Difference between revisions of "Skyfire Mountains"

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The Druid spell Wind of the North teleports the group to location -3185, 2730. This area is very close to the Burning Woods zone, and is generally safer to teleport to than the Wizard portal.
The Druid spell Wind of the North teleports the group to location -3185, 2730. This area is very close to the Burning Woods zone, and is generally safer to teleport to than the Wizard portal.
External Resources:  [http://www.allakabor.com/eqatlas/skyfiremtns.html EQAtlas]

Revision as of 18:49, 12 September 2020

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Burning Wood | The Overthere | Veeshan's Peak
Skyfiremtns.jpg

Skyfire Mountains

  • 1 Dragon Fire Temple with Zordakilicus Ragefire
  • 2 Dragon Globe Temple and Winds of the North Point
  • 3 Dragon Graveyard and Tishan's Relocation Point
  • 4 Dragon Ice Temple

General Zone info

Level of Monsters: 40-60+
Types of Monsters: Wyvern, Mature Wyvern, Elder Wyvern, Ancient Wyvern, Wurm, Old Wurm, Martial Wurm, Guardian Wurm, Skycinder Drake, Chromadrac, Mature Chromodrac, Bottomless Gnawer, Feaster, Gnasher, and Devourer, Skyash Drakes, Skycinder Drakes, Skyfire Drakes
Notable NPC's: Black Scar, Eldrig the Old, Faerie of Dismay, Felia Goldenwing, Guardian of Felia, Jennus Lyklobar, Lava Walker, Shadow Drake, Soul Devourer, Talendar, Wandering Wurm, Wurm Spirit, Zordakilicus Ragefire
Unique Items Halcyon Broadsword, Shield of the Red Dragon
ZEM: 80 (107%)
Zone spawn timer:
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/No
Succor point : X (-4286) Y (-1140) Z (38)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Earth Dragon Crystal, Fire Dragon Crystal, Ice Dragon Crystal, Pod of Water, Roots, https://www.takproject.net/allaclone/item.php?id=12783 Wind Dragon Crystal]
Allaclone links: Bestiary, Drops/Equipment

Description

The Skyfire Mountains are named for the reddish glow that lights the skies at night, created by the lava that flows across this broken land. The dragons have claimed this part of Kunark their domain, and their kind move freely over the dangerous terrain protecting their stronghold, Veeshan's Peak.

Dangers

This zone is filled with high-level dragon-like creatures, all of whom are aggressive. Most do not see invisible creatures, but the great dragon Talendor certainly does. Certain monsters have unique abilities as well. The chromodracs are notorious for their area-effect dispel attack. Many of the drakes and most wyverns can summon you as well. Hunting here is also bad for faction with the outdoor dragons in Kunark, especially Gorenaire in the Dreadlands, which can make travel through that zone more dangerous.

Also, the terrain is kind of rough. This barely limits visibility, but travelling quickly can sometimes result in you landing in a lava river or, worse yet, in a lake of lava. This can quickly add up to a lot of damage, especially if you don't know how to swim.

The Wizard portal is known for being dangerous. It appears right in a very busy area in the zone, and many groups who use it find themselves attacked heavily immediately upon appearing in this area.

Benefits

This zone has some relatively sparse areas in which to hunt. You can pull freely to most wall areas or zone edges, and you can also do this with relative safety, as the area is relatively open for safer pulling.

Although the loot here is not exceptional, many high-level spells are dropped by creatures in this area, and this is the main reason people hunt here.

Travelling To and From Skyfire Mountains

The Skyfire Mountains can be reached by zoning at approximately 4000, 1500 from Burning Wood, entering at about -5700, 1700 into Skyfire Mountains..

The Overthere can be reached from Skyfire Mountains, at roughly -1140, -3900.

Veeshan's Peak can be reached through a large, ornate entrance that is heavily guarded by wyverns and their kin. The location is at approximately +3400, +3000.

The Wizard spell Tishan's Relocation teleports the group to location -3100, 790. This area is more dangerous that the Druid area.

The Druid spell Wind of the North teleports the group to location -3185, 2730. This area is very close to the Burning Woods zone, and is generally safer to teleport to than the Wizard portal.


External Resources: EQAtlas