Difference between revisions of "The Deep"

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[[Image:Thedeep.jpg|right|border]]
[[Image:Thedeep.jpg|right|border]]
* 1. Relatively safe camp spot (one possible roamer that sometimes passes through) for Lucid shards from mobs to the east  
* 1. Relatively safe camp spot (one possible roamer that sometimes passes through) for Lucid shards from mobs to the east  
* 2. Lone shroom, good for snaring/fearing across the invis bridge.
* 2. Location of the invis bridge.
* 3. Burrower raid event.  Entering the room triggers it. FTE [https://docs.google.com/spreadsheets/d/1dslc-qGNTRNDpGo3QdlqH8-6ha9yixeziP7AC9NOp4U (always check Raid Rotation doc to be sure)]
* 3. Burrower raid event.  Entering the room triggers it. [https://docs.google.com/spreadsheets/d/1dslc-qGNTRNDpGo3QdlqH8-6ha9yixeziP7AC9NOp4U (always check Raid Rotation doc to be sure)]
* 4. [https://www.takproject.net/allaclone/npc.php?id=164103 Koxiux the Imperceptible] spawn point.  Safe camp is at the '''T''' at the entrance of the tunnel to the east.
* 4. [https://www.takproject.net/allaclone/npc.php?id=164103 Koxiux the Imperceptible] spawn point.  Safe camp is at the '''T''' at the entrance of the tunnel to the east.
* 5. Thought Horror Overfiend raid event. FTE [https://docs.google.com/spreadsheets/d/1dslc-qGNTRNDpGo3QdlqH8-6ha9yixeziP7AC9NOp4U (always check Raid Rotation doc to be sure)]
* 5. Thought Horror Overfiend raid event. [https://docs.google.com/spreadsheets/d/1dslc-qGNTRNDpGo3QdlqH8-6ha9yixeziP7AC9NOp4U (always check Raid Rotation doc to be sure)]
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The Deep is an especially deep network of caverns on Luclin, which is rumored to be very deadly.  
The Deep is an especially deep network of caverns on Luclin, which is rumored to be very deadly.  
== Dangers ==
== Dangers ==
There is a deep Abyss, a pit of unfathomable depth, deep within this network of caverns. There is a large bridge that passes over this, however the bridge is an illusion, and stepping on it will lead to a very nasty (and likely lethal) fall to the bottom of the Abyss.  If you do happen to fall in and survive, the exit ramp to the west side is in the upper North West of the ravine.  There are no mobs in the ravine itself.<br/> <br/>
[[Image:Deep Bridge.png|thumb|Line up along on the green line to cross the invisible bridge.]]
There is a deep Abyss, a pit of unfathomable depth, deep within this network of caverns. There is a large bridge that passes over this, however the bridge is an illusion, and stepping on it will lead to a very nasty (and likely lethal) fall to the bottom of the Abyss.  If you do happen to fall in and survive, the exit ramp to the west side is in the upper North West of the ravine.  There are no mobs in the ravine itself. There is an invisible bridge, farther to the north, that crosses the ravine.<br/>
<br/>
If you are lucky, you can invis for most of your journey through this zone.  This however, is not often the case.  Normally, you will find yourself being blocked by a see-invis mob along your path.  Depending on where this is, oftentimes there is enough space between batches of mobs for you to pacify the see-invis, then send through your characters one at a time while invised.<br/><br/>
If you are lucky, you can invis for most of your journey through this zone.  This however, is not often the case.  Normally, you will find yourself being blocked by a see-invis mob along your path.  Depending on where this is, oftentimes there is enough space between batches of mobs for you to pacify the see-invis, then send through your characters one at a time while invised.<br/><br/>
If you come across [https://www.takproject.net/allaclone/npc.php?id=164075 elder thought horrors] in your group travels, you may want to avoid them.  They are essentially raid trash mobs with massive amounts of HP and are along the path to the Thought Horror Overfiend in the SW portion of the zone.
If you come across [https://www.takproject.net/allaclone/npc.php?id=164075 elder thought horrors] in your group travels, you may want to avoid them.  They are essentially raid trash mobs with massive amounts of HP and are along the path to the Thought Horror Overfiend in the SW portion of the zone.
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Aside from the raid encounters here, there isn't much in terms of benefits for the zone.  When you mention "The Deep", most will shutter and get a chill up their spine.  Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).<br/> <br/>
