|
|
| Line 224: |
Line 224: |
| * Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type. | | * Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type. |
|
| |
|
| * Class – Archery Master 3 (18 AAs) – Another “class defining” ability – it doubles your bow damage! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs. | | * Class – Archery Master 3 (18 AAs) – Another “class defining” ability – increases bow damage by 30/60/100%! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs. |
|
| |
|
| * Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA. | | * Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA. |
Revision as of 18:14, 24 September 2023
| Class Role Report Card
|
|
| Healing: Fair
|
| Tanking: Poor to Fair
|
| DPS: Excellent
|
| Debuffing: Fair
|
| Buffing: Good
|
| Crowd Control: Situational (Outdoors)
|
Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.
Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.
Introduction
If you are new to TAKP, please read through the New to the Server forum post, it explains a lot of the mechanics in this guide.
Class Titles
| Level 1-50 |
Level 51-54 |
Level 55-59 |
Level 60-64 |
Level 65
|
| Ranger |
Pathfinder |
Outrider |
Warder |
Forest Stalker
|
Creation Guide
Picking Your Race
| RACE |
STR |
STA |
AGI |
DEX |
WIS |
INT |
CHA |
BONUS
|
| Half-Elf |
75 |
80 |
100 |
85 |
65 |
75 |
75 |
20
|
| Halfling |
75 |
85 |
105 |
90 |
85 |
67 |
50 |
20
|
| Human |
80 |
85 |
85 |
75 |
80 |
75 |
75 |
20
|
| Wood Elf |
70 |
75 |
105 |
80 |
85 |
75 |
75 |
20
|
Spending Your Bonus Points
Combat Skills
Archery
For archery skill ups, target Ssolet Dnaas in Warsliks Woods at 4014, 402 who is level 50, perma-rooted, and has high regen.
Alternate Advancement
A full list of Alternate Advancement abilities.
First 100 Alternate Advancement Points
In a TAKP Forums post, Rimidal
recommended the following first 103 Alternate Advancement for new Rangers.
Assuming you picked ranger for fun with archery, so picking that specialization first.
- Archetype – Combat Fury 3 (12 AAs) – More crits is more damage, works for melee and bow damage.
- Class – Endless Quiver (9 AAs) – Viewed as a class defining ability for ranger, ability to shoot unlimited arrows of the best type.
- Class – Archery Master 3 (18 AAs) – Another “class defining” ability – increases bow damage by 30/60/100%! You will need to be ready to work around the TAKP limitations of arrows not hitting cornered mobs.
- Class – Innate Camouflage (5 AAs) – Instant casting fixed-duration invisibility without a spell gem, I just love this AA.
- PoP Ability – Ferocity 3 (9 AAs) – Extra DPS via additional double attacks.
- Class – Ambidexterity (9 AAs) – If you don’t plan to use your bow very much, then prioritise this first. Increases your chance to successfully dual wield
- PoP Ability – Fury of the Ages 3 (9 AAs) – More crits is more DPS and you're all about that life.
- Archetype – Natural Durability 3 (12 AAs) – Having more HPs is always useful because it lets you take more melee and spell damage.
- Pop Ability – Entrap (4 AAs) – Free quick recast manaless snare that doesn't require a spell gem, and as a bonus it generates much less threat than your Ensnare spell.
- Pop Advance – Planar Power 5 (10 AAs) – Boost your max stats - get more hitpoints and dex, all the good stuff.
Additional AAs to aim for: Combat Agility, Lightning Reflexes, Spell Casting Fury, Combat Stability, Innate Defense.
