Difference between revisions of "The Plane of Time"

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[[image:TimeA.png|right]]
'''This is a work in progress and not necessarily AKurate, so please help!'''


==The Plane of Time==
Welcome to the endgame zone of TAKP! Plane of Time is broken into two zones: Plane of Time A, which is essentially a wax museum of untargetable, non-aggro mobs, with various portals leading to different sections of Plane of Time B. Plane of Time B is where the actual raiding happens. Within Plane of Time B, there are 6 phases, and each must be completed within a set amount of time. Failure to complete in that time will reset the instance and the raid will be kicked out.
Welcome to the endgame zone of TAKP! Plane of Time is broken into two zones: Plane of Time A, which is essentially a wax museum of untargetable, non-aggro mobs, with various portals leading to different sections of Plane of Time B. Plane of Time B is where the actual raiding happens. Within Plane of Time B, there are 6 phases, and each must be completed within a set amount of time. Failure to complete in that time will reset the instance and the raid will be kicked out.


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The zone keeps track of your progress, but every time your instance timer expires and you re-enter the zone, you must re-kill phase 1 mobs. If the phase 1 named respawn timer has not expired but the instance has, they will still need to be killed but will not drop loot. For example, say on Monday morning we clear all of phases 1-2. When we return in the evening, we will once again have to clear phase 1 (for no loot), and then we can proceed directly to phase 3.
The zone keeps track of your progress, but every time your instance timer expires and you re-enter the zone, you must re-kill phase 1 mobs. If the phase 1 named respawn timer has not expired but the instance has, they will still need to be killed but will not drop loot. For example, say on Monday morning we clear all of phases 1-2. When we return in the evening, we will once again have to clear phase 1 (for no loot), and then we can proceed directly to phase 3.


* Z - Zone in/out
==Phase One - The Five Trials==
* A - Undead
{|
* B - Fire
|- style="vertical-align:top;"
* C - Earth
|'''Time Limit: 1 Hour'''
* D - Water
* E - Air


==Phases==
For the first phase there are 5 events that need to be completed. Each event can only have 18 people in them. You have 1 hour to complete all 5 to advance the script. Lockout for phase 1 is 12 hours. [https://www.youtube.com/watch?v=8DRj1LSBwg0 (11 min video overview)]


==Phase One - The Five Trials==
'''Air'''
(one hour time limit)


For the first phase there are 5 events that need to be completed. Each event can only have 18 people in them. You have 1 hour to complete all 5 to advance the script. Lockout for phase 1 is 12 hours.
The event starts with 4x An Air Phoenix Noble. These hit for 900, nothing special. When defeated 4x Servitor of Xegony spawn, hit for about 1k and immune to mez but can be rooted. After those die [https://www.takproject.net/allaclone/npc.php?id=223044 Neimon of Air] spawns. Neimon hits 1100, flurries, AE rampage, has a 125 pt ds, and casts an AE slow, spell slow, and 550 dd.


'''Air'''
'''Undead'''


The event starts with 4x An Air Phoenix Noble. These hit for 900, nothing special. When defeated 4x Servitor of Xegony spawn, hit for about 1k and immune to mez but can be rooted. After those die Neimon of Air spawns. Neimon hits 1100, flurries, AE rampage, has a 125 pt ds, and casts an AE slow, spell slow, and 550 dd.
This event begins with 3x "an undead guardian", hitting for 900ish, mezzable and rootable. When they die 4 more spawn, these hit a bit harder. When those die a third wave, hitting harder and immune to mez. When the third wave dies [https://www.takproject.net/allaclone/npc.php?id=223029 Rythor of the Undead] spawns. He hits 1150, flurries, casts an AE that increases spell costs, 350 dot, and 575 dd as well as a 1k dd with stun on tank.


'''Earth'''
'''Earth'''


The event starts with 3x "a pile of living rubble". They hit for almost 1k and are immune to mez and root. When each dies they spawn 1-4 "a rock shaped assassin" which hit for 800 and can be mezzed and rooted. When a total of 10 mobs are killed Terlok of Earth spawn. He quads for 1100 but has no tricks.
The event starts with 3x "a pile of living rubble". They hit for almost 1k and are immune to mez and root. When each dies they spawn 1-4 "a rock shaped assassin" which hit for 800 and can be mezzed and rooted. When a total of 10 mobs are killed [https://www.takproject.net/allaclone/npc.php?id=223032 Terlok of Earth] spawn. He quads for 1100 but has no tricks.


