Difference between revisions of "Binding in Norrath"
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== Basic Rules == | == Basic Rules == | ||
First of all, there are some basic rules as to who can be bound and where. All the caster classes eventually get the ability to Bind Affinity (or bind for short) themselves and other people. Melee classes never get this ability, nor | First of all, there are some basic rules as to who can be bound and where. All the caster classes eventually get the ability to Bind Affinity (or bind for short) themselves and other people. Melee classes never get this ability, nor are there any items that will allow you to do it. There was once an item, called the Locket of Escape, that had one charge of Bind Affinity, but this stopped dropping before AK went live, so it does not exist on TAKP. This ability is now purely within the caster's realm. | ||
Exactly where a caster can bind themselves depends on what area of the game we're talking about. In the area of the original game (i.e. Antonica, Faydwer, and Odus) a caster can bind themself anywhere, inside or out. In Kunark, Velious, and Luclin however, they are only able to bind themselves in outdoor areas, and can not bind themselves in dungeons. | Exactly where a caster can bind themselves depends on what area of the game we're talking about. In the area of the original game (i.e. Antonica, Faydwer, and Odus) a caster can bind themself anywhere, inside or out. In Kunark, Velious, and Luclin however, they are only able to bind themselves in outdoor areas, and can not bind themselves in dungeons. | ||
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Melee classes can only be bound inside of "city" areas. In the original game, this is defined as only cities. In Kunark there are some areas that count as cities that are also dungeons to hunt in. Also, a person can be bound in several areas that are outside as well. Note that in Kunark, there are two areas to be bound in, one is safe for good races and the other safe for evil races. The iksar can also be bound inside Cabilis, which is safe for nobody else. | Melee classes can only be bound inside of "city" areas. In the original game, this is defined as only cities. In Kunark there are some areas that count as cities that are also dungeons to hunt in. Also, a person can be bound in several areas that are outside as well. Note that in Kunark, there are two areas to be bound in, one is safe for good races and the other safe for evil races. The iksar can also be bound inside Cabilis, which is safe for nobody else. | ||
There are also now Soulbinders, which can be found in every starting city as well as in Firiona Vie outpost and in Iceclad Ocean on the docks that will bind you there for free. This is helpful for melee classes so that they don't have to wait to be bound by a caster. Their locations are noted on the individual town maps. | There are also now Soulbinders, which can be found in every starting city as well as in Firiona Vie outpost and in Iceclad Ocean on the docks that will bind you there for free. This is helpful for melee classes so that they don't have to wait to be bound by a caster. Their locations are noted on the individual town maps. | ||
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Latest revision as of 19:55, 5 June 2021
Basic Rules[edit]
First of all, there are some basic rules as to who can be bound and where. All the caster classes eventually get the ability to Bind Affinity (or bind for short) themselves and other people. Melee classes never get this ability, nor are there any items that will allow you to do it. There was once an item, called the Locket of Escape, that had one charge of Bind Affinity, but this stopped dropping before AK went live, so it does not exist on TAKP. This ability is now purely within the caster's realm.
Exactly where a caster can bind themselves depends on what area of the game we're talking about. In the area of the original game (i.e. Antonica, Faydwer, and Odus) a caster can bind themself anywhere, inside or out. In Kunark, Velious, and Luclin however, they are only able to bind themselves in outdoor areas, and can not bind themselves in dungeons.
Melee classes can only be bound inside of "city" areas. In the original game, this is defined as only cities. In Kunark there are some areas that count as cities that are also dungeons to hunt in. Also, a person can be bound in several areas that are outside as well. Note that in Kunark, there are two areas to be bound in, one is safe for good races and the other safe for evil races. The iksar can also be bound inside Cabilis, which is safe for nobody else.
There are also now Soulbinders, which can be found in every starting city as well as in Firiona Vie outpost and in Iceclad Ocean on the docks that will bind you there for free. This is helpful for melee classes so that they don't have to wait to be bound by a caster. Their locations are noted on the individual town maps.
Binding others / melee Table | ||
---|---|---|
Continent | Zone | Bind Location (# on main map) |
Antonica | The Arena | Anywhere in zone |
Freeport | ||
Grobb | ||
Halas | ||
High Keep | ||
Highpass Hold | ||
Neriak | ||
Northern Plains of Karana | Gypsy Camp (#6) | |
Oggok | Anywhere in zone | |
Qeynos | ||
Rivervale | ||
Surefall Glade | ||
Faydwer | ||
Ak'Anon | ||
Felwithe | ||
Greater Faydark | ||
Odus | Erudin | |
Paineel | ||
Kunark | Cabilis (Iksar only*) | |
City of Mist | ||
The Field of Bone | Ruins of Kaesora (#6) | |
Firiona Vie (Good only*) | The Docks (#11) | |
Frontier Mountains | Empty Ruins (#6) | |
The Overthere (Evil only*) | Evil Outpost (#1-4, behind the walls) | |
* Characters of other groups can bind in these areas with great difficulty. | ||
Velious | Kael Drakkal | Only near entrances |
Iceclad Ocean | On dock (#1) | |
Icewell Keep | Anywhere in zone | |
Skyshrine | ||
Thurgadin | ||
Luclin | The Bazaar | |
Katta Castellum | ||
The Nexus | ||
Sanctus Seru | ||
Shadow Haven | ||
Shar Vahl |
Most info referenced from: http://web.archive.org/web/20021211025952/http://www.eqatlas.com/bindguide.html