Difference between revisions of "Velketor's Labyrinth"
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:''' | ||
| 28:00 | | 28:00 (spiders) 27:17 (Kobolds) | ||
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:''' |
Revision as of 14:35, 17 May 2023
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: The Great Divide |
Velketor's Labyrinth |
Maze entrance area |
General Zone info
Level of Monsters: | 47-60+ |
---|---|
Types of Monsters: | Blizzard Spider, Blizzard Hunters, Crystalline Statue, Crystalline Watchers, Crystalline Devourers, Crystal Statues, Crystalline Hunters, Crystal Guardians, Crystal/Crystalline Shards, Crystal/Crystalline Sentinels, Crystal/Crystalline Gargoyles, Icepaw Kobolds, Velium Broodlings, Velium Stalkers, Velium Hunters, Cold Shades, Cold Spectres, Frost Spectres, Icy Guardians, Gargoyles, Kobolds, Golems, Shard Spiders |
Notable NPC's: | Bledrek, Jalec Icepaw, Lord Doljornijarnimorinar, Velketor the Sorcerer, Velketor's Experiment, Jelek Icepaw, Kerdelb, Meljemor, Leljemor, Tpos Icepaw, Venar Icepaw, Rowwek Icepaw, Errkak Icepaw, Marlek Icepaw, Kalik Icepaw, Laryk Icepaw, Ular Icepaw, Crystal Fang, Crystal Eyes, Frenzied Velium Broodling, Frenzied Velium Stalker, The Brood Master, The Brood Mother, Khelkar Icepaw, Gregandek Icepaw |
ZEM: | 85 (113%) |
Zone spawn timer: | 28:00 (spiders) 27:17 (Kobolds) |
Indoor/Outdoor: | Indoor |
Dungeon: | Yes |
Bindability (Self/Others) : | No/No |
Succor point : | X (-65) Y (581) Z (-152) |
COTH possible : | Yes |
Can summon corpses : | Yes |
Ground Spawns: | |
Foraged items: | Arctic Mussels, Glob of Slush Water, Pod of Water, Roots, Small Chunk of Velium |
Allaclone links: | Bestiary, Drops/Equipment |
Description
This is the ancient home and laboratory of the exiled Giant sorcerer Velketor. It was designed with an eye towards security, and is very difficult to penetrate deeply inside.
Dangers
This dungeon consists of one section where you must move vertically over narrow ledges. The dangerous part is that these ledges are often covered in very slippery ice, so you must move carefully or risk falling off. Also, these ledges and overpasses are filled with many pit traps, which you can fall through to the lower levels as well. No forms of levitation work here at all.
Crystalline spiders here turn invisible to attack, and many monsters can also see invisible as well. Most spiders are rogue-types and can backstab.
The dungeon consists of three separate areas, the first being the maze (described above), the second being the Kobold areas, and the third the keep area, which is where Velketor lives. The keep itself is surrounded by hordes of high-level monsters, many of which can see invis, gate, summon, and many other evil things.
All monsters in this zone are blue to a level 60 player.
Velketor is the magician who rules this Labyrinth, and he is very powerful.
Benefits
Unknown.
Travelling To and From Temple of Droga
Velketor's Labyrinth can be reached via the Great Divide at location -6770, +3130.
External Resources: EQAtlas