Difference between revisions of "Server:Boats"

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Implementing a boat is achieved via entries to the database and the LUA scripting engine.  Boat ID's are stored in the player profile packet (pp.boatname and pp.boatid).
Implementing a boat is achieved via entries to the database and the LUA scripting engine.  Boat ID's are stored in the player profile packet (pp.boatname and pp.boatid).


== Database Settings ==
The following database tables are used:
The following database tables are used:
* spawn2
* spawn2
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* npc_types.boatid
* npc_types.boatid


LUA events of interest:
== LUA Scripting ==
 
=== Events ===
* event_spawn
* event_spawn
* event_waypoint_arrive
* event_waypoint_arrive


== Example LUA Boat Scripts ==  
=== Example Scripts ===
* https://github.com/EQMacEmu/quests/blob/main/oasis/Barrel_Barge.lua
* https://github.com/EQMacEmu/quests/blob/main/oasis/Barrel_Barge.lua
* https://github.com/EQMacEmu/quests/blob/main/oasis/Muckskimmer.lua
* https://github.com/EQMacEmu/quests/blob/main/oasis/Muckskimmer.lua

Revision as of 18:27, 29 December 2023

For TAKP server, the boats use spawn conditions and are timed with grids. If a grid is timed too short or too long, players will either get dropped off in the water or players will end up at the safe spot in the destination zone. Boat zones need to be static.

Server Source

The following boats and their ID's are described in the server source code: https://github.com/EQMacEmu/Server/blob/main/common/eq_constants.h#L685

//These are NPCIDs in the database. All of these boats send a BoardBoat opcode when boarded.
enum Boats
{
    Stormbreaker = 770, //freporte-oot-butcherblock
    SirensBane  = 771,
    Sea_King = 772, //erudext-erudsxing-qeynos
    Golden_Maiden  = 773,
    Maidens_Voyage  = 838, //timorous-firiona
    Bloated_Belly = 839, //timorous-overthere
    Barrel_Barge = 840, //Shuttle timorous-oasis
    Muckskimmer = 841,
    Sabrina = 24056, //Shuttle in Erud
    Island_Shuttle = 96075, //Shuttle to Elf docks in timorous
    Captains_Skiff = 842, //Shuttle timorous-butcherblock
    Icebreaker = 110083, //iceclad
    pirate_runners_skiff = 843 //Shuttle iceclad-nro
}; 

Implementing a boat is achieved via entries to the database and the LUA scripting engine. Boat ID's are stored in the player profile packet (pp.boatname and pp.boatid).

Database Settings

The following database tables are used:

  • spawn2
  • spawngroup
  • spawn_conditions
  • grid_entries
  • grid
  • npc_types.boatid

LUA Scripting

Events

  • event_spawn
  • event_waypoint_arrive

Example Scripts