Halls of Honor

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Revision as of 20:06, 4 May 2024 by Mokli (talk | contribs) (→‎General Zone info)
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General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Plane of Tranquility, Temple of Marr (a.k.a. Halls of Honor B)
Hallsofhonora.gif

General Zone info[edit]

Level of Monsters: Mostly 60-75
Types of Monsters: Humans, Wrulons, Animated Armors mostly
Notable NPC's:
ZEM: 130 (173%)
Zone spawn timer:
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : No/No
Succor point : X (-2678) Y (-323) Z (3)
COTH possible : Yes
Can summon corpses : Yes
PoP Graveyard time : 20 minutes
Ground Spawns:
Foraged items: Foraged items
Allaclone links: Bestiary, Drops/Equipment
Zone restrictions To zone in: (Planes of Power progression or an Alternate Access Quest and Level 46) OR level 62 (still need proper flags to progress through PoP)

Description[edit]

The Halls of Honor are home of the Battalion of Marr and lead the way to Mithaniel Marr's temple. In three of the four crypts you will find trials in which you can prove yourself in the trials of the Villagers, Crazed Norrathians, and the mighty dragon Rydda`Dar. Access to this zone is acquired through either Planes of Power progression with the completion of a Plane of Justice trial and killing Aerin`Dar or through an Alternate Access Quest. Completing an alternate access quest allows zone access only and does not count towards PoP flag progression.

Dangers[edit]

Benefits[edit]

Traveling To and From Halls of Honor[edit]