'''Fire'''
'''Fire'''


In this event you kill fire mephits until Kazrok of Fire spawns. He hits for 1150, flurries, AE rampages, has a 75 pt ds, and casts an AE spell slow and 225 dot.
In this event you kill fire mephits until [https://www.takproject.net/allaclone/npc.php?id=223018 Kazrok of Fire] spawns. He hits for 1150, flurries, AE rampages, has a 75 pt ds, and casts an AE spell slow and 225 dot.


'''Water'''
'''Water'''


This event starts with the boss, Anar of Water, already up along with 2 "a triloun gatherer". The trilouns hit 900ish and can be rooted while Anar hits 1150, flurries, and AE rampages. At 90% and 50% Anar will cast an AE snare, slow, and 850dd and summon 2 "a deepwater triloun". These adds hit around 1k and can also be rooted.
This event starts with the boss, [https://www.takproject.net/allaclone/npc.php?id=223037 Anar of Water], already up along with 2 "a triloun gatherer". The trilouns hit 900ish and can be rooted while Anar hits 1150, flurries, and AE rampages. At 90% and 50% Anar will cast an AE snare, slow, and 850dd and summon 2 "a deepwater triloun". These adds hit around 1k and can also be rooted.


'''Undead'''
Each event drops 1 loot from the following list:


This event begins with 3x "an undead guardian", hitting for 900ish, mezzable and rootable. When they die 4 more spawn, these hit a bit harder. When those die a third wave, hitting harder and immune to mez. When the third wave dies Rythor of the Undead spawns. He hits 1150, flurries, casts an AE that increases spell costs, 350 dot, and 575 dd as well as a 1k dd with stun on tank.
*[https://www.takproject.net/allaclone/item.php?id=9444 Mask of Conceptual Energy]
Each event drops 1 loot from the following list:
*[https://www.takproject.net/allaclone/item.php?id=25844 Pulsing Emerald Hoop]
*[https://www.takproject.net/allaclone/npc.php?id=223029 Ring of Force]
*[https://www.takproject.net/allaclone/item.php?id=28655 Smooth Onyx Torque]
*[https://www.takproject.net/allaclone/item.php?id=28668 Wristguard of Keen Vision]


Mask of Conceptual Energy
|[[image:TimePhase1.png|right]]
Pulsing Emerald Hoop
|}
Ring of Force
Smooth Onyx Torque
Wristguard of Keen Vision


==Phase Two - The Three Branches==
==Phase Two - The Three Branches==
(leftover time + additional one hour)
'''Time Limit: Left over phase 1 time + 1 Hour'''


After completing the first phase each area allows you to portal into the phase 2 area. It is split into 3 branches, Earth and Air being together, Water and Fire being together, and Undead being on its own. Each branch starts with a good chunk of trash appropriate to the branch (Earth branch will have Rock mobs and so on). When the last of the trash is killed a second wave of trash spawns along with a Boss at the end. You are given 1 hour (plus any leftover) to complete all 5 branches. Lockouts from this point forward are 5.5 days.
After completing the first phase each area allows you to portal into the phase 2 area. It is split into 3 branches, Earth and Air being together, Water and Fire being together, and Undead being on its own. Each branch starts with a good chunk of trash appropriate to the branch (Earth branch will have Rock mobs and so on). When the last of the trash is killed a second wave of trash spawns along with a Boss at the end. You are given 1 hour (plus any leftover) to complete all 5 branches. Lockouts from this point forward are 5.5 days.
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Each boss drops one loot from the following list:
Each boss drops one loot from the following list:


Cloak of Ferocity
*Cloak of Ferocity
 
*Hoop of the Enlightened
Hoop of the Enlightened
*Cudgel of Wrecking
 
*Shield of the Vortex
Cudgel of Wrecking
*Wand of the Vortex
 
*Veil of Warmth
Shield of the Vortex
*Tiny Jade Ring
 
*Gauntlets of Disruption
Wand of the Vortex
*Glowing Chains
 
*Drape of the Unending
Veil of Warmth
*Girdle of Restoration
 
Tiny Jade Ring
 
Gauntlets of Disruption
 
Glowing Chains
 
Drape of the Unending
 
Girdle of Restoration


==Phase Three - Trash Clear==
==Phase Three - Trash Clear==
(leftover time + additional one hour, 15 minutes)
'''Time Limit: Left over time + 1 hour 15 minutes'''


After completing the second phase all the branches reunite. This phase is a lengthy clearing fest of 8 waves, each with a bunch of trash (pure melee) and 2 bosses.
After completing the second phase all the branches reunite. This phase is a lengthy clearing fest of 8 waves, each with a bunch of trash (pure melee) and 2 bosses.


A Ferocious Warboar (wave 1)
A Ferocious Warboar (wave 1)
Hits up to 2k and flurries, procs a 200dd plus stun.
*Hits up to 2k and flurries, procs a 200dd plus stun.
 
