Plane of Valor
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General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Plane of Tranquility, Halls of Honor |
General Zone info
Level of Monsters: | Mostly 59-67 |
---|---|
Types of Monsters: | |
Notable NPC's: | |
ZEM: | 145 (193%) |
Zone spawn timer: | |
Indoor/Outdoor: | Outdoor |
Dungeon: | No |
Bindability (Self/Others) : | No/No |
Succor point : | X (190) Y (-1668) Z (65) |
COTH possible : | |
Can summon corpses : | |
PoP Graveyard time : | 30 minutes |
Ground Spawns: | |
Foraged items: | Foraged items |
Allaclone links: | Bestiary, Drops/Equipment |
Zone restrictions | To zone in: Planes of Power progression and Level 46 |
Description
It is here in the Plane of Valor that prospective mortal heroes seeking entrance to the Halls of Honor are tested. Upon entry to the plane, heroes encounter an amphitheater that provides access to the rest of the realm. A large, well-maintained cemetery is also found here, bordered by a beautiful forest.
A river winds through the forest and feeds the fertile lands. At the river bend, a suspension bridge stretches between two large guard towers, connecting the two shores. The river crossing leads to a wasteland of glass, and beyond that lies the Canyon of Marr. Continuing, one may finally discover the sacred Halls of Honor.