Aside from the raid encounters here, there isn't much in terms of benefits for the zone.  When you mention "The Deep", most will shutter and get a chill up their spine.  Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).<br/> <br/>
One benefit however and likely the main reason anyone spends time in this zone, is the fact that [https://www.takproject.net/allaclone/item.php?id=22188 a lucid shard] for the [[Key to Vex Thal|Vex Thal key]] drops here.  The camp for this that is easiest to get to is marked as '''#1''' on the map.  There are a number of mobs in the area that can drop shards.  Shard drop rate is higher among the higher level demons across the bridge however.  If you have the group support and wherewithal to journey deeper in, I'd recommend this instead.  If you cross the invisible bridge, then enter the tunnel on the NW side, you will see potential shard droppers pretty quickly.  Head west past the first '''T''' and then follow that south when it curves.  These are all potential shard droppers.  If you clear all the way down to '''#4''' on the map, you will likely see shards starting to rot by then.<br/><br//>
One benefit however and likely the main reason anyone spends time in this zone, is the fact that [https://www.takproject.net/allaclone/item.php?id=22188 a lucid shard] for the [[Key to Vex Thal|Vex Thal key]] drops here.  The camp for this that is easiest to get to is marked as '''#1''' on the map.  There are a number of mobs in the area that can drop shards.  Shard drop rate is higher among the higher level demons across the bridge however.  If you have the group support and wherewithal to journey deeper in, I'd recommend this instead.  If you cross the invisible bridge, then enter the tunnel on the NW side, you will see potential shard droppers pretty quickly.  Head west past the first '''T''' and then follow that south when it curves.  These are all potential shard droppers.  If you clear all the way down to '''#4''' on the map, you will likely see shards starting to rot by then.<br/><br//>
This brings us to the other major reason why anyone would venture into this godforsaken zone.  The shrink wand camp.  It is labeled as '''#4''' on the map.  The '''T''' at the east is 100% safe for afk's/camping/etc.  At the west end of this tunnel, the placeholder mob for [https://www.takproject.net/allaclone/npc.php?id=164103 Koxiux the Imperceptible] spawns in front of the blue rock.  It is [https://www.takproject.net/allaclone/npc.php?id=164008 a thought horror evoker].  The named will spawn on average about one in every ten or so placeholder spawns.  The shrink wand itself ([https://www.takproject.net/allaclone/item.php?id=19725 Wand of Imperceptibility]) is a rare drop from this rare named mob. Also averaging around one in ten or so. This is a camp that requires a time commitment.  Be prepared to be here for days until you get the wand(s) you need.  Also, please note that the shrink effect on the wand is self only, requires level 45 to click, and only works in zones labeled as [[Dungeon|Dungeons]].  It will work in zones like VT, The Deep, SSRA, etc, but not in Seru or Kael since those are coded as cities in EQ.  Its usefulness will be even less in PoP sadly, where its only usable in two zones.
This brings us to the other major reason why anyone would venture into this godforsaken zone.  The shrink wand camp.  It is labeled as '''#4''' on the map.  The '''T''' at the east is 100% safe for afk's/camping/etc.  At the west end of this tunnel, the placeholder mob for [https://www.takproject.net/allaclone/npc.php?id=164103 Koxiux the Imperceptible] spawns in front of the blue rock.  It is [https://www.takproject.net/allaclone/npc.php?id=164008 a thought horror evoker].  The named has a 20% spawn chance with a 15 minute respawn, and the shrink wand itself ([https://www.takproject.net/allaclone/item.php?id=19725 Wand of Imperceptibility]) has a 25% drop rate (the [https://www.takproject.net/allaclone/item.php?id=19726 Cloak of Fading Hues] is the common drop). This is a camp that requires a time commitment.  Be prepared to be here for days until you get the wand(s) you need.  Note that the shrink effect on the wand is self only, requires level 45 to click, and only works in zones labeled as [[Dungeon|Dungeons]] like VT, The Deep, SSRA, CoD, PoW, etc, but not in Seru or Kael or most of PoP since those are coded as cities or outdoor zones in EQ.


