Difference between revisions of "Server:Faction"
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This article will attempt to explain how faction works server-side to assist with understanding the various modifiers applied to characters between the base values and the ones you experience in-game. | This article will attempt to explain how faction works server-side to assist with understanding the various modifiers applied to characters between the base values and the ones you experience in-game. | ||
In the source code | In the source code, faction is found in '''/common/faction.h''' and '''/common/faction.cpp'''. Faction is calculated in the '''CalculateFaction''' function, where | ||
<code>character_value += base value + class modifier + race modifier + deity modifier</code> | <code>character_value += base value + class modifier + race modifier + deity modifier</code> | ||
== Faction Ranges == | == Faction Value Ranges == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! From !! To !! Level | ! From !! To !! Level | ||
|- | |- | ||
| >= 2000 || - || FACTION_MAX_ALLY | | >= 2000 || - || FACTION_MAX_ALLY = 0 | ||
|- | |- | ||
| >= 1100 || - || FACTION_ALLY | | >= 1100 || - || FACTION_ALLY = 1 | ||
|- | |- | ||
| >= 750 || <= 1099 || FACTION_WARMLY | | >= 750 || <= 1099 || FACTION_WARMLY = 2 | ||
|- | |- | ||
| >= 500 || <= 749 || FACTION_KINDLY | | >= 500 || <= 749 || FACTION_KINDLY = 3 | ||
|- | |- | ||
| >= 100 || <= 499 || FACTION_AMIABLY | | >= 100 || <= 499 || FACTION_AMIABLY = 4 | ||
|- | |- | ||
| >= 0 || <= 99 || FACTION_INDIFFERENTLY | | >= 0 || <= 99 || FACTION_INDIFFERENTLY = 5 | ||
|- | |- | ||
| >= -100 || <= -1 || FACTION_APPREHENSIVELY | | >= -100 || <= -1 || FACTION_APPREHENSIVELY = 6 | ||
|- | |- | ||
| >= -500 || <= -101 || FACTION_DUBIOUSLY | | >= -500 || <= -101 || FACTION_DUBIOUSLY = 7 | ||
|- | |- | ||
| >= -750 || <= -501 || FACTION_THREATENINGLY | | >= -750 || <= -501 || FACTION_THREATENINGLY = 8 | ||
|- | |- | ||
| - || <= -751 || FACTION_SCOWLS | | - || <= -751 || FACTION_SCOWLS = 9 | ||
|- | |- | ||
| - || <= -2000 || FACTION_MAX_SCOWLS | | - || <= -2000 || FACTION_MAX_SCOWLS = 10 | ||
|} | |} |
Revision as of 10:08, 21 November 2024
This article will attempt to explain how faction works server-side to assist with understanding the various modifiers applied to characters between the base values and the ones you experience in-game.
In the source code, faction is found in /common/faction.h and /common/faction.cpp. Faction is calculated in the CalculateFaction function, where
character_value += base value + class modifier + race modifier + deity modifier
Faction Value Ranges
From | To | Level |
---|---|---|
>= 2000 | - | FACTION_MAX_ALLY = 0 |
>= 1100 | - | FACTION_ALLY = 1 |
>= 750 | <= 1099 | FACTION_WARMLY = 2 |
>= 500 | <= 749 | FACTION_KINDLY = 3 |
>= 100 | <= 499 | FACTION_AMIABLY = 4 |
>= 0 | <= 99 | FACTION_INDIFFERENTLY = 5 |
>= -100 | <= -1 | FACTION_APPREHENSIVELY = 6 |
>= -500 | <= -101 | FACTION_DUBIOUSLY = 7 |
>= -750 | <= -501 | FACTION_THREATENINGLY = 8 |
- | <= -751 | FACTION_SCOWLS = 9 |
- | <= -2000 | FACTION_MAX_SCOWLS = 10 |