Difference between revisions of "Alternate Advancement"

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| 1 Each
| 1 Each
| This ability increases the maximum that you can bind wound by 10 percent for each ability level.
| This ability increases the maximum that you can bind wound by 10 percent for each ability level.
|  
| N/A
|-
|-
| Innate Agility
| Innate Agility

Revision as of 13:42, 8 September 2015

About Alternate Advancement

General AA's

General AA's
Name Classes Ranks Cost Description /Alt Activation Code
First Aid All 3 1 Each This ability increases the maximum that you can bind wound by 10 percent for each ability level. N/A
Innate Agility ALL 5 1 Each This ability raises your base Agility by 2 points for each ability level. N/A
Innate Charisma ALL 5 1 Each This ability raises your base Charisma by 2 points for each ability level. N/A
Innate Cold Protection ALL 5 1 Each This ability raises your base Save Vs Cold by 2 points for each ability level. N/A
Innate Dexterity ALL 5 1 Each This ability raises your base Dexterity by 2 points for each ability level. N/A
Innate Disease Protection ALL 5 1 Each This ability raises your base Save Vs Disease by 2 points for each ability level. N/A
Innate Fire Protection ALL 5 1 Each This ability raises your base Save Vs Fire by 2 points for each ability level. N/A
Innate Intelligence ALL 5 1 Each This ability raises your base Intelligence by 2 points for each ability level. N/A
Innate Lung Capacity ALL 5 1 Each This ability increases the amount of air you have by 10, 25, and 50 percent. N/A
Innate Magic Protection ALL 5 1 Each This ability raises your base Save Vs Magic by 2 points for each ability level. N/A
Innate Metabolism ALL 5 1 Each This ability decreases your food consumption by 10, 25 and 50 percent. N/A
Innate Poison Protection ALL 5 1 Each This ability raises your base Save Vs Poison by 2 points for each ability level. N/A
Innate Regeneration ALL 5 1 Each This ability raises your regeneration ability by 1 point per ability level. N/A
Innate Run Speed ALL 5 1 Each This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. N/A
Innate Stamina ALL 5 1 Each This ability raises your base Stamina by 2 points for each ability level. N/A
Innate Strength ALL 5 1 Each This ability raises your base Strength by 2 points for each ability level. N/A
Innate Wisdom ALL 5 1 Each This ability raises your base Wisdom by 2 points for each ability level. N/A
New Tanaan Crafting Mastery ALL 5 1 Each Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) N/A

Archetype AA's

Archetype AA's
Name Classes Ranks Cost Description /Alt Activation Code
Channeling Focus Mana Classes 3 2/4/6 This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.

Class AA's

Class AA's
Name Classes Ranks Cost Description /Alt Activation Code
Acrobatics BRD MNK ROG 3 3/6/9 This ability will reduce the damage that you take from falling.

PoP Advance AA's

PoP Advance AA's
Name Classes Ranks Cost Description /Alt Activation Code
Advanced Innate Agility ALL 10 1 Each This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.

PoP Ability AA's

PoP Ability AA's
Name Classes Ranks Cost Description /Alt Activation Code
Advanced Healing Adept BST CLR DRU PAL RNG SHM 3 2/4/6 This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. N/A