Difference between revisions of "Acrylia Caverns"

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Revision as of 14:50, 6 June 2020

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Grimling Forest
Acryliacaverns.jpg

General Zone info

Level of Monsters: 40-60
Types of Monsters: Grimlings
Notable NPC's:
ZEM: 90 (120%)
Zone spawn timer: 20 min
Indoor/Outdoor: Indoor
Dungeon: Yes
Bindability (Self/Others) : No/No
Succor point : Succor point : X (-665) Y (20) Z (4) -- (Grimling Forest zone line)
COTH possible :
Can summon corpses :
Ground Spawns:
Foraged items: Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables
Allaclone links: Bestiary, Drops/Equipment

Description

The Acrylia Caverns is an ancient mine, dug out by the Vah Shir since they landed on Luclin ages ago. The acrylia they mined here built the city of Shar Vahl, and they still use large amounts of it in many of the things that they produce. The grimlings, however, have taken over the mine and the surrounding forest since their underground stronghold was tapped into some time ago. A constant battle wages over what's in these mines.

Dangers

Benefits

One of the lucid shards you need for the Vex Thal key quest is farmed here. There are two mobs guarding the gate marked at #8 on the map that drop this shard. They are the only two in the zone that do. The runed grimling is near immune to magic, so plan accordingly. All grimlings in the zone run at low health and its quite easy to get a train on you if you don't manage this correctly.

This is also one of the better places to farm acrylia that you'd need for tradeskills.

Travelling To and From Acrylia Caverns

The entrance to Acrylia Caverns can be found in the Grimling Forest inside a network of caves that make up the upper mines. The entrance to those caves is at 800, 1050. The entrance to Acrylia Caverns itself is at 800, 1850 within those tunnels.