Difference between revisions of "Alternate Advancement"

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= About Alternate Advancement =
= About Alternate Advancement =
: Insert Text Here
The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.<br>
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.<br>
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages.  The column on the far right is the /alt activate number for the ability.  The command to use these would be /alt activate <ability number>.  This allows you to make a macro with the ability in it and add a message or chain abilities, etc.
 
 
'''***A word of warning on AA's***'''  - TAKP is a snapshot in time.  Some AA's may not act the way you expect or do anything at all for your class, so tread carefully.  More details here:  '''[[AA's that will remain broken/useless or act differently than you expect]]'''.  Those specific AA's are marked in red below.
 
= General AA's =
= General AA's =
{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
!colspan="7"|''' General AA's '''
!colspan="7"|''' General AA's '''
|-
|-
Line 10: Line 16:
| Cost
| Cost
| Description
| Description
| [[/Alt Activation Code]]
| ! style="text-align:center;"| [[/Alt Activation Code]]
|-
|-
| First Aid
| First Aid
| All
| All
| 3
| 3
| 1 Each
| 1
| This ability increases the maximum that you can bind wound by 10 percent for each ability level.
| This ability increases the maximum that you can bind wound by 10 percent for each ability level.
| N/A
| ! style="text-align:center;"|
|-
|-
| Innate Agility
| Innate Agility
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Agility by 2 points for each ability level.
| This ability raises your base Agility by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Charisma
| Innate Charisma
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Charisma by 2 points for each ability level.
| This ability raises your base Charisma by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Cold Protection
| Innate Cold Protection
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Save Vs Cold by 2 points for each ability level.
| This ability raises your base Save Vs Cold by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Dexterity
| Innate Dexterity
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Dexterity by 2 points for each ability level.
| This ability raises your base Dexterity by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Disease Protection
| Innate Disease Protection
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Save Vs Disease by 2 points for each ability level.
| This ability raises your base Save Vs Disease by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Fire Protection
| Innate Fire Protection
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Save Vs Fire by 2 points for each ability level.
| This ability raises your base Save Vs Fire by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Intelligence
| Innate Intelligence
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Intelligence by 2 points for each ability level.
| This ability raises your base Intelligence by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Lung Capacity
| Innate Lung Capacity
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability increases the amount of air you have by 10, 25, and 50 percent.
| This ability increases the amount of air you have by 10, 25, and 50 percent.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Magic Protection
| Innate Magic Protection
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Save Vs Magic by 2 points for each ability level.
| This ability raises your base Save Vs Magic by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Metabolism
| Innate Metabolism
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability decreases your food consumption by 10, 25 and 50 percent.
| This ability decreases your food consumption by 10, 25 and 50 percent.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Poison Protection
| Innate Poison Protection
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Save Vs Poison by 2 points for each ability level.
| This ability raises your base Save Vs Poison by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Regeneration
| Innate Regeneration
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your regeneration ability by 1 point per ability level.
| This ability raises your regeneration ability by 1 point per ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Run Speed
| Innate Run Speed
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
| This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Stamina
| Innate Stamina
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Stamina by 2 points for each ability level.
| This ability raises your base Stamina by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Strength
| Innate Strength
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Strength by 2 points for each ability level.
| This ability raises your base Strength by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Wisdom
| Innate Wisdom
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| This ability raises your base Wisdom by 2 points for each ability level.
| This ability raises your base Wisdom by 2 points for each ability level.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| New Tanaan Crafting Mastery
| New Tanaan Crafting Mastery
| ALL
| ALL
| 5
| 5
| 1 Each
| 1
| Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
| Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
| N/A
| ! style="text-align:center;"|
|}
|}


= Archetype AA's =
= Archetype AA's =
{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
!colspan="7"|''' Archetype AA's '''
!colspan="7"|''' Archetype AA's '''
|-
|-
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| Cost
| Cost
| Description
| Description
| [[/Alt Activation Code]]
| ! style="text-align:center;"| [[/Alt Activation Code]]
|-
|-
| Channeling Focus
! style="color:red; text-align: left;"| Channeling Focus [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| Mana Classes
! style="color:red; text-align: left;"| Mana Classes
| 3
! style="color:red; text-align: left;"| 3
| 2/4/6
! style="color:red; text-align: left;"| 2/4/6
| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
! style="color:red; text-align: left;"| This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
| N/A
! style="color:red"|  
|-
|-
| Combat Agility
| Combat Agility
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| 2/4/6
| 2/4/6
| This ability increases your melee damage avoidance by 2, 5 and 10 percent.
| This ability increases your melee damage avoidance by 2, 5 and 10 percent.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Combat Fury
| Combat Fury
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| 2/4/6
| 2/4/6
| This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
| This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
| N/A
| ! style="text-align:center;"|
|-
|-
| Combat Stability
| Combat Stability
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| 2/4/6
| 2/4/6
| This ability increases melee damage mitigation by 2, 5, and 10 percent.
| This ability increases melee damage mitigation by 2, 5, and 10 percent.
| N/A
| ! style="text-align:center;"|
|-
|-
| Fear Resistance
| Fear Resistance
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| 2/4/6
| 2/4/6
| This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
| This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
| N/A
| ! style="text-align:center;"|
|-
|-
| Finishing Blow
| Finishing Blow
Line 190: Line 196:
| 2/4/6
| 2/4/6
| This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
| This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
| N/A
| ! style="text-align:center;"|
|-
|-
| Healing Adept
| Healing Adept
Line 197: Line 203:
| 2/4/6
| 2/4/6
| This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
| This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
| N/A
| ! style="text-align:center;"|
|-
|-
| Healing Gift
| Healing Gift
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| 2/4/6
| 2/4/6
| This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
| This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
| N/A
| ! style="text-align:center;"|
|-
|-
| Mental Clarity
| Mental Clarity
Line 211: Line 217:
| 2/4/6
| 2/4/6
| This ability increases your natural mana regeneration by 1 point per ability level.
| This ability increases your natural mana regeneration by 1 point per ability level.
| N/A
| ! style="text-align:center;"|
|-
|-
| Natural Durability
| Natural Durability
Line 218: Line 224:
| 2/4/6
| 2/4/6
| This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
| This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
| N/A
| ! style="text-align:center;"|
|-
|-
| Natural Healing
| Natural Healing
Line 225: Line 231:
| 2/4/6
| 2/4/6
| This ability raises your natural regeneration by one point per ability level.
| This ability raises your natural regeneration by one point per ability level.
| N/A
| ! style="text-align:center;"|
|-
|-
| Spell Casting Deftness
! style="color:red; text-align: left;"| Spell Casting Deftness [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| ENC MAG NEC SHD WIZ
! style="color:red; text-align: left;"| ENC MAG NEC SHD WIZ
| 3
! style="color:red; text-align: left;"| 3
| 2/4/6
! style="color:red; text-align: left;"| 2/4/6
| This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
! style="color:red; text-align: left;"| This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
| N/A
! style="color:red"|  
|-
|-
| Spell Casting Expertise
| Spell Casting Expertise
Line 239: Line 245:
| 2/4/6
| 2/4/6
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
| N/A
| ! style="text-align:center;"|
|-
|-
| Spell Casting Fury
| Spell Casting Fury
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| 2/4/6
| 2/4/6
| This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
| This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
| N/A
| ! style="text-align:center;"|
|-
|-
| Spell Casting Mastery
| Spell Casting Mastery
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| 2/4/6
| 2/4/6
| This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
| This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
| N/A
| ! style="text-align:center;"|
|-
|-
| Spell Casting Reinforcement
| Spell Casting Reinforcement
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| 2/4/6
| 2/4/6
| This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
| This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
| N/A
| ! style="text-align:center;"|
|-
|-
| Spell Casting Subtlety
| Spell Casting Subtlety
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| 2/4/6
| 2/4/6
| After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
| After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
| N/A
| ! style="text-align:center;"|
|}
|}


