Alternate Advancement
About Alternate Advancement
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General AA's
General AA's | ||||||
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Name | Classes | Ranks | Cost | Description | /Alt Activation Code | |
First Aid | All | 3 | 1 Each | This ability increases the maximum that you can bind wound by 10 percent for each ability level. | N/A | |
Innate Agility | ALL | 5 | 1 Each | This ability raises your base Agility by 2 points for each ability level. | N/A | |
Innate Charisma | ALL | 5 | 1 Each | This ability raises your base Charisma by 2 points for each ability level. | N/A | |
Innate Cold Protection | ALL | 5 | 1 Each | This ability raises your base Save Vs Cold by 2 points for each ability level. | N/A | |
Innate Dexterity | ALL | 5 | 1 Each | This ability raises your base Dexterity by 2 points for each ability level. | N/A | |
Innate Disease Protection | ALL | 5 | 1 Each | This ability raises your base Save Vs Disease by 2 points for each ability level. | N/A | |
Innate Fire Protection | ALL | 5 | 1 Each | This ability raises your base Save Vs Fire by 2 points for each ability level. | N/A | |
Innate Intelligence | ALL | 5 | 1 Each | This ability raises your base Intelligence by 2 points for each ability level. | N/A | |
Innate Lung Capacity | ALL | 5 | 1 Each | This ability increases the amount of air you have by 10, 25, and 50 percent. | N/A | |
Innate Magic Protection | ALL | 5 | 1 Each | This ability raises your base Save Vs Magic by 2 points for each ability level. | N/A | |
Innate Metabolism | ALL | 5 | 1 Each | This ability decreases your food consumption by 10, 25 and 50 percent. | N/A | |
Innate Poison Protection | ALL | 5 | 1 Each | This ability raises your base Save Vs Poison by 2 points for each ability level. | N/A | |
Innate Regeneration | ALL | 5 | 1 Each | This ability raises your regeneration ability by 1 point per ability level. | N/A | |
Innate Run Speed | ALL | 5 | 1 Each | This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. | N/A | |
Innate Stamina | ALL | 5 | 1 Each | This ability raises your base Stamina by 2 points for each ability level. | N/A | |
Innate Strength | ALL | 5 | 1 Each | This ability raises your base Strength by 2 points for each ability level. | N/A | |
Innate Wisdom | ALL | 5 | 1 Each | This ability raises your base Wisdom by 2 points for each ability level. | N/A | |
New Tanaan Crafting Mastery | ALL | 5 | 1 Each | Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) | N/A |
Archetype AA's
Archetype AA's | ||||||
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Name | Classes | Ranks | Cost | Description | /Alt Activation Code | |
Channeling Focus | Mana Classes | 3 | 2/4/6 | This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. | N/A | |
Combat Agility | ALL | 3 | 2/4/6 | This ability increases your melee damage avoidance by 2, 5 and 10 percent. | N/A | |
Combat Fury | Hybrids + Melees | 3 | 2/4/6 | This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. | N/A | |
Combat Stability | All | 3 | 2/4/6 | This ability increases melee damage mitigation by 2, 5, and 10 percent. | N/A | |
Fear Resistance | Hybrids + Melees | 3 | 2/4/6 | This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. | N/A | |
Finishing Blow | Hybrids + Melees | 3 | 2/4/6 | This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.) | N/A | |
Healing Adept | BST CLR DRU PAL RNG SHM | 3 | 2/4/6 | This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent. | N/A | |
Healing Gift | BST CLR DRU PAL RNG SHM | 3 | 2/4/6 | This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell. | N/A | |
Mental Clarity | Mana Classes | 3 | 2/4/6 | This ability increases your natural mana regeneration by 1 point per ability level. | N/A | |
Natural Durability | All | 3 | 2/4/6 | This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) | N/A | |
Natural Healing | Hybrids + Melees | 3 | 2/4/6 | This ability raises your natural regeneration by one point per ability level. | N/A | |
Spell Casting Deftness | ENC MAG NEC SHD WIZ | 3 | 2/4/6 | This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. | N/A | |
Spell Casting Expertise | ENC MAG NEC SHD WIZ | 3 | 2/4/6 | This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. | N/A | |
Spell Casting Fury | Mana Classes | 3 | 2/4/6 | This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. | N/A | |
Spell Casting Mastery | Casters + Priests | 3 | 2/4/6 | This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent. | N/A | |
Spell Casting Reinforcement | BST CLR DRU ENC PAL RNG SHM | 3 | 2/4/6 | This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. | N/A | |
Spell Casting Subtlety | BRD ENC MAG NEC SHD WIZ | 3 | 2/4/6 | After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. | N/A |
Class AA's
Class AA's | ||||||
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Name | Classes | Ranks | Cost | Description | /Alt Activation Code | |
