Halls of Honor
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Plane of Tranquility, Temple of Marr (a.k.a. Halls of Honor B) |
General Zone info[edit]
Level of Monsters: | Mostly 60-75 |
---|---|
Types of Monsters: | Humans, Wrulons, Animated Armors mostly |
Notable NPC's: | |
ZEM: | 130 (173%) |
Zone spawn timer: | |
Indoor/Outdoor: | Outdoor |
Dungeon: | No |
Bindability (Self/Others) : | No/No |
Succor point : | X (-2678) Y (-323) Z (3) |
COTH possible : | Yes |
Can summon corpses : | Yes |
PoP Graveyard time : | 20 minutes |
Ground Spawns: | |
Foraged items: | Foraged items |
Allaclone links: | Bestiary, Drops/Equipment |
Zone restrictions | To zone in: (Planes of Power progression or an Alternate Access Quest and Level 46) OR level 62 (still need proper flags to progress through PoP) |
Description[edit]
The Halls of Honor are home of the Battalion of Marr and lead the way to Mithaniel Marr's temple. In three of the four crypts you will find trials in which you can prove yourself in the trials of the Villagers, Crazed Norrathians, and the mighty dragon Rydda`Dar. Access to this zone is acquired through either Planes of Power progression with the completion of a Plane of Justice trial and killing Aerin`Dar or through an Alternate Access Quest. Completing an alternate access quest allows zone access only and does not count towards PoP flag progression.