Deathbringer Blackheart (wave 1)
Deathbringer Blackheart (wave 1)
Hits up to 2k and rampages, procs a 2-3.5k dd.
*Hits up to 2k and rampages, procs a 2-3.5k dd.
 
Xeroan Xi`Geruonask (wave 2)
Xeroan Xi`Geruonask (wave 2)
Hits up to 2k, procs an AE dot and mana drain.
*Hits up to 2k, procs an AE dot and mana drain.
 
Kraksmaal Fir`Dethsin (wave 2)
Kraksmaal Fir`Dethsin (wave 2)
Hits up to 2k and flurries, procs a 667 dot.
*Hits up to 2k and flurries, procs a 667 dot.
 
A Deadly Warboar (wave 3)
A Deadly Warboar (wave 3)
Hits up to 2k and rampages, procs an AE 1200dd plus stun.
*Hits up to 2k and rampages, procs an AE 1200dd plus stun.
 
Deathbringer Skullsmash (wave 3)
Deathbringer Skullsmash (wave 3)
Hits up to 2k, procs a 2k dd with 500 dot and stun.
*Hits up to 2k, procs a 2k dd with 500 dot and stun.
 
Sinrunal Gorgedreal (wave 4)
Sinrunal Gorgedreal (wave 4)
Hits up to 2k, procs an AE silence.
*Hits up to 2k, procs an AE silence.
 
Herlsoakian (wave 4)
Herlsoakian (wave 4)
Hits up to 2k, procs an AE attack and armor debuff.
*Hits up to 2k, procs an AE attack and armor debuff.
 
A Needletusk Warboar (wave 5)
A Needletusk Warboar (wave 5)
Hits up to 2k and flurries, procs an AE 500 dot.
*Hits up to 2k and flurries, procs an AE 500 dot.
 
Deathbringer Rianit (wave 5)
Deathbringer Rianit (wave 5)
Hits up to 2k and rampages, procs a 1600dd on tank.
*Hits up to 2k and rampages, procs a 1600dd on tank.
 
Dersool Fal`Giersnaol (wave 6)
Dersool Fal`Giersnaol (wave 6)
Hits up to 2k and rampages, procs an AE 600 dd plus stun.
*Hits up to 2k and rampages, procs an AE 600 dd plus stun.
 
Xerskel Gerodnsal (wave 6)
Xerskel Gerodnsal (wave 6)
Hits up to 2k and unslowable, procs an AE 1500 mana drain and casts Cleric spells.
*Hits up to 2k and unslowable, procs an AE 1500 mana drain and casts Cleric spells.
 
Dark Knight of Terris (wave 7)
Dark Knight of Terris (wave 7)
Hits up to 2k, procs an AE slow and small dot (36 disease counters).
*Hits up to 2k, procs an AE slow and small dot (36 disease counters).
 
Undead Squad Leader (wave 7)
Undead Squad Leader (wave 7)
Hits up to 2k and rampages, procs 400 pt lifetap.
*Hits up to 2k and rampages, procs 400 pt lifetap.
 
Champion of Torment (wave 8)
Champion of Torment (wave 8)
Hits up to 2k and flurries, procs an AE 800dd with flux.
*Hits up to 2k and flurries, procs an AE 800dd with flux.
 
Dreamwarp (wave 8)
Dreamwarp (wave 8)
Hits up to 2k, procs an AE 1500dd.
*Hits up to 2k, procs an AE 1500dd.
Each of the 16 bosses can drop Time Phased Quintessence, a backflag for Plane of Time, along with up to one of the following list:
 
Each of the 16 bosses can drop up to one of the following list:
*Elemental Greaves Mold
*Elemental Chain Pant Pattern
*Elemental Leather Pant Pattern
*Elemental Silk Pant Pattern
*Cloak of Wishes
*Dagger of Distraction
*Necklace of Celestial Energy
*Ossein of Limitless Time
*Protective Sleeves
*Time Traveler's Abandoned Notebook


Elemental Greaves Mold
Elemental Chain Pant Pattern
Elemental Leather Pant Pattern
Elemental Silk Pant Pattern
Cloak of Wishes
Dagger of Distraction
Necklace of Celestial Energy
Ossein of Limitless Time
Protective Sleeves
Time Traveler's Abandoned Notebook
When the bosses of wave 8 die two massive rock golems spawn at the portal. You are granted a total of 75 minutes (plus any leftover) to complete this phase.
When the bosses of wave 8 die two massive rock golems spawn at the portal. You are granted a total of 75 minutes (plus any leftover) to complete this phase.


