Difference between revisions of "Temple of Droga"
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| style= "text-align:center;" | [[#General Zone info|General Zone Info]] | [[#Description|Description]] | [[#Dangers|Dangers]] | [[#Benefits|Benefits]] | [[#Travelling To and From Temple of Droga|Travel To/From]] | |||
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| style= "text-align:center;" | '''Adjacent Zones:''' [[Mines of Nurga]] | [[Frontier Mountains]] | |||
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[[Image:Droga.jpg|right|border]] | |||
===Temple of Droga, Main=== | |||
*1 Entry Room with false floor to the southwest and drop from Area 2 | |||
*2 Track Halls with three levers | |||
*3 Track Room | |||
*4 Safe Room | |||
*5 Dining Hall with Warder who drops Opal (Common) and Shroud of Nature (Rare) | |||
*6 Taskmaster Halls | |||
*7 One-way drop-off from Mines of Nurga | |||
|} | |||
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|style="background:#f0f0ff;padding:10px;"| | |||
[[Image:Templedrogainner.jpg|right|border]] | |||
===Temple of Droga, Inner Sanctum=== | |||
*1 Temple (lower room) with Soothsayer Dregzak who drops Mantle of Mirth (Common), Earring of Essence (Rare), and Bracer of Vajeen (Rare), also an Oven | |||
*2 Pool Room | |||
*3 Safe Room, connected by secret doors to Area 2, Jeren Manri is to the left between the two $'s | |||
*4 Table Room | |||
*5 Gate Room | |||
*6 Jail - Just "outside" of the jail there are a few spawns around a fire pit (right about where the number "6" is on the map - just "south" of the number "6" is the jail itself. The Penmaster which drops the bone key and bone necklace spawns here in one of 3 spawn spots around this fire pit. | |||
*7 Pit Trap, leads down behind multiple locked doors in prison at Area 6 below. The Penkeeper which drops the stone key spawns in the cell you drop down to from above. There is a false wall leading out of this cell to the cell next door which has a broken down cell door. | |||
*8 Ledge Room with Chief RukGus who drops RukGus's Sticker (Common), Locket of Escape (Uncommon), Idol of the Thorned (Rare), and Essence of Dol (Rare), also in area are Stitcher who drops Pattern for Grakka's Tail, Bodyguard who drops Whip of Strangulation (Common), Circlet of Shadows (Rare), and Gauntlets of Potence (Very Rare), and Maddened Burynai who drops Burynai Legion Gi (Rare) | |||
|} | |||
== General Zone info == | |||
{| style="width: 60%;" | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Level of Monsters:''' | |||
| 35-45 | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Types of Monsters:''' | |||
| Goblin Whipcrackers, Firedrowsers, Slinkers, Dirtcallers, Mosstroopers, Slavedrivers, Flashdrowsers, Boneseers, Stonechanters, Blightcallers, Taskmasters, Cavehunters, Boneslavers, Deredators, Dirtscribers, Penmasters, Adepts, Stalagknights, Backbiters, Warders | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Notable NPC's:''' | |||
| Bodyguard, Chief RukGus, Goblin Canyoneer, Maddened Burynai, Soothsayer Dregzak, Stitcher | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Current_ZEM's|ZEM:]]''' | |||
| 95 (127%) | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:''' | |||
| 18 minutes | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:''' | |||
| Indoor | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Dungeon]]:''' | |||
| Yes | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Binding in Norrath | Bindability (Self/Others)]] :''' | |||
| No/No | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Succor point :''' | |||
| X (290) Y (1375) Z (6) | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''COTH possible''' : | |||
| Yes | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Can summon corpses :''' | |||
| Yes | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Ground Spawns:''' | |||
| | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:''' | |||
| [https://www.takproject.net/allaclone/item.php?id=13045 Berries], [https://www.takproject.net/allaclone/item.php?id=13106 Fishing Grubs], [https://www.takproject.net/allaclone/item.php?id=13046 Fruit], [https://www.takproject.net/allaclone/item.php?id=13044 Pod of Water], [https://www.takproject.net/allaclone/item.php?id=13048 Rabbit Meat], [https://www.takproject.net/allaclone/item.php?id=13047 Roots], [https://www.takproject.net/allaclone/item.php?id=13419 Vegetables] | |||
|- | |||
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Allaclone links:''' | |||
| [https://www.takproject.net/allaclone/zone.php?name=droga&mode=npcs Bestiary], [https://www.takproject.net/allaclone/zone.php?name=droga&mode=items Drops/Equipment] | |||
|} | |||
== Description == | |||
The Temple of Droga is a religious center for the goblins that have lived in these mountains for centuries. The Temple area is a vast underground complex connected to the Mines of Nurga. | |||
== Dangers == | |||
The entrance to this dungeon from the Frontier Mountains is one of the "one way" variety. There is a false floor in the entry room where you will drop down a small distance, too far for you to jump or levitate back out of. Once there, you need to travel some distance in order to get back to the exit again. The other entrance into the zone from Mines of Nurga is also one-way, and you have to drop off of a fairly sizeable cliff to enter the Temple. | |||
