Difference between revisions of "Chardok"
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:''' | ||
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:''' | ! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:''' |
Revision as of 22:54, 28 November 2021
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Burning Wood |
General Zone info
Level of Monsters: | 45+ |
---|---|
Types of Monsters: | Chardoki Golem, Chokidai Lacerator, Chokidai Mangler, Chokidai Sunderfiend, Di'zok Royal Guard, Judicator of Di'zok, Mangler, Sarnak Accoucheur, Sarnak Arbiter, Sarnak Aruspex, Sarnak Aruspice, Sarnak Caedosaur, Sarnak Janissary, Sarnak Myrmidon, Sarnak Templar, Froglok Slave, Iksar Betrayer, Iksar Slave, Ratman Slave |
Notable NPC's: | Ancient Guardian, Apprentice Herbalist, Arch Inspector Nibi'zi, The Bridge Keeper, Drill Master Dih'roul, Foreman Ku'Lul, Grand Advisor Zum'ull, Grand Herbalist Makha, Grave Master Zo'lun, Korocust, Korocust Courier, Observer Aq'touz, Overking Bathezid, Prince Selrach Di'zok, Queen Velazul Di'zok, Sarnak Collective Auditor, Sorcerer of Di'zok, Underboss Myli'ki, Watch Captain Hir'roul, The Wraith of a Fallen Di'zok Hero |
ZEM: | 85 (113%) |
Zone spawn timer: | 19:28 |
Indoor/Outdoor: | Indoor |
Dungeon: | Yes |
Bindability (Self/Others) : | No/No |
Succor point : | X (859) Y (119) Z (106) - Near exit to Burning Wood |
COTH possible : | Yes |
Can summon corpses : | Yes |
Ground Spawns: | |
Foraged items: | Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables |
Allaclone links: | Bestiary, Drops/Equipment |
Description
Chardok is the site of the ancient sarnak military fortress that has existed for centuries since the time of Emperor Atrebe, and is considered by the sarnaks to be their home.
Dangers
The entrance to the zone is not the same as the exit from it. When you enter the zone, if you turn around you will simply see a blank stone wall. From reports, upon entry to the zone you proceed deeper and keep to the left. This will lead you past the entrance to the main part of the zone and, up a hallway, to the exit.
Benefits
Much of the loot in this zone drops off of practically any monster within the zone, making any adventure into the zone useful in terms of obtaining loot (i.e. you don't have to camp a specific spawn to get what you want).
Also, there is now a banker here that is usable, so you don't have to travel far to do your banking. There is also a merchant here that sells unusual food and drink items, located at -80, +345.
This is also an area to get some high level spell drops, including some new spells.
Travelling To and From Chardok
Chardok can be reached through the evil lizard castle at approximately 5900, -3800. The zone entrance is not the same as the exit, which you can reach by travelling left into Chardok and will return to Burning Wood.
External References: EQAtlas, EverQuest Map Preserve