Supernatural Guardian (Final Boss)
Supernatural Guardian (Final Boss)
Hits up to 1700, flurries, and unslowable, procs a 200dd plus stun.
*Hits up to 1700, flurries, and unslowable, procs a 200dd plus stun.
 
Avatar of the Elements (Final Boss)
Avatar of the Elements (Final Boss)
Hits up to 1700, fairly resistant, and procs an AE snare and 1100dd.
*Hits up to 1700, fairly resistant, and procs an AE snare and 1100dd.
Both rock bosses can drop Time Phased Quintessence, a backflag for Plane of Time, along with one of the following list:


Earring of Xaoth Kor
Both rock bosses can drop one of the following list:
Pauldrons of Purity
*Earring of Xaoth Kor
Ethereal Destroyer
*Pauldrons of Purity
Faceguard of Frenzy
*Ethereal Destroyer
Fiery Crystal Guard
*Faceguard of Frenzy
Mask of Strategic Insight
*Fiery Crystal Guard
Timeless Coral Greatsword
*Mask of Strategic Insight
*Timeless Coral Greatsword


==Phase Four - The Lesser Gods==
==Phase Four - The Lesser Gods==
(leftover time + additional four hours): Terris Thule, Saryrn, Tallon Zek, and Vallon Zek
'''Time Limit: Left over time + 4 hours'''


After completing the third phase you move on to the first big challenges. To start you need to clear out the trash from the central area and then take on Saryn, Terris Thule, Vallon Zek, and Tallon Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.
After completing the third phase you move on to the first big challenges. To start you need to clear out the trash from the central area and then take on Saryn, Terris Thule, Vallon Zek, and Tallon Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.


Saryrn
'''Saryrn'''


Saryrn hits for up to 2500 with single target rampage. Unslowable? She has 3 spells.
Saryrn hits for up to 2500 with single target rampage. Unslowable? She has 3 spells.
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Cap of Flowing Time
Cap of Flowing Time
Girdle of Intense Durability
Girdle of Intense Durability
Terris Thule


'''Terris Thule'''


Terris Thule hits for up to 2500 with single target rampage. Unslowable? She has 2 spells.
Terris Thule hits for up to 2500 with single target rampage. Unslowable? She has 2 spells.
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Coif of Flowing Time
Coif of Flowing Time
Vanazir, Dreamer`s Despair
Vanazir, Dreamer`s Despair
Tallon Zek


'''Tallon Zek'''


Tallon Zek hits for 3000 and has a single target rampage. Unslowable? Tallon has a variety of spells:
Tallon Zek hits for 3000 and has a single target rampage. Unslowable? Tallon has a variety of spells:
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Bracer of Precision
Bracer of Precision
Circlet of Flowing Time
Circlet of Flowing Time
Vallon Zek


'''Vallon Zek'''


Vallon Zek hits for 3000 and has a single target rampage. Unslowable? He has 3 spells in his arsenal.
Vallon Zek hits for 3000 and has a single target rampage. Unslowable? He has 3 spells in his arsenal.
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==Phase Five - The Major Gods==
==Phase Five - The Major Gods==
(leftover time + additional four hours): Cazic Thule, Bertoxxulous, Rallos Zek, and Innoruuk
'''Time Limit: Left over time + 4 hours'''


After completing the fourth phase you move on to the next big challenges. To start you need to clear out the trash from the central area and then take on Bertoxxulous, Innoruuk, Cazic Thule, and Rallos Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.
After completing the fourth phase you move on to the next big challenges. To start you need to clear out the trash from the central area and then take on Bertoxxulous, Innoruuk, Cazic Thule, and Rallos Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.


Bertoxxulous
'''Bertoxxulous'''




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Pulsing Onyx Ring
Pulsing Onyx Ring
Leggings of Furious Might
Leggings of Furious Might
Innoruuk


'''Innoruuk'''


Innoruuk hits for up to 3500, AE rampages, and flurries. Unslowable? He has a buff and 2 spells:
Innoruuk hits for up to 3500, AE rampages, and flurries. Unslowable? He has a buff and 2 spells:
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Girdle of Stability
Girdle of Stability
Bracer of Timeless Rage
Bracer of Timeless Rage
Cazic Thule


'''Cazic Thule'''


Cazic Thule hits for up to 3000 and AE rampages. Unslowable? He has 3 potent AEs:
Cazic Thule hits for up to 3000 and AE rampages. Unslowable? He has 3 potent AEs:
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Zealot`s Spiked Bracer
Zealot`s Spiked Bracer
Wristband of Echoed Thoughts
Wristband of Echoed Thoughts
Rallos Zek


'''Rallos Zek'''


Rallos Zek quads for up to 3500, flurries, and AE rampages. Unslowable? In addition to melting tanks with melee he has two spells:
Rallos Zek quads for up to 3500, flurries, and AE rampages. Unslowable? In addition to melting tanks with melee he has two spells:
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==Phase Six - Quarm==
==Phase Six - Quarm==
(leftover time + additional two hours): Quarm
'''Time Limit: Left over time + 2 hours'''


After completing the fifth phase you move on to the final boss, Quarm. You are granted 2 hours (plus any leftover) to defeat Quarm.
After completing the fifth phase you move on to the final boss, Quarm. You are granted 2 hours (plus any leftover) to defeat Quarm.


