Difference between revisions of "Block, Dodge, Parry, Riposte modifiers"

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(just change level mentioned to 65, the values don't change.)
 
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So almost nothing matters. The only exceptions are [https://www.takproject.net/allaclone/item.php?id=7469 Laminate Bracer] for monks/BLs, a few dodge mods for rogues/priests/casters, [https://www.takproject.net/allaclone/item.php?id=7467 Ring of Reflex] for warriors/rogues/bards, [https://www.takproject.net/allaclone/item.php?id=28855 Bloodfrenzy] for warriors, and [https://www.takproject.net/allaclone/item.php?id=28931 Mask of Resiliance], or [https://www.takproject.net/allaclone/item.php?id=28918 Crystal Shadow Cloak] for monks/rogues (and warriors without Bloodfrenzy).
Most do not matter. A few exceptions are [https://www.takproject.net/allaclone/item.php?id=7469 Laminate Bracer] for monks/BLs, a few dodge mods for rogues/priests/casters, [https://www.takproject.net/allaclone/item.php?id=7467 Ring of Reflex] for warriors/rogues/bards, [https://www.takproject.net/allaclone/item.php?id=28855 Bloodfrenzy] for warriors, and [https://www.takproject.net/allaclone/item.php?id=28931 Mask of Resiliance], or [https://www.takproject.net/allaclone/item.php?id=28918 Crystal Shadow Cloak] for monks/rogues (and warriors without Bloodfrenzy).

Latest revision as of 09:16, 16 August 2023

There exist modifiers for Block, Dodge, Parry, and Riposte skills in the game. The percentage is rounded down to nearest full number (integer) using this formula

// the divisor of 45 is for dodge
// change it to 50 for parry, 55 for riposte, 25 for block
chance = floor((skill+100 + floor((skill+100)*mod/100))/45)

This means you must reach the next full integer number to reach the next breakpoint. Sadly, this makes most modifiers available in the game useless since they don't improve your character's avoidance skills because the skill boost does not reach the next full number breakpoint.


Below is breakdown based on this reference post: https://www.takproject.net/forums/index.php?threads/how-does-armor-currently-work-here.4224/page-5#post-86093

  • Block skill cap at 65
230 - Monk - need 7% mod to reach next breakpoint
200 - Bst - need 9% mod to reach next breakpoint


  • Dodge skill cap at 65
230 - Monk - need 10% mod to reach next breakpoint
210 - Rogue - need 2% mod to reach next breakpoint
190 - Warrior - need 9% mod to reach next breakpoint
170 - Pal/Rng/SK/Bard/Bst - need 17% mod to reach next breakpoint
75 - Clr/Dru/Shm/Nec/Wiz/Mag/Enc - need 3% mod to reach next breakpoint


  • Parry skill cap at 65
230 - Warrior / Rogue - need 7% mod to reach next breakpoint
220 - Ranger - need 10% mod to reach next breakpoint
205 - Pal / SK - need 15% mod to reach next breakpoint
185 - Bard - need 6% mod to reach next breakpoint


  • Riposte skill cap at 65
225 - Warrior / Monk / Rogue - need 2% mod to reach next breakpoint
200 - Pal / SK - need 10% mod to reach next breakpoint
185 - Bst - need 16% mod to reach next breakpoint
150 - Ranger - need 10% mod to reach next breakpoint
75 - Bard - need 26% mod to reach next breakpoint


Most do not matter. A few exceptions are Laminate Bracer for monks/BLs, a few dodge mods for rogues/priests/casters, Ring of Reflex for warriors/rogues/bards, Bloodfrenzy for warriors, and Mask of Resiliance, or Crystal Shadow Cloak for monks/rogues (and warriors without Bloodfrenzy).