Difference between revisions of "Plane of Time"

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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone restrictions'''  
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone restrictions'''  
| '''To zone in:'''  [[Planes of Power progression]] and Level 46
| '''To zone in:'''  [[Planes of Power progression]] and Level 65
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Revision as of 18:43, 17 July 2022

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Plane of Tranquility
POTIME1.jpg
POTIME2.jpg

General Zone info

Level of Monsters:
Types of Monsters:
Notable NPC's:
ZEM: N/A
Zone spawn timer:
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : No/No
Succor point : X (851) Y (-141) Z (396)
COTH possible : No
Can summon corpses :
PoP Graveyard time : 15 minutes
Ground Spawns:
Foraged items: Foraged items
Allaclone links: Bestiary, Drops/Equipment
Zone restrictions To zone in: Planes of Power progression and Level 65

Description

Plane of Time A is a largely decorative, tranquil zone full of creatures seen past and present. It is through here which raids are granted access to the Plane of Time trials of Water, Earth, Fire, Air and Undead, and move on to the realm of the gods.

Plane of Time B is where the raid events take place and is accessible through the dials marked on the map.

Dangers

Benefits

Traveling To and From Bastion of Thunder

Completed Planes of Power progression is required to zone into the Plane of Time. Once your key is completed and you zone in once from the Plane of Innovation, you can enter the Plane of Time through the large dial in the south west of Plane of Tranquility