= Class AA's =
= Class AA's =
{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
!colspan="7"|''' Class AA's '''
!colspan="7"|''' Class AA's '''
|-
|-
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| Cost
| Cost
| Description
| Description
| [[/Alt Activation Code]]
| ! style="text-align:center;"| [[/Alt Activation Code]]
|-
|-
| Acrobatics
| Acrobatics
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| 3/6/9
| 3/6/9
| This ability will reduce the damage that you take from falling.
| This ability will reduce the damage that you take from falling.
| N/A
| ! style="text-align:center;"|
|-
|-
| Act of Valor
| [[Act of Valor]]
| PAL
| PAL
| 1
| 1
| 3
| 3
| This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
| This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
|  
| ! style="text-align:center;"| 76
|-  
|-  
| Advanced Trap Negotiation
| Advanced Trap Negotiation
Line 300: Line 306:
| 3/6/9
| 3/6/9
| This ability will reduce the reuse time on your sense and disarm trap skills.
| This ability will reduce the reuse time on your sense and disarm trap skills.
|
| ! style="text-align:center;"|  
|-  
|-  
| Alchemy Mastery
| Alchemy Mastery
Line 307: Line 313:
| 3/6/9
| 3/6/9
| This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
| This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
|
| ! style="text-align:center;"|  
|-  
|-  
| Ambidexterity
| Ambidexterity
Line 314: Line 320:
| 9
| 9
| This ability increases your chance to use dual wield successfully.
| This ability increases your chance to use dual wield successfully.
|
| ! style="text-align:center;"|  
|-  
|-  
| Archery Mastery
| Archery Mastery
Line 321: Line 327:
| 3/6/9
| 3/6/9
| This ability increases your archery damage 30, 60, and 100 percent.
| This ability increases your archery damage 30, 60, and 100 percent.
|
| ! style="text-align:center;"|  
|-  
|-  
| Area Taunt
| Area Taunt
Line 328: Line 334:
| 5
| 5
| This ability will allow you to taunt everything in a small radius.
| This ability will allow you to taunt everything in a small radius.
|
| ! style="text-align:center;"| 110
|-  
|-  
| Bandage Wound
| Bandage Wound
Line 335: Line 341:
| 3/6/9
| 3/6/9
| This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
| This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
|
| ! style="text-align:center;"|  
|-  
|-  
| Bestow Divine Aura
| Bestow Divine Aura
Line 342: Line 348:
| 6
| 6
| This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
| This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
| 39
| ! style="text-align:center;"| 39
|-  
|-  
| Body and Mind Rejuvination
| Body and Mind Rejuvenation
| Hybrids
| Hybrids
| 1
| 1
| 5
| 5
| This ability will give you one additional point of mana and hit point regeneration.
| This ability will give you one additional point of mana and hit point regeneration.
|
| ! style="text-align:center;"|  
|-  
|-  
| Call to Corpse
| [[Call to Corpse]]
| NEC
| NEC
| 1
| 1
| 6
| 6
| This ability allows you to cast a no component summon corpse spell.
| This ability allows you to cast a no component summon corpse spell.
|
| ! style="text-align:center;"| 72
|-  
|-  
| Cannibalization
| [[Cannibalization]]
| SHM
| SHM
| 1
| 1
| 5
| 5
| This ability will give the caster a new, massive Cannibalize spell.
| This ability will give the caster a new, massive Cannibalize spell.
|
| ! style="text-align:center;"| 47
|-  
|-  
| Celestial Regeneration
! style="color:red; text-align: left;"| Celestial Regeneration [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| CLR
! style="color:red; text-align: left;"| CLR
| 1
! style="color:red; text-align: left;"| 1
| 5
! style="color:red; text-align: left;"| 5
| This ability gives you the ability to cast a large heal over time spell at no mana cost.
! style="color:red; text-align: left;"| This ability gives you the ability to cast a large heal over time spell at no mana cost.
| 38
! style="color:red"| 38
|-  
|-  
| Chaotic Stab
| Chaotic Stab
Line 377: Line 383:
| 6
| 6
| This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
| This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
|
| ! style="text-align:center;"|  
|-  
|-  
| Critical Mend
| Critical Mend
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| 3/6/9
| 3/6/9
| This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time.
| This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time.
|
| ! style="text-align:center;"|  
|-  
|-  
| Dead Mesmerization
| Dead Mesmerization
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| 3
| 3
| This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
| This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
|
| ! style="text-align:center;"| 69
|-  
|-  
| Dire Charm
| Dire Charm
Line 398: Line 404:
| 9
| 9
| This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
| This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
|
| ! style="text-align:center;"| 46
|-  
|-  
| Divine Resurrection
| [[Divine Resurrection]]
| CLR
| CLR
| 1
| 1
| 5
| 5
| This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
| This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
| 36
| ! style="text-align:center;"| 36
|-  
|-  
| Divine Stun
| [[Divine Stun]]
| PAL
| PAL
| 1
| 1
| 9
| 9
| Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply.
| Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply.
|
| ! style="text-align:center;"| 73
|-  
|-  
| Double Riposte
| Double Riposte
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| 3/6/9
| 3/6/9
| This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
| This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
|
| ! style="text-align:center;"|  
|-  
|-  
| Dragon Punch
| Dragon Punch
Line 426: Line 432:
| 5
| 5
| This ability augments Dragon Punch for human monks and Tail Rake for iksars with the chance to automatically perform a Knockback.
| This ability augments Dragon Punch for human monks and Tail Rake for iksars with the chance to automatically perform a Knockback.
|
| ! style="text-align:center;"| 116
|-  
|-  
| Elemental Form: Air
| [[Elemental Form: Air]]
| MAG
| MAG
| 3
| 3
| 3/6/9
| 3/6/9
| This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
| This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
|
| ! style="text-align:center;"| 64
|-  
|-  
| Elemental Form: Earth
| [[Elemental Form: Earth]]
| MAG
| MAG
| 3
| 3
| 3/6/9
| 3/6/9
| This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
| This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
|
| ! style="text-align:center;"| 63
|-  
|-  
| Elemental Form: Fire
| [[Elemental Form: Fire]]
| MAG
| MAG
| 3
| 3
| 3/6/9
| 3/6/9
| This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
| This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
|
| ! style="text-align:center;"| 61
|-  
|-  
| Elemental Form: Water
| [[Elemental Form: Water]]
| MAG
| MAG
| 3
| 3
| 3/6/9
| 3/6/9
| This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
| This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
|
| ! style="text-align:center;"| 62
|-  
|-  
| Elemental Pact
| Elemental Pact
Line 461: Line 467:
| 5
| 5
| This ability will prevent components used in the summoning of pets from being expended.
| This ability will prevent components used in the summoning of pets from being expended.
|
| ! style="text-align:center;"|
|-  
|-  
| Endless Quiver
| Endless Quiver
Line 468: Line 474:
| 9
| 9
| This ability provides you a never-ending supply of arrows.
| This ability provides you a never-ending supply of arrows.
|
| ! style="text-align:center;"|  
|-  
|-  
| Enhanced Root
| Enhanced Root
Line 475: Line 481:
| 5
| 5
| This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
| This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
|
| ! style="text-align:center;"|  
|-  
|-  
| Escape
| Escape
Line 482: Line 488:
| 9
| 9
| This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
| This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
|
| ! style="text-align:center;"| 102
|-  
|-  
| Exodus
| [[Exodus]]
| DRU WIZ
| DRU WIZ
| 1
| 1
| 6
| 6
| This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
| This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
|
| ! style="text-align:center;"| 43
|-  
|-  
| Extended Notes
! style="color:red; text-align: left;"| Extended Notes [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| BRD
! style="color:red; text-align: left;"| BRD
| 3
! style="color:red; text-align: left;"| 3
| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
| This ability will increased your song ranges by 10, 15, and 25 percent.
! style="color:red; text-align: left;"| This ability will increased your song ranges by 10, 15, and 25 percent.
|
! style="color:red"|  
|-  
|-  
| Fearless
| Fearless
Line 503: Line 509:
| 6
| 6
| This ability will make you permanently immune to fear spells.
| This ability will make you permanently immune to fear spells.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Fearstorm
| Fearstorm
Line 510: Line 516:
| 5
| 5
| Allows you to cast an AE low resist fear spell.
| Allows you to cast an AE low resist fear spell.
|  
| ! style="text-align:center;"| 70
|-  
|-  
| Flesh to Bone
| [[Flesh to Bone]]
| NEC
| NEC
| 1
| 1
| 3
| 3
| This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no trade items if they are held on the cursor.
| This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no trade items if they are held on the cursor.
|  
| ! style="text-align:center;"| 71
|-  
|-  
| Flurry
| [[Flurry]]
| WAR
| WAR
| 3
| 3
| 3/6/9
| 3/6/9
| This ability will allow you to perform up to 2 additional attacks from your primary hand.
| This ability will allow you to perform up to 2 additional attacks from your primary hand.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Frenzied Burnout
! style="color:red; text-align: left;"| Frenzied Burnout [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| MAG
! style="color:red; text-align: left;"| MAG
| 1
! style="color:red; text-align: left;"| 1
| 6
! style="color:red; text-align: left;"| 6
| This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
! style="color:red; text-align: left;"| This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
|  
! style="color:red"| 60
|-  
|-  
| Frenzy of Spirit
| [[Frenzy of Spirit]]
| BST
| BST
| 1
| 1
| 4
| 4
| This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
| This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
|  
| ! style="text-align:center;"| 127
|-  
|-  
| Gather Mana
| [[Gather Mana]]
| ENC
| ENC
| 1
| 1
| 5
| 5
| This ability allows you to recover up to 10,000 points of mana nearly instantly.
| This ability allows you to recover up to 10,000 points of mana nearly instantly.
|  
| ! style="text-align:center;"| 57
|-  
|-  
| Hobble of Spirits
! style="color:red; text-align: left;"| Hobble of Spirits [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| BST
! style="color:red; text-align: left;"| BST
| 1
! style="color:red; text-align: left;"| 1
| 5
! style="color:red; text-align: left;"| 5
| Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemys walking.
! style="color:red; text-align: left;"| Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemys walking.
|  
! style="color:red"| 126
|-  
|-  
| Holy Steed
| [[Holy Steed]]
| PAL
| PAL
| 1
| 1
| 5
| 5
| This ability provides you with the power to call the ultimate holy steed to your side.
| This ability provides you with the power to call the ultimate holy steed to your side.
|  
| ! style="text-align:center;"| 77
|-  
|-  
| Improved Familiar
| [[Improved Familiar]]
| WIZ
| WIZ
| 1
| 1
| 9
| 9
| This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells.
| This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells.