Acrobatics | BRD MNK ROG | 3 | 3/6/9 | This ability will reduce the damage that you take from falling. | N/A | |
Act of Valor | PAL | 1 | 3 | This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. | ||
Advanced Trap Negotiation | BRD ROG | 3 | 3/6/9 | This ability will reduce the reuse time on your sense and disarm trap skills. | ||
Alchemy Mastery | SHM | 3 | 3/6/9 | This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent. | ||
Ambidexterity | BRD BST MNK RNG ROG WAR | 1 | 9 | This ability increases your chance to use dual wield successfully. | ||
Archery Mastery | RNG | 3 | 3/6/9 | This ability increases your archery damage 30, 60, and 100 percent. | ||
Area Taunt | WAR | 1 | 5 | This ability will allow you to taunt everything in a small radius. | ||
Bandage Wound | WAR | 3 | 3/6/9 | This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. | ||
Bestow Divine Aura | CLR | 1 | 6 | This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. | 39 | |
Body and Mind Rejuvination | Hybrids | 1 | 5 | This ability will give you one additional point of mana and hit point regeneration. | ||
Call to Corpse | NEC | 1 | 6 | This ability allows you to cast a no component summon corpse spell. | ||
Cannibalization | SHM | 1 | 5 | This ability will give the caster a new, massive Cannibalize spell. | ||
Celestial Regeneration | CLR | 1 | 5 | This ability gives you the ability to cast a large heal over time spell at no mana cost. | 38 | |
Chaotic Stab | ROG | 1 | 6 | This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster. | ||
Critical Mend | MNK | 3 | 3/6/9 | This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time. | ||
Dead Mesmerization | NEC | 1 | 3 | This ability allows you to cast an AE low resist mesmerization spell effective against the undead. | ||
Dire Charm | DRU ENC NEC | 1 | 9 | This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.) | ||
Divine Resurrection | CLR | 1 | 5 | This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects. | 36 | |
Divine Stun | PAL | 1 | 9 | Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply. | ||
Double Riposte | BER BST MNK PAL RNG ROG SHD WAR | 3 | 3/6/9 | This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. | ||
Dragon Punch | MNK | 1 | 5 | This ability augments Dragon Punch for human monks and Tail Rake for iksars with the chance to automatically perform a Knockback. | ||
Elemental Form: Air | MAG | 3 | 3/6/9 | This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | ||
Elemental Form: Earth | MAG | 3 | 3/6/9 | This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | ||
Elemental Form: Fire | MAG | 3 | 3/6/9 | This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | ||
Elemental Form: Water | MAG | 3 | 3/6/9 | This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | ||
Elemental Pact | MAG | 1 | 5 | This ability will prevent components used in the summoning of pets from being expended. | ||
Endless Quiver | RNG | 1 | 9 | This ability provides you a never-ending supply of arrows. | ||
Enhanced Root | DRU | 1 | 5 | This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent. | ||
Escape | ROG | 1 | 9 | This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. | ||
Exodus | DRU WIZ | 1 | 6 | This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. | ||
Extended Notes | BRD | 3 | 3/6/9 | This ability will increased your song ranges by 10, 15, and 25 percent. | ||
Fearless | PAL SHD | 1 | 6 | This ability will make you permanently immune to fear spells. | ||
Fearstorm | NEC | 1 | 5 | Allows you to cast an AE low resist fear spell. | ||
Flesh to Bone | NEC | 1 | 3 | This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no trade items if they are held on the cursor. | ||
Flurry | WAR | 3 | 3/6/9 | This ability will allow you to perform up to 2 additional attacks from your primary hand. | ||
Frenzied Burnout | MAG | 1 | 6 | This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. | ||
Frenzy of Spirit | BST | 1 | 4 | This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. | ||
Gather Mana | ENC | 1 | 5 | This ability allows you to recover up to 10,000 points of mana nearly instantly. | ||
Hobble of Spirits | BST | 1 | 5 | Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemys walking. | ||
Holy Steed | PAL | 1 | 5 | This ability provides you with the power to call the ultimate holy steed to your side. | ||
Improved Familiar | WIZ | 1 | 9 | This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells. | ||
Improved Harm Touch | SHD | 1 | 6 | This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer. | ||
Improved Lay on Hands | PAL | 1 | 5 | This ability will turn your Lay of Hands into a complete heal. | ||
Improved Reclaim Energy | MAG | 1 | 3 | This ability will increase the amount of mana returned to you when reclaiming your pet. | ||
Innate Camouflage | DRU RNG | 1 | 5 | This ability allows you to become invisible, nearly at will, without the need to memorize a spell. | ||
Innate Invisibility vs Undead | CLR NEC | 1 | 3 | This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. | ||