The rest of the Temple complex is notable because it is literally swarming with goblins. Goblin Whipcrackers make frequent, fast patrols through the halls. There are very few places that are safe from wandering or spawning monsters, and therefore few areas to pull to or to rest and camp at. Most of the time, an adventurer will have to take their chances and camp in the middle of a hallway, and hope that when you come back in, there aren't any goblins wandering by. | |||
== Benefits == | |||
Despite the fact that the Temple is covered with creatures and the good pull points are few and far between, this area is manageable. First of all, nothing in the dungeon can see through invisibility. This means that you can travel wherever you want to in order to set up camp with relative safety, although if your invis drops on you, you're going to have problems. | |||
The other benefit is the large number of goblins. Although a specific area may seem very crowded, usually they are spread out enough that you can pull only a few of them at a time, and slowly clear the area out. The fast spawn rate and large number of creatures can keep a good group busy for hours. | |||
== Greenmist == | |||
In regards to the Greenmist quest; | |||
The Penmaster spawns just outside the jail itself. There is a little log campfire. There are about 3 or so spawns around there. The Penmaster (which drops the bone key and bone necklace) spawns here. These are the two keys you need to open those first two gates to get into the "Jail" itself. | |||
Once you are in the jail. The Iksars are in the locked cell to the right. There are two cells right in front of you (as you come into the jail from "outside" the jail). The locked cell right ahead is also the cell in which you fall down from if you come into the jail from the pit trap above. That cell has one spawn. This is the spawn which can spawn the Penkeeper which drops the Stone Key. This cell has a false wall which leads you to the cell with the broken down door. This broken down door cell only ever spawned the goblin interrogator for me. | |||
Some notes on how I did it in hopes they may help you; | |||
There are 3 spawn points in the center part of the jail which just spawn random goblins. | |||
My SK was a gnome so she could just run through the gates - I'm guessing you'll need shrink or just do the keys in order from outside to inside if you are a big race. | |||
The iksar you need to do the turn in to (bone key, bone nekclace and stone key) is the iksar that looks like it has chain armor on. Just kill the other two iksars or let them respawn (it seems like the iksar with chain armor on would pop every now and then without killing the regular iksars). | |||
Couple notes on how i did it. I did it as a 50 trio SK/cleric/Mage. I dropped down from above right into the Penkeeper cell. That was my camp spot. You can camp right in there and the only goblin you agro is penkeeper or his PH. Then I'd kill the interrogator in the next cell (you get to this cell by the false wall). Then the 3 spawns in the common area of the jail. Then i'd kill the goblin in the pottery cell. Then I'd spell-pull the 3 spawns outside the jail near the log fire pit (these are the ones you need to kill to get the penmaster to spawn). | |||
Be patient. This can be a long camp. Keep your head up and you'll get it. Greenmist is worth it. | |||
== Travelling To and From Temple of Droga == | |||
There is one location on the surface in the Frontier Mountains that leads to the Temple itself. It is located at approximately 3560, 2800. There is also an entrance from the Mines of Nurga which you must fall down a rather large cliff to enter the Temple. The exit to the Mines from the Temple will also lead you to a one-way cliff. Exiting to the Frontier Mountains means you enter the entrance hall and proceed out the door. Stepping in the wrong place means you have a long walk to try it again. | |||
External Resources: [http://www.allakabor.com/eqatlas/templeofdroga.html EQAtlas] | |||
Latest revision as of 11:12, 7 August 2023
General Zone Info | Description | Dangers | Benefits | Travel To/From |
Adjacent Zones: Mines of Nurga | Frontier Mountains |
Temple of Droga, Main[edit]
|
Temple of Droga, Inner Sanctum[edit]
|
General Zone info[edit]
Level of Monsters: | 35-45 |
---|---|
Types of Monsters: | Goblin Whipcrackers, Firedrowsers, Slinkers, Dirtcallers, Mosstroopers, Slavedrivers, Flashdrowsers, Boneseers, Stonechanters, Blightcallers, Taskmasters, Cavehunters, Boneslavers, Deredators, Dirtscribers, Penmasters, Adepts, Stalagknights, Backbiters, Warders |
Notable NPC's: | Bodyguard, Chief RukGus, Goblin Canyoneer, Maddened Burynai, Soothsayer Dregzak, Stitcher |
ZEM: | 95 (127%) |
Zone spawn timer: | 18 minutes |
Indoor/Outdoor: | Indoor |
Dungeon: | Yes |
Bindability (Self/Others) : | No/No |
Succor point : | X (290) Y (1375) Z (6) |
COTH possible : | Yes |
Can summon corpses : | Yes |
Ground Spawns: | |
Foraged items: | Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables |
Allaclone links: | Bestiary, Drops/Equipment |
Description[edit]
The Temple of Droga is a religious center for the goblins that have lived in these mountains for centuries. The Temple area is a vast underground complex connected to the Mines of Nurga.
