Difference between revisions of "Getting Started"

From The Al`Kabor Project Wiki
Jump to navigation Jump to search
(→‎Setting up your Trader: more trader clarification)
(Moving a paragraph under "Choosing a Character" to the bottom "Notes" section for formatting reasons)
 
(58 intermediate revisions by 6 users not shown)
Line 1: Line 1:
__FORCETOC__
This guide is for playing on the official TAKP server.
This guide is for playing on the official TAKP server.


== Creating Your Account ==
== Creating Your Account ==
*'''NOTE: You must only create 1 forum account. You can create up to 10 game accounts under your forum account, but you must not create more than 1 forum account. If this is detected, the extra forum accounts will be deleted and access to any game accounts associated with them will be lost.  Also, please name your forum and game accounts carefully as these cannot be changed or deleted after creation.  Read the forum FAQ and Rules for more information  [https://www.takproject.net/forums/index.php?threads/account-confusion-new-members-read-this.9187/ here.]'''
#Create a forum account at [https://www.takproject.net/forums/index.php The Al'Kabor Project Forums].  Game accounts are linked to forum accounts, so a forum account is required.  If you have issues logging in, please mention in the TAKP server's Discord '''staff_help''' channel.
#Create your game accounts by clicking [https://www.takproject.net/forums/tools.php?tool=account Game Accounts] at the top of the page.
#Click "Create Login Server Account" and create a game account.  Your forum account may have up to 10 game accounts, but you are limited to having three game accounts +1 trader account simultaneously logged in.  Also note, your forum and game accounts are not linked to your wiki login in any way.  You don't need a wiki account to read or edit wiki pages, although it is preferred if you choose to edit pages.


* Create a forum account at [http://www.takproject.net The Al'Kabor Project Forums].  Game accounts are linked to forum accounts, so a forum account is required.
*'''NOTE: Some GMAIL users have reported not receiving the email verification or password reset verification emails from the TAKP website. Please follow these steps as this might fix the issue.
*'''NOTE: You must only create 1 forum account. You can create many game accounts under your forum account, but you must not create more than 1 forum account. If this is detected, the extra forum accounts will be deleted and access to any game accounts associated with them will be lost. Read the forum FAQ and Rules for more information  [https://www.takproject.net/forums/index.php?threads/account-confusion-new-members-read-this.9187/ here.]'''
#Go to the Gmail client via browser
#Go to SETTINGS on the upper right (small cogwheel)
#Select CONFIGURE INBOX
#Place a check beside all the tabs (Primary, Social, Promotions, Updates and Forums )
#SAVE
#Reload/Refresh the page and search for any variation of TAKP


* Create your game accounts by clicking [https://www.takproject.net/forums/tools.php?tool=account Game Accounts] at the top of the page.
*'''Read the Rules'''
Please read the rules outlined in this forum before creating characters:  https://www.takproject.net/forums/index.php?forums/server-info.90/ </br>
Don't cry if you eat a ban for doing something not acceptable on the server.  Of note is automation is not allowed except to raise casting skills, foraging (skillups only), and archery (and do so in unpopulated areas such as starting cities, not PoK, try not to annoy others).


* Click "Create Login Server Account" and create a game accountYour forum account may have up to 10 game accounts, but you are limited to having three game accounts simultaneously logged in.
*'''Consider your Trio's character names!'''
== Obtaining the Client ==
Please realize that if you want to name your trio something like MrBig, Mrbigger, Mrbiggest, it will be an absolute pain in the keister for targeting reasonsYou would have to pretty much type out their full names to use the /target <character_name> command. This really comes into play later if and when you decide to raid etc... Just don't do it, make some unique names for each of your toons.


TAKP's client is from the December 2002 era. This is the actual client used in the era TAKP is emulating, and the oldest client in use for any emulated server. Please familiarize yourself with the differences on this page http://wiki.takp.info/index.php?title=Server_Comparison
== Obtaining and Running the Client ==
'''TAKP's client is from the December 2002 era. This is the actual client used in the era TAKP is emulating, and the oldest client in use for any emulated server. Please familiarize yourself with the differences (as there may be some deal breakers for you) on this page http://wiki.takp.info/index.php?title=Server_Comparison'''


This server has both a Windows and Macintosh client available. The public downloads for these clients are on a Google Drive that Sketchy currently maintains. It is highly recommended to get the latest freethemouse eqgame.dll update with the client included as a small separate download link.  The freethemouse eqgame.dll allows you mouse over from one client window to another without the need to alt-tab. 
This server has both a Windows and Macintosh client available. This is broken out onto different pages listed below for simplicity.  Setup and a lot of troubleshooting would obviously be different on a PC than a Mac.  The Linux setup is essentially just running the PC client on Wine, so most of the PC section would apply there.
More info on the current version of the freethemouse update can be found [https://www.takproject.net/forums/index.php?threads/free-the-mouse-v3-5.15208/ here]


On Windows:
* [https://drive.google.com/open?id=1X46DuXJYPl2igcwO2f5sHuX1XKX9BhVy The supported windows client v2.0 (zipped) is available here] + [https://www.dropbox.com/s/zbha7dxydsr92w0/eqgame_dll%20v3.5.3%20for%20ftm.zip?dl=0 v3.5.3 freethemouse update].  Copy the freethemouse update files into the EQ folder, overwriting any files when prompted.  Run the eqgame.exe to launch the game.


