Difference between revisions of "Neriak"

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Latest revision as of 14:13, 6 June 2020

General Zone Info | Description | Surrounding Areas | Travel To/From | Local Color
Adjacent Zones: Nektulos Forest
Neriakforeign.jpg

Neriak Foreign Quarter

  • 1. Guard Hall
  • 2. The Smugglers Inn - Merchants selling Alcohol, Brewing Supplies, Food Items and other goods
  • 3. Silk Underground - Merchants Small and Large Cloth Armor and Sewing Kits
  • 4. Dranas Bread and Butcher - Merchants selling Food Items and Baking Supplies, Oven outside
  • 5. Slugs Tavern - Merchants selling Alcohol, Food and Other Goods, Brew Barrel outside
  • 6. Market View with Gambel's Greens with Merchant selling Potions and Crystals, also Merchant selling High Quality Ore, Small and Large Bricks
  • 7. Merchants who sell Shoes and Bags, as well as Kiln and Pottery Wheel, Soulbinder
  • 8. Merchant outside who sells Various Weapons
  • 9. Two Ogres who sell all Blacksmithing books, Large Chainmail Patterns, Weapon Part Molds, File Molds and other Molds
  • 10. Bank, Armor Shop selling Large Chainmail Armor, Forge outside
  • 11. Pig Stickers - Merchants selling Various Weapons, Forge outside
  • 12. Building with secret entrance to Underground and Troll NPC
  • 13. Merchant selling Food and Alcohol
  • 14. Merchants selling Weapons, Shaman Spells, Shadow Knight Spells, Beastlord Spells, Beastlord and Shaman Trainers
  • 15. PvP Area, Merchants who sell Food and other Goods, Various Weapons, and Alcohol
  • 16. Bites n Pieces - Merchants selling Food Items and other Goods, Oven outside
  • 17. Shinie Tings - Merchant selling Jewelry Metals and Rare Gems
Neriakcommons.jpg

Neriak Commons

  • 1. Priest of Discord
  • 2. Entrance to the Neriak Underground - found within is the Neriak Bank, The Burnished Coin, The Refined Palate, The Bounty of the Earth, and the Blind Fish, these places sell between them Sharpening Stones, Clay, Ore, Smithy Hammers, Weapons Blade Molds, Alcohol, Food Items and other Books, Baking Supplies, Potions and Crystals, also has Brew Barrel and Oven
  • 3. Smithy - Merchants selling Small Chain Armor and Various Weapons
  • 4. Adamant Armor - Merchant who sells Small Plate Armor, Forge outside
  • 5. Forge House
  • 6. Wizard, Magician, and Enchanter Guild Hall - Merchants selling all items for those classes
  • 7. Toadstools - Merchants selling Alcohol and Small Armor Molds, Fishing Supplies outside
  • 8. The Bleek Fletcher - Merchant selling Fletching supplies (arrows)
  • 9. The House of D'abth - Merchant selling Food Items and other Goods
  • 10. The Dashing Form - Merchant selling Small Cloth Armor and Sewing Kits
  • 11. Warrior Guild Hall with merchants who sell Weapons and Alcohol

Note the above map is missing a secret area that lies behind the waterfall north of 1, and a Wizard Rod spawns as well

Neriakthirdgate.jpg

Neriak 3rd Gate

  • 1. Temple of Innoruuk - Cleric Guild Hall, Merchants selling Blunt Weapons, Fulligrans Soulstone
  • 2. Necromancer and Shadow Knight Guild Hall - Merchants selling appropriate equipment for these classes
  • 3. Library - Merchants selling Various Spells, including Wizard Portal spells, Enchanter Vision and Enchant metal spells, and Magician Summon spells
  • 4. Furrier Royale - Merchant selling Small Leather Armor, Patterns and Kit
  • 5. Rogue Guild Hall with Merchants selling Rogue Weapons
  • 6. The Maidens Fancy - Merchants selling Alcohol, Brew Barrel inside, also has Dark Elf Ambassador and Ironforge Prisoner
  • 7. The Bauble - Merchant selling Gems for Jewelcraft
  • 8. Cuisine Excelsior - Merchants selling Alcohol, Oven outside
  • 9. The Rack - Merchant selling Wine
  • 10. Tier'Dal Forge inside Building with Merchant outside selling Small Plate and Shield Molds
  • 11. X'Lottl Private Mansion
  • 12. J'Narus Private Mansion with Merchant selling Adamantite and Chain Patterns

General Zone info[edit]

Guilds: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Shaman, Warrior, Wizard
Tradeskill facilities: Brew Barrel, Forge, Kiln, Loom, Oven, Pottery Wheel, Fletching Kit items and equipment for all but Tinkering
Notable NPC's:
ZEM: 100 (133%)
Indoor/Outdoor: Indoor
Dungeon: No
Bindability (Self/Others) : Yes/Yes
Succor point : X (157) Y (-3) Z (31) - Foreign Quarter - X (-500) Y (3) Z (-10) Commons - X (-969) Y (892) Z (-52) - 3rd Gate
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables

Description[edit]

Neriak is the center of the Dark Elven empire, and is a splendid, dark city that lies carved out of the mountains next to the Nektulos Forest. No natural light has ever seen their homeland, and the dark elves thrive and flourish in their city. All manner of evil races, including the Trolls and Ogres, can be found within. Most of these are restricted to the Foreign Quarter, where the dark elves trade with the outside world. The deeper parts of the city house many of the city's shops, guild halls, and homes.

Surrounding Areas[edit]

Neriak lies off of the Nektulos Forest, a barely alive forest that is continuously in the dark from the smoke drifting down from the volcanic Lavastorm Mountains to the north. To the south of the forest lies the Commonlands and the homes of their enemies, the humans.

Travelling To and From Neriak[edit]

Neriak can be reached only by travelling through the Nektulos Forest to its well-guarded entrance. To the north of the forest lies the broken Lavastorm Mountains and the lair of the great dragon, Lord Nagafen, as well as the Temple of Solusek Ro. To the south of the forest lies the Commonlands, and from them the human cities of Freeport, Highhold Keep, and the lands beyond.

Local Color[edit]

Places[edit]

Neriak is a twisted, but beautiful, city, carved out of the earth millenia ago. Magic and excellent artisanship have lit up the city with glowing neon-colored lights, and fountains and monuments to the god of the dark elves, Innoruuk, fill the city.

People[edit]

The city of Neriak, for all of its beauty, is filled with danger, as befits its occupants. Stepping into the wrong place in any part of the city can easily get you killed, and this is especially true for the Trolls and Ogres, who, although guests, are not welcome everywhere. This could be from some degree of superiority on the dark elves part, and also because of the plot the dark elves are hatching, lying barely hidden beneath the surface of the city.