|  
| ! style="text-align:center;"| 52
|-  
|-  
| Improved Harm Touch
| Improved Harm Touch
Line 573: Line 579:
| 6
| 6
| This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer.
| This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer.
|  
| ! style="text-align:center;"| 86
|-  
|-  
| Improved Lay on Hands
| Improved Lay on Hands
Line 580: Line 586:
| 5
| 5
| This ability will turn your Lay of Hands into a complete heal.
| This ability will turn your Lay of Hands into a complete heal.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Improved Reclaim Energy
| Improved Reclaim Energy
Line 587: Line 593:
| 3
| 3
| This ability will increase the amount of mana returned to you when reclaiming your pet.
| This ability will increase the amount of mana returned to you when reclaiming your pet.
|  
| ! style="text-align:center;"| 65
|-  
|-  
| Innate Camouflage
| Innate Camouflage
Line 594: Line 600:
| 5
| 5
| This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
| This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
|  
| ! style="text-align:center;"| 80
|-  
|-  
| Innate Invisibility vs Undead
| Innate Invisibility vs Undead
Line 601: Line 607:
| 3
| 3
| This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
| This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
|  
| ! style="text-align:center;"| 37
|-  
|-  
| Instrument Mastery
| Instrument Mastery
Line 608: Line 614:
| 3/6/9
| 3/6/9
| This ability allows for improved use of all instrument types.
| This ability allows for improved use of all instrument types.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Jam Fest
! style="color:red; text-align: left;"| Jam Fest [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| BRD
! style="color:red; text-align: left;"| BRD
| 3
! style="color:red; text-align: left;"| 3
| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
| This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
! style="color:red; text-align: left;"| This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
|  
! style="color:red"|  
|-  
|-  
| Jewelcraft Mastery
| Jewelcraft Mastery
Line 622: Line 628:
| 3/6/9
| 3/6/9
| This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
| This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Leech Touch
| Leech Touch
Line 629: Line 635:
| 6
| 6
| This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer.
| This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer.
|  
| ! style="text-align:center;"| 87
|-  
|-  
| Lifeburn
| [[Lifeburn]]
| NEC
| NEC
| 1
| 1
| 9
| 9
| This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
| This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
|  
| ! style="text-align:center;"| 68
|-  
|-  
| Manaburn
| [[Manaburn]]
| WIZ
| WIZ
| 1
| 1
| 5
| 5
| This ability allows you to do non-resistable damage in an amount based off of your current mana.
| This ability allows you to do non-resistable damage in an amount based off of your current mana.  This is calculated as a random 50-100% of the current mana pool (gear and buffs) is added to the current mana pool number.  Ex:  4500 mana could result in 9000 damage at the high end or 6750 at the low end.  A debuff is left on the mob for one minute that blocks other manaburns.  Cap is 9492.
|  
| ! style="text-align:center;"| 226
|-  
|-  
| Mass Group Buff
| Mass Group Buff
Line 650: Line 656:
| 9
| 9
| This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spells mana usage.
| This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spells mana usage.
| 35
| ! style="text-align:center;"| 35
|-  
|-  
| Mend Companion
| Mend Companion
Line 657: Line 663:
| 5
| 5
| This ability allows you to cast a Lay of Hands type spell on your pet.
| This ability allows you to cast a Lay of Hands type spell on your pet.
|  
| ! style="text-align:center;"| 58
|-  
|-  
| Nexus Gate
| [[Nexus Gate]]
| WIZ
| WIZ
| 1
| 1
| 6
| 6
| This ability gives you an instant-cast self gate spell to the Nexus.
| This ability gives you an instant-cast self gate spell to the Nexus.
|  
| ! style="text-align:center;"| 53
|-  
|-  
| Paragon of Spirit
| [[Paragon of Spirit]]
| BST
| BST
| 1
| 1
| 6
| 6
| This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana.
| This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana.
|  
| ! style="text-align:center;"| 128
|-  
|-  
| Permanent Illusion
| Permanent Illusion
Line 678: Line 684:
| 3
| 3
| This ability allows you to zone without losing your current illusion.
| This ability allows you to zone without losing your current illusion.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Pet Discipline
| Pet Discipline
Line 685: Line 691:
| 6
| 6
| This ability will allow you to give your pet a hold command until explicitly told to attack. Usage: /pet hold.
| This ability will allow you to give your pet a hold command until explicitly told to attack. Usage: /pet hold.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Physical Enhancement
| Physical Enhancement
Line 692: Line 698:
| 5
| 5
| This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
| This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Poison Mastery
! style="color:red; text-align: left;"| Poison Mastery [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| ROG
! style="color:red; text-align: left;"| ROG
| 3
! style="color:red; text-align: left;"| 3
| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
| This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
! style="color:red; text-align: left;"| This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
|  
! style="color:red"|  
|-  
|-  
| Purge Poison
| Purge Poison
Line 706: Line 712:
| 5
| 5
| This ability will remove all poisons from your body.
| This ability will remove all poisons from your body.
|  
| ! style="text-align:center;"| 107
|-  
|-  
| Purify Body
| Purify Body
Line 713: Line 719:
| 9
| 9
| This ability removes all negative effects from your body except for fear, charm, and resurrection effects.
| This ability removes all negative effects from your body except for fear, charm, and resurrection effects.
|  
| ! style="text-align:center;"| 98
|-  
|-  
| Purify Soul
| [[Purify Soul]]
| CLR
| CLR
| 1
| 1
| 5
| 5
| This ability allows you to cast a spell that cures most ailments.
| This ability allows you to cast a spell that cures most ailments.
|  
| ! style="text-align:center;"| 41
|-  
|-  
| Quick Buff
! style="color:red; text-align: left;"| Quick Buff [https://wiki.takp.info/index.php?title=AA%27s_that_will_remain_broken/useless_or_act_differently_than_you_expect]
| ENC SHM
! style="color:red; text-align: left;"| ENC SHM
| 3
! style="color:red; text-align: left;"| 3
| 3/6/9
! style="color:red; text-align: left;"| 3/6/9
| This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
! style="color:red; text-align: left;"| This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
|  
! style="color:red"|  
|-  
|-  
| Quick Damage
| Quick Damage
| DRU MAG WIZ
| DRU WIZ
| 3
| 3
| 3/6/9
| 3/6/9
| This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.
| This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Quick Evacuation
| Quick Evacuation
Line 741: Line 747:
| 3/6/9
| 3/6/9
| This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
| This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Quick Summoning
| Quick Summoning
Line 747: Line 753:
| 3
| 3
| 3/6/9
| 3/6/9
| This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
| This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.  This includes CotH.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Rabid Bear
| [[Rabid Bear]]
| SHM
| SHM
| 1
| 1
| 5
| 5
| This ability turns you into a Rabid Bear, boosting all of your offensive capabilities.
| This ability turns you into a Rabid Bear, boosting all of your offensive capabilities.
|  
| ! style="text-align:center;"| 50
|-  
|-  
| Rampage
| Rampage
Line 762: Line 768:
| 5
| 5
| This ability will allow you to strike everything in a small radius.
| This ability will allow you to strike everything in a small radius.
|  
| ! style="text-align:center;"| 109
|-  
|-  
| Rapid Feign
| Rapid Feign
Line 769: Line 775:
| 3/6/9
| 3/6/9
| This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
| This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Return Kick
| Return Kick
Line 776: Line 782:
| 3/6/9
| 3/6/9
| This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
| This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Scribble Notes
| Scribble Notes
Line 783: Line 789:
| 3
| 3
| This ability will reduce the amount of time that it takes you to memorize a song.
| This ability will reduce the amount of time that it takes you to memorize a song.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Singing Mastery
| Singing Mastery
Line 790: Line 796:
| 3/6/9
| 3/6/9
| This ability allows for specialization and improved use of your voice.
| This ability allows for specialization and improved use of your voice.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Slay Undead
| Slay Undead
Line 797: Line 803:
| 3/6/9
| 3/6/9
| This ability will cause your criticals to inflict greatly improved damage versus the undead.
| This ability will cause your criticals to inflict greatly improved damage versus the undead.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Soul Abrasion
| Soul Abrasion
Line 804: Line 810:
| 3/6/9
| 3/6/9
| This ability gives you increased damage off of the lifetap procs that result from your self buffs.
| This ability gives you increased damage off of the lifetap procs that result from your self buffs.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Spell Casting Fury Mastery
| Spell Casting Fury Mastery
Line 811: Line 817:
| 3/6/9
| 3/6/9
| This ability gives you an increased chance to score a critical hit with your direct damage spells.
| This ability gives you an increased chance to score a critical hit with your direct damage spells.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Spell Casting Reinforcement Mastery
| Spell Casting Reinforcement Mastery
Line 818: Line 824:
| 8
| 8
| This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
| This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Strong Root
| [[Strong Root]]
| WIZ
| WIZ
| 1
| 1
| 5
| 5
| This ability will grant you the ability to cast an extremely low resistance Root-type spell.
| This ability will grant you the ability to cast an extremely low resistance Root-type spell.
|  
| ! style="text-align:center;"| 117
|-  
|-  
| Turn Summoned
| [[Turn Summoned]] *Not In Lucy*
| MAG
| MAG
| 1
| 1
| 5
| 5
| This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.
| This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.
|  
| ! style="text-align:center;"| 66
|-  
|-  
| Turn Undead
| [[Turn Undead]]
| CLR
| CLR
| 3
| 3
| 3/6/9
| 3/6/9
| This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright.
| This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright.
|  
| ! style="text-align:center;"| 40
|-  
|-  
| Two Hand Bash
| Two Hand Bash
Line 846: Line 852:
| 6
| 6
| This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
| This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Unholy Steed
| [[Unholy Steed]]
| SHD
| SHD
| 1
| 1
| 5
| 5
| This ability provides you with the power to call the ultimate unholy steed to your side.
| This ability provides you with the power to call the ultimate unholy steed to your side.
|  
| ! style="text-align:center;"| 85
|-  
|-  
| Warcry
| Warcry
Line 860: Line 866:
| 3/6/9
| 3/6/9
| This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.
| This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.
|  
| ! style="text-align:center;"| 111
|}
|}


