Jaggedpine Forest

From The Al`Kabor Project Wiki
Jump to navigation Jump to search
General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Blackburrow | Surefall Glade
Jaggedpineforest.jpg
  • 1 Darkpaw Gnoll Caves
  • 2 Pit trap when coming from west
  • 3 Teleporter to/from Surefall Glade
  • 4 Buildings with Druid Trainer, Bank, Merchants selling Food and Goods, Cooking Supplies, Pottery Sketches, Molds
  • 5 Stone Ring
  • 6 Teleporter to/from Blackburrow
  • 7 Cave with Cave Basilisks
  • 8 Oracle Jaarl
  • 9 Bank, also Merchants selling Food and Other Goods, Molds, Pottery Sketches
  • 10 Bandit Camp
  • 11 Potameid Tunnels

General Zone info[edit]

Level of Monsters: 35-60
Types of Monsters: Cave Basilisk, Grey Pinewolf, Black Pinewolf, Docile Bear, Anchorite of Brell Serilis, Greenwood Bear, Greenwood Grizzly, Willowisp, Darkpaw Curate, Darkpaw Mystic, Darkpaw Corruptor, Defiler, Gnoll, Warrior; Giant Anaconda, Dryad, Timber Griffon, Treant, River Turtle, Potameid Guardian, Potameid Wildling, Potameid Maiden
Notable NPC's: Myraephe the Pure, Oracle Jaarl
ZEM: 75 (100%)
Zone spawn timer:
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/No
Succor point : X (1800) Y (1319) Z (-13) - East of the teleporter to/from Surefall Glade
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Berries, Dew of the Hatchling, Fruit, Jaggedpine Needles, Jaggedpine Sap, Plant Shoot, Pod of Water, Rabbit Meat, Shadowjade Fern Leaves, Shadowjade Fern Seeds, Shadowjade Moss, Vegetables
Allaclone links: Bestiary, Drops/Equipment

Description[edit]

WARNING FOR MAC USERS: The zone files for Jaggedpine Forest are bugged, and will instant crash the Mac client in certain regions of the zone. So far most reports are up on the zone wall and along hill tops - maybe elevation related? Source: Forum discussion

Jaggedpine Forest was once the tranquil sanctuary of people devoted to the god Karana, and nobody travelled from there to the outside or back. Lately, however, gnolls have started moving between here and the area north of Qeynos.

Dangers[edit]

The potmeids are highly aggressive and powerful, and roam the area near the river. They are also immune to root/snare type spells. They also have an extensive underwater tunnel area underneath the river to the east. Although most of it is completely underwater, there are air pockets throughout in case your spell runs out.

Darkpaw gnoll oracles in the evil gnoll caverns can see through all invisibility spells. There is also a large pit trap in there that leads you to a much deeper place if you fall into it. You'll hit it if you enter the caves and then keep to the right.

Benefits[edit]

The zone is outdoors, and has a large number of animals to hunt. Although hunting them will hurt your faction, if you have special animal abilities and aren't worried about faction it can be a great place to hunt them down. This is especially true for druids and rangers, although I would make sure you don't worship Karana first, because it could cause problems in the future.

There are banks and merchants in the human town and also the good gnoll caverns.

Travelling To and From Jaggedpine Forest[edit]

You can enter the Jaggedpine Forest through a teleporter located deep in the bear caves in Surefall Glade. There is also a teleporter located in the bottom of Blackburrrow.


External references: EQAtlas