On Mac OSX (Catalina not supported):
'''[[Getting Started on Windows]]'''
* [https://www.dropbox.com/s/w007o7eecv23n2q/EverQuest.app.zip?dl=0 The Macintosh client is available here]
* [https://www.dropbox.com/s/31so572kljebgk9/EverQuest.app.zip?dl=0 Beta Macintosh client with music fixes is available here]




For OSX users, once you have the client, it must be moved into the Applications folder in order for the launcher to recognize it.
'''[[Getting Started on Mac (Intel based)]]'''


Other items kept here for history tracking and typically are not needed:
* [https://drive.google.com/file/d/0B3zT6wvZcAZIdzFmU0VVZXR5TTg/view  The older unsupported windows client v.1.0 (zipped) is available here]
* [https://www.dropbox.com/s/ctax1s8sxyn8lg8/eqgame.dll?dl=0 v3.4 freethemouse update]  (for change history tracking and rollback if an issue arises with the current version)
* [https://drive.google.com/open?id=1iyL3BMIFJbEtHCfqMNePpLT76d_gxgvX The supported windows client v2.0 (msi installer) is available here] + [https://www.dropbox.com/s/zbha7dxydsr92w0/eqgame_dll%20v3.5.3%20for%20ftm.zip?dl=0 v3.5.3 freethemouse update] 
* [https://www.dropbox.com/s/clk97rvyq3k3arv/eqgame-dll%20v3.5.3%20for%20eqw.zip?dl=0 v3.53 eqgame.dll update] when using eqw.exe (this is if you prefer the mouse to remember its location when you switch windows using alt-tab.  You run eqw.exe which is set to launch eqgame.exe)
=== The Supported Windows Client ===


'''The supported client linked above requires almost no setup-- you need merely unzip it and run eqgame.exe.''' From here you log in with one of your game accounts after the client asks for some graphics configuration settings.  If you get errors, try running eqgame.exe as administrator.
'''[[Getting Started on Mac (PPC based)]]''' - Use at your own risk, has issues


A [https://pastebin.com/mN3g6eP9 MD5 hash list of the client files] is available.


This client is configured/modified in the following way:
'''[[Getting Started all Linux Versions]]'''