Quarm
'''Quarm'''
 


Quarm itself hits for up to 4k, flurries, and AE rampages. He starts the fight with 4 heads and 8 AEs:
Quarm itself hits for up to 4k, flurries, and AE rampages. He starts the fight with 4 heads and 8 AEs:
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==Sources==
==Sources==
[https://www.raspersrealm.com/Everquest/PoP/raidTime.html?Stage=0 Rasper's Realm]
[https://www.raspersrealm.com/Everquest/PoP/raidTime.html?Stage=0 Rasper's Realm]
[http://www.tski.co.jp/baldio/map/ Maps Source]

Latest revision as of 00:11, 28 March 2024

TimeA.png

This is a work in progress and not necessarily AKurate, so please help!

Welcome to the endgame zone of TAKP! Plane of Time is broken into two zones: Plane of Time A, which is essentially a wax museum of untargetable, non-aggro mobs, with various portals leading to different sections of Plane of Time B. Plane of Time B is where the actual raiding happens. Within Plane of Time B, there are 6 phases, and each must be completed within a set amount of time. Failure to complete in that time will reset the instance and the raid will be kicked out.

While Plane of Time A is a static zone, Plane of Time B has pseudo-instancing: You may only enter the zone if you are in a raid, and once your raid enters the zone, no other raids may enter until you finish. Additionally, everyone who joins the same raid may only enter with those same players for one week. After one week, the zone forgets who raided with who and you may create a new raid and enter with new friends. This means that we could raid on Monday and another guild could raid on Tuesday and kill those same mobs for loot. Then we could return on Wednesday and finish what we started on Monday. The exception to this is the graveyard, which can be accessed by any player at any time. The graveyard is only accessible via clicking the gravestone with red eyes near the port-in area of Plane of Time A.

The zone keeps track of your progress, but every time your instance timer expires and you re-enter the zone, you must re-kill phase 1 mobs. If the phase 1 named respawn timer has not expired but the instance has, they will still need to be killed but will not drop loot. For example, say on Monday morning we clear all of phases 1-2. When we return in the evening, we will once again have to clear phase 1 (for no loot), and then we can proceed directly to phase 3.

Phase One - The Five Trials[edit]

Time Limit: 1 Hour

For the first phase there are 5 events that need to be completed. Each event can only have 18 people in them. You have 1 hour to complete all 5 to advance the script. Lockout for phase 1 is 12 hours. (11 min video overview)

Air

The event starts with 4x An Air Phoenix Noble. These hit for 900, nothing special. When defeated 4x Servitor of Xegony spawn, hit for about 1k and immune to mez but can be rooted. After those die Neimon of Air spawns. Neimon hits 1100, flurries, AE rampage, has a 125 pt ds, and casts an AE slow, spell slow, and 550 dd.

Undead

This event begins with 3x "an undead guardian", hitting for 900ish, mezzable and rootable. When they die 4 more spawn, these hit a bit harder. When those die a third wave, hitting harder and immune to mez. When the third wave dies Rythor of the Undead spawns. He hits 1150, flurries, casts an AE that increases spell costs, 350 dot, and 575 dd as well as a 1k dd with stun on tank.

Earth

The event starts with 3x "a pile of living rubble". They hit for almost 1k and are immune to mez and root. When each dies they spawn 1-4 "a rock shaped assassin" which hit for 800 and can be mezzed and rooted. When a total of 10 mobs are killed Terlok of Earth spawn. He quads for 1100 but has no tricks.

Fire

In this event you kill fire mephits until Kazrok of Fire spawns. He hits for 1150, flurries, AE rampages, has a 75 pt ds, and casts an AE spell slow and 225 dot.

Water

This event starts with the boss, Anar of Water, already up along with 2 "a triloun gatherer". The trilouns hit 900ish and can be rooted while Anar hits 1150, flurries, and AE rampages. At 90% and 50% Anar will cast an AE snare, slow, and 850dd and summon 2 "a deepwater triloun". These adds hit around 1k and can also be rooted.

