot Wear Robes


* Listed below are all of the innate (non-skill) racials: *[edit]

Frontal Stun Immunity[edit]

Ogres cannot be stunned from the front, which gives them a great advantage over other races.

  • Enemy attacks can still push you backwards, which will interrupt your spell casting.
  • Tip: You can stand in a corner to avoid being pushed back.

Increased Armor Class[edit]

Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level. However, they cannot wear plate armor until the Velious expansion.

Increased Consumption Rate[edit]

Barbarians, Halflings, Ogres, and Trolls used to consume food and drink slightly faster than other races. [However, this has been corrected.]

Increased HP Regeneration[edit]

Both Iksar and Trolls have higher HP regeneration rates (per tick):

  • Level 01-19: 4 sitting, 4 rested sitting, 2 feigned, 2 standing, While Hungry: 0
  • Level 20-49: 4 sitting, 6 rested sitting, 2 feigned, 2 standing, While Hungry: 0
  • Level 50: 4 sitting, 8 rested sitting, 2 feigned, 2 standing, While Hungry: 0
  • Level 51-55: 8 sitting, 12 rested siting, 8 feigned, 6 standing, While Hungry: 4
  • Level 56-59: 12 sitting, 16 rested sitting, 12 feigned, 10 standing, While Hungry: 8
  • Level 60: 14 sitting, 18 rested sitting, 14 feigned, 12 standing, While Hungry: 10
  • Level 61-62: 16 sitting, 20 rested sitting, 16 feigned, 14 standing, While Hungry: 12
  • Level 63-64: 18 sitting, 22 rested sitting, 18 feigned, 16 standing, While Hungry: 14
  • Level 65: 20 sitting, 24 rested sitting, 20 feigned, 18 standing, While Hungry: 16

Comparatively, these are the HP regeneration rates (per tick) for all other races:

  • Level 01-19: 2 sitting, 2 rested sitting, 1 feigned, 1 standing, While Hungry: 0
  • Level 20-49: 2 sitting, 3 rested sitting, 1 feigned, 1 standing, While Hungry: 0
  • Level 50: 2 sitting, 4 resred sitting, 1 feigned, 1 standing, While Hungry: 0
  • Level 51-55: 3 sitting, 5 rested sitting, 3 feigned, 2 standing, While Hungry: 1
  • Level 56-59: 4 sitting, 6 rested sitting, 4 feigned, 3 standing, While Hungry: 2
  • Level 60: 5 sitting, 7 rested sitting, 5 feigned, 4 standing, While Hungry: 3
  • Level 61-62: 6 sitting, 8 rested sitting, 6 feigned, 5 standing, While Hungry: 4
  • Level 63-64: 7 sitting, 9 rested sitting, 7 feigned, 6 standing, While Hungry: 5
  • Level 65: 8 sitting, 10 rested sitting, 8 feigned, 7 standing, While Hungry: 6
  • Rested sitting means you've been sitting for 60 seconds or more.
  • A "tick" happens every 6 seconds.
  • It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.

Regen Table[edit]

Iksar and Troll values in parentheses

level sitting rested feigned standing hungry
1-19 2 (4) 2 (4) 1 (2) 1 (2) 0 (0)
20-49 2 (4) 3 (6) 1 (2) 1 (2) 0 (0)
50 2 (4) 4 (8) 1 (2) 1 (2) 0 (0)
51-55 3 (8) 5 (12) 3 (8) 2 (6) 1 (4)
56-59 4 (12) 6 (16) 4 (12) 3 (10) 2 (8)
60 5 (14) 7 (18) 5 (14) 4 (12) 3 (10)
61-62 6 (16) 8 (20) 6 (16) 5 (14) 4 (12)
63-64 7 (18) 9 (22) 7 (18) 6 (16) 5 (14)
65 8 (20) 10 (24) 8 (20) 7 (18) 6 (16)

Infravision[edit]

Slightly improved night vision, not as good as the Dark Elf's Ultravision.

Ultravision[edit]

Extremely improved night vision, better than Infravision.

References[edit]

Race/Class/Diety Table[edit]

This sortable table of race/class/diety combo is fun to explore. You can sort of sort by multiple columns. Say you want to sort by Diety, and then by Race, click those sort buttons in reverse. For example, sort by Class, then by a diety, then sort by race, and then by the same diety.

Race Class Agnostic Bertoxxulous Brell Serilis Bristlebane Cazic-Thule Erollisi Marr Innoruuk Karana Mithaniel Marr Prexus Quellious Rallos Zek Rodcet Nife Solusek Ro The Tribunal Tunare Veeshan
Barbarian Beastlord _ _
Rogue _ _ _
Shaman _
Warrior _ _ _
Dark Elf Cleric _
Enchanter _ _
Magician _ _
Necromancer _
Rogue _ _ _
Shadowknight _
Warrior _ _ _
Wizard _ _ _
Dwarf Cleric _
Paladin _
Rogue _ _ _
Warrior _ _
Erudite Cleric _ _ _
Enchanter _ _ _
Magician _ _ _
Necromancer _
Paladin _ _
Shadowknight _
Wizard _ _ _ _
Gnome Cleric _ _ _
Enchanter _ _ _
Magician _ _ _
Necromancer _
Paladin _
Rogue _ _ _ _
Shadowknight _
Warrior _ _ _ _
Wizard _ _ _ _
Half Elf Bard _ _ _ _ _ _ _ _ _ _ _ _ _ _
Druid _ _
Paladin _ _ _ _ _
Ranger _ _
Rogue _ _ _ _ _ _ _
Warrior _ _ _ _ _ _ _ _ _ _ _
Halfling Cleric _
Druid _
Paladin _
Ranger _
Rogue _ _ _
Warrior _ _ _
High Elf Cleric _
Enchanter _ _ _ _ _
Magician _ _ _ _ _
Paladin _
Wizard _ _ _ _ _ _
Human Bard _ _ _ _ _ _ _ _ _ _ _ _ _ _
Cleric _ _ _ _ _ _
Druid _ _
Enchanter _ _ _ _ _ _ _
Magician _ _ _ _ _ _ _
Monk _ _
Necromancer _ _
Paladin _ _ _ _
Ranger _ _
Rogue _ _ _ _ _ _ _
Shadowknight _ _
Warrior _ _ _ _ _ _ _ _
Wizard _ _ _ _ _ _ _ _
Iksar Beastlord _
Monk _
Necromancer _
Shadowknight _
Shaman _
Warrior _
Ogre Beastlord _
Shadowknight _ _
Shaman _
Warrior _ _ _
Troll Beastlord _ _
Shadowknight _ _
Shaman _ _
Warrior _ _ _ _
Vah Shir Bard _
Beastlord _
Rogue _
Shaman _
Warrior _
Wood Elf Bard _ _ _ _ _ _ _ _ _ _ _ _ _ _
Druid _
Ranger _
Rogue _ _ _ _
Warrior _ _ _ _