* Virtually all unnecessary files removed. No zones beyond PoP. Client size is 2.28 GB.
* All character files, logs and client settings deleted. Client is about as clean as it gets.
* Haynar's modifications allowing alt-enter full screen mode, a built-in FPS limiter, automatic renamed client windows, and other quality of life improvements.
* The executable has been modified to allow the mouse cursor to leave the game window. (Secrets' mod)
* EQW functionality has been merged into eqgame.exe, eliminating the need to run eqw.exe.
* Beastlord MGB AA implemented in the UI.
* Desktop gamma changes no longer crash the game.
* The missing sun and moon put back in. (Sony apparently broke it in our era)
* HotKeyNet with a simple client switcher script is included.
* Seven custom UIs included.
* Missing environmental sound effects files (emt and xmi) added.  Volume adjusted in these files since the client has no environmental sound volume slider.
* The zip archive (but not the installer) has the Luclin zone music files added. (Daybreak recently released these)
* Missing strings added to eqstr_en.txt.
* readonce.txt edited with server staff credits.
* eqhost.txt points to TAKP.
* DataRate.txt set to 9.0.
* MP3 window made functional.
eqclient.ini is completely default save for:
* Alliance chat autojoin.
* Target Group Buffs turned on.
* ShowAlarmWindow set to false.
==== Hybrid Graphics Support ====
Some laptops containing hybrid graphics, with discrete graphics processing capabilities, often do not get utilized by the PC Client. This is due to the graphics in the older PC client being based on MS DirectX 8.  A DirectX wrapper has been found that can successfully enable use of the discrete GPU, over the slower on board graphics.  You can download the wrapper at [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo2].  Versions 2.54 and newer have been successfully tested on AMD and NVidia based hybrid graphics on several systems under Windows 7 & 10.
To install the wrapper, you need to open the downloaded zip file, and copy the D3D8.dll file found in the MS subfolder, and put this in the same folder as your eqgame.exe.  Then just run the eqgame.exe normally.  DO NOT PUT THIS FILE IN YOUR WINDOWS SYSTEM FOLDER!!!  When you go into the options to select your graphics card, it will typically have a generic description for the wrapped dgVoodoo card like "\DISPLAY1".  After selecting this display adapter, the game should run normally, with the exception of changing screen resolutions. If you change the display resolution in game, it WILL crash the client.  So only do this in a safe location. You can optionally change the resolution by hand in the eqgame.ini.
If the wrapper is loaded, in game it will have a "dgVoodoo" watermark in the lower right corner of the display.  The performance difference is usually very noticeable.  But if you want to be sure, you can use software such as [https://www.techpowerup.com/gpuz/ GPU-Z], to monitor the load on the discrete graphics card.
==== Limiting Your Frame Rate In Windows ====
The supported client includes a frame rate limiter not found in the original client.  You can change foreground and background FPS limits (this gets put in automatically if absent) by editing these lines in your eqclient.ini:
[Options]
MaxFPS=60
MaxBGFPS=30
The recommended frame rate is 60 (or 30) to avoid mouse look issues.  Very high frame rates will make mouse look less usable.  However you can change these if desired.  You may want a higher background FPS for better autofollowing.
There are additional changes for the supported windows client, such as disabling the frame rate limiter, which can be included by downloading this updated [https://www.dropbox.com/s/xxgaag2a7u69n3s/eqgame.dll?dl=0 eqgame.dll] v3.2 file by Haynar.  It has several improvements to overall performance, even with frame limiting enabled. This dll also contains fixes for erroneous key strokes sent when switching windows. The frame rate limiting can turned off by setting MaxFPS and/or MaxBGFPS to zero.  To turn the frame limiter completely off, you have to set both to zero by using the following settings in Eqclient.ini:
[Options]
MaxFPS=0
MaxBGFPS=0
==== Switching Client Windows with HotKeyNet ====
The supported client comes with HotKeyNet bundled with it.  HotKeyNet is a program to assist in multi-boxing in games.  Also included is a simple script that is configured to make the numpad 1-3 keys change focus to your three client windows.  In this way you can switch client focus without alt-tab.
* Start HotkeyNet.exe.  Script.txt should auto-load.
* Press Left Ctrl+F12 to open up 3 client windows at once.
* Use the default hotkeys NumPadEnd, NumPadDown, NumPadPgDwn to switch between Client windows.
=== Using Classic Spells and Models ===
* [https://www.takproject.net/forums/index.php?threads/classic-modifications-guide.6059/ setup guide on forums]
* [https://drive.google.com/open?id=0Bwa0Nk43AJhbZW5UNWxyWk15QVU gequip5.s3d] (texture file for old skeletons)
* [https://drive.google.com/open?id=0Bwa0Nk43AJhbbDd3WXo0anFaQzA global6_chr.s3d] (modified global model file for old skeletons and wolves)
=== Building Your Own Windows Client From Install Media ===
It is strongly recommended that you download the supported client, but it is also possible to make a TAKP client from old EverQuest installation CDs.
To do this you will need a copy of EverQuest from Planes of Power to Titanium.  The best client to install from is EverQuest Gold version 2 (the gold version with Planes of Power) released in November 2002.  Gold and Titanium should include all the necessary zone files-- not every boxed client will include them all, as they were often sold as upgrades to an existing install.  If you get your files from a client other than Gold or Titanium, then you may need to copy the missing zone files from another source.
Note that you will still likely need to obtain some files from other users; see below.
Copy all of the files from a clean EverQuest install into a new directory.  Then download [http://www.redguides.com/forums/showthread.php/26254-OFFICIAL-EQMac-Windows-eqmules-Edition-standalone-v2-1?p=225096&viewfull=1#post225096 EQMule's Al'Kabor Patch] and unzip all of the files into the folder, overwriting any files already there.
Edit the eqhost.txt file to point to the TAKP server:
<pre>
[Login Servers]
{
"loginserver.takproject.net:6000"
}
</pre>
The EQMule patch requires that your machine have the [http://www.microsoft.com/en-us/download/details.aspx?id=5555 Microsoft Visual C++ 2010 Redistributable Package (x86)] installed.  If you get the error "Exception Processing Message 0xc0000135" when you run the client, then the cause is that you do not have the package installed.  You may already have this.
From here you need a working default UI.  If the game fails to load after server select, then it's likely because the UI from your install media is not compatible.  (in the uifiles\default folder)  You will need to ask a TAKP user for a compatible default UI.  The Titanium default UI will not work.  The Gold UI is also not fully compatible because Al'Kabor was in a state between releases, so a few files will need to be replaced from a later client.
== Launching the Game in OS X ==
TAKP cannot be launched by simply running EverQuest.app. You will need to choose from a variety of scripts or applications the community has created with the intent to simplify not only running the game, but also running multiple instances of it (boxing up to 3):
* <s>[http://www.takproject.net/forums/index.php?resources/osx-takp-launcher.4/ Official TAKP Launcher by Speedz]</s> '''''dead link'''''
* <s>[http://www.takproject.net/forums/index.php?threads/launcherfrien-v1-06-a-launcher-for-the-osx-client.2297/ Launcherfrien by Zamiel]</s> '''''dead link'''''
* [http://www.takproject.net/forums/index.php?threads/getting-takproject-up-running-for-osx.153/ EverQuestLaunch by Speedz]
* [https://www.takproject.net/forums/index.php?resources/cross-platform-launcher.10/ Cross Platform Launcher By Speedz]
Each launcher has its own pros, cons, and instructions. Please review all options and choose the one that looks best for you. Once you’ve chosen a launcher you’ll be able to login and join us!
== Installing TAKP EverQuest in Linux ==
<small> This is a work in progress. Please send questions or comments to krakmojo via a Conversation in the [http://www.takproject.net/forums/index.php| forums]. </small>
=== Current Process to install TAKP EQ on Linux ===
# Install Wine and PlayOnLinux
#* Arch: From Console: "sudo pacman -S wine playonlinux"
#* Debian: From Console: "sudo apt-get update && sudo apt-get install wine playonlinux"
#* RHEL/CentoS/Fedora
##* [http://linuxlove.eu/install-windows-games-applications-fedora-linux-20/| Install Windows Games and Applications on Fedora Linux 20]
#Download the Windows Client v2.0 from Above
#Download the latest Free The Mouse dll from [https://www.takproject.net/forums/index.php?threads/free-the-mouse-v3-4-update.13458/ Free The Mouse v3.4 update]
#Download the 32 bit dinput8.dll version 6.0.6001.18000 from [https://www.dll-files.com/dinput8.dll.html https://www.dll-files.com/dinput8.dll.html]
# Open PlayOnLinux
##Tools
###Manage Wine Versions
####Install Wine v2.2-staging (x86) and close that window
####Using your File Manager, go to ~/.PlayOnLinux/wine/linux-x86/2.2-staging/lib/ and delete the 4 files with names containing "libz.so"
##Configure
###New→ Next
###32 bits Windows installation
####Name this WINE instance. I named mine TAKP
##Highlight TAKP
###Install Components
###*Install D3Dx9,
###*Install vcrun2010
###*Install dinput8
###Wine
###*Configure Wine
###*Go to the Staging Tab
###*Enable CSMT for better graphic performance
##Go to the Display Tab
###Set GLSL to Disabled
#Open up your file manager
##Copy TAKP Folder from Pre-Configured Windows client to ~/PlayOnLinux's virtual drives/TAKP/drive_c/
##Copy dinput8.dll version 6.0.6001.18000 to ~/PlayOnLinux's virtual drives/TAKP/drive_c/windows/system32/ and replace the one that is there.
# Go back to PlayOnLinux Configuration
##Select TAKP
###Make New shortcut
###eqgame.exe→ next
###Name it whatever you want, I named mine TAKP
###Select "I don't want to make another shortcut"
# Select TAKP and hit run
*Note that when TAKP EQ enters full screen it will lose focus, you will need to Alt-Tab or re-select the game by other means the first time.
*You can run the eqgame.exe multiple times and it will automatically rename the windows Client1, Client2, Client3, etc
#Repeat this process to create additional instances for multi-boxing that doesn't share files.
=== Optional Window Switching Global Hotkeys ===
#Install AutoKey
#Open Autokey and make a new script for each instance you want to switch to.
##Paste the following into the script replacing TAKP1 with the name of your
if window.wait_for_exist('Client1', 0) == True: system.exec_command("wmctrl -a Client1", False)
else: system.exec_command('/usr/share/playonlinux/playonlinux --run "TAKP1" %F', getOutput=True)
#Set up the key bindings you want for each window you want to switch to, changing the Client# to match the number of the corresponding EQ instance
#While AutoKey is running, when you use the Global Hotkey, it will check to see if the Client# is running, if it is it will switch to that window, if it isn't it will start a new instance of EQ.
To Scroll between the Clients numerically set up hotkeys with the following. I've bound them to Ctrl+Alt+Up and Ctrl+Alt+Down respectively.
# Enter script code<br/>
winTitle = window.get_active_title()<br/>
if winTitle == ('Client1'): system.exec_command("wmctrl -a Client3", False)<br/>
elif winTitle == ('Client2'): system.exec_command("wmctrl -a Client1", False)<br/>
elif winTitle == ('Client3'): system.exec_command("wmctrl -a Client2", False)<br/>
else: system.exec_command("wmctrl -a Client3", False)
&
# Enter script code<br/>
winTitle = window.get_active_title()<br/>
if winTitle == ('Client1'): system.exec_command("wmctrl -a Client2", False)<br/>
elif winTitle == ('Client2'): system.exec_command("wmctrl -a Client3", False)<br/>
elif winTitle == ('Client3'): system.exec_command("wmctrl -a Client1", False)<br/>
else: system.exec_command("wmctrl -a Client1", False)
=== Linux Troubleshooting ===
* Mouse cursor is moving too rapidly:
#Open PlayonLinux
##Configure
###Select your TAKP install
####Miscellanious Tab
#####Set "Mouse Warp Override" to "Enable"
==Setting up your Trader==
==Setting up your Trader==