Ranger Spells
Level 9 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Endure Fire
|
Increases Fire Resistance
|
20
|
27 Minutes
|
Abjuration
|
Single target
|
Flame Lick
|
Reduce the Hit Points and Armor Class of a Single Target
|
10
|
30 Seconds
|
Evocation
|
Single target
|
Glimpse
|
Self only Increase Visual Magnification
|
5
|
18 Seconds
|
Divination
|
Self only
|
Lull Animal
|
Reduce the Aggro Radius of a Single Target Animal
|
10
|
1 Minute and 12 Seconds
|
Alteration
|
Animal
|
Minor Healing
|
Heal a Single Target
|
10
|
Instant
|
Alteration
|
Single target
|
Skin like Wood
|
Increase the Armor Class and Maximum Hit Points of a Single Target
|
10
|
27 Minutes
|
Abjuration
|
Single target
|
Snare
|
Reduce the Movement Rate of a Single Target
|
15
|
2 Minutes and 24 Seconds
|
Alteration
|
Single target
|
Tangling Weeds
|
Quick Cast Low Duration Reduce the Movement Rate of a Single Target
|
15
|
12 Seconds
|
Alteration
|
Single target
|
Level 15 Spells
Level 22 Spells
Level 29 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Flaming Arrow
|
Single Target Fire Based Direct Damage
|
50
|
Instant
|
Evocation
|
Single target
|
Level 30 Spells
Level 39 Spells
Level 44 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Swarm of Pain
|
Single Target Magic Based Damage over Time
|
95
|
48 Seconds
|
Conjuration
|
Single target
|
Level 49 Spells
Level 50 Spells
Level 51 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Ensnare
|
Decreases the Movement Rate of a Single Target
|
35
|
6 Minutes and 48 Seconds
|
Alteration
|
Single target
|
Jolt
|
Single Target Aggro Reduction
|
60
|
Instant
|
Alteration
|
Single target
|
Strength of Nature
|
Single Target Increase Attack and Maximum Hit Points
|
125
|
1 Hour
|
Abjuration
|
Single target
|
Level 52 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Extinguish Fatigue
|
Single Target Full Stamina Refresh
|
35
|
Instant
|
Alteration
|
Single target
|
Falcon Eye
|
Self Only Increase Chance to Hit by 20% with Archery and See Invisible
|
75
|
11 Minutes and 24 Seconds
|
Alteration
|
Self only
|
Firestrike
|
Single Target Fire Based Direct Damage
|
155
|
Instant
|
Evocation
|
Single target
|
Icewind
|
Single Target Cold Based Direct Damage
|
180
|
Instant
|
Evocation
|
Single target
|
Level 53 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Storm Strength
|
Increases the Strength of a Single Target
|
85
|
54 Minutes
|
Alteration
|
Single target
|
Level 54 Spells
Level 55 Spells
Level 56 Spells
Level 57 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Greater Healing
|
This spell is an upgrade to Healing.
|
150
|
Instant
|
Alteration
|
Single target
|
Level 58 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Eagle Eye
|
Self Only Increase Chance to Hit by 40% with Archery, See Invisible, and Ultravision
|
100
|
12 Minutes and 36 Seconds
|
Alteration
|
Self only
|
Nullify Magic
|
Removes Two Magic Based Buffs/Debuffs from a Single Target
|
50
|
Instant
|
Abjuration
|
Single target
|
Shield of Spikes
|
Applies a Damage Shield to a Single Target
|
100
|
3 Minutes and 54 Seconds
|
Abjuration
|
Single target
|
Level 59 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Calefaction
|
Single Target Fire Based Direct Damage
|
250
|
Instant
|
Evocation
|
Single target
|
Skin like Nature
|
Increases the Armor Class, Maximum Hit Points, and Passive Hit Point Regeneration of a Single Target
|
300
|
1 Hour and 12 Minutes
|
Abjuration
|
Single target
|
Level 60 Spells
Level 61 Spells
Level 62 Spells
Level 63 Spells
Level 64 Spells
Level 65 Spells
| Name
|
Effect(s)
|
Mana
|
Duration
|
Skill
|
Target Type
|
Cry of Thunder
|
Self Only Enchant Weapon with Magic Based Direct Damage Proc
|
400
|
1 Hour
|
Alteration
|
Self only
|
Mask of the Stalker
|
Self Only Increase Player Size, Magnify Vision, Increase Passive Mana Regeneration, and See Invisible
|
150
|
3 Hours
|
Alteration
|
Self only
|
Natureskin
|
Single Target Increase Armor Class, Maximum Hitpoints, and Passive Hit Point Regeneration
|
400
|
1 Hour and 21 Minutes
|
Abjuration
|
Single target
|
Protection of the Wild
|
Self Only Damage Shield, Increase Attack, Increase Armor Class, and Increase Maximum Hit Points
|
450
|
2 Hours and 30 Minutes
|
Abjuration
|
Self only
|
Spirit of Eagle
|
Single Target See Invisible, Increase Movement Rate, Levitation, and Infravision
|
125
|
1 Hours
|
Alteration
|
Single target
|
References
External links