Difference between revisions of "Spell Information"

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These things help you fizzle less: [https://www.takproject.net/forums/index.php?threads/breath-of-ro.12793/#post-72118]
These things help you fizzle less: [https://www.takproject.net/forums/index.php?threads/breath-of-ro.12793/#post-72118]
*Being a hybrid
If a priest caster in order of importance:
 
*Being higher level
*Improving casting skills like Alteration/etc
*Spell Casting Mastery AA
*Specialization skill
*Raising primary stats (WIS/INT)
*Intellectual Superiority buffs
*Brilliance of Ro items (these are most useful on a hybrid without SCM or casting specializations, priests/casters not overly helpful)
 
For hybrids:
*Being higher level
*Being higher level
*Raising primary stats (WIS/INT or CHA+DEX for bard)
*Raising primary stats (WIS/INT or CHA+DEX for bard)
*Specialization skill
*Improving casting skills like Alteration/Percussion/etc
*Spell Casting Mastery AA
*Brilliance of Ro items (these are most useful on a hybrid without SCM or casting specializations, priests/casters not overly helpful)
*Brilliance of Ro items
*Intellectual Superiority buffs
*Intellectual Superiority buffs
*Improving casting skills like Alteration/Percussion Instruments/etc.
 
 
Dev quote relating to this:
<code>If you look at the spell data, the ones with 0 fizzle adjustment are always 95%/98% chance to succeed.  The only spells that even roll against stats are ones that have a fizzle adjustment, and level 56 and up spells are all considered to have 0 adjust but do still roll if they have non-zero in the data.  So it's hard to speak generally about it but for most classes there are only a couple of spells that fizzle to begin with, which makes a fizzle reduction item/buff only marginally useful in the first place. A good example is Abscond for Wizard, or Breath of Ro for Druid, due to what level it is and the fizzle adjustment in the spell.  The fizzle reduction stuff is more useful to a hybrid melee since they don't have the additional benefit of specialization and SCM AA.</code>


=== Level-based spell improvements ===
=== Level-based spell improvements ===

Revision as of 09:34, 17 January 2021

Your Characters' Spells

The Al'Kabor Spell Guide will show you what you have, what you don't have, what it does, and where to get it. An amazingly useful tool. (you will need to log into your forum account if you don't see your characters)

Casters

Priests

Hybrid

Research

Quests

Spell Casting Information

Fizzles

The calculation is pretty involved, but 25 adjustment is as high as they seem to go. The difficulty adjustment is subtracted directly from the school of magic skill in the formula. The spell field is called 'basediff' in our code and Fizzle Adj on the Live PC spell parser site [1] and might be added to the AlKabor Lucy site [2]

These things help you fizzle less: [3] If a priest caster in order of importance:

  • Being higher level
  • Improving casting skills like Alteration/etc
  • Spell Casting Mastery AA
  • Specialization skill
  • Raising primary stats (WIS/INT)
  • Intellectual Superiority buffs
  • Brilliance of Ro items (these are most useful on a hybrid without SCM or casting specializations, priests/casters not overly helpful)

For hybrids:

  • Being higher level
  • Raising primary stats (WIS/INT or CHA+DEX for bard)
  • Improving casting skills like Alteration/Percussion/etc
  • Brilliance of Ro items (these are most useful on a hybrid without SCM or casting specializations, priests/casters not overly helpful)
  • Intellectual Superiority buffs


Dev quote relating to this: If you look at the spell data, the ones with 0 fizzle adjustment are always 95%/98% chance to succeed. The only spells that even roll against stats are ones that have a fizzle adjustment, and level 56 and up spells are all considered to have 0 adjust but do still roll if they have non-zero in the data. So it's hard to speak generally about it but for most classes there are only a couple of spells that fizzle to begin with, which makes a fizzle reduction item/buff only marginally useful in the first place. A good example is Abscond for Wizard, or Breath of Ro for Druid, due to what level it is and the fizzle adjustment in the spell. The fizzle reduction stuff is more useful to a hybrid melee since they don't have the additional benefit of specialization and SCM AA.

Level-based spell improvements

Some spells increase in effect (more Strength, more Damage, longer Duration) with increased level. The information will be visible on the spell page on Lucy [4]

Spell Resists

NEEDED

References

http://lucy.alkabor.com http://lucy.allakhazam.com