For those not familiar, EQ of our era allows you to use a character or characters to act as merchants to sell your wares.  This is possible only in the Bazaar zone.  Purchase some [https://www.takproject.net/allaclone/item.php?id=17899 trader satchels] and any item you place in them can have a price set on it and sold while you're afk.  You access the merchant window by typing /trader.  You can search other's wares by typing /bazaar.
For those not familiar, EQ of our era allows you to use a character or characters to act as merchants to sell your wares.  This is possible only in [[the Bazaar]] zone.  Purchase some [https://www.takproject.net/allaclone/item.php?id=17899 trader satchels] and any item you place in them can have a price set on it and sold while you're afk.  You access the merchant window by typing /trader.  You can search other's wares by typing /bazaar.


You can create a game account to use as a dedicated trader account. This account will '''only''' be usable as a trader, and once you create a character in the account, it will spawn in the Bazaar instead of its usual newbie area. You also cannot undo the trader account flag once there are characters on it.  To set up the Trader:
You can create a game account to use as a dedicated trader account. This account will '''only''' be usable as a trader, and once you create a character in the account, it will spawn in the Bazaar instead of its usual newbie area. You also cannot undo the trader account flag once there are characters on it.  To set up the Trader:
Line 249: Line 70:
#Log in and create your Trader character!
#Log in and create your Trader character!


Item pricing is saved in your EQ folder in BZR_CharacterName_loginse.ini files.  So keep this in mind if you ever need to transfer bazaar pricing to another computer or folder.
Item pricing is saved in your EQ folder in BZR_CharacterName_loginse.ini files.  So keep this in mind if you ever need to transfer bazaar pricing to another computer, folder, or character.


'''Troubleshooting:'''  Some have reported that they cannot switch an empty account to a trader account.  A possible work around is to create a character on the account, log the character into the world, then log out.  Delete the character and then try to toggle the trader switch again on that account.
'''Troubleshooting:'''  Some have reported that they cannot switch an empty account to a trader account.  A possible work around is to create a character on the account, log the character into the world, then log out.  Delete the character and then try to toggle the trader switch again on that account.


== Optional Steps ==
== Choosing a Character ==
 
'''The character you choose to play will dramatically effect the way you play the game of Everquest.''' Many people have picked a class for the wrong reasons, and after investing days of playing time into the character, realize that they would have rather chosen something else. 

Here are 5 tips to help you decide what role your character will play in the story of Everquest.
The supported client comes with several additional custom UIs.  To switch to one of these, run the slash command '''/loadskin ''<ui>'' 1'''.  The 1 is optional-- it will keep your current window positions.  Loading UIs via the options window will not work.
 