= PoP Advance AA's =
= PoP Advance AA's =
{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
!colspan="7"|''' PoP Advance AA's '''
!colspan="7"|''' PoP Advance AA's '''
|-
|-
Line 872: Line 878:
| Cost
| Cost
| Description
| Description
| [[/Alt Activation Code]]
| ! style="text-align:center;"| [[/Alt Activation Code]]
|-
|-
| Advanced Innate Agility
| Advanced Innate Agility
Line 879: Line 885:
| 1 Each
| 1 Each
| This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-
|-
| Advanced Innate Charisma
| Advanced Innate Charisma
Line 886: Line 892:
| 1 each
| 1 each
| This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Advanced Innate Dexterity
| Advanced Innate Dexterity
Line 893: Line 899:
| 1 each
| 1 each
| This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Advanced Innate Intelligence
| Advanced Innate Intelligence
Line 900: Line 906:
| 1 each
| 1 each
| This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Advanced Innate Stamina
| Advanced Innate Stamina
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| 1 each
| 1 each
| This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Advanced Innate Strength
| Advanced Innate Strength
Line 914: Line 920:
| 1 each
| 1 each
| This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Advanced Innate Wisdom
| Advanced Innate Wisdom
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| 1 each
| 1 each
| This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Bertoxxulous' Gift
| Bertoxxulous' Gift
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| 1 each
| 1 each
| This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Blessing of E'ci
| Blessing of E'ci
Line 935: Line 941:
| 1 each
| 1 each
| This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Innate Enlightenment
| Innate Enlightenment
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| 3 Each
| 3 Each
| Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
| Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Marr's Protection
| Marr's Protection
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| 1 each
| 1 each
| This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Planar Durability
| Planar Durability
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| 3 Each
| 3 Each
| The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
| The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Planar Power
| Planar Power
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| 2 Each
| 2 Each
| This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
| This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Shroud of the Faceless
| Shroud of the Faceless
Line 970: Line 976:
| 1 each
| 1 each
| This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|-  
|-  
| Warding of Solusek
| Warding of Solusek
Line 977: Line 983:
| 1 each
| 1 each
| This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
| N/A
| ! style="text-align:center;"|
|}
|}


