Difference between revisions of "Key to Vex Thal"
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Respawn on Taskmasters is 2 hours. '''Before killing Taskmasters, verify with the guild in question that it won't mess up their [https://docs.google.com/spreadsheets/d/1dslc-qGNTRNDpGo3QdlqH8-6ha9yixeziP7AC9NOp4U/edit#gid=0 Cursed cycle rotation schedule].''' | Respawn on Taskmasters is 2 hours. '''Before killing Taskmasters, verify with the guild in question that it won't mess up their [https://docs.google.com/spreadsheets/d/1dslc-qGNTRNDpGo3QdlqH8-6ha9yixeziP7AC9NOp4U/edit#gid=0 Cursed cycle rotation schedule].''' | ||
== Acquiring the Shards == | == Acquiring the Shards == | ||
These are listed in Zone order from the wiki. They are not in any type of difficulty order, so tread carefully. You can use the identify spell to check which is which. That is the designation after the zone | These are listed in Zone order from the wiki. They are not in any type of difficulty order, so tread carefully. You can use the identify spell to check which is which. That is the designation after the zone for each below. | ||
*'''[[Acrylia Caverns]]''' - Ved - #8 on map is the camp spot for shards in this zone. There are only two mobs that drop this shard. There are three different mob types that can spawn here. The [https://www.takproject.net/allaclone/npc.php?id=154101 runed grimlings] are near magic immune and you won't be able to snare them, and of course they run. So some thought may need to be put into this depending on your classes. Mezz the other and kill the runed first, kill them both equally fast if both runed, etc. Plan accordingly. | *'''[[Acrylia Caverns]]''' - Ved - #8 on map is the camp spot for shards in this zone. There are only two mobs that drop this shard. There are three different mob types that can spawn here. The [https://www.takproject.net/allaclone/npc.php?id=154101 runed grimlings] are near magic immune and you won't be able to snare them, and of course they run. So some thought may need to be put into this depending on your classes. Mezz the other and kill the runed first, kill them both equally fast if both runed, etc. Plan accordingly. | ||
*'''[[Akheva Ruins]]''' - Dax - [https://www.takproject.net/allaclone/npc.php?id=179002 Shaded Stones] are the mobs you want to kill. Avoid the Rubble Rousers if possible, they have a massive amount of HP. They can also drop the shard, but they are a pain. The SW corner around 0, +100 is a decent place to setup camp. You can usually invis right to this spot. Pull from the room to the west. | *'''[[Akheva Ruins]]''' - Dax - [https://www.takproject.net/allaclone/npc.php?id=179002 Shaded Stones] are the mobs you want to kill. Avoid the Rubble Rousers if possible, they have a massive amount of HP. They can also drop the shard, but they are a pain. The SW corner around 0, +100 is a decent place to setup camp. You can usually invis right to this spot. Pull from the room to the west. |
Revision as of 23:12, 16 February 2020
Basic info/rundown
This is going to be a fast and dirty guide specific to TAKP on getting your VT key. There will be overlap with with other guides of course, but there might be some specific details that pertain to TAKP in particular that you may not find elsewhere. There will be no quest dialog here, as you don't need any faction work or dialog following to hand in everything you need to get the key. If you want more detail on the dialog and quests, links to each of the keys is provided to Allakhazam's at the bottom.
Very simply, you need the following to get your VT key:
- Key to Emperor Ssraeshza's chambers (Ring of the Shissar).
- This enables you to loot a Planes Rift after killing Emperor Ssraeshza.
