Difference between revisions of "Alternate Advancement"

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| 2/4/6
| 2/4/6
| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
|  
| N/A
|-
|-
|  
| Combat Agility
|  
| ALL
|  
| 3
|  
| 2/4/6
|  
| This ability increases your melee damage avoidance by 2, 5 and 10 percent.
|  
| N/A
|-  
|-  
|  
| Combat Fury
|  
| Hybrids + Melees
|  
| 3
|  
| 2/4/6
|  
| This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
|
| N/A
|-
|-
| Combat Stability
| All
| 3
| 2/4/6
| This ability increases melee damage mitigation by 2, 5, and 10 percent.
| N/A
|-
| Fear Resistance
| Hybrids + Melees
| 3
| 2/4/6
| This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
| N/A
|-
| Finishing Blow
| Hybrids + Melees
| 3
| 2/4/6
| This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
| N/A
|-
| Healing Adept
| BST CLR DRU PAL RNG SHM
| 3
| 2/4/6
| This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
| N/A
|-
| Healing Gift
| BST CLR DRU PAL RNG SHM
| 3
| 2/4/6
| This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
| N/A
|-
| Mental Clarity
| Mana Classes
| 3
| 2/4/6
| This ability increases your natural mana regeneration by 1 point per ability level.
| N/A
|-
| Natural Durability
| All
| 3
| 2/4/6
| This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
| N/A
|-
| Natural Healing
| Hybrids + Melees
| 3
| 2/4/6
| This ability raises your natural regeneration by one point per ability level.
| N/A
|-
| Spell Casting Deftness
| ENC MAG NEC SHD WIZ
| 3
| 2/4/6
| This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
| N/A
|-
| Spell Casting Expertise
| ENC MAG NEC SHD WIZ
| 3
| 2/4/6
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
| N/A
|-
| Spell Casting Fury
| Mana Classes
| 3
| 2/4/6
| This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
| N/A
|-
| Spell Casting Mastery
| Casters + Priests
| 3
| 2/4/6
| This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
| N/A
|-
| Spell Casting Reinforcement
| BST CLR DRU ENC PAL RNG SHM
| 3
| 2/4/6
| This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
| N/A
|-
| Spell Casting Subtlety
| BRD ENC MAG NEC SHD WIZ
| 3
| 2/4/6
| After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
| N/A
|}
|}



Revision as of 14:24, 8 September 2015

About Alternate Advancement

Insert Text Here

General AA's

General AA's
Name Classes Ranks Cost Description /Alt Activation Code
First Aid All 3 1 Each This ability increases the maximum that you can bind wound by 10 percent for each ability level. N/A
Innate Agility ALL 5 1 Each This ability raises your base Agility by 2 points for each ability level. N/A
Innate Charisma ALL 5 1 Each This ability raises your base Charisma by 2 points for each ability level. N/A
Innate Cold Protection ALL 5 1 Each This ability raises your base Save Vs Cold by 2 points for each ability level. N/A
Innate Dexterity ALL 5 1 Each This ability raises your base Dexterity by 2 points for each ability level. N/A
Innate Disease Protection ALL 5 1 Each This ability raises your base Save Vs Disease by 2 points for each ability level. N/A
Innate Fire Protection ALL 5 1 Each This ability raises your base Save Vs Fire by 2 points for each ability level. N/A
Innate Intelligence ALL 5 1 Each This ability raises your base Intelligence by 2 points for each ability level. N/A
Innate Lung Capacity ALL 5 1 Each This ability increases the amount of air you have by 10, 25, and 50 percent. N/A
Innate Magic Protection ALL 5 1 Each This ability raises your base Save Vs Magic by 2 points for each ability level. N/A
Innate Metabolism ALL 5 1 Each This ability decreases your food consumption by 10, 25 and 50 percent. N/A
Innate Poison Protection ALL 5 1 Each This ability raises your base Save Vs Poison by 2 points for each ability level. N/A
Innate Regeneration ALL 5 1 Each This ability raises your regeneration ability by 1 point per ability level. N/A
Innate Run Speed ALL 5 1 Each This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. N/A
Innate Stamina ALL 5 1 Each This ability raises your base Stamina by 2 points for each ability level. N/A
Innate Strength ALL 5 1 Each This ability raises your base Strength by 2 points for each ability level. N/A
Innate Wisdom ALL 5 1 Each This ability raises your base Wisdom by 2 points for each ability level. N/A
New Tanaan Crafting Mastery ALL 5 1 Each Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) N/A

Archetype AA's

Archetype AA's
Name Classes Ranks Cost Description /Alt Activation Code
Channeling Focus Mana Classes 3 2/4/6 This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. N/A
Combat Agility ALL 3 2/4/6 This ability increases your melee damage avoidance by 2, 5 and 10 percent. N/A
Combat Fury Hybrids + Melees 3 2/4/6 This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. N/A
Combat Stability All 3 2/4/6 This ability increases melee damage mitigation by 2, 5, and 10 percent. N/A
Fear Resistance Hybrids + Melees 3 2/4/6 This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. N/A
Finishing Blow Hybrids + Melees 3 2/4/6 This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.) N/A
Healing Adept BST CLR DRU PAL RNG SHM 3 2/4/6 This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent. N/A
Healing Gift BST CLR DRU PAL RNG SHM 3 2/4/6 This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell. N/A
Mental Clarity Mana Classes 3 2/4/6 This ability increases your natural mana regeneration by 1 point per ability level. N/A
Natural Durability All 3 2/4/6 This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) N/A
Natural Healing Hybrids + Melees 3 2/4/6 This ability raises your natural regeneration by one point per ability level. N/A
Spell Casting Deftness ENC MAG NEC SHD WIZ 3 2/4/6 This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. N/A
Spell Casting Expertise ENC MAG NEC SHD WIZ 3 2/4/6 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. N/A
Spell Casting Fury Mana Classes 3 2/4/6 This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. N/A
Spell Casting Mastery Casters + Priests 3 2/4/6 This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent. N/A
Spell Casting Reinforcement BST CLR DRU ENC PAL RNG SHM 3 2/4/6 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. N/A
Spell Casting Subtlety BRD ENC MAG NEC SHD WIZ 3 2/4/6 After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. N/A

Class AA's

Class AA's
Name Classes Ranks Cost Description /Alt Activation Code
Acrobatics BRD MNK ROG 3 3/6/9 This ability will reduce the damage that you take from falling.

PoP Advance AA's

PoP Advance AA's
Name Classes Ranks Cost Description /Alt Activation Code
Advanced Innate Agility ALL 10 1 Each This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.

PoP Ability AA's

PoP Ability AA's
Name Classes Ranks Cost Description /Alt Activation Code
Advanced Healing Adept BST CLR DRU PAL RNG SHM 3 2/4/6 This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. N/A