Instrument Mastery | BRD | 3 | 3/6/9 | This ability allows for improved use of all instrument types. | ||
Jam Fest | BRD | 3 | 3/6/9 | This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level. | ||
Jewelcraft Mastery | ENC | 3 | 3/6/9 | This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent. | ||
Leech Touch | SHD | 1 | 6 | This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer. | ||
Lifeburn | NEC | 1 | 9 | This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks. | ||
Manaburn | WIZ | 1 | 5 | This ability allows you to do non-resistable damage in an amount based off of your current mana. | ||
Mass Group Buff | BST CLR DRU ENC MAG NEC PAL RNG SHM | 1 | 9 | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spells mana usage. | 35 | |
Mend Companion | BST MAG NEC | 1 | 5 | This ability allows you to cast a Lay of Hands type spell on your pet. | ||
Nexus Gate | WIZ | 1 | 6 | This ability gives you an instant-cast self gate spell to the Nexus. | ||
Paragon of Spirit | BST | 1 | 6 | This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. | ||
Permanent Illusion | ENC | 1 | 3 | This ability allows you to zone without losing your current illusion. | ||
Pet Discipline | BST MAG NEC SHD SHM | 1 | 6 | This ability will allow you to give your pet a hold command until explicitly told to attack. Usage: /pet hold. | ||
Physical Enhancement | Hybrids + Melees | 1 | 5 | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | ||
Poison Mastery | ROG | 3 | 3/6/9 | This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application. | ||
Purge Poison | ROG | 1 | 5 | This ability will remove all poisons from your body. | ||
Purify Body | MNK | 1 | 9 | This ability removes all negative effects from your body except for fear, charm, and resurrection effects. | ||
Purify Soul | CLR | 1 | 5 | This ability allows you to cast a spell that cures most ailments. | ||
Quick Buff | ENC SHM | 3 | 3/6/9 | This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent. | ||
Quick Damage | DRU MAG WIZ | 3 | 3/6/9 | This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent. | ||
Quick Evacuation | DRU WIZ | 3 | 3/6/9 | This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. | ||
Quick Summoning | MAG | 3 | 3/6/9 | This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. | ||
Rabid Bear | SHM | 1 | 5 | This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. | ||
Rampage | WAR | 1 | 5 | This ability will allow you to strike everything in a small radius. | ||
Rapid Feign | MNK | 3 | 3/6/9 | This ability reduces your reuse time on feign death by 10, 25, and 50 percent. | ||
Return Kick | MNK | 3 | 3/6/9 | This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. | ||
Scribble Notes | BRD | 1 | 3 | This ability will reduce the amount of time that it takes you to memorize a song. | ||
Singing Mastery | BRD | 3 | 3/6/9 | This ability allows for specialization and improved use of your voice. | ||
Slay Undead | PAL | 3 | 3/6/9 | This ability will cause your criticals to inflict greatly improved damage versus the undead. | ||
Soul Abrasion | SHD | 3 | 3/6/9 | This ability gives you increased damage off of the lifetap procs that result from your self buffs. | ||
Spell Casting Fury Mastery | WIZ | 3 | 3/6/9 | This ability gives you an increased chance to score a critical hit with your direct damage spells. | ||
Spell Casting Reinforcement Mastery | CLR DRU ENC SHM | 1 | 8 | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | ||
Strong Root | WIZ | 1 | 5 | This ability will grant you the ability to cast an extremely low resistance Root-type spell. | ||
Turn Summoned | MAG | 1 | 5 | This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright. | ||
Turn Undead | CLR | 3 | 3/6/9 | This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright. | ||
Two Hand Bash | PAL SHD | 1 | 6 | This ability will allow you to use your Bash skill while wielding any 2-handed weapon. | ||
Unholy Steed | SHD | 1 | 5 | This ability provides you with the power to call the ultimate unholy steed to your side. | ||
Warcry | WAR | 3 | 3/6/9 | This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability. |
PoP Advance AA's
PoP Advance AA's | ||||||
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Name | Classes | Ranks | Cost | Description | /Alt Activation Code | |
Advanced Innate Agility | ALL | 10 | 1 Each | This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Advanced Innate Charisma | All | 10 | 1 each | This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Advanced Innate Dexterity | All | 10 | 1 each | This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Advanced Innate Intelligence | All | 10 | 1 each | This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Advanced Innate Stamina | All | 10 | 1 each | This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Advanced Innate Strength | All | 10 | 1 each | This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Advanced Innate Wisdom | All | 10 | 1 each | This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Bertoxxulous' Gift | All | 10 | 1 each | This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Blessing of E'ci | All | 10 | 1 each | This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Innate Enlightenment | Casters + Priests | 5 | 3 Each | Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. | N/A | |
