The Great Divide

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General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Eastern Wastes | Thurgadin | Velketor's Labyrinth
Greatdivide.jpg

The Great Divide[edit]

  • 1 Tizmak Caverns
  • 2 Wizard Spires with Nexus Scion
  • 3 Frost Giant Outpost with Gralk Dwarfkiller and Fergul Frostsky
  • 4 Dragon Portal
  • 5 Shardwurm Caverns, Guardian Shardwurms and Shardwurm Broodmother in one room, Crystalline Wurms and Shardwurm Matriarch in the largest cavern
  • 6 Caverns with Coldain Smuggler
  • 7 Kodiak Bear Caves with Bloodmaw
  • 8 Kodiak Bear Caves with Icetooth
  • 9 Captain's Camp
  • 10 Coldain Velium Mines with Relik and Korf Brokenhammer
  • 11 Camp of Vores the Hunter

General Zone info[edit]

Level of Monsters: 29-45
Types of Monsters: Tizmak Warrior, Tizmak Champion, Furious Tizmak Warrior, Tizmak Shaman, Tizmak Auger, Feral Cave Kodiak, Savage Cave Kodiak, Ferocious Cave Kodiak, Frost Giant Scout, Frost Giant Berserker, Frost Giant Elite, Drakkel Dire Wolf, Expedition Guard, Velium Miner, Coldain Miner, Coldain Wolfmaster, Coldain Tracking Wolf, Tower Guard, Gnomish Deserter, Young Shardwurm, Elder Shardwurm, Ancient Shardwurm, Guardian Shardwurms, Crystalline Shardwurm
Notable NPC's: Bekerak Coldbones, Bloodmaw, Captain Stonefist, Drakkel Blood Wolf, Fergul Frostsky, Gralk Dwarfkiller, Icetooth, Korf Brokenhammer, Relik, Shardtooth, Shardwurm Broodmother, Shardwurm Matriarch, Tizmak Spiritcaller, Vores the Hunter, Yaka Razorhoof
Unique Items Black Steel Wrap, Blood Wolf Harness, Braided Beard of the Coldain, Cured Tizmak Armor, Crystalline Eye, Drakkel Forged Sledgehammer, Drakkel Icegrinder, Drakkel Icereaver, Gauntlet's of Power, Hardened Kodiak Leather Bracer, Icetooth's Claws, Icetooth's Pelt, Kodiak Claws, Runebranded Stone Buckler, Shardwurm Eye, Shardwurm Skin, Shardwurm Stinger, Shardtooth's Flayed Skin, Spiked Steel Wrap, Tizmak Armor, Velium Etched Stone Mace, War Wolf Choker, White Scaled Armor, various 34th, 39th, and 44th level spells
ZEM: 75 (100%)
Zone spawn timer: 5:50
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/No
Succor point : X (-965) Y (-7720) Z (-557)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Arctic Mussels, Arctic Scallop, Glob of Slush Water, Lichen Roots, Pod of Water, Rabbit Meat, Roots, Small Chunk of Velium
Allaclone links: Bestiary, Drops/Equipment

Description[edit]

The Great Divide is a heavily mountainous area, cutting the continent of Velious into two halves, east and west. The harsh environment is home to all nature of powerful creatures.

Dangers[edit]

The Great Divide is dangerous mostly because of the powerful creatures that roam the area, but also because the broken mountainous terrain hides them until the last minute. The only thing that makes this slightly less dangerous is that there are relatively few wandering monsters in the open areas of the Divide. The exceptions to this are near the shardwurm caverns and just south of them, in the northeast where there are lots of wandering wolves, frost giants, and Coldain, and in front of the Tizmak caverns, which are heavily patrolled by the Tizmak.

The other thing for good races to worry about is that the Coldain, despite being very familiar with wolves, apparently do not recognize wolf forms as something that is not dangerous and will attack you on sight if you approach the city of Thurgadin in wolf form.

The other thing an adventurer must be careful of is faction. The two separate groups of Coldain and frost giants are heavily represented here, and hunting wolves will adversely affect your faction with one side or the other, drakkel wolves with the frost giants and all others with the Coldain. Also, the Tizmak have their own faction. Although you start out indifferent to them, you rapidly become their enemy and since they control the northwestern portion of the zone, it's a dangerous thing to do.

Benefits[edit]

There are several discrete areas in the Great Divide to hunt, which provides for some good hunting here. Depending on which factions you care or don't care about, you can pick out a spot and hunt there in relative safety from other wandering creatures.

There are also easy to get to and evenly spaced exits to other zones for escaping, if you need to. The Coldain will also function as guards if you need for them to against the giants and their wolves.

Travelling To and From The Great Divide[edit]

The Eastern Wastes can be reached in two ways. The first is to cross the Great Span from the Icy Fingers. The base of this massive bridge is located at loc -4500, -3780.

The other way in and out of the Eastern Wastes is to pass to the Great Divide way to the west. The loc of the narrow pass into the Great Divide is located at -1785, +6660.

Kael Drakkal is located at -6300, +4600.


External Resources: [The Great Divide can be reached through several fashions. The most common entrance is from the Eastern Wastes through a small pass, at loc -1850, 6660. This opens into the Great Divide at -1785, -5080.

The entrance to Thurgadin is located in a secret door behind the waterfall located at -100, -100.

The Druid Portal/Dragon Circle is located at -3860, +3200.

The Wizard Portal is located at -1910, -2710.

Velketor's Labyrinth is located at -6770, +3130.

External Resources: EQAtlas