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__NOTOC__
__NOTOC__
There were originally 12 playable races at the release of EverQuest.Β  The Ruins of Kunark expansion added the [[Iksar]] race, making 13.Β  The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.


;[[Barbarian]]s
;[[Barbarian]]s
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: <b>Armor:</b> Medium, Small, <i>Cannot Wear Robes</i>
: <b>Armor:</b> Medium, Small, <i>Cannot Wear Robes</i>


=Experience Modifiers=
To view a list of experience requirements for all class/race combinations, see this [[Sortable Race Class Matrix|Sortable Matrix]].
=Faction Alignment=
A brief explanation:
* Races that are <i>Good</i> can typically enter other <i>Good</i> cities without being attacked.
* Races that are <i>Evil</i> can typically enter other <i>Evil</i> cities without being attacked.
* <i>Neutral</i> races can typically enter any city, and <i>Good/Evil</i> races can typically enter theirs.
* Iksar are hated by every race, and other races will likely be attacked upon entering their city.
* There ARE other factors, including Deity and Class choice, completed quests, etc.




=* Listed below are all of the innate (non-skill) racials: *=
=* Listed below are all of the innate (non-skill) racials: *=
==Barrel Roll==
Dwarves have a unique jumping graphic, to see a demonstration watch [http://www.youtube.com/watch?v=xFXUYl2ljqI this video].Β  It is purely cosmetic.


==Frontal Stun Immunity==
==Frontal Stun Immunity==

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