Difference between revisions of "Undocumented Features"
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^Model or client handling corruption. Many models have either corrupt or shoddily done in the first place legs. Other parts can corrupt/etc but by and large it is noticed in their gait. Most common is an artifact where the models legs swell in mid stride. This could be fixed but inquire legality of modifying DBG intellectual properties in regards to this box. You already know the answer. ;( | ^Model or client handling corruption. Many models have either corrupt or shoddily done in the first place legs. Other parts can corrupt/etc but by and large it is noticed in their gait. Most common is an artifact where the models legs swell in mid stride. This could be fixed but inquire legality of modifying DBG intellectual properties in regards to this box. You already know the answer. ;( | ||
Freestanding models of walls seems to be much more likely to provide no protection from LOS in comparison to live and p99 | Freestanding models of walls seems to be much more likely to provide no protection from LOS in comparison to live and p99 however agro and effects it provides a shield against. This can cost many, many wasted spells and ammo depending on your camp. | ||
Much greater variety of sky coloring than is displayed by Titanium's client. Look into more as a side project and talk to T if there is some room to improve. | Much greater variety of sky coloring than is displayed by Titanium's client. Look into more as a side project and talk to T if there is some room to improve. | ||
Gnome models struggle to maintain LOS when casting bolts/arrows downhill and some other edge case terrain. You can be point blank a 3-4 feet up a hill cast a bolt at a mob and miss everytime. This can be mitigated by fighting a mob to the one side of a hill and using the other side to create a more open and downward path of LOS or just not fighting on hills you dolt. As an aside I read on the forums that geometry and boss mobs can block almost all arrows. If a height advantage could be gained the same tactic could allow archery based on the description of how it's modeled by a dev. | |||
When you log out in a different environment or state such as water or being FD either the server or client will store you in that state. No way to tell for sure without asking to start dumping hexes 'o.0' but when you log back in it will execute the opcode for FD again giving a possible skill up even. Water not tested. | When you log out in a different environment or state such as water or being FD either the server or client will store you in that state. No way to tell for sure without asking to start dumping hexes 'o.0' but when you log back in it will execute the opcode for FD again giving a possible skill up even. Water not tested. | ||
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As with many games of this like as we get further from the systems which produced it it becomes harder to deal with the challenges of maintaining legacy crap. Both my Trilogy server and TAKP both suffer from "swimming in molasses vision". Likewise movement and play feels sluggish at best. VM tested xp SP 2 and it's performance is much improved. | As with many games of this like as we get further from the systems which produced it it becomes harder to deal with the challenges of maintaining legacy crap. Both my Trilogy server and TAKP both suffer from "swimming in molasses vision". Likewise movement and play feels sluggish at best. VM tested xp SP 2 and it's performance is much improved. | ||
.....and that's only a third of my notes.... | .....and that's only a third of my notes.... |
Revision as of 21:32, 14 March 2019
Noting things that I do not see explained and other oddities.
- Flawed
While PC are exhausted any fall no matter how slight will decrease dexterity and agility by 10 for a few ticks and strength as well. Strength had a variable decrease most likely linked to safe fall mods and it will also max out at a 1o malus. Fighting while exhausted triggers the same malus'. Research: STA softcap for stamina exhaustion
^Pet XP Seems to give full xp for one of you being on the mobs hatelist and winning the evaluation for awarding XP. You could tash a mob and have your buddies pet kill it for full xp as an example. Otherwise you receive a third of the xp. Later on I will revisit for a deeper look.
^Model or client handling corruption. Many models have either corrupt or shoddily done in the first place legs. Other parts can corrupt/etc but by and large it is noticed in their gait. Most common is an artifact where the models legs swell in mid stride. This could be fixed but inquire legality of modifying DBG intellectual properties in regards to this box. You already know the answer. ;(
Freestanding models of walls seems to be much more likely to provide no protection from LOS in comparison to live and p99 however agro and effects it provides a shield against. This can cost many, many wasted spells and ammo depending on your camp.
Much greater variety of sky coloring than is displayed by Titanium's client. Look into more as a side project and talk to T if there is some room to improve.
Gnome models struggle to maintain LOS when casting bolts/arrows downhill and some other edge case terrain. You can be point blank a 3-4 feet up a hill cast a bolt at a mob and miss everytime. This can be mitigated by fighting a mob to the one side of a hill and using the other side to create a more open and downward path of LOS or just not fighting on hills you dolt. As an aside I read on the forums that geometry and boss mobs can block almost all arrows. If a height advantage could be gained the same tactic could allow archery based on the description of how it's modeled by a dev.
When you log out in a different environment or state such as water or being FD either the server or client will store you in that state. No way to tell for sure without asking to start dumping hexes 'o.0' but when you log back in it will execute the opcode for FD again giving a possible skill up even. Water not tested.
Water and it's affect on LOS? Research
Geometries, models, and agro interact funky. Test and reproduce some of the behavior observed. May relate to new voodoo wrapper. So may the below but those wrappers do have settings you can adjust sometimes !
As with many games of this like as we get further from the systems which produced it it becomes harder to deal with the challenges of maintaining legacy crap. Both my Trilogy server and TAKP both suffer from "swimming in molasses vision". Likewise movement and play feels sluggish at best. VM tested xp SP 2 and it's performance is much improved.
.....and that's only a third of my notes....
Remember to have fun once in awhile and not spend every evening testing for bugs you nerd sheesh.