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{| class="wikitable"
! style="text-align:left;"|Start Zone:
| [[Shar Vahl]]
|-
! style="text-align:left;"|Quest Giver:
| [[Historian Sharar]]
|-
! style="text-align:left;"|Recommended Level:
| 46+
|-
! style="text-align:left;"|Classes:
| [[Beastlord]]
|-
! style="text-align:left;"|Related Zones:
| Various
|-
! style="text-align:left;"|Related NPCs:
| Various
|}


== Introductions ==
== Introductions ==
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*[http://lucy.alkabor.com/spell_2054.html Icy Claws]: 400 DD proc. Easily resistable at >150 CR.
*[http://lucy.alkabor.com/spell_2054.html Icy Claws]: 400 DD proc. Easily resistable at >150 CR.
*Spawns in the pit. Flees at low life and if allowed to run far will path into a wall and warp. Burst damage or stuns recommended to control the flee at 15%. Note that Beastlords, Druids, and possibly Rangers are not KoS to the bears in the pit so they do not need to be all cleared to reach the Icebound Spirit who spawns in the very back of the pit.
*Spawns in the pit. Flees at low life and if allowed to run far will path into a wall and warp. Burst damage or stuns recommended to control the flee at 15%. Note that Beastlords, Druids, and possibly Rangers are not KoS to the bears in the pit so they do not need to be all cleared to reach the Icebound Spirit who spawns in the very back of the pit.
*Another common strategy is to bring a group with a Magician, and Wizard or Druid. Leave the Beastlord at Scout Jaromin, while the group moves to the back cubby of the bear pit. Have the group kill the bears, then the Beastlord turn in the seal near zoneline and recieve CotH. You can avoid agro from the spirit, on spawn, by breaking line of site in the cubby. Respawns are likely by the time the spirit dies, loot quickly and evac back to Scout Jaromin.
[ ] Give the Totem to Jaromin and receive the Wrapped Ice Bear Totem and another Seal.<br/>
[ ] Give the Totem to Jaromin and receive the Wrapped Ice Bear Totem and another Seal.<br/>