* [https://drive.google.com/open?id=0B5FZHGN6aazfZUotcUJDQ2h4TGs Loading screens available here]
To use another loading screen, grab the file above and extract it to your desktop. You'll see folders for classic + the 4 expansions. Choose the loading screen you want to use, and copy the bmpwad8.s3d file there to your client's directory, overwriting the existing file. The .bmp files in each directory are only for reference and are not needed by the client. This works for both the PC client and OSX. The location of your client files under OSX is normally /Applications/EverQuest.app/Contents/Resources
 
=== EQClient.ini settings ===
 
The eqclient.ini file contains a list of settings that can be changed to suit your preferences, many of which cannot be changed in-game through the options window.
 
In Windows, the eqclient.ini is located within your EverQuest directory, wherever eqgame.exe or eqw.exe reside.
 
In OS X, the eqclient.ini file is located in your user's ~/Library/Application Support/EverQuest/ directory. The Library directory is hidden by default, and is most easily accessed by having Finder active, hold '''OPTION''' and click on the 'Go' menu item, then down to Library.
 
Some commonly changed settings include:
 
* '''WindowedMode=TRUE/FALSE''' - This line must be typed out at the top but below [Defaults].
* '''NewUI=TRUE/FALSE''' - Our client still has the old pre-Luclin UI for nostalgia mode.
* '''Log=TRUE/FALSE''' - Setting this true will automatically turn your log file on when entering the game.
* '''CombatMusic=TRUE/FALSE''' - Enable or disable melee combat music.
* '''ChannelAutoJoin=alliance''' - The Alliance channel is used as the global chat channel for the server.
* '''TargetGroupBuff=1''' - This will allow you to buff groups with group buff spells from outside the group by targeting a member of the group.
* '''AttackOnAssist=FALSE''' - This will allow you to assist another player without automatically enabling auto attack.
* '''[VideoMode]:'''
<pre>Width=1920
Height=1080
(match your display settings with the proper height and width prior to launching the game)</pre>
* '''Velious armor textures:'''
<pre>LoadVeliousArmorsWithLuclin=TRUE
LoadArmor17=TRUE
LoadArmor18=TRUE
LoadArmor19=TRUE
LoadArmor20=TRUE
LoadArmor21=TRUE
LoadArmor22=TRUE
LoadArmor23=TRUE</pre>
Velious armor textures are not enabled by default as they can cause an issue with Vah Shir armor not displaying.  Most players would probably prefer them on however.
 
=== EQClassicHD - higher resolution texture pack ===
 
A port of the EQClassicHD is available for TAKP [https://drive.google.com/open?id=0ByJldqMGux7CVUh6a2taTWlndmM HERE].
 
Prior to installation, verify you're using the latest version of the client linked above.
 
There are two installation methods. Windows users can utilize the install.bat file and point to their TAKP directory.
 
Alternatively, the .s3d files can be copied into a TAKP directory, overwriting the old files (make a back up of your old files!)
 
If you notice coloring issues or other oddities, it is advised to DISABLE texture caching within the eqclient.ini file: TextureCache=FALSE. Once the issue is resolved and the texture mod is working properly, you can reenable texture caching.
 
=== In-game maps ===
 
While the client doesn't allow for in-game maps (that was added during the LoY expansion), you can however use a 3rd party Windows application called ZlizEQMap in order to achieve something similar. It involves keeping logging on and then binding sense heading and /loc to a movement key while an app continuously looks for these.  It then will display your location on the current zone map and direction (if sense heading was successful).  This doesn't work well for all zones, but works surprisingly well for most.  The details can be found here:
 
[https://www.takproject.net/forums/index.php?resources/zlizeqmap-luclin-map-pack.12/ ZlizEQMap pack for TAKP]
 
== Known Issues and Troubleshooting ==
 
=== Connectivity Issues ===
 
<strong>'''"Sometimes my character's spell gems stay greyed out and the server stops responding to my client."'''</strong>


This is what is commonly referred to as 'desyncing'. The precise cause(s) of the problem are unknown (else they would get fixed up) but there are things that can be done to reduce the chance of this occurring.
#'''Read the class guides''': There are many, many sites on the internet dedicated to explaining how different classes work. For the most part, they are adequate guides to the basics of each class. Unfortunately, many of these guides are outdated, and some contain misleading information on what a particular class actually does in the game. The short guides are designed so new players can understand exactly what the characters can do in the game. Worrying about how many points to put into Stamina can come later...
#'''Focus on the reality of the class''': Roleplaying is an exciting part of playing EQ. Playing a fantasy character and interacting with other people is why the game of Everquest has lasted as long as it has. That being said, don't pick your class based on what you imagine that class should be based on other fantasy worlds.<sup>1</sup>
#'''Read what people playing the class have to say about it''': Every class has one or more web sites dedicated to the class. When you decided what class you want to play, its a good idea to see how other people are enjoying it.
#'''Don't try to be the best, and don't be afraid to be the worst''': A common question that many new players ask is "What class is the most powerful." This changes almost day to day, level to level. Different classes are powerful in different situations. If you pick your class solely because you believe that you can level it up the fastest or easiest... then why play the class in the first place? Pick your class because you think you'll enjoy playing it in the game, not because a website thinks that a certain class is the best.<sup>2</sup>
#'''FINALLY, pick your race and statistics''': Maybe you already have your race in mind. If so, that's the race that you should play. Some races do have some natural tradeoffs, however. Starting stats are not that important. While an Ogre Warrior may have an advantage over the Gnome Warrior, you'll quickly obtain equipment that makes this differences negligable. Every class page has a "quick and dirty" guide to assigning your stats, but you can feel confident that your character won't be harmed by any mistakes you make at the beginning.<sup>3</sup>


