Difference between revisions of "Warsliks Woods"

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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Dungeon:'''
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Ground Spawns:'''
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Ground Spawns:'''
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| [https://www.takproject.net/allaclone/item.php?id=12494 Scroll in a Bottle (Greenmist test #4)]
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:'''
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Foraged items:'''

Latest revision as of 14:18, 13 June 2020

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: West Cabilis, Field of Bone, Lake of Ill Omen, The Overthere, Dalnir
Warslikswood.jpg

Warsliks Woods[edit]

  • 1. Goblin Fort with Pit Fighter Dob
  • 2. Hut with Goblins
  • 3. Hut with outcast Iksar
  • 4. Hut with outcast Iksar
  • 5. Hut with Goblins
  • 6. Hut with Goblins
  • 7. Hut with Goblins
  • 8. Forest Giant Hut
  • 9. Hut with outcast Iksar and Iksar Bandit Lord who drops Bracer of Scavenging
  • 10. "Bandit Lake" - Lake surrounded by outcast Iksar
  • 11. Hut with outcast Iksar
  • 12. Forest Giant Fort
  • 13. Cabilis Outpost Ruins - Merchants selling Patch Hide Armor, Newbie Weapons, Food Items, and Survival Gear
  • A. Tunnels to Dalnir
  • B. Iksar Tunnels that eventually lead to Lake of Ill Omen
Warwoodstunnels.jpg

Tunnel Systems[edit]

General Zone info[edit]

Level of Monsters: 1-30+
Types of Monsters: Decaying Skeleton, Scaled Wolf Pups, Scaled Wolf Elders, Goblin Scout, Goblin Watcher, Goblin Hextracer, Goblin Hunter, Goblin Outrider, Goblin Witchdoctor, Goblin Bonecaster, Goblin Aggressor, Goblin Skirmisher, Goblin Bloodtracer, Goblin Brawler, Goblin Battlemaster, Goblin Soothsayer, Goblin Spirit Caller, Goblin Pit Fighter, Goblin Warrior, Goblin Warlord, Skulking Runtling, Iksar Footpad, Iksar Bandit, Iksar Brigand, Iksar Marauder, Iksar Manslayer, Iksar Pariah, Iksar Exile, Skulking Runtlings, Skulking Brutelings, Pygmy Skulking Brute, Skulking Brute, Forest Giant Sapling, Forest Giant Greenwood, Forest Giant Evergreen
Notable NPC's: Elerabeth, Forest Giant Avenger, Grachnist the Destroyer, Pit Fighter Dob, Ssolet Draas, Goblin Trainer, Iksar Knight, Iksar Lord
Unique Items Bracer of Scavenging, Iksar Scaled Gloves, Piece of Medallion, Shrunken Goblin Skull Earring, Forest Giant Hammer, Forest Loop, Goblin Knee Cracker, Hammer of Flattening, Giant Grub Digger, Leg Chopper, Earring of Grachnist, Scale Wolf Hide Cap, Goblin Sparring Gloves, Froglok Hex Doll, Evergreen Ivy Ringband, Totem of the Warrior Spirits
ZEM: 75 (100%)
Zone spawn timer: 6 min 40 sec
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/No
Succor point : X (-468) Y (-1429) Z (198)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns: Scroll in a Bottle (Greenmist test #4)
Foraged items: Bixie Berry Pie, Fishing Grubs, Fruit, Kromdul Carrot, Oak Bark, Petrified Redwood, Pod of Water, Rabbit Meat, Roots, Sop Bark
Allaclone links: Bestiary, Drops/Equipment

Description[edit]

Warsliks Woods is a massive, rough forest that spreads from Cabilis to the ocean to the north. In between lies the most untamed area near to Cabilis. This area is under the rule of the forest giants, who have made this area their home for generations, and the goblins, who long ago took over the ruins of an ancient trading post overlooking the gorge that runs through the area.

Dangers[edit]

The forest is dangerous because it is very easy to stumble across any of the monsters that inhabit the area, all of which are highly aggressive, every time you crest a hill or run through a few trees. Every monster on the list roams the forest freely, and every monster on the list will attack you as soon as they see you, no questions asked. This is the true danger of Warsliks Woods.

Otherwise, the area is relatively straightforward. Most of the creatures (other than the Skulking Brutes) appear in a fixed area or camp, and can be hunted with relative ease. Probably the largest problem is that the area really isn't designed for young broodlings. There isn't a "newbie" area near the entrance of the city where they can hunt weak monsters, instead the difficulty level increases rapidly the further away from the city a young Iksar gets. For this reason, although the levels listed starts at one, my recommendation is that you don't even try to hunt here until at least 5th to 6th levels, and even then pickings will be slim.

Benefits[edit]

This area has several good areas to hunt monsters in, despite what I've said above. First of all, every concentration of monsters has a nearby area that you are able to pull to when hunting them. For the goblins and the forest giants, you can pull them either away from their fort, or you can pull them to one of several relatively clear corners inside the fort itself. The goblins can be pulled to the southeast corner of their fort, which is also safe from patrolling goblins for a group. The Iksar around Bandit Lake can be pulled to the wall.

Otherwise, there's not much to be said for this area. It isn't open enough to be a good outdoors hunting area, and really only shines when a good group pulls one of the camps in order to hunt.

Travelling To and From Warsliks Woods[edit]

The city of Cabilis has a small outpost in the southeast corner of Warsliks Woods. In the northeast corner lies a narrow pass that opens up into the Field of Bone to the east. Along the western wall lies the pass to the Overthere a vast plains area rumored to hold the ancient Iksar shipyards and Sebilis itself. And somewhere, its entrance hidden, the Crypt of Dalnir is rumored to lie within the forest...