= PoP Ability AA's =
= PoP Ability AA's =
{| class="wikitable"
{| class="wikitable sortable mw-collapsible"
!colspan="7"|''' PoP Ability AA's '''
!colspan="7"|''' PoP Ability AA's '''
|-
|-
Line 989: Line 995:
| Cost
| Cost
| Description
| Description
| [[/Alt Activation Code]]
| ! style="text-align:center;"| [[/Alt Activation Code]]
|-
|-
| Advanced Healing Adept
| Advanced Healing Adept
Line 996: Line 1,002:
| 2/4/6
| 2/4/6
| This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
| This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
| N/A
| ! style="text-align:center;"|
|-
|-
| Advanced Healing Gift
| Advanced Healing Gift
Line 1,003: Line 1,009:
| 2/3/4
| 2/3/4
| This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
| This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Allegiant Familiar
| [[Allegiant Familiar]]
| WIZ
| WIZ
| 1
| 1
| 6
| 6
| [http://lucy.alkabor.com/spell_3264.html Allegiant Familiar Lucy Link]
| This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor.
|  
| ! style="text-align:center;"| 179
|-  
|-  
| Animation Empathy
| Animation Empathy
Line 1,017: Line 1,023:
| 4/3/2
| 4/3/2
| Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations Guard and Follow commands. At the second rank, Attack and Go Away commands. At the final rank,back off, Taunt, and Sit commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
| Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations Guard and Follow commands. At the second rank, Attack and Go Away commands. At the final rank,back off, Taunt, and Sit commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Ayonae's Tutelage
| Ayonae's Tutelage
Line 1,024: Line 1,030:
| 2 Each
| 2 Each
| This ability allows for further improvements in the use of all instrument and singing types. The three ranks of this ability may be trained once each level for levels 63 and above.
| This ability allows for further improvements in the use of all instrument and singing types. The three ranks of this ability may be trained once each level for levels 63 and above.
|  
| ! style="text-align:center;"| 192
|-  
|-  
| Bestial Frenzy
| Bestial Frenzy
Line 1,031: Line 1,037:
| 2 Each
| 2 Each
| This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
| This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
|  
| ! style="text-align:center;"| 186
|-  
|-  
| Boastful Bellow
| [[Boastful Bellow]]
| BRD
| BRD
| 1
| 1
| 6
| 6
| This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting.
| This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting.
|  
| ! style="text-align:center;"| 199
|-  
|-  
| Call of Xuzl
| [[Call of Xuzl]]
| WIZ
| WIZ
| 3
| 3
| 3/2/1
| 3/2/1
| This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting.
| This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting.
|  
| ! style="text-align:center;"| 208
|-  
|-  
| Celestial Renewal
| [[Celestial Renewal]]
| CLR
| CLR
| 2
| 2
| 3/6
| 3/6
| This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
| This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
|  
| ! style="text-align:center;"| 38
|-  
|-  
| Consumption of the Soul
| Consumption of the Soul
Line 1,058: Line 1,064:
| 3
| 3
| 3 Each
| 3 Each
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 500 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
| The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 200 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.  The ability caps at 1500 hp.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Coup de Grace
| Coup de Grace
Line 1,066: Line 1,072:
| 2 Each
| 2 Each
| This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPCs below level 55, the second on NPCs below 57, and the third on NPCs below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
| This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPCs below level 55, the second on NPCs below 57, and the third on NPCs below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Divine Arbitration
| [[Divine Arbitration]]
| CLR
| CLR
| 3
| 3
| 3 Each
| 3 Each
| Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
| Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
| 169
| ! style="text-align:center;"| 169
|-  
|-  
| Eldrich Rune
| [[Eldritch Rune]]
| ENC
| ENC
| 3
| 3
| 3 Each
| 3 Each
| This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65.
| This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 173
|-  
|-  
| Entrap
| [[Entrap]]
| RNG
| RNG
| 1
| 1
| 4
| 4
| This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
| This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
|  
| ! style="text-align:center;"| 219
|-  
|-  
| Fading Memories
| Fading Memories
Line 1,094: Line 1,100:
| 6
| 6
| This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.
| This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.
|  
| ! style="text-align:center;"| 212
|-  
|-  
| Feigned Minion
| Feigned Minion
Line 1,101: Line 1,107:
| 3 Each
| 3 Each
| This ability allows you to instruct your pet to feign death via the /pet feign command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
| This ability allows you to instruct your pet to feign death via the /pet feign command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Ferocity
| Ferocity
Line 1,108: Line 1,114:
| 3 Each
| 3 Each
| This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
| This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Feverent Blessing
| Feverent Blessing
Line 1,115: Line 1,121:
| 3 Each
| 3 Each
| This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
| This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Flash of Steel
| Flash of Steel
Line 1,122: Line 1,128:
| 3 Each
| 3 Each
| This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
| This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Fleet of Foot
| Fleet of Foot
| BRD
| BRD
| 3
| 2
| 3 Each
| 2/4
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
| This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Furious Rampage
| Furious Rampage
Line 1,136: Line 1,142:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Fury of Magic
| Fury of Magic
Line 1,143: Line 1,149:
| 3/6/9
| 3/6/9
| This ability further increases your chance to score a critical hit with your direct damage spells.
| This ability further increases your chance to score a critical hit with your direct damage spells.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Fury of Magic Mastery
| Fury of Magic Mastery
Line 1,150: Line 1,156:
| 3/6/9
| 3/6/9
| This ability further increases your chance to score a critical hit with your direct damage spells.
| This ability further increases your chance to score a critical hit with your direct damage spells.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Fury of the Ages
| Fury of the Ages
Line 1,157: Line 1,163:
| 3 Each
| 3 Each
| This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
| This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Guardian of the Forest
| [[Guardian of the Forest]]
| RNG
| RNG
| 3
| 3
| 3 Each
| 3 Each
| This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65.
| This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 184
|-  
|-  
| Hand of Piety
| [[Hand of Piety]]
| PAL
| PAL
| 3
| 3
| 3 Each
| 3 Each
| This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65.
| This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 180
|-  
|-  
| Harmonious Attack
| Harmonious Attack
Line 1,178: Line 1,184:
| 2 Each
| 2 Each
| This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
| This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Harvest of Druzzil
| [[Harvest of Druzzil]]
| WIZ
| WIZ
| 1
| 1
| 2
| 2
| This ability gathers streams of additional mana into your being. You may train this ability at or after level 62.
| This ability gathers streams of additional mana into your being. You may train this ability at or after level 62.
|  
| ! style="text-align:center;"| 172
|-  
|-  
| Hastened Divinity
| Hastened Divinity
Line 1,192: Line 1,198:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Exodus
| Hastened Exodus
Line 1,199: Line 1,205:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Gathering
| Hastened Gathering
Line 1,206: Line 1,212:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Instigation
| Hastened Instigation
| WAR
| WAR
| 3
| 3
| 2 Each
| 3 Each
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Mending
| Hastened Mending
Line 1,220: Line 1,226:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Purification
| Hastened Purification
Line 1,227: Line 1,233:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Purification of Body
| Hastened Purification of Body
Line 1,234: Line 1,240:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Purification of Soul
| Hastened Purification of Soul
Line 1,241: Line 1,247:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Rabidity
| Hastened Rabidity
Line 1,248: Line 1,254:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Root
| Hastened Root
Line 1,255: Line 1,261:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 6
| This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 6
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hastened Stealth
| Hastened Stealth
Line 1,262: Line 1,268:
| 3 Each
| 3 Each
| This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
| This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Hasty Exit
| Hasty Exit
Line 1,269: Line 1,275:
| 2 Each
| 2 Each
| This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
| This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Headshot
| Headshot
Line 1,275: Line 1,281:
| 1
| 1
| 4
| 4
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow.
| This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow. (Deals 32,000 dmg on humanoid mobs lvl 46 and below.)
|  
| ! style="text-align:center;"|  
|-  
|-  
| Host of the Elements
| [[Host of the Elements]]
| MAG
| MAG
| 3
| 3
| 5/4/3
| 5/4/3
| This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65.
| This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65.
|  
| ! style="text-align:center;"| 207
|-  
|-  
| Ingenuity
| Ingenuity
Line 1,290: Line 1,296:
| 1/2/3
| 1/2/3
| Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. You may train in this ability at or after levels 61, 63, and 65.
| Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. You may train in this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Innate Defense
| Innate Defense
Line 1,297: Line 1,303:
| 3 Each
| 3 Each
| This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
| This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Knight's Advantage
| Knight's Advantage
Line 1,304: Line 1,310:
| 2/4/6
| 2/4/6
| This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
| This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Lightning Reflexes
| Lightning Reflexes
Line 1,311: Line 1,317:
| 3 Each
| 3 Each
| This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
| This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Living Shield
| Living Shield
Line 1,318: Line 1,324:
| 2/4/6
| 2/4/6
| This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65
| This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65
|  
| ! style="text-align:center;"|  
|-  
|-  
| Mastery of the Past
| Mastery of the Past
Line 1,325: Line 1,331:
| 3 Each
| 3 Each
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
| This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Mending of the Tranquil
| Mending of the Tranquil
Line 1,332: Line 1,338:
| 2 Each
| 2 Each
| This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above.
| This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Mithaniel's Binding
| Mithaniel's Binding
Line 1,339: Line 1,345:
| 2 Each
| 2 Each
| This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
| This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Nimble Evasion
| Nimble Evasion
Line 1,346: Line 1,352:
| 1 Each
| 1 Each
| This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
| This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Project Illusion
| Project Illusion
Line 1,353: Line 1,359:
| 4
| 4
| This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)
| This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)
|  
| ! style="text-align:center;"| @#%$
|-  
|-  
| Punishing Blade
| Punishing Blade
| BER MNK RNG WAR
| MNK RNG WAR
| 3
| 3
| 2/4/6
| 2/4/6
| This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
| This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Radiant Cure
| [[Radiant Cure]]
| Priests
| Priests
| 3
| 3
| 2/4/6
| 2/4/6
| This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.
| This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.
| 153
| ! style="text-align:center;"| 153
|-  
|-  
| Raging Flurry
| Raging Flurry
Line 1,374: Line 1,380:
| 2/4/6
| 2/4/6
| This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.
| This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Rush to Judgment
| Rush to Judgment
Line 1,381: Line 1,387:
| 2 Each
| 2 Each
| Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
| Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Servant of Ro
| [[Servant of Ro]]
| MAG
| MAG
| 3
| 3
| 3 Each
| 3 Each
| This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65.
| This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 174
|-  
|-  
| Shroud of Stealth
| [[Shroud of Stealth]]
| ROG
| ROG
| 1
| 1
| 6
| 6
| This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
| This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Sionachie's Crescendo
| Sionachie's Crescendo
Line 1,402: Line 1,408:
| 2 Each
| 2 Each
| This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.
| This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Speed of the Knight
| Speed of the Knight
Line 1,409: Line 1,415:
| 3 Each
| 3 Each
| This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
| This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Spirit Call
| [[Spirit Call]]
| SHM
| SHM
| 3
| 3
| 4/3/2
| 4/3/2
| This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.
| This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 177
|-  
|-  
| [[Spirit of the Wood]]
| [[Spirit of the Wood]]
Line 1,423: Line 1,429:
| 4/3/2
| 4/3/2
| For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.
| For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 185
|-  
|-  
| Stalwart Endurance
| Stalwart Endurance
Line 1,430: Line 1,436:
| 2/4/6
| 2/4/6
| This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
| This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Suspended Minion
| Suspended Minion
Line 1,437: Line 1,443:
| 5/3
| 5/3
| This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
| This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
|  
| ! style="text-align:center;"| 176
|-  
|-  
| Tactical Mastery
| Tactical Mastery
Line 1,444: Line 1,450:
| 2/3/4
| 2/3/4
| Studying ones opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponents special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
| Studying ones opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponents special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Technique of Master Wu
| Technique of Master Wu
Line 1,451: Line 1,457:
| 2 Each
| 2 Each
| Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank.
| Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank.
|  
| ! style="text-align:center;"| 206
|-  
|-  
| Theft of Life
| Theft of Life
Line 1,458: Line 1,464:
| 1/2/3
| 1/2/3
| This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
| This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Total Domination
| Total Domination
Line 1,465: Line 1,471:
| 2/4/6
| 2/4/6
| This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
| This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Touch of the Wicked
| Touch of the Wicked
Line 1,472: Line 1,478:
| 2/4/6
| 2/4/6
| This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
| This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Unfailing Divinity
| Unfailing Divinity
Line 1,479: Line 1,485:
| 2/4/6
| 2/4/6
| The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
| The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Unholy Touch
| Unholy Touch
Line 1,486: Line 1,492:
| 2 Each
| 2 Each
| A further enhancement to Improved Harm Touch, this ability grants a considerable bonus to the amount of damage done by that ability. You gain the ability to train an additional rank at levels 61, 63, and 65.
| A further enhancement to Improved Harm Touch, this ability grants a considerable bonus to the amount of damage done by that ability. You gain the ability to train an additional rank at levels 61, 63, and 65.
|  
| ! style="text-align:center;"|  
|-  
|-  
| [[Virulent Paralysis]]
| [[Virulent Paralysis]]
Line 1,493: Line 1,499:
| 3 Each
| 3 Each
| This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, and 65.
| This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 171
|-  
|-  
| Viscid Roots
| Viscid Roots
Line 1,500: Line 1,506:
| 5
| 5
| Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.
| Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.
|  
| ! style="text-align:center;"|  
|-  
|-  
| [[Wake the Dead]]
| [[Wake the Dead]]
Line 1,507: Line 1,513:
| 5/4/3
| 5/4/3
| This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.
| This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 175
|-  
|-  
| Wrack Summoned
| Wrack Summoned
Line 1,514: Line 1,520:
| 9
| 9
| This ability further improves the damage caused by your Turn Summoned ability.
| This ability further improves the damage caused by your Turn Summoned ability.
|  
| ! style="text-align:center;"|  
|-  
|-  
| Wrack Undead
| Wrack Undead
Line 1,521: Line 1,527:
| 9
| 9
| This ability grants you a more damaging version of your Turn Undead ability.
| This ability grants you a more damaging version of your Turn Undead ability.
|  
| ! style="text-align:center;"|  
|-  
|-  
| [[Wrath of the Wild]]
| [[Wrath of the Wild]]
Line 1,527: Line 1,533:
| 3
| 3
| 3 Each
| 3 Each
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
| Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted by 350, 500, and 650 points of damage. You may train the ranks of this ability at or after levels 61, 63, and 65.
|  
| ! style="text-align:center;"| 170
|}
 
