Difference between revisions of "Disciplines"
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Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns. | Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns. | ||
Usage: /discipline <DISC NAME> | '''Usage:''' /discipline <DISC NAME> | ||
== Bard Disciplines == | == Bard Disciplines == |
Latest revision as of 09:58, 19 July 2023
Disciplines are given to all non-caster classes as a boost to combat mechanics for a brief period of time with cooldowns.
Usage: /discipline <DISC NAME>
Bard Disciplines[edit]
- RESISTANT (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- DEFTDANCE (Level 55): Auto dodge attacks from the front and auto dual-wield. This discipline lasts for 10 seconds, and has a reuse time of 72 minutes. The reuse time for this discipline will decrease as the bard gains additional levels.
- PURETONE (Level 60): Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. This discipline lasts for 4 minutes, and has a reuse time of 72 minutes. The reuse time for this discipline will decrease as the bard gains additional levels.
Beastlord Disciplines[edit]
- RESISTANT (Level 30 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 40 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- PROTECTIVE SPIRIT (Level 55): When using this discipline, the beastlord will take roughly 1/3rd damage from most physical attacks. This discipline lasts for 12 seconds, and has a base reuse time of 12 minutes. The reuse time for this discipline will decrease as the beastlord gains additional levels.
- BEASTIAL RAGE (Level 60): When using this discipline, all hits landed by the beastlord will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the beastlord gains additional levels.
Monk Disciplines[edit]
- RESISTANT (Level 30 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 40 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- STONESTANCE (Level 51): Joins your body with the strength of the earth, causing you to take greatly decreased melee damage. This discipline lasts for 12 seconds, and has a reuse time of 6 minutes.
- THUNDERKICK (Level 52): Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. This discipline lasts until the next use of your Flying Kick, and has a reuse time of 4 minutes.
- WHIRLDWIND (Level 53): Heightens your combat instincts, allowing you to Riposte every attack. This discipline lasts for 9 seconds, and has a reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
- VOIDDANCE (Level 54): Focuses your combat reflexes, allowing you to avoid melee attacks. This discipline lasts for 8 seconds, and has a reuse time of 55 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
- INNER FLAME (Level 56): Fills your body with energy, causing your attacks to do greatly improved damage. This discipline lasts for 12 seconds, and has a reuse time of 26 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
- HUNDRED FISTS (Level 57): Increases your hands speed, allowing you an increased attack rate and damage. This discipline lasts for 15 seconds, and has a reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
- SILENTFIST (Level 59): Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. This discipline lasts until the next use of your Dragon Punch, and has a reuse time of 9 minutes.
- ASHENHAND (Level 60): Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. This discipline lasts until the next use of your Eagle Strike, and has a reuse time of 72 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.
Paladin Disciplines[edit]
- RESISTANT (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- HOLYFORGE (Level 55): Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off. This discipline lasts for 5 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the paladin gains additional levels.
- SANCTIFICATION (Level 60): 100% Spell resistance. You will resist all spells that are not unresistable. This discipline lasts for 18 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the paladin gains additional levels.
Ranger Disciplines[edit]
- RESISTANT (Level 51 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 54 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- TRUESHOT (Level 55): Imbues your bow with energy, increase the damage done by each shot and improving your accuracy. This discipline lasts for 2 minutes, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels.
- WEAPONSHIELD (Level 60): Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. This discipline lasts for 18 seconds, and has a base reuse time of 72 minutes. The reuse time for this discipline will decrease as the ranger gains additional levels.
Rogue Disciplines[edit]
- RESISTANT (Level 30 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 40 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- COUNTERATTACK (Level 53): When using this discipline, the rogue will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
- DEADEYE (Level 54): When using this discipline, the rogue will land every attack. This discipline lasts for 14 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
- NIMBLE (Level 55): When using this discipline, the rogue will dodge the attacks of the opponent he is facing. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
- KINESTHETICS (Level 57): When using this discipline, all rolls for double attacks and dual wields will be successful, giving the rogue 4 attacks per round, guaranteed. This discipline lasts for 18 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
- BLINDING SPEED (Level 58): When using this discipline, the rogue will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
- DUELIST (Level 59): When using this discipline, all hits landed by the rogue will be for at least four times the base weapons damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
Shadow Knight Disciplines[edit]
- RESISTANT (Level 30 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 40 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- UNHOLY AURA (Level 55): 25% increase to damage done by Harm Touch in addition to making it nearly unresistable. This discipline lasts until the next use of your Harm Touch, and has a reuse time of 72 minutes. The reuse time for this discipline will decrease as the shadow knight gains additional levels.
- LEECH CURSE (Level 60): Heal self for every point of melee damage dealt while discipline is active. This discipline lasts 15 seconds and has a reuse time of 72 minutes. The reuse time for this discipline will decrease as the shadow knight gains additional levels.
Warrior Disciplines[edit]
- RESISTANT (Level 30 – Velious): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- FEARLESS (Level 40 – Velious): Immunity to “Fear” and all spells that cause “fear”. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.
- EVASIVE (Level 52): Places you in a evasive combat stance, increasing your chance to avoid attacks [25%?], but also lowering your hit rate. This discipline lasts 3 minutes and has a reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- CHARGE (Level 53): Increases your chances to hit with any melee attack. This discipline lasts 14 seconds and has a reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- MIGHTY STRIKE (Level 54): Fills your arms with rage, causing every attack to land as a critical hit. This discipline lasts 10 seconds and has a reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- DEFENSIVE (Level 55): Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output. This discipline lasts 3 minutes and has a reuse time of 15 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- FURIOUS (Level 56): Allows you to perfectly time your counter attacks, riposting every incoming blow. This discipline lasts 9 seconds and has a reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- PRECISION (Level 57): Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. This discipline lasts 3 minutes and has a reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- FELSTRIKE (Level 58): Fills you with acute rage, increasing the damage done by your attacks. This discipline lasts 12 seconds and has a reuse time of 30 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- FORTITUDE (Level 59): Heightens your combat reflexes, increasing your chance of evading attacks. This discipline lasts 8 seconds and has a reuse time of 60 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.
- AGGRESSIVE (Level 60): Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. This discipline lasts 3 minutes and has a reuse time of 27 minutes. The reuse time for this discipline will decrease as the warrior gains additional levels.