Howling Stones/Charasis

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General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: The Overthere
Charasis.jpg
Charasis3.jpg

General Zone info[edit]

Level of Monsters: 50+
Types of Monsters: Bile Golem, Mortiferous Golem, Pyre Golem, Crypt Golem, Crypt Guardian, Crypt Spectre, Crypt Wurm, Helot Skeleton, Helot Spectre, Helot Spirit, Bottomless Devourer, Bottomless Feaster, Pulsating Bile, Swirling Goo, Sepulcher Skeleton, Sepulcher Spectre, Skeletal Watchman, Undertaker Skeleton, Elementalbone Skeleton, Greater Plaguebone, Greater War Boned Skeleton, Hexbone Skeleton
Notable NPC's: Bile Sentinel, The Crypt Excavator, The Crypt Feaster, The Crypt Keeper, Drusella Sathir, Embalming Fluid, Golem Master, Reanimated Plaguebone, Skeletal Procurator, Skeleton Sepulcher, Spectre Spiritualist, Undead Oblation
ZEM: 85 (113%)
Zone spawn timer:
Indoor/Outdoor: Indoor
Dungeon: Yes
Bindability (Self/Others) : No/No
Succor point : X (0) Y (0) Z (4)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables
Allaclone links: Bestiary, Drops/Equipment
Zone restrictions To zone in: Key to Charasis, (doesn't appear to be a level restriction, could zone in at lvl 42); To zone out: Exit is not by the zone in, its at the end of the East Wing and you need to clear to it. Bring a porter for an easy escape.

Description[edit]

Also known as Charasis, Howling Stones was built by the vain Venril Sathir as his own personal retreat, where he studied and perfected the arts of necromancy. The zone is now filled with the remaining, eternal minions he creates for himself and the lingering spirit of his ancient companion, Drusella Sathir.

Dangers[edit]

There are many pit traps hidden throughout the dungeon, and you fall for significant damage and then are required to find your way ot the top of the dungeon again.

The faction hits for evil races and characters in this zone can be very significant. The faction is entirely on Venril Sathir faction, the same faction that exists in the Overthere outpost. Fighting here will quickly result in you becoming KOS in that outpost, which can be problematic for an evil character who is bound there to be.

Benefits[edit]

This dungeon is meant to be done in a linear fashion, your forward progress controlled by the need for no rent keys to move on to further parts of the dungeon. However, rogues are able to bypass these requirements by picking any lock in the dungeon, and are highly prized here for this ability. The keys can be obtained from either monsters or found lying on the ground in various places. You must travel from North Wing, to West Wing, to South Wing, to East Wing if you are using the keys.

Travelling To and From Howling Stones/Charasis[edit]

Howling Stones can be found by zoning to it through the Overthere. The location of the entrance is in a chasm with a large number of scorpions. There is a glowing red sphere that is locked, and requires a key.

There is a quest that you must perform to obtain the key to this zone, done through a named Froglok in the Swamp of No Hope. The quest requires that you obtain the Xalgozian Fang from Xalgoz in Kaesora and also the Jade Chokidai Prod from the Chancellor in the Lake of Ill Omen sarnak fortress, and take it to the froglok. Be prepared upon entering, however, as you will be set upon by mostly undead creatures.


External References: EQAtlas