Difference between revisions of "Spell Information"

From The Al`Kabor Project Wiki
Jump to navigation Jump to search
 
(6 intermediate revisions by the same user not shown)
Line 59: Line 59:
Dev quote relating to this:
Dev quote relating to this:
<blockquote>If you look at the spell data, the ones with 0 fizzle adjustment are always 95%/98% chance to succeed.  The only spells that even roll against stats are ones that have a fizzle adjustment, and level 56 and up spells are all considered to have 0 adjust but do still roll if they have non-zero in the data.  So it's hard to speak generally about it but for most classes there are only a couple of spells that fizzle to begin with, which makes a fizzle reduction item/buff only marginally useful in the first place.  A good example is Abscond for Wizard, or Breath of Ro for Druid, due to what level it is and the fizzle adjustment in the spell.  The fizzle reduction stuff is more useful to a hybrid melee since they don't have the additional benefit of specialization and SCM AA.</blockquote>
<blockquote>If you look at the spell data, the ones with 0 fizzle adjustment are always 95%/98% chance to succeed.  The only spells that even roll against stats are ones that have a fizzle adjustment, and level 56 and up spells are all considered to have 0 adjust but do still roll if they have non-zero in the data.  So it's hard to speak generally about it but for most classes there are only a couple of spells that fizzle to begin with, which makes a fizzle reduction item/buff only marginally useful in the first place.  A good example is Abscond for Wizard, or Breath of Ro for Druid, due to what level it is and the fizzle adjustment in the spell.  The fizzle reduction stuff is more useful to a hybrid melee since they don't have the additional benefit of specialization and SCM AA.</blockquote>
=== Focus Effect Calculation ===
In general, with the exception of extended range and spell haste, all focii apply random amounts from 1% to the max that is listed on the focus and is applied after everything else is already applied (skills/AA's/etc).  The complete heals that Clerics, Druids, and Shamans have are excluded from all focii except for extended range.
*'''Mana preservation''' -- focii effects are are random amount from 1% to the max the focus is rated for.  It is also applied after the other savings are applied through specialization skills and the SCM AA.  '''Example:'''  a Wizard casts GSS with an unmodified mana cost of 540.  SCM3 and a maxxed evocation specialization skill at 200 saves a total of 21% mana, bringing this to 426 mana.  This wizard also has an item with the Wind of Mana effect which is a random 1-20% mana savings on nukes afterwards.  This brings the cost of the spell if it were to trigger at the full 20% savings down to 341 mana.
*'''Spell haste''' -- spell haste is a fixed reduction value applied.  Hybrids get a 3% cast time reduction per level over 50.  There are many sources of spell haste however and many items with the focii have minimum cast times as a requirement.  The key to remember is that there is a hard coded cap of 50% of the original cast time of the spell.  You will never be able to go over that.  This includes all forms of spell haste that stack.  So keep that in mind when looking for spell haste focii.  Also review this page in mind if an enchanter:  [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect AA Issues]


=== Level-based spell improvements ===
=== Level-based spell improvements ===

Latest revision as of 11:26, 17 January 2021

Your Characters' Spells[edit]

The Al'Kabor Spell Guide will show you what you have, what you don't have, what it does, and where to get it. An amazingly useful tool. (you will need to log into your forum account if you don't see your characters)

Casters[edit]

Priests[edit]

Hybrid[edit]

Research[edit]

Quests[edit]

Spell Casting Information[edit]

Fizzles[edit]

The calculation is pretty involved, but 25 adjustment is as high as they seem to go. The difficulty adjustment is subtracted directly from the school of magic skill in the formula. The spell field is called 'basediff' in our code and Fizzle Adj on the Live PC spell parser site [1] and might be added to the AlKabor Lucy site [2]

These things help you fizzle less: [3] If a priest caster in order of importance:

  • Being higher level
  • Improving casting skills like Alteration/etc
  • Spell Casting Mastery AA
  • Specialization skill
  • Raising primary stats (WIS/INT)
  • Intellectual Superiority buffs
  • Brilliance of Ro items (these are most useful on a hybrid without SCM or casting specializations, priests/casters not overly helpful)

For hybrids:

  • Being higher level
  • Raising primary stats (WIS/INT or CHA+DEX for bard)
  • Improving casting skills like Alteration/Percussion/etc
  • Brilliance of Ro items (these are most useful on a hybrid without SCM or casting specializations, priests/casters not overly helpful)
  • Intellectual Superiority buffs


Dev quote relating to this:

If you look at the spell data, the ones with 0 fizzle adjustment are always 95%/98% chance to succeed. The only spells that even roll against stats are ones that have a fizzle adjustment, and level 56 and up spells are all considered to have 0 adjust but do still roll if they have non-zero in the data. So it's hard to speak generally about it but for most classes there are only a couple of spells that fizzle to begin with, which makes a fizzle reduction item/buff only marginally useful in the first place. A good example is Abscond for Wizard, or Breath of Ro for Druid, due to what level it is and the fizzle adjustment in the spell. The fizzle reduction stuff is more useful to a hybrid melee since they don't have the additional benefit of specialization and SCM AA.

Focus Effect Calculation[edit]

In general, with the exception of extended range and spell haste, all focii apply random amounts from 1% to the max that is listed on the focus and is applied after everything else is already applied (skills/AA's/etc). The complete heals that Clerics, Druids, and Shamans have are excluded from all focii except for extended range.

  • Mana preservation -- focii effects are are random amount from 1% to the max the focus is rated for. It is also applied after the other savings are applied through specialization skills and the SCM AA. Example: a Wizard casts GSS with an unmodified mana cost of 540. SCM3 and a maxxed evocation specialization skill at 200 saves a total of 21% mana, bringing this to 426 mana. This wizard also has an item with the Wind of Mana effect which is a random 1-20% mana savings on nukes afterwards. This brings the cost of the spell if it were to trigger at the full 20% savings down to 341 mana.
  • Spell haste -- spell haste is a fixed reduction value applied. Hybrids get a 3% cast time reduction per level over 50. There are many sources of spell haste however and many items with the focii have minimum cast times as a requirement. The key to remember is that there is a hard coded cap of 50% of the original cast time of the spell. You will never be able to go over that. This includes all forms of spell haste that stack. So keep that in mind when looking for spell haste focii. Also review this page in mind if an enchanter: AA Issues

Level-based spell improvements[edit]

Some spells increase in effect (more Strength, more Damage, longer Duration) with increased level. The information will be visible on the spell page on Lucy [4]

Spell Resists[edit]

NEEDED

References[edit]

http://lucy.alkabor.com http://lucy.allakhazam.com