= /Alt Activate Command Codes Quick Reference =
Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674</br>
The command to use these would be /alt activate <ability number>
This allows you to make a macro with the ability in it and add a message or chain abilities, etc.
 
{| class="wikitable sortable"
|-
! Alt Activate # !! Ability Name (Classes)
|-
| 76 || Act of Valor (PAL)
|-
| 179 || Allegiant Familiar
|-
| 110 || Area Taunt (WAR)
|-
| 192 || Ayonae's Tutelage
|-
| 186 || Bestial Frenzy
|-
| 39 || Bestow Divine Aura (CLR)
|-
| 199 || Boastful Bellow (BRD)
|-
| 208 || Call of Xuzl (WIZ)
|-
| 72 || Call to Corpse (NEC)
|-
| 47 || Cannabalization (SHM)
|-
| 38 || Celestial Regeneration (CLR)
|-
| 69 || Dead Mesmerization (NEC)
|-
| 46 || Dire Charm (DRU, ENC, NEC)
|-
| 169 || Divine Arbitration (CLR)
|-
| 36 || Divine Ressurection (CLR)
|-
| 73 || Divine Stun (PAL)
|-
| 116 || Dragon Punch
|-
| 173 || Eldritch Rune (ENC)
|-
| 64 || Elemental Form : Air (MAG)
|-
| 63 || Elemental Form : Earth (MAG)
|-
| 61 || Elemental Form : Fire (MAG)
|-
| 62 || Elemental Form : Water (MAG)
|-
| 67 || Elemental Pact
|-
| 219 || Entrap (RNG)
|-
| 102 || Escape (ROG)
|-
| 43 || Exodus (DRU, WIZ)
|-
| 212 || Fading Memories (BRD)
|-
| 70 || Fearstorm (NEC)
|-
| 71 || Flesh to Bone (NEC)
|-
| 60 || Frenzied Burnout (MAG)
|-
| 127 || Frenzy of Spirit (BST)
|-
| 57 || Gather Mana (ENC)
|-
| 184 || Guardian of the Forest (RNG)
|-
| 180 || Hand of Piety (PAL)
|-
| 172 || Harvest of Druzzil (WIZ)
|-
| 126 || Hobble of Spirits (BST)
|-
| 77 || Holy Steed (PAL)
|-
| 207 || Host of the Elements (MAG)
|-
| 52 || Improved Familiar (WIZ)
|-
| 86 || Improved Harm Touch (SHD)
|-
| 80 || Innate Camouflage (DRU, RNG)
|-
| 37 || Innate Invis to Undead (CLR, NEC)
|-
| 87 || Leech Touch (SHD)
|-
| 68 || Life Burn (NEC)
|-
| 226 || Mana Burn (WIZ)
|-
| 35 || Mass Group Buff (CLR, DRU, ENC, MAG, NEC, PAL, RNG [omg why? p], SHM)
|-
| 58 || Mend Companion (BST, MAG, NEC)
|-
| 182 || Mending of the Tranquil
|-
| 181 || Mithaniel's Binding
|-
| 53 || Nexus Gate (WIZ)
|-
| 128 || Paragon of Spirit (BST)
|-
| @#%$ || Project Illusion (ENC)
|-
| 107 || Purge Poison (ROG)
|-
| 98 || Purify Body (MNK)
|-
| 41 || Purify Soul (CLR)
|-
| 50 || Rabid Bear (SHM)
|-
| 153 || Radiant Cure (CLR, DRU, SHM)
|-
| 109 || Rampage (WAR)
|-
| 65 || Reclaim Energy
|-
| 196 || Rush to Judgement
|-
| 174 || Servant of Ro (MAG)
|-
| 177 || Spirit Call (SHM)
|-
| 185 || Spirit of the Wood (DRU)
|-
| 117 || Strong Root (WIZ)
|-
| 176 || Suspended Minion (BST, ENC, MAG, NEC, SHM)
|-
| 206 || Technique of Master Wu
|-
| 6 || Turn Summoned (MAG)
|-
| 40 || Turn Undead (CLR)
|-
| 85 || Unholy Steed (SHD)
|-
| 171 || Virulent Paralysis (SHM)
|-
| 175 || Wake the Dead (NEC)
|-
| 111 || Warcry (WAR)
|-
| 170 || Wrath of the Wild (DRU)
|}
|}