'''Rahjiq (Lesser Faydark)'''<br/>
'''Rahjiq (Lesser Faydark)'''<br/>
[[Image:Scout-Rahjiq-Map.jpg|200px]]<br/>
[[Image:Scout-Rahjiq-Map.jpg|200px]]<br/>
[ ] Hand the Seal to Scout Rahjiq (loc +191, -1893) to spawn the Spirit of Malevolence. Kill the Spirit and loot the Totem. Turn it in to Scout Rahjiq for the Wrapped Wolf Totem and another Seal.<br/>
[ ] Hand the Seal to Scout Rahjiq (loc +191, -1893) to spawn the Spirit of Malevolence. Kill the Spirit and loot the Totem.<br/>
*High MR and PR
*High MR and PR
*No Combat Abilities
*No Combat Abilities
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'''Ahlikal ( Feerrott)'''<br/>
'''Ahlikal ( Feerrott)'''<br/>
[[Image:Scout-Ahlikal-Map.jpg|200px]]<br/>
[[Image:Scout-Ahlikal-Map.jpg|200px]]<br/>
[ ] Give the Seal to Scout Ahlikal to spawn the Spirit of Decay. Kill the Spirit and loot the Totem. Turn it in to Scout Ahlikal for the Wrapped Spider Totem and another Seal.<br/>
[ ] Give the Seal to Sout Ahlikal to spawn the Spirit of Decay. Kill the Spirit and loot the Totem.<br/>
*High MR and PR
*High MR and PR
*No Combat Abilities
*No Combat Abilities
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'''Eyru (Swamp of no Hope)'''<br/>
'''Eyru (Swamp of no Hope)'''<br/>
[[Image:Scout-Eyru-Map.jpg|200px]]<br/>
[[Image:Scout-Eyru-Map.jpg|200px]]<br/>
[ ] Hand Scout Eyru the Seal to spawn the Spirit of Sorrow. Kill the Spirit and loot the Totem. Turn it in to Scout Eyru for the Wrapped Alligator Totem and another Seal.<br/>
[ ] Hand Scout Eyru the Seal to spawn the Spirit of Sorrow. Kill the Spirit and loot the Totem.<br/>
*High CR
*High CR
*No Combat Abilities
*No Combat Abilities
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'''Malom (Stonebrunt Mountains)'''<br/>
'''Malom (Stonebrunt Mountains)'''<br/>
[[Image:Scout-Malom-Map.jpg|200px]]<br/>
[[Image:Scout-Malom-Map.jpg|200px]]<br/>
[ ] Give the Seal to Scout Malom to spawn the Spirit of Torment. Climb the wall next to the waterfall, kill the Spirit and loot the Totem. Turn it in to Scout Malom for the Wrapped Watcher Totem and another Seal.<br/>
[ ] Give the Seal to Scout Malom to spawn the Spirit of Torment. Kill the Spirit and loot the Totem.<br/>
*Slow attack speed, no combat abilities.
*Slow attack speed, no combat abilities.
*[http://lucy.alkabor.com/spell_2057.html Striking Vertigo]: Strong 2 slot dispell and knockback. Plan for your tank to be fully dispelled while tanking.
*[http://lucy.alkabor.com/spell_2057.html Striking Vertigo]: Strong 2 slot dispell and knockback. Plan for your tank to be fully dispelled while tanking.
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'''Vyrak (Emerald Jungle)'''<br/>
'''Vyrak (Emerald Jungle)'''<br/>
[[Image:Scout-Vyrak-Map.jpg|200px]]<br/>
[[Image:Scout-Vyrak-Map.jpg|200px]]<br/>
[ ] Give the Seal to Scout Vyrak (loc +238, +4212) to spawn the Spirit of Rage. Kill the Spirit and loot the Totem. Turn it in to Scout Vyrak for the Wrapped Gorilla Totem and another Seal.<br/>
[ ] Give the Seal to Scout Vyrak (loc +238, +4212) to spawn the Spirit of Rage. Kill the Spirit and loot the Totem.<br/>
*Low resists
*Low resists
*Flurries
*Flurries
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[ ] Hail Weapons Master Rahoul and give him the receipt, receive [https://www.takproject.net/allaclone/item.php?id=17363 Rahoul's Collection Box].<br/>
[ ] Hail Weapons Master Rahoul and give him the receipt, receive [https://www.takproject.net/allaclone/item.php?id=17363 Rahoul's Collection Box].<br/>
Collect and combine in the box:
Collect and combine in the box:
* [https://www.takproject.net/allaclone/item.php?id=9052 Perfect Acrylia Ore] from assorted stonegrabber mobs in the Grey, spawned from trap. Traps take 20 minutes (same as zone respawn timer) to rearm. Traps can spawn 5 different mobs, but only drop off of a boulder field, stone beast, Boulder, and Stonehand. You can use invis to trigger the trap, and avoid agro. Trap Mobs will despawn if not engaged. You can do a rotation of traps starting at Scarlet Desert Zoneline to the lake in the NE (Loc: -35,-1566, +1097,-1691, +1466,200, +1601,+1327). <br/>
* [https://www.takproject.net/allaclone/item.php?id=9052 Perfect Acrylia Ore] from assorted stonegrabber mobs in the Grey, spawned from traps. Easiest trap mob located on rock by lake (loc +1612,+1570). <br/>
* 2x [https://www.takproject.net/allaclone/item.php?id=9053 Gem of the Void] from Xi Xaui and Xi Vius in The Maiden's Eye.  Since only Black robe mobs spawn in the north east of the zone best on eastern wall just north of Umbral Plains at (loc +1000, -1600) <br/>
* 2x [https://www.takproject.net/allaclone/item.php?id=9053 Gem of the Void] from Xi Xaui and Xi Vius in The Maiden's Eye.  Since only Black robe mobs spawn in the north east of the zone best on eastern wall just north of Umbral Plains at (loc +1000, -1600) <br/>
* [https://www.takproject.net/allaclone/item.php?id=9054 Chunk of Dense Fungal Padding] from any shrieker mob in The Deep including the ones at the zoneline. <br/>
* [https://www.takproject.net/allaclone/item.php?id=9054 Chunk of Dense Fungal Padding] from any shrieker mob in The Deep including the ones at the zoneline. <br/>

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