Each event drops 1 loot from the following list:

TimePhase1.png

Phase Two - The Three Branches[edit]

Time Limit: Left over phase 1 time + 1 Hour

After completing the first phase each area allows you to portal into the phase 2 area. It is split into 3 branches, Earth and Air being together, Water and Fire being together, and Undead being on its own. Each branch starts with a good chunk of trash appropriate to the branch (Earth branch will have Rock mobs and so on). When the last of the trash is killed a second wave of trash spawns along with a Boss at the end. You are given 1 hour (plus any leftover) to complete all 5 branches. Lockouts from this point forward are 5.5 days.

Windshapen Warlord of Air

Hits for 1200, seems to be pure melee.

Earthen Overseer

Hits for 1200, flurries, immune to slow, also pure melee.

Gutripping War Beast

Hits for 1500, pure melee.

War Shapen Emissary

Hits for 1200 and rampages.

Ralthos Enrok

Hits 1100, flurries, and casts Shadowknight spells.

Each boss drops one loot from the following list:

  • Cloak of Ferocity
  • Hoop of the Enlightened
  • Cudgel of Wrecking
  • Shield of the Vortex
  • Wand of the Vortex
  • Veil of Warmth
  • Tiny Jade Ring
  • Gauntlets of Disruption
  • Glowing Chains
  • Drape of the Unending
  • Girdle of Restoration

Phase Three - Trash Clear[edit]

Time Limit: Left over time + 1 hour 15 minutes

After completing the second phase all the branches reunite. This phase is a lengthy clearing fest of 8 waves, each with a bunch of trash (pure melee) and 2 bosses.

A Ferocious Warboar (wave 1)

  • Hits up to 2k and flurries, procs a 200dd plus stun.

Deathbringer Blackheart (wave 1)

  • Hits up to 2k and rampages, procs a 2-3.5k dd.

Xeroan Xi`Geruonask (wave 2)

  • Hits up to 2k, procs an AE dot and mana drain.

Kraksmaal Fir`Dethsin (wave 2)

  • Hits up to 2k and flurries, procs a 667 dot.

A Deadly Warboar (wave 3)

  • Hits up to 2k and rampages, procs an AE 1200dd plus stun.

Deathbringer Skullsmash (wave 3)

  • Hits up to 2k, procs a 2k dd with 500 dot and stun.

Sinrunal Gorgedreal (wave 4)

  • Hits up to 2k, procs an AE silence.

Herlsoakian (wave 4)

  • Hits up to 2k, procs an AE attack and armor debuff.

A Needletusk Warboar (wave 5)

  • Hits up to 2k and flurries, procs an AE 500 dot.

Deathbringer Rianit (wave 5)

  • Hits up to 2k and rampages, procs a 1600dd on tank.

Dersool Fal`Giersnaol (wave 6)

  • Hits up to 2k and rampages, procs an AE 600 dd plus stun.

Xerskel Gerodnsal (wave 6)

  • Hits up to 2k and unslowable, procs an AE 1500 mana drain and casts Cleric spells.

Dark Knight of Terris (wave 7)

  • Hits up to 2k, procs an AE slow and small dot (36 disease counters).

Undead Squad Leader (wave 7)

  • Hits up to 2k and rampages, procs 400 pt lifetap.

Champion of Torment (wave 8)

  • Hits up to 2k and flurries, procs an AE 800dd with flux.

Dreamwarp (wave 8)

  • Hits up to 2k, procs an AE 1500dd.

Each of the 16 bosses can drop up to one of the following list:

  • Elemental Greaves Mold
  • Elemental Chain Pant Pattern
  • Elemental Leather Pant Pattern
  • Elemental Silk Pant Pattern
  • Cloak of Wishes
  • Dagger of Distraction
  • Necklace of Celestial Energy
  • Ossein of Limitless Time
  • Protective Sleeves
  • Time Traveler's Abandoned Notebook

When the bosses of wave 8 die two massive rock golems spawn at the portal. You are granted a total of 75 minutes (plus any leftover) to complete this phase.

Supernatural Guardian (Final Boss)

  • Hits up to 1700, flurries, and unslowable, procs a 200dd plus stun.

Avatar of the Elements (Final Boss)

  • Hits up to 1700, fairly resistant, and procs an AE snare and 1100dd.

Both rock bosses can drop one of the following list:

  • Earring of Xaoth Kor
  • Pauldrons of Purity
  • Ethereal Destroyer
  • Faceguard of Frenzy
  • Fiery Crystal Guard
  • Mask of Strategic Insight
  • Timeless Coral Greatsword

Phase Four - The Lesser Gods[edit]

Time Limit: Left over time + 4 hours

After completing the third phase you move on to the first big challenges. To start you need to clear out the trash from the central area and then take on Saryn, Terris Thule, Vallon Zek, and Tallon Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.