Latest revision as of 00:06, 6 April 2024

About Alternate Advancement[edit]

The alternative advancement system is a non-level-based advancement options for those level 51 and above. It was originally one of the features of EverQuest: Shadows of Luclin.
There are a very large number of alternate advancement abilities, which you can buy with AA points. In order to attain these points, you can toggle your experience into the alternative advancement pool. (This can be done by hitting the default of V, or by going into the inventory window and using the 'Alt. Adv' button.) When you do this, your experience will be allocated to this pool in lieu of your "leveling" experience bar. Switching between the two pools will not cause you to lose experience and experience loss due to death suffered by the character will always be taken from the "Leveling" experience pool, and will never impact your alternative advancement pool.
The AA window is reached through the inventory window. Every class has their AA's separated in to three tabs, the general tab that all classes share, the archetype tab which each archetype (fighter, caster, priest, hybrid) shares, and the class AA tab, which is specific to each class and described on their respective pages. The column on the far right is the /alt activate number for the ability. The command to use these would be /alt activate <ability number>. This allows you to make a macro with the ability in it and add a message or chain abilities, etc.


***A word of warning on AA's*** - TAKP is a snapshot in time. Some AA's may not act the way you expect or do anything at all for your class, so tread carefully. More details here: AA's that will remain broken/useless or act differently than you expect. Those specific AA's are marked in red below.

General AA's[edit]

General AA's
Name Classes Ranks Cost Description /Alt Activation Code
First Aid All 3 1 This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Innate Agility ALL 5 1 This ability raises your base Agility by 2 points for each ability level.
Innate Charisma ALL 5 1 This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection ALL 5 1 This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity ALL 5 1 This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection ALL 5 1 This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Fire Protection ALL 5 1 This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence ALL 5 1 This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity ALL 5 1 This ability increases the amount of air you have by 10, 25, and 50 percent.
Innate Magic Protection ALL 5 1 This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism ALL 5 1 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection ALL 5 1 This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration ALL 5 1 This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed ALL 5 1 This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina ALL 5 1 This ability raises your base Stamina by 2 points for each ability level.
Innate Strength ALL 5 1 This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom ALL 5 1 This ability raises your base Wisdom by 2 points for each ability level.
New Tanaan Crafting Mastery ALL 5 1 Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)

Archetype AA's[edit]

Archetype AA's
Name Classes Ranks Cost Description /Alt Activation Code
Channeling Focus [1] Mana Classes 3 2/4/6 This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
Combat Agility ALL 3 2/4/6 This ability increases your melee damage avoidance by 2, 5 and 10 percent.
Combat Fury Hybrids + Melees 3 2/4/6 This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Combat Stability All 3 2/4/6 This ability increases melee damage mitigation by 2, 5, and 10 percent.
Fear Resistance Hybrids + Melees 3 2/4/6 This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Finishing Blow Hybrids + Melees 3 2/4/6 This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPCs below 50, the second on NPCs below 52, and the third on NPCs below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Healing Adept BST CLR DRU PAL RNG SHM 3 2/4/6 This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
Healing Gift BST CLR DRU PAL RNG SHM 3 2/4/6 This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
Mental Clarity Mana Classes 3 2/4/6 This ability increases your natural mana regeneration by 1 point per ability level.
Natural Durability All 3 2/4/6 This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Natural Healing Hybrids + Melees 3 2/4/6 This ability raises your natural regeneration by one point per ability level.
Spell Casting Deftness [2] ENC MAG NEC SHD WIZ 3 2/4/6 This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
Spell Casting Expertise ENC MAG NEC SHD WIZ 3 2/4/6 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
Spell Casting Fury Mana Classes 3 2/4/6 This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
Spell Casting Mastery Casters + Priests 3 2/4/6 This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
Spell Casting Reinforcement BST CLR DRU ENC PAL RNG SHM 3 2/4/6 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Spell Casting Subtlety BRD ENC MAG NEC SHD WIZ 3 2/4/6 After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.