* Ensure that your internet connection is uncongested. Try using a wired connection to your router instead of wifi.
'''Notes''':
* Make sure your firewall isn't blocking client ports.
#Decide on the way you want to play the game, and base your character around it. If you decide you want to play a melee character, you can then decide whether or not to play the gruff Dwarven Warrior, the evil Ogre Shadow Knight, or the heroic Human Paladin. If you decide you want to help support and heal your comrades, you can take the role of a Cleric of Marr the Truthbringer, a solitary Druid, or an evil Iksar Shaman of Cazic-Thule, Lord of Fear.
* Make sure your frame rate is limited if running the Windows client.
#A strong word of warning though, a great deal of the discussion is centered around problems or issues that present themselves at the highest levels of the game, and not every discussion is valid. For every Paladin that doesn't think their class is powerful enough, there are 100 who are having a great time playing theirs.
* Use one of the clients linked above if you're using a different one.
#From the first day Everquest went online, there has always been a few vocal groups of people who claim their class is the worst. They claim that the class is not wanted in groups, or that the class is "useless" in certain situations. This has never been true. No matter what class you pick, in different situations you'll find yourself at a disadvantage compared to another class. Its part of the game. The next day, the same person you were jealous of may be wishing they were YOUR class.
* Try connecting over a VPN. Some users claim this helps.


Reports from users experiencing this issue are important in order for developers to identify the cause. If you experience this issue, please report it on the forum and explain what you were doing at the time it occurred.
== Binding Rules ==
First of all, there are some basic rules as to who can be bound and where. All the caster classes eventually get the ability to Bind Affinity (or bind for short) themselves and other people. Melee classes never get this ability, nor are there any items that will allow you to do it. There was once an item, called the Locket of Escape, that had one charge of Bind Affinity, but this stopped dropping before AK went live, so it does not exist on TAKP. This ability is now purely within the caster's realm.


<strong>See also this post summarizing connection issues:</strong><br />
Exactly where a caster can bind themselves depends on what area of the game we're talking about. In the area of the original game (i.e. Antonica, Faydwer, and Odus) a caster can bind themself anywhere, inside or out. In Kunark, Velious, and Luclin however, they are only able to bind themselves in outdoor areas, and can not bind themselves in dungeons.
[http://www.takproject.net/forums/index.php?threads/connection-issues-read-this.4488/#post-24796 Connection Issues for TAKP]


=== Chat channel drops ===
Melee classes can only be bound inside of "city" areas. In the original game, this is defined as only cities. In Kunark there are some areas that count as cities that are also dungeons to hunt in. Also, a person can be bound in several areas that are outside as well. Note that in Kunark, there are two areas to be bound in, one is safe for good races and the other safe for evil races. The iksar can also be bound inside Cabilis, which is safe for nobody else.
If your chat channels regularly drop, you can try adding ChatKeepAlive=1 in the defaults section of the eqclient.ini, this will increase frequency the keepalives are sent to every 15 seconds.


If one packet is dropped that is the keepalive from Client to Server, you will time out before it triggers again, if the ChatKeepAlive=1 is not set. So this specific condition can contribute to chat channels dropping.
There are also now Soulbinders, which can be found in every starting city as well as in Firiona Vie outpost and in Iceclad Ocean on the docks that will bind you there for free.  This is helpful for melee classes so that they don't have to wait to be bound by a caster. Their locations are noted on the individual town maps.  


== Other general issues ==
{| class="wikitable" style="width: 50%;"
! colspan="3" | Binding others / melee Table
|-
| style= "text-align:center;" | '''Continent'''
| style= "text-align:center;" | '''Zone'''
| style= "text-align:center;" | '''Bind Location (# on main map)'''
|-
| rowspan="12" style= "text-align:center;" | Antonica
| [[The Arena]]
| rowspan="7" | Anywhere in zone
|-
|[[Freeport]]
|-
|[[Grobb]]
|-
|[[Halas]]
|-
|[[High Keep]]
|-
|[[Highpass Hold]]
|-
|[[Neriak]]
|-
|[[Northern Plains of Karana]]
|Gypsy Camp (#6)
|-
|[[Oggok]]
| rowspan="12" | Anywhere in zone
|-
| [[Qeynos]]
|-
| [[Rivervale]]
|-
| [[Surefall Glade]]
|-
| rowspan="4" |
| [[Faydwer]]
|-
| [[Ak'Anon]]
|-
| [[Felwithe]]
|-
| [[Greater Faydark]]
|-
| rowspan="2" style= "text-align:center;" | Odus
| [[Erudin]]
|-
| [[Paineel]]
|-
| rowspan="7" style= "text-align:center;" | Kunark
| [[Cabilis]] (Iksar only*)
|-
| [[City of Mist]]
|-
| [[The Field of Bone]]
| Ruins of Kaesora (#6)
|-
| [[Firiona Vie]] (Good only*)
| The Docks (#11)
|-
| [[Frontier Mountains]]
| Empty Ruins (#6)
|-
| [[The Overthere]] (Evil only*)
| Evil Outpost (#1-4, behind the walls)
|-
| colspan="2" | * Characters of other groups can bind in these areas with great difficulty.
|-
| rowspan="5" style= "text-align:center;" | Velious
| [[Kael Drakkal]]
| Only near entrances
|-
| [[Iceclad Ocean]]
| On dock (#1)
|-
| [[Icewell Keep]]
| rowspan="9" | Anywhere in zone
|-
| [[Skyshrine]]
|-
| [[Thurgadin]]
|-
| rowspan="6" style= "text-align:center;" | Luclin
| [[The Bazaar]]
|-
| [[Katta Castellum]]
|-
| [[The Nexus]]
|-
| [[Sanctus Seru]]
|-
| [[Shadow Haven]]
|-
| [[Shar Vahl]]
|}