- farm 10 lucid shards, each from different zones across Luclin
- Shadowed Scepter Frame - combine all 10 shards in this - results in a Unadorned Scepter of Shadows
- combine a Glowing Orb of Luclinite (from any Luclin raid mob) and a Planes Rift (from Emperor Ssraeshza) in the Unadorned Scepter of Shadows
Key to Emperor Ssraeshza's chambers (Ring of the Shissar)
Key to Emperor Ssraeshza's chambers (Ring of the Shissar) requires the following drops:
- Zazuzh's Idol (drops every time from uncommon spawn of Commander Zazuzh on the first floor of Ssraeshza Temple, any spawn point that can spawn "an elite temple guard" can spawn a Com 1, group/3 boxable
- Zherozsh's Ring drops everytime from uncommon spawn of Commander Zherozsh on the second floor of Ssraeshza Temple, any spawn point that can spawn "an elite temple guard" can spawn a Com 2, group/3 boxable
- Ssraeshzian Insignia drops evertime from one of three specific named snakes on the second floor of Ssraeshza Temple, Arbiter Korazhk, General Kizuhx, Advisor Zekuzh, raid recommended due to amount of hit points and time it takes to kill them
- Combine the above three in a Taskmaster's Pouch (uncommon from Taskmasters in the basement of Ssraeshza Temple
Mob info from above:
- Commander Zazuzh - slowable
- Commander Zherozsh - slowable
- Arbiter Korazhk - can gate/CH, easiest of the insignia mobs
- General Kizuhx - slowable
- Advisor Zekuzh - gluxes, slowable
- Taskmaster Kavamezh - unslowable
- Taskmaster Keuzozh - unslowable
- Taskmaster Mikazha - slowable
- Taskmaster Revan`Kezh - slowable
- Taskmaster Vezhkah - slowable
- Taskmaster Zerumaz - unslowable
- Taskmaster Zhe`Vozh - slowabble
Some Taskmasters rampage as well. Respawn on Taskmasters is 2 hours. Before killing Taskmasters, verify with the guild in question that it won't mess up their Cursed cycle rotation schedule.
Acquiring the Shards
These are listed in Zone order from the wiki. They are not in any type of difficulty order, so tread carefully. You can use the identify spell to check which is which. That is the designation after the zone for each below.
- Acrylia Caverns - Ved - #8 on map is the camp spot for shards in this zone. There are only two mobs that drop this shard. There are three different mob types that can spawn here. The runed grimlings are near magic immune and you won't be able to snare them, and of course they run. So some thought may need to be put into this depending on your classes. Mezz the other and kill the runed first, kill them both equally fast if both runed, etc. Plan accordingly.
- Akheva Ruins - Dax - Shaded Stones are the mobs you want to kill. Avoid the Rubble Rousers if possible, they have a massive amount of HP. They can also drop the shard, but they are a pain. The SW corner around 0, +100 is a decent place to setup camp. You can usually invis right to this spot. Pull from the room to the west.
- Dawnshroud Peaks - Lor - #3 on the map in the NE is inhabited by Rockhoppers. You will typically get a shard every clear or two of the caves. Avoid killing the "An Age Old Rockhopper", it will switch the caves to Tamok Tribesman instead of Rockhoppers and you'll make the tailors of the server grumpy.
- The Deep - Raf - This zone is not for the faint of heart. There is a camp labeled #1 on the map that is relatively safe (one roamer that sometimes sees invis). Shard drops here may be slow however. YYMV of course. Sometimes you can invis to this camp, but often, you cannot. Just con everything along the way. Most of the time there is enough space inbetween bunches of mobs that you can break invis and they won't aggro. So, you can try pacifying at certain spots when you find a see invis mob, then invising and sending in each of your characters one at a time. Of course, a faster drop rate for shards is across the invisible bridge. I typically cross (fear the shroom at #2 across the bridge) the bridge and head north, clear/invis through the shrooms and a couple other bunches of mobs. You will find green meanies pretty quickly. All of these have a chance to drop the shard. Head west past the first T and then follow that south when it curves. These are all potential shard droppers. A word of warning, all of them will run at low hp and tent to be resistant to magic. It will usually take a few casts to get them snared unless you have magic debuff on them. If you clear all the way down to #4 on the map, you will likely see shards starting to rot by then. Bear in mind, you cannot coth in this zone and you cannot summon corpses anywhere except to the zone in.
- Fungus Grove - Dat - Shards drop here from Shik'nar Warriors and Royal Guards from the area designated 'Throne room' on the map. Warriors are level 60 so Wake of Tranquillity, FD splitting, etc helps here. Eventhough the agro range is small, you will likely get two warriors at a time otherwise.