Dangers[edit]
The entrance to this dungeon from the Frontier Mountains is one of the "one way" variety. There is a false floor in the entry room where you will drop down a small distance, too far for you to jump or levitate back out of. Once there, you need to travel some distance in order to get back to the exit again. The other entrance into the zone from Mines of Nurga is also one-way, and you have to drop off of a fairly sizeable cliff to enter the Temple.
The rest of the Temple complex is notable because it is literally swarming with goblins. Goblin Whipcrackers make frequent, fast patrols through the halls. There are very few places that are safe from wandering or spawning monsters, and therefore few areas to pull to or to rest and camp at. Most of the time, an adventurer will have to take their chances and camp in the middle of a hallway, and hope that when you come back in, there aren't any goblins wandering by.
Benefits[edit]
Despite the fact that the Temple is covered with creatures and the good pull points are few and far between, this area is manageable. First of all, nothing in the dungeon can see through invisibility. This means that you can travel wherever you want to in order to set up camp with relative safety, although if your invis drops on you, you're going to have problems.
The other benefit is the large number of goblins. Although a specific area may seem very crowded, usually they are spread out enough that you can pull only a few of them at a time, and slowly clear the area out. The fast spawn rate and large number of creatures can keep a good group busy for hours.
Greenmist[edit]
In regards to the Greenmist quest;
The Penmaster spawns just outside the jail itself. There is a little log campfire. There are about 3 or so spawns around there. The Penmaster (which drops the bone key and bone necklace) spawns here. These are the two keys you need to open those first two gates to get into the "Jail" itself.
Once you are in the jail. The Iksars are in the locked cell to the right. There are two cells right in front of you (as you come into the jail from "outside" the jail). The locked cell right ahead is also the cell in which you fall down from if you come into the jail from the pit trap above. That cell has one spawn. This is the spawn which can spawn the Penkeeper which drops the Stone Key. This cell has a false wall which leads you to the cell with the broken down door. This broken down door cell only ever spawned the goblin interrogator for me.
Some notes on how I did it in hopes they may help you;
There are 3 spawn points in the center part of the jail which just spawn random goblins.
My SK was a gnome so she could just run through the gates - I'm guessing you'll need shrink or just do the keys in order from outside to inside if you are a big race.
The iksar you need to do the turn in to (bone key, bone nekclace and stone key) is the iksar that looks like it has chain armor on. Just kill the other two iksars or let them respawn (it seems like the iksar with chain armor on would pop every now and then without killing the regular iksars).
Couple notes on how i did it. I did it as a 50 trio SK/cleric/Mage. I dropped down from above right into the Penkeeper cell. That was my camp spot. You can camp right in there and the only goblin you agro is penkeeper or his PH. Then I'd kill the interrogator in the next cell (you get to this cell by the false wall). Then the 3 spawns in the common area of the jail. Then i'd kill the goblin in the pottery cell. Then I'd spell-pull the 3 spawns outside the jail near the log fire pit (these are the ones you need to kill to get the penmaster to spawn).
Be patient. This can be a long camp. Keep your head up and you'll get it. Greenmist is worth it.
Travelling To and From Temple of Droga[edit]
There is one location on the surface in the Frontier Mountains that leads to the Temple itself. It is located at approximately 3560, 2800. There is also an entrance from the Mines of Nurga which you must fall down a rather large cliff to enter the Temple. The exit to the Mines from the Temple will also lead you to a one-way cliff. Exiting to the Frontier Mountains means you enter the entrance hall and proceed out the door. Stepping in the wrong place means you have a long walk to try it again.
External Resources: EQAtlas