<strong>Pauses or lag when opening bags or opening UI elements.</strong>


* Ensure that your antivirus software has exclusions set for the EQ folder and the UI files underneath it. Remember, Windows 7 and Windows 10 come with built-in antivirus software.
Most info referenced from:  http://web.archive.org/web/20021211025952/http://www.eqatlas.com/bindguide.htm

Latest revision as of 18:03, 31 October 2024

This guide is for playing on the official TAKP server.

Creating Your Account[edit]

  • NOTE: You must only create 1 forum account. You can create up to 10 game accounts under your forum account, but you must not create more than 1 forum account. If this is detected, the extra forum accounts will be deleted and access to any game accounts associated with them will be lost. Also, please name your forum and game accounts carefully as these cannot be changed or deleted after creation. Read the forum FAQ and Rules for more information here.
  1. Create a forum account at The Al'Kabor Project Forums. Game accounts are linked to forum accounts, so a forum account is required. If you have issues logging in, please mention in the TAKP server's Discord staff_help channel.
  2. Create your game accounts by clicking Game Accounts at the top of the page.
  3. Click "Create Login Server Account" and create a game account. Your forum account may have up to 10 game accounts, but you are limited to having three game accounts +1 trader account simultaneously logged in. Also note, your forum and game accounts are not linked to your wiki login in any way. You don't need a wiki account to read or edit wiki pages, although it is preferred if you choose to edit pages.
  • NOTE: Some GMAIL users have reported not receiving the email verification or password reset verification emails from the TAKP website. Please follow these steps as this might fix the issue.
  1. Go to the Gmail client via browser
  2. Go to SETTINGS on the upper right (small cogwheel)
  3. Select CONFIGURE INBOX
  4. Place a check beside all the tabs (Primary, Social, Promotions, Updates and Forums )
  5. SAVE
  6. Reload/Refresh the page and search for any variation of TAKP
  • Read the Rules

Please read the rules outlined in this forum before creating characters: https://www.takproject.net/forums/index.php?forums/server-info.90/
Don't cry if you eat a ban for doing something not acceptable on the server. Of note is automation is not allowed except to raise casting skills, foraging (skillups only), and archery (and do so in unpopulated areas such as starting cities, not PoK, try not to annoy others).

  • Consider your Trio's character names!

Please realize that if you want to name your trio something like MrBig, Mrbigger, Mrbiggest, it will be an absolute pain in the keister for targeting reasons. You would have to pretty much type out their full names to use the /target <character_name> command. This really comes into play later if and when you decide to raid etc... Just don't do it, make some unique names for each of your toons.

Obtaining and Running the Client[edit]

TAKP's client is from the December 2002 era. This is the actual client used in the era TAKP is emulating, and the oldest client in use for any emulated server. Please familiarize yourself with the differences (as there may be some deal breakers for you) on this page http://wiki.takp.info/index.php?title=Server_Comparison

This server has both a Windows and Macintosh client available. This is broken out onto different pages listed below for simplicity. Setup and a lot of troubleshooting would obviously be different on a PC than a Mac. The Linux setup is essentially just running the PC client on Wine, so most of the PC section would apply there.


Getting Started on Windows


Getting Started on Mac (Intel based)


Getting Started on Mac (PPC based) - Use at your own risk, has issues


Getting Started all Linux Versions

Setting up your Trader[edit]

For those not familiar, EQ of our era allows you to use a character or characters to act as merchants to sell your wares. This is possible only in the Bazaar zone. Purchase some trader satchels and any item you place in them can have a price set on it and sold while you're afk. You access the merchant window by typing /trader. You can search other's wares by typing /bazaar.

You can create a game account to use as a dedicated trader account. This account will only be usable as a trader, and once you create a character in the account, it will spawn in the Bazaar instead of its usual newbie area. You also cannot undo the trader account flag once there are characters on it. To set up the Trader:

  1. Create an account in Game Accounts
  2. Log into your account but do not create a character
  3. Refresh the Game Accounts page (to load your login history)
  4. In the summary at the top with your Forum name, click "Set Trader"
  5. Read and understand the disclaimer!
    • You can't change trader accounts once set.
    • GMs will NOT change this for you if you change your mind.
    • All characters on selected account will NOT gain XP
    • Characters CAN NOT be moved in or out of selected account.
    • You have been warned.
  6. Click OK
  7. Under the "Set Trader" link a menu will show the accounts available to set as Trader
  8. Click the account you want to set as Trader
  9. The warning shows again
    • You can't change trader accounts once set.
    • GMs will NOT change this for you if you change your mind.
    • All characters on selected account will NOT gain XP
    • Characters CAN NOT be moved in or out of selected account.
    • You have been warned.
  10. Click OK
  11. The popup will show "Trader toggled for <accountname>"
  12. Click OK
  13. Log in and create your Trader character!

Item pricing is saved in your EQ folder in BZR_CharacterName_loginse.ini files. So keep this in mind if you ever need to transfer bazaar pricing to another computer, folder, or character.