- The Grey - Kel - Shards drop from Sun Revenants at the pond in the NW of the zone marked as #1 on the map. There is a path to the pond from the wall where no ground traps spawn. The mobs also are all single pulls. They are pretty resistant to cold and fire. Ensure you have EB items, this can be a long boring camp and likely you will forget to recast EB when you afk at some point.
- Maiden's Eye - Tak - There are five named goranga that can drop this shard. When you kill one, its not 100% that it'll drop. Sometimes it doesn't. The Prophet and the Battlemaster are likely the easiest camps. There are two Goranga in front of AR near a rock. The right one is the placeholder for the Battlemaster. Just to the east of the AR zoneline is a small hill. Over that hill there are three Goranga. The one on the right is the placeholder for the Prophet.
- Scarlet Desert - Set - Sun revanants at #3 on the map drop the shard in this zone. This is one of the easiest camps for shards. It is typical however to get multiple mobs with each pull. They are undead and very magic resistant. It is typical to get one shard every two to three clears.
- Ssraeshza Temple - Vin - Certain undead in the mines of the basement in Ssraeshza Temple. You have to go a bit deep into the mines. Nothing in the mines sees through IVU. Typically, around -950, -200 along the wall is a pretty good spot to set up and kill the undead nearby and clear to the east. Random mobs will HT you, so avoid pulling multiples when possible.
- Katta Castellum or Sanctus Seru - Kelera - The last shard on this list can be looted in either Katta Castellum or Sanctus Seru. For Sanctus Seru, you want to zone click the portal at #1 to get up to the observation deck and clear in one direction. It will loop back around. Typically you will see a shard in a clear around or so. Bear in mind that agro ranges are large in this zone, you will easily get 2+ mobs with every pull, so some form of crowd control is recommended. I found this shard to be much easier to get in Katta. Evac once in Katta (since running all of that is annoying). I would typically pull singles or doubles from outside and inside the building to the NW corner, north of #2 on the map. Any Centurion has the ability to drop the shard. Some mobs will be SoWed, so be aware.
Acquire Shadowed Scepter Frame
Get a Summoned Wisp Stone from a Magician (its no rent) and an Essence Emerald from a Necromancer. Make sure you have an open general inventory slot since its a container you are going to be receiving.
In Akheva Ruins, head to where it says VT Quest NPC on the map. You can likely invis half way, but will need to clear once you turn East from the large room due to undead and trap mobs. In the room with the altar, there is a stone structure on the left side that you can hide behind. It is 100% safe behind that to coth people to or camp at.
Once you are behind that, shrink if you can, you can then simply invis and hug the north wall (don't go up the stairs) and jump onto the altar. The undead infront shouldn't agro. Back onto the platform so that you are facing out towards the undead. In front of you should be four "Sacrificed Remains". The three nearest to you, you can easily kill with a low level nuke or other damage spell. You should not aggro the mobs above if you are backed all the way into the corner. Its best to leave the fourth furthest up and not worry about killing that one. Its possible you'll aggro the mobs up top if you were to move closer to it when you need to hand in items.
Keep killing the three in front of you until A shimmering presence spawns. Hand the Shimmering Presence the Summoned Wisp Stone. It will spawn into the typical Luclin ghost model. Hand her the Essence Emerald and you should have your Shadowed Scepter Frame in your inventory or on your cursor.
Completing the Key to Vex Thal
- Put all ten shards in the Shadow Scepter Frame and hit combine, results in the Unadorned Scepter of Shadows
- Put the Planar Rift (from the Emperor Ssraeshza kill) and the Orb of Luclinite (from any Luclin raid boss kill) in the Unadorned Scepter of Shadows which results in The Scepter of Shadows
Don't forget that Rumblecrush (small sized raid mob) guards the zone in typically. Also, like most keys, you need to hold it on your cursor in front of the zone in and hit the 'U' key to use it the first time and bind it to your keyring (/key).
References: Key to the Emperor's Chamber, Key to Vex Thal