Marr's Protection | All | 10 | 1 each | This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Planar Durability | PAL SHD WAR | 3 | 3 Each | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | N/A | |
Planar Power | All | 5 | 2 Each | This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61. | N/A | |
Shroud of the Faceless | All | 10 | 1 each | This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A | |
Warding of Solusek | All | 10 | 1 each | This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. | N/A |
PoP Ability AA's
PoP Ability AA's | ||||||
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Name | Classes | Ranks | Cost | Description | /Alt Activation Code | |
Advanced Healing Adept | BST CLR DRU PAL RNG SHM | 3 | 2/4/6 | This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. | N/A | |
Advanced Healing Gift | BST CLR DRU PAL RNG SHM | 3 | 2/3/4 | This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64. | ||
Allegiant Familiar | WIZ | 1 | 6 | Allegiant Familiar Lucy Link | ||
Animation Empathy | ENC | 3 | 4/3/2 | Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations Guard and Follow commands. At the second rank, Attack and Go Away commands. At the final rank,back off, Taunt, and Sit commands. You gain the ability to train an additional rank at levels 61, 63, and 65. | ||
Ayonae's Tutelage | BRD | 3 | 2 Each | This ability allows for further improvements in the use of all instrument and singing types. The three ranks of this ability may be trained once each level for levels 63 and above. | ||
Bestial Frenzy | BST | 5 | 2 Each | This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61. | ||
Boastful Bellow | BRD | 1 | 6 | This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. | ||
Call of Xuzl | WIZ | 3 | 3/2/1 | This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. | ||
Celestial Renewal | CLR | 2 | 3/6 | This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64. | ||
Consumption of the Soul | SHD | 3 | 3 Each | The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 500 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. | ||
Coup de Grace | Hybrids + Melees | 3 | 2 Each | This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPCs below level 55, the second on NPCs below 57, and the third on NPCs below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64. | ||
Divine Arbitration | CLR | 3 | 3 Each | Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65. | ||
Eldrich Rune | ENC | 3 | 3 Each | This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65. | ||
Entrap | RNG | 1 | 4 | This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. | ||
Fading Memories | BRD | 1 | 6 | This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana. | ||
Feigned Minion | NEC | 3 | 3 Each | This ability allows you to instruct your pet to feign death via the /pet feign command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. | ||
Ferocity | MNK RNG ROG WAR | 3 | 3 Each | This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65. | ||
Feverent Blessing | ||||||
Flash of Steel | ||||||
Fleet of Foot | ||||||
Furious Rampage | ||||||
Fury of Magic | ||||||
Fury of Magic Mastery | ||||||
Fury of the Ages | ||||||
Guardian of the Forest | ||||||
Hand of Piety | ||||||
Harmonious Attack | ||||||
Harvest of Druzzil | ||||||
Hastened Divinity | ||||||
Hastened Exodus | ||||||
Hastened Gathering | ||||||
Hastened Instigation | ||||||
Hastened Mending | ||||||
Hastened Purification | ||||||
Hastened Purification of Body | ||||||
Hastened Purification of Soul | ||||||
Hastened Rabidity | ||||||
Hastened Root | ||||||
Hastened Stealth | ||||||
Hasty Exit | ||||||
Headshot | ||||||
Host of the Elements | ||||||
Ingenuity | ||||||
Innate Defense | ||||||
Knight's Advantage | ||||||
Lightning Reflexes | ||||||
Living Shield | ||||||
Mastery of the Past | ||||||
Mending of the Tranquil | ||||||
Mithaniel's Binding | ||||||
Nimble Evasion | ||||||
Project Illusion | ||||||
Punishing Blade | ||||||
Radiant Cure | ||||||
Raging Flurry | ||||||
Rush to Judgment | ||||||
Servant of Ro | ||||||
Shroud of Stealth | ||||||
Sionachie's Crescendo | ||||||
Speed of the Knight | ||||||
Spirit Call | ||||||
Spirit of the Wood | ||||||
Stalwart Endurance | ||||||
Suspended Minion | ||||||
Tactical Mastery | ||||||
Technique of Master Wu | ||||||
Theft of Life | ||||||
Total Domination | ||||||
Touch of the Wicked | ||||||
Unfailing Divinity | ||||||
Unholy Touch | ||||||
Virulent Paralysis | ||||||
Viscid Roots | ||||||
Wake the Dead | ||||||
Wrack Summoned | ||||||
Wrack Undead | ||||||
Wrath of the Wild |