Troubleshooting: Some have reported that they cannot switch an empty account to a trader account. A possible work around is to create a character on the account, log the character into the world, then log out. Delete the character and then try to toggle the trader switch again on that account.

Choosing a Character[edit]

The character you choose to play will dramatically effect the way you play the game of Everquest. Many people have picked a class for the wrong reasons, and after investing days of playing time into the character, realize that they would have rather chosen something else. 

Here are 5 tips to help you decide what role your character will play in the story of Everquest.

  1. Read the class guides: There are many, many sites on the internet dedicated to explaining how different classes work. For the most part, they are adequate guides to the basics of each class. Unfortunately, many of these guides are outdated, and some contain misleading information on what a particular class actually does in the game. The short guides are designed so new players can understand exactly what the characters can do in the game. Worrying about how many points to put into Stamina can come later...
  2. Focus on the reality of the class: Roleplaying is an exciting part of playing EQ. Playing a fantasy character and interacting with other people is why the game of Everquest has lasted as long as it has. That being said, don't pick your class based on what you imagine that class should be based on other fantasy worlds.1
  3. Read what people playing the class have to say about it: Every class has one or more web sites dedicated to the class. When you decided what class you want to play, its a good idea to see how other people are enjoying it.
  4. Don't try to be the best, and don't be afraid to be the worst: A common question that many new players ask is "What class is the most powerful." This changes almost day to day, level to level. Different classes are powerful in different situations. If you pick your class solely because you believe that you can level it up the fastest or easiest... then why play the class in the first place? Pick your class because you think you'll enjoy playing it in the game, not because a website thinks that a certain class is the best.2
  5. FINALLY, pick your race and statistics: Maybe you already have your race in mind. If so, that's the race that you should play. Some races do have some natural tradeoffs, however. Starting stats are not that important. While an Ogre Warrior may have an advantage over the Gnome Warrior, you'll quickly obtain equipment that makes this differences negligable. Every class page has a "quick and dirty" guide to assigning your stats, but you can feel confident that your character won't be harmed by any mistakes you make at the beginning.3

Notes:

  1. Decide on the way you want to play the game, and base your character around it. If you decide you want to play a melee character, you can then decide whether or not to play the gruff Dwarven Warrior, the evil Ogre Shadow Knight, or the heroic Human Paladin. If you decide you want to help support and heal your comrades, you can take the role of a Cleric of Marr the Truthbringer, a solitary Druid, or an evil Iksar Shaman of Cazic-Thule, Lord of Fear.
  2. A strong word of warning though, a great deal of the discussion is centered around problems or issues that present themselves at the highest levels of the game, and not every discussion is valid. For every Paladin that doesn't think their class is powerful enough, there are 100 who are having a great time playing theirs.
  3. From the first day Everquest went online, there has always been a few vocal groups of people who claim their class is the worst. They claim that the class is not wanted in groups, or that the class is "useless" in certain situations. This has never been true. No matter what class you pick, in different situations you'll find yourself at a disadvantage compared to another class. Its part of the game. The next day, the same person you were jealous of may be wishing they were YOUR class.

Binding Rules[edit]

First of all, there are some basic rules as to who can be bound and where. All the caster classes eventually get the ability to Bind Affinity (or bind for short) themselves and other people. Melee classes never get this ability, nor are there any items that will allow you to do it. There was once an item, called the Locket of Escape, that had one charge of Bind Affinity, but this stopped dropping before AK went live, so it does not exist on TAKP. This ability is now purely within the caster's realm.

Exactly where a caster can bind themselves depends on what area of the game we're talking about. In the area of the original game (i.e. Antonica, Faydwer, and Odus) a caster can bind themself anywhere, inside or out. In Kunark, Velious, and Luclin however, they are only able to bind themselves in outdoor areas, and can not bind themselves in dungeons.

Melee classes can only be bound inside of "city" areas. In the original game, this is defined as only cities. In Kunark there are some areas that count as cities that are also dungeons to hunt in. Also, a person can be bound in several areas that are outside as well. Note that in Kunark, there are two areas to be bound in, one is safe for good races and the other safe for evil races. The iksar can also be bound inside Cabilis, which is safe for nobody else.

There are also now Soulbinders, which can be found in every starting city as well as in Firiona Vie outpost and in Iceclad Ocean on the docks that will bind you there for free. This is helpful for melee classes so that they don't have to wait to be bound by a caster. Their locations are noted on the individual town maps.

Binding others / melee Table
Continent Zone Bind Location (# on main map)
Antonica The Arena Anywhere in zone
Freeport
Grobb
Halas
High Keep
Highpass Hold
Neriak
Northern Plains of Karana Gypsy Camp (#6)
Oggok Anywhere in zone
Qeynos
Rivervale
Surefall Glade
Faydwer
Ak'Anon
Felwithe
Greater Faydark
Odus Erudin
Paineel
Kunark Cabilis (Iksar only*)
City of Mist
The Field of Bone Ruins of Kaesora (#6)
Firiona Vie (Good only*) The Docks (#11)
Frontier Mountains Empty Ruins (#6)
The Overthere (Evil only*) Evil Outpost (#1-4, behind the walls)
* Characters of other groups can bind in these areas with great difficulty.
Velious Kael Drakkal Only near entrances
Iceclad Ocean On dock (#1)
Icewell Keep Anywhere in zone
Skyshrine
Thurgadin
Luclin The Bazaar
Katta Castellum
The Nexus
Sanctus Seru
Shadow Haven
Shar Vahl


Most info referenced from: http://web.archive.org/web/20021211025952/http://www.eqatlas.com/bindguide.htm