Saryrn

Saryrn hits for up to 2500 with single target rampage. Unslowable? She has 3 spells. Torrent of Agony - 1500dd, 60% agro reduction, and 40% slow cast on tank. 20 disease counters to cure. Horrifying Affliction - 375 range AE which drains 500 mana at first and 175 per tick as well as reducing spell damage. Overwrites KEI line Torrential Torment - 125 range AE which drain 45 mana per tick. 9 curse counters to cure. Overwrites Ranger's self buff In addition to her mana draining spells Saryn summons four adds at 90%, 50%, and 10%. They are a random mix of A Mouth of Insanity (unrootable), A Mouth of Dementia (rootable, procs root), A Tormentor (unrootable, unmezzable, backstabs), and A Twisted Tormentor (rootable, procs root). These have a decent chunk of hp and do not despawn. Saryrn drops 3 items of the following: Shroud of Provocation Time`s Antithesis Veil of Lost Hopes Gloves of the Unseen Runewarded Belt Symbol of the Planemasters Edge of Eternity Ring of Evasion Cap of Flowing Time Girdle of Intense Durability

Terris Thule

Terris Thule hits for up to 2500 with single target rampage. Unslowable? She has 2 spells. Quivering Nightmares - 375 range AE which reduces all primary stats by 200. This overwrites buffs such as Beastlord Ferocity and many pet buffs. Phantasmal Torment - 375 range AE which is 200 dot and 150 per tick mana drain. Overwrites Enchanter KEI line. She also summons four adds at 90%, 50%, and 10%. They are a random mix of A Nightmare Knight of Terris (procs a mana drain + mez), A Phantasm of Terris (procs a mana drain + mez), A Summoned Guardian of Terris (unmezzable, unrootable), and A Summoned Knight of Terris (unmezzable, unrootable). These do not despawn. Terris Thule drops 3 items from the following:

Earring of Corporeal Essence Talisman of Tainted Energy Hammer of Hours Armguards of the Brute Cape of Endless Torment Cudgel of Venomous Hatred Orb of Clinging Death Coif of Flowing Time Vanazir, Dreamer`s Despair

Tallon Zek

Tallon Zek hits for 3000 and has a single target rampage. Unslowable? Tallon has a variety of spells: Tallon's Balance - Reduces all resists by 300. Planeshift - 375 range AE which makes all spells cost 50% extra. Strategic Blow - single target 2k dd, 500 dot, and short stun on the tank. Barb of Tallon - targeted ice AE, snare, slow, and 2k dd. Barb of Tallon - targeted fire AE 2500 dd. Barb of Tallon - targeted disease AE 300 dot, AC debuff, hate debuff. Barb of Tallon - targeted poison AE 2650 dd. Tallon Zek drops 3 items from the following:

Cloak of the Falling Skies Serpent of Vindication Hopebringer Winged Storm Boots Band of Prismatic Focus Amulet of Crystal Dreams Tactician`s Shield Mantle of Deadly Precision Bracer of Precision Circlet of Flowing Time

Vallon Zek

Vallon Zek hits for 3000 and has a single target rampage. Unslowable? He has 3 spells in his arsenal. Blade of Vallon - 4-6k dd on tank about once a minute. Vallon's Precision - 93 range AE which increases agro generation. Tactical Strike - 30 second stun and FD on the tank. In addition to dealing with tank swaps and agro management at 50% he spawns two Vallon Zek clones. The clones hit for about 1800, can't be mezzed, are very resistant to root, don't despawn, and they have lower hp so it is worth killing them before resuming dps on the real Vallon. Vallon Zek drops 3 items from the following:

Earring of Temporal Solstice Cord of Potential Hammer of Holy Vengeance Wand of Temporal Power Shinai of the Ancients Globe of Mystical Protection Shoes of Fleeting Fury Bow of the Tempest Helm of Flowing Time Temporal Chainmail Sleeves

Phase Five - The Major Gods[edit]

Time Limit: Left over time + 4 hours

After completing the fourth phase you move on to the next big challenges. To start you need to clear out the trash from the central area and then take on Bertoxxulous, Innoruuk, Cazic Thule, and Rallos Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.

