West Commonlands

From The Al`Kabor Project Wiki
Revision as of 14:33, 6 June 2020 by Mokli (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: East Commonlands | Kithicor Forest | Befallen
Westcommons.jpg
  • 1 Orc Camp
  • 2 Shop with Fishing Supplies
  • 3 Inn with Shields, Food, Alcohol, and Cloth Armor
  • 4 Ancient Pyramid
  • 5 Stone Rings with Druids
  • 6 Empty Hut
  • 7 Cutthroat Dervish Camp
  • 8 Haunted Tower
  • 9 "Toll Booth" - Guard House
  • 10 Inn with Food, Alcohol, and Cloth Armor, Bags and Boxes nearby
  • 11 Hut with Metals

Note that there is a group of Shadowed Men that appear at the western edge near the border between the sand and grass. There are Dark Elf camps located at +1000, +3170, -885, 3600 and +1015, -850.

General Zone info[edit]

Level of Monsters: 6-30
Types of Monsters: Orc Pawns, Orc Centurions, Orc Legionnaires, Orc Oracles, Pumas, Plains Cats, Giant Scarabs, Asps, Rattlesnakes, Skeletons, Zombies, Lesser Mummies, Ghoul, Cutthroat Dervish, Dervish Thug, Giant Spiders, Black Bears, Young Kodiaks, Kodiaks, Will O' Wisps, Large Pihranas, Werewolves, Hill Giants, Griffins, Shadowed Men, Nightfall Giant
Notable NPC's: Dragoon Zytl, Kizdean Gix, named Barbarians, Apprentice I'Kalyn, Captain D'Irth, Evocationist Bir'Jeir, Lieutenant Ixev'a, Lieutenant N'Xyr, Priestess A'Tzae, Priestess Sha'Har
ZEM: 75 (100%)
Zone spawn timer:
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/No
Succor point : X (-1335) Y (209) Z (-52)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Berries, Fishing Grubs, Fruit, Plains Roots, Pod of Water, Rabbit Meat, Roots, Vegetables
Allaclone links: Bestiary, Drops/Equipment

Description[edit]

The West Commonlands is a large open area that is the western continuation of East Commonlands. This area is significantly higher level than East Commonlands, and many of the monsters here are both dangerous and aggressive.

Dangers[edit]

This is an area, much like Northern and Eastern Karana, where many relatively low-level players travel through in order to go from Qeynos to Freeport. It also has a large number of aggressive creatures that live in it, most notably the hill giants and kodiaks, but the undead and werewolves also fit the bill.

Aside from the above, low-level characters (below 10th) shouldn't really be in this zone at all, and travellers should stick to the path and keep an eye out for wandering aggressive creatures. The griffins and hill giants will wander all over the zone, and are (surprisingly) difficult to spot sometimes. Shadowed Men are also here, and are quite powerful, but they typically stay to their camp in the southwest corner of the zone.

Benefits[edit]

This area is a good, solid, higher-level hunting area. There are several camps that can be taken by groups of lower level characters, and most of the rest of the zone can provide good hunting for higher levels. It is also a great area to hunt Will O' Wisps in, and they start at 9th level.

There are also several quests that involve this region, and it is where the entrance to Befallen exists, quietly tucked away behind where the hill giants roam in the southern edge of the zone.

Travelling To and From West Commonlands[edit]

West Commonlands is accessable from the west through the pass to Kithicor Forest in the northwest corner of the zone. To the east, and Freeport and Faydwer beyond adventurers can pass into the East Commonlands. In a narrow, dimly lit tunnel off the southern edge lies the front entrance to Befallen...


External references: EQAtlas