Difference between revisions of "Racial Information"
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(Created page with "__NOTOC__ There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir ra...") |
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__NOTOC__ | __NOTOC__ | ||
;[[Barbarian]]s | ;[[Barbarian]]s | ||
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: <b>Armor:</b> Medium, Small, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Medium, Small, <i>Cannot Wear Robes</i> | ||
=* Listed below are all of the innate (non-skill) racials: *= | =* Listed below are all of the innate (non-skill) racials: *= | ||
==Frontal Stun Immunity== | ==Frontal Stun Immunity== |
Revision as of 08:35, 16 October 2015
- Barbarians
- Faction Alignment: Good
- Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: 5% Less Gained
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elves
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarves
- Faction Alignment: Good
- Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudites
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin, Paineel
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnomes
- Faction Alignment: Neutral
- Racial(s): Tinkering, Infravision
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elves
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halflings
- Faction Alignment: Good
- Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% More Gained
- Armor: Small, Cannot Wear Robes
- High Elves
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Humans
- Faction Alignment: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Medium, Cannot Wear Plate
- Ogres
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 15% Less Gained
- Armor: Large, Cannot Wear Robes
- Trolls
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Large, Cannot Wear Robes
- Wood Elves
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes
* Listed below are all of the innate (non-skill) racials: *
Frontal Stun Immunity
Ogres cannot be stunned from the front, which gives them a great advantage over other races.
- Enemy attacks can still push you backwards, which will interrupt your spell casting.
- Tip: You can stand in a corner to avoid being pushed back.
Increased Armor Class
Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level. However, they cannot wear plate armor until the Velious expansion.
Increased Consumption Rate
Barbarians, Halflings, Ogres, and Trolls all consume food and drink slightly faster than other races.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates (per tick):
- Level 01-19: 4 sitting, 2 feigned, 2 standing
- Level 20-49: 6 sitting, 2 feigned, 2 standing
- Level 50: 8 sitting, 2 feigned, 2 standing
- Level 51-55: 12 sitting, 8 feigned, 6 standing
- Level 56-59: 16 sitting, 12 feigned, 10 standing
- Level 60: 18 sitting, 14 feigned, 12 standing
Comparatively, these are the HP regeneration rates (per tick) for all other races:
- Level 01-19: 2 sitting, 1 feigned, 1 standing
- Level 20-49: 3 sitting, 1 feigned, 1 standing
- Level 50: 4 sitting, 1 feigned, 1 standing
- Level 51-55: 5 sitting, 3 feigned, 2 standing
- Level 56-59: 6 sitting, 4 feigned, 3 standing
- Level 60: 7 sitting, 5 feigned, 4 standing
A "tick" happens every 6 seconds (server side).
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Infravision
Slightly improved night vision, not as good as the Dark Elf's Ultravision.
Ultravision
Extremely improved night vision, better than Infravision.