== Travelling To and From The Deep ==
== Travelling To and From The Deep ==

Latest revision as of 01:02, 24 February 2024

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Ssraeshza Temple | Echo Caverns
Thedeep.jpg

General Zone info[edit]

Level of Monsters: 50-60
Types of Monsters: Mushrooms, Outcasts, Fungusbeasts, Thought Leeches, Razorfiends
Notable NPC's: The Burrower Parasite, Deklean Korgad, Koxiux the Imperceptible, Thought Horror Overfiend
ZEM: 85 (113%)
Zone spawn timer: 15 min
Indoor/Outdoor: Indoor
Dungeon: Yes
Bindability (Self/Others) : No/No
Succor point : X (-700) Y (-398) Z (-60) -- (Echo Zone in)
COTH possible : No
Can summon corpses : To Echo Zone in only
Ground Spawns: None
Foraged items: Fishing Grubs, Mushroom, Pod of Water, Roots
Allaclone links: Bestiary, Drops/Equipment

Description[edit]

The Deep is an especially deep network of caverns on Luclin, which is rumored to be very deadly.

Dangers[edit]

Line up along on the green line to cross the invisible bridge.

There is a deep Abyss, a pit of unfathomable depth, deep within this network of caverns. There is a large bridge that passes over this, however the bridge is an illusion, and stepping on it will lead to a very nasty (and likely lethal) fall to the bottom of the Abyss. If you do happen to fall in and survive, the exit ramp to the west side is in the upper North West of the ravine. There are no mobs in the ravine itself. There is an invisible bridge, farther to the north, that crosses the ravine.

If you are lucky, you can invis for most of your journey through this zone. This however, is not often the case. Normally, you will find yourself being blocked by a see-invis mob along your path. Depending on where this is, oftentimes there is enough space between batches of mobs for you to pacify the see-invis, then send through your characters one at a time while invised.

If you come across elder thought horrors in your group travels, you may want to avoid them. They are essentially raid trash mobs with massive amounts of HP and are along the path to the Thought Horror Overfiend in the SW portion of the zone.

Benefits[edit]

Aside from the raid encounters here, there isn't much in terms of benefits for the zone. When you mention "The Deep", most will shutter and get a chill up their spine. Right fully so, corpse recovery often requires a Necro or SK to summon your corpse to the zone in (the only place you can summon it).

One benefit however and likely the main reason anyone spends time in this zone, is the fact that a lucid shard for the Vex Thal key drops here. The camp for this that is easiest to get to is marked as #1 on the map. There are a number of mobs in the area that can drop shards. Shard drop rate is higher among the higher level demons across the bridge however. If you have the group support and wherewithal to journey deeper in, I'd recommend this instead. If you cross the invisible bridge, then enter the tunnel on the NW side, you will see potential shard droppers pretty quickly. Head west past the first T and then follow that south when it curves. These are all potential shard droppers. If you clear all the way down to #4 on the map, you will likely see shards starting to rot by then.

This brings us to the other major reason why anyone would venture into this godforsaken zone. The shrink wand camp. It is labeled as #4 on the map. The T at the east is 100% safe for afk's/camping/etc. At the west end of this tunnel, the placeholder mob for Koxiux the Imperceptible spawns in front of the blue rock. It is a thought horror evoker. The named has a 20% spawn chance with a 15 minute respawn, and the shrink wand itself (Wand of Imperceptibility) has a 25% drop rate (the Cloak of Fading Hues is the common drop). This is a camp that requires a time commitment. Be prepared to be here for days until you get the wand(s) you need. Note that the shrink effect on the wand is self only, requires level 45 to click, and only works in zones labeled as Dungeons like VT, The Deep, SSRA, CoD, PoW, etc, but not in Seru or Kael or most of PoP since those are coded as cities or outdoor zones in EQ.

Travelling To and From The Deep[edit]

The entrance to the Deep is through the southern section in Echo Caverns.

The Deep connects to Ssraeshza Temple through a passage deep within it. Although the passage itself is not one way, shortly into the Temple you will pass through a one-way door and not be able to go back to the Deep.