The Deep

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General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Ssraeshza Temple | Echo Caverns
Thedeep.jpg
  • 1. Relatively safe camp spot (one possible roamer that sometimes passes through) for Lucid shards from mobs to the east
  • 2. Lone shroom, good for snaring/fearing across the invis bridge.
  • 3. Burrower raid event. Entering the room triggers it. FTE (always check Raid Rotation doc to be sure)
  • 4. Koxiux the Imperceptible spawn point. Safe camp is at the T at the entrance of the tunnel to the east.
  • 5. Thought Horror Overfiend raid event. FTE (always check Raid Rotation doc to be sure)

General Zone info

Level of Monsters: 50-60
Types of Monsters: Mushrooms, Outcasts, Fungusbeasts, Thought Leeches, Razorfiends
Notable NPC's: The Burrower Parasite, Deklean Korgad, Koxiux the Imperceptible, Thought Horror Overfiend
ZEM: 85 (113%)
Indoor/Outdoor: Indoor
Succor point : X (-700) Y (-398) Z (-60) -- (Echo Zone in)
COTH possible : NO
Can summon corpses : To Zone in only
Foraged items: Fishing Grubs, Mushroom, Pod of Water, Roots

Description

The Deep is an especially deep network of caverns on Luclin, which is rumored to be very deadly.

Dangers

There is a deep Abyss, a pit of unfathomable depth, deep within this network of caverns. There is a large bridge that passes over this, however the bridge is an illusion, and stepping on it will lead to a very nasty (and likely lethal) fall to the bottom of the Abyss. If you do happen to fall in and survive, the exit ramp to the west side is in the upper North West of the ravine.
If you are lucky, you can invis for most of your journey through this zone. This however, is not often the case. Normally, you will find yourself being blocked by a see-invis mob along your path. Depending on where this is, oftentimes there is enough space between batches of mobs for you to pacify the see-invis, then send through your characters one at a time while invised.

Benefits

Aside from the raid encounters here, there isn't much in terms of benefits for the zone. When you mention "The Deep", most will shutter and get a chill up their spine. Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).
One benefit however and likely the main reason anyone spends time in this zone, is the fact that a lucid shard for the Vex Thal key drops here. The camp for this that is easiest to get to is marked as #1 on the map. There are a number of mobs in the area that can drop shards. Shard drop rate is higher among the higher level green demons across the bridge however. If you have the group support and wherewithal to journey deeper in, I'd recommend this instead. If you cross the invisibile bridge, then enter the tunnel on the NW side, you will see potential shard droppers pretty quickly. Head west at the first T and then follow that south. These are all potential shard droppers. If you clear all the way down to #4 on the map, you will likely see shards starting to rot by then.

Travelling To and From The Deep

The entrance to the Deep is through the southern section in Echo Caverns.

The Deep connects to Ssraeshza Temple through a passage deep within it. Although the passage itself is not one way, shortly into the Temple you will pass through a one-way door and not be able to go back to the Deep.