Bertoxxulous


Bertoxxulous hits for up to 3000 (at the end of the fight) and has AE rampage. Unslowable? He has 2 spells. Rain of Bile - 975dd and 275 mana drain that hits up to 3 times if you don't move. Black Plague - AE that snares and is a 700pt dot with 18 disease counters. At the start of the fight Bertoxxulous is nearly immune to spells. As his health drops his resistances go down while his damage output scales up. Bertoxxulous drops 3 items from the following:

Collar of Catastrophe Veil of the Inferno Eye of Dreams Celestial Cloak Belt of Temporal Bindings Timeless Leather Tunic Pattern Symbol of Ancient Summoning Timespinner, Blade of the Hunter Boots of Despair Greatblade of Chaos Pulsing Onyx Ring Leggings of Furious Might

Innoruuk

Innoruuk hits for up to 3500, AE rampages, and flurries. Unslowable? He has a buff and 2 spells: Barrier of Hatred - 225 damage shield with a 1800 point rune, easy for melee to pincushion themselves if not careful. Seething Hatred - 200 range 325 dd and agro debuff. Seething Hatred - 125 range 550 dot, agro debuff, fear. He is meant to spawn 3 adds at 66% and another 4 at 20%, but this mechanic may be broken. Innoruuk drops 3 items from the following:

Earring of Celestial Energy Necklace of Eternal Visions Mantle of Pure Spirit Shroud of Survival Timeless Chain Tunic Pattern Serrated Dart of Energy Songblade of the Eternal Jagged Timeforged Blade Barrier of Freezing Winds Gloves of Airy Mists Girdle of Stability Bracer of Timeless Rage

Cazic Thule

Cazic Thule hits for up to 3000 and AE rampages. Unslowable? He has 3 potent AEs: Aura of Fear - 375 range AE 2k dd, 550 dot, stun. Call of the Faceless - 375 range AE 200 dot, snare, and silence for 30 seconds. Timeless Panic - 100 range AE 1k dd and fear. Cazic Thule drops 3 items from the following:

Timestone Adorned Ring Cloak of Retribution Wand of Impenetrable Force Belt of Tidal Energy Timeless Silk Robe Pattern Staff of Transcendence Earring of Unseen Horrors Mask of Simplicity Padded Tigerskin Gloves Greaves of Furious Might Zealot`s Spiked Bracer Wristband of Echoed Thoughts

Rallos Zek

Rallos Zek quads for up to 3500, flurries, and AE rampages. Unslowable? In addition to melting tanks with melee he has two spells: Vindictive Strike - 3500 dd and 20 sec stun on the tank. Rage of Zek - 250 range AE 400 dot, 50 mana dot. 9 curse counters Rallos Zek summons a few weak adds at 90%, 75%, 50%, and 25%. Rallos Zek drops 3 items from the following:

Ring of Thunderous Forces Platinum Cloak of War Timeless Breastplate Mold Ton Po`s Mystical Pouch Darkblade of the Warlord Greatstaff of Power Visor of the Berserker Band of Primordial Energy Shield of Strife Pants of Furious Might Pauldrons of Devastation Sandals of Empowerment

Phase Six - Quarm[edit]

Time Limit: Left over time + 2 hours

After completing the fifth phase you move on to the final boss, Quarm. You are granted 2 hours (plus any leftover) to defeat Quarm.

Quarm

Quarm itself hits for up to 4k, flurries, and AE rampages. He starts the fight with 4 heads and 8 AEs: Infernal Flames - Fire based 3k dd. Glacier Blast - Cold based 3k dd Plague Seism - Magic based 3k dd. Venom Blast - Poison based 3k dd Glacier Breath - Cold based 100 dot and snare. Epoch Conviction - Magic based atttack debuff, spell damage debuff, 100 dot, and 50 mana dot. 36 curse counters. Plagued Earth - Disease based 500 dot and 50 mana dot. 36 disease counters. Venomed Mist - Poison based 500 dot and 50 mana dot. 36 poison counters. Every 25% one of its heads explode and it loses some of the AEs. It also dispels and cures itself so will need to be debuffed again and again. In addition to Quarm there are little elementals spawning. These barely do any damage but proc a slow and spell slow (36 disease counters) on anybody they hit. Quarm drops 3 items from the following:

Silver Hoop of Speed Earring of Influxed Gravity Talisman of the Elements Shroud of Eternity Cord of Temporal Weavings Timeless Chain Tunic Pattern Timeless Breastplate Mold Timeless Leather Tunic Pattern Timeless Silk Robe Pattern Spool of Woven Time Bracer of the Inferno Hammer of the Timeweaver Stone of Flowing Time Prismatic Ring of Resistance Whorl of Unnatural Forces Ethereal Silk Leggings Shawl of Eternal Forces Earthen Bracer of Fortitude Wristband of Icy Vengeance Once you are done with loot and everybody is ready you can go break the prison holding Zebuxoruk. This triggers a scene with Druzzil Ro that results in "resetting the timeline" and porting the raid to Plane of Knowledge.

Sources[edit]

Rasper's Realm

Maps Source