Difference between revisions of "AA's that will remain broken/useless or act differently than you expect"
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(initial AA discrepancy angry player page) |
(AA misbehave page) |
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| Bard | | Bard | ||
| Affects the range of all AE type spells | | Affects the range of all AE type spells | ||
| Only affects group AE | | Only affects group AE songs, does not affect those songs that are AE based (resists, Lceas, etc) | ||
|- | |- | ||
| Celestial Regeneration | | Celestial Regeneration | ||
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| Group heal over time spell. | | Group heal over time spell. | ||
| Single target spell instead. Also the refresh timer is incorrect. It will display 15 minutes, but won't be able to use for the full 72 minutes. | | Single target spell instead. Also the refresh timer is incorrect. It will display 15 minutes, but won't be able to use for the full 72 minutes. | ||
|- | |||
| Spell Casting Deftness and Quick Buff | |||
| Enchanter | |||
| AA's should stack. | |||
| These AA's are basically redundant. Server side limit on spell casting haste is 50%, so you can get QB3 and it makes SCD pointless. This includes focus items and spells (BoF) as well. So, if you already have a focus item that gives you 25%, then you would only need QB2 or SCD2 to achieve that 50%. Anything more would waste purchased AA's. | |||
|- | |||
| Hobble Sprits | |||
| Beastlord | |||
| Stop a fleeing mob. | |||
| The snare component maxes at 40% and while that is enough to stop a a lot of mobs at the lower levels (and some at the upper), it is largely dependent on the mob's flee speed. It will often not stop a fleeing mob at the higher levels when you expect it to. It also will block certain pet proc spells, such as Spirit of Snow. | |||
|- | |||
|} | |} | ||
Forum thread for more info/discussion: [https://www.takproject.net/forums/index.php?threads/permanently-broken-aas-or-those-that-dont-act-as-the-description-youd-expect.17321/ AA's that don't behave how you'd expect] |
Revision as of 18:00, 18 October 2020
Here you will find a list that may save you some headaches. There are a number of AA's that may not do what you expect them to do because of your class or your experiences later in EQ's life. Remember bugged/useless AA's that existed on AK will likely remain that way on TAKP since AK gameplay is trying to emulated here.
AA's to be Cautious of | ||||||
---|---|---|---|---|---|---|
Name | Classes affected | How you may expect it to work | How it actually works | |||
Channeling Focus | Bards only | Allow you to channel through an interrupt | It does nothing at all since Bards don't channel here. Just don't buy this AA if a Bard. | |||
Extended Notes | Bard | Affects the range of all AE type spells | Only affects group AE songs, does not affect those songs that are AE based (resists, Lceas, etc) | |||
Celestial Regeneration | Cleric | Group heal over time spell. | Single target spell instead. Also the refresh timer is incorrect. It will display 15 minutes, but won't be able to use for the full 72 minutes. | |||
Spell Casting Deftness and Quick Buff | Enchanter | AA's should stack. | These AA's are basically redundant. Server side limit on spell casting haste is 50%, so you can get QB3 and it makes SCD pointless. This includes focus items and spells (BoF) as well. So, if you already have a focus item that gives you 25%, then you would only need QB2 or SCD2 to achieve that 50%. Anything more would waste purchased AA's. | |||
Hobble Sprits | Beastlord | Stop a fleeing mob. | The snare component maxes at 40% and while that is enough to stop a a lot of mobs at the lower levels (and some at the upper), it is largely dependent on the mob's flee speed. It will often not stop a fleeing mob at the higher levels when you expect it to. It also will block certain pet proc spells, such as Spirit of Snow. |
Forum thread for more info/discussion: AA's that don't behave how you'd expect