Class AA's[edit]

Class AA's
Name Classes Ranks Cost Description /Alt Activation Code
Acrobatics BRD MNK ROG 3 3/6/9 This ability will reduce the damage that you take from falling.
Act of Valor PAL 1 3 This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. 76
Advanced Trap Negotiation BRD ROG 3 3/6/9 This ability will reduce the reuse time on your sense and disarm trap skills.
Alchemy Mastery SHM 3 3/6/9 This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
Ambidexterity BRD BST MNK RNG ROG WAR 1 9 This ability increases your chance to use dual wield successfully.
Archery Mastery RNG 3 3/6/9 This ability increases your archery damage 30, 60, and 100 percent.
Area Taunt WAR 1 5 This ability will allow you to taunt everything in a small radius. 110
Bandage Wound WAR 3 3/6/9 This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
Bestow Divine Aura CLR 1 6 This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. 39
Body and Mind Rejuvenation Hybrids 1 5 This ability will give you one additional point of mana and hit point regeneration.
Call to Corpse NEC 1 6 This ability allows you to cast a no component summon corpse spell. 72
Cannibalization SHM 1 5 This ability will give the caster a new, massive Cannibalize spell. 47
Celestial Regeneration [3] CLR 1 5 This ability gives you the ability to cast a large heal over time spell at no mana cost. 38
Chaotic Stab ROG 1 6 This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
Critical Mend MNK 3 3/6/9 This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time.
Dead Mesmerization NEC 1 3 This ability allows you to cast an AE low resist mesmerization spell effective against the undead. 69
Dire Charm DRU ENC NEC 1 9 This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.) 46
Divine Resurrection CLR 1 5 This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects. 36
Divine Stun PAL 1 9 Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply. 73
Double Riposte BER BST MNK PAL RNG ROG SHD WAR 3 3/6/9 This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
Dragon Punch MNK 1 5 This ability augments Dragon Punch for human monks and Tail Rake for iksars with the chance to automatically perform a Knockback. 116
Elemental Form: Air MAG 3 3/6/9 This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 64
Elemental Form: Earth MAG 3 3/6/9 This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 63
Elemental Form: Fire MAG 3 3/6/9 This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 61
Elemental Form: Water MAG 3 3/6/9 This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 62
Elemental Pact MAG 1 5 This ability will prevent components used in the summoning of pets from being expended.
Endless Quiver RNG 1 9 This ability provides you a never-ending supply of arrows.
Enhanced Root DRU 1 5 This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
Escape ROG 1 9 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. 102
Exodus DRU WIZ 1 6 This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. 43
Extended Notes [4] BRD 3 3/6/9 This ability will increased your song ranges by 10, 15, and 25 percent.
Fearless PAL SHD 1 6 This ability will make you permanently immune to fear spells.
Fearstorm NEC 1 5 Allows you to cast an AE low resist fear spell. 70
Flesh to Bone NEC 1 3 This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no trade items if they are held on the cursor. 71
Flurry WAR 3 3/6/9 This ability will allow you to perform up to 2 additional attacks from your primary hand.
Frenzied Burnout [5] MAG 1 6 This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. 60
Frenzy of Spirit BST 1 4 This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. 127
Gather Mana ENC 1 5 This ability allows you to recover up to 10,000 points of mana nearly instantly. 57
Hobble of Spirits [6] BST 1 5 Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemys walking. 126
Holy Steed PAL 1 5 This ability provides you with the power to call the ultimate holy steed to your side. 77
Improved Familiar WIZ 1 9 This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells. 52
Improved Harm Touch SHD 1 6 This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer. 86
Improved Lay on Hands PAL 1 5 This ability will turn your Lay of Hands into a complete heal.
Improved Reclaim Energy MAG 1 3 This ability will increase the amount of mana returned to you when reclaiming your pet. 65
Innate Camouflage DRU RNG 1 5 This ability allows you to become invisible, nearly at will, without the need to memorize a spell. 80
Innate Invisibility vs Undead CLR NEC 1 3 This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. 37
Instrument Mastery BRD 3 3/6/9 This ability allows for improved use of all instrument types.
Jam Fest [7] BRD 3 3/6/9 This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
Jewelcraft Mastery ENC 3 3/6/9 This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
Leech Touch SHD 1 6 This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer. 87
Lifeburn NEC 1 9 This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks. 68
Manaburn WIZ 1 5 This ability allows you to do non-resistable damage in an amount based off of your current mana. This is calculated as a random 50-100% of the current mana pool (gear and buffs) is added to the current mana pool number. Ex: 4500 mana could result in 9000 damage at the high end or 6750 at the low end. A debuff is left on the mob for one minute that blocks other manaburns. Cap is 9492. 226
Mass Group Buff BST CLR DRU ENC MAG NEC PAL RNG SHM 1 9 This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spells mana usage. 35
Mend Companion BST MAG NEC 1 5 This ability allows you to cast a Lay of Hands type spell on your pet. 58
Nexus Gate WIZ 1 6 This ability gives you an instant-cast self gate spell to the Nexus. 53
Paragon of Spirit BST 1 6 This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. 128
Permanent Illusion ENC 1 3 This ability allows you to zone without losing your current illusion.
Pet Discipline BST MAG NEC SHD SHM 1 6 This ability will allow you to give your pet a hold command until explicitly told to attack. Usage: /pet hold.
Physical Enhancement Hybrids + Melees 1 5 This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Poison Mastery [8] ROG 3 3/6/9 This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
Purge Poison ROG 1 5 This ability will remove all poisons from your body. 107
Purify Body MNK 1 9 This ability removes all negative effects from your body except for fear, charm, and resurrection effects. 98
Purify Soul CLR 1 5 This ability allows you to cast a spell that cures most ailments. 41
Quick Buff [9] ENC SHM 3 3/6/9 This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Quick Damage DRU WIZ 3 3/6/9 This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.
Quick Evacuation DRU WIZ 3 3/6/9 This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
Quick Summoning MAG 3 3/6/9 This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. This includes CotH.
Rabid Bear SHM 1 5 This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. 50
Rampage WAR 1 5 This ability will allow you to strike everything in a small radius. 109
Rapid Feign MNK 3 3/6/9 This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
Return Kick MNK 3 3/6/9 This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
Scribble Notes BRD 1 3 This ability will reduce the amount of time that it takes you to memorize a song.
Singing Mastery BRD 3 3/6/9 This ability allows for specialization and improved use of your voice.
Slay Undead PAL 3 3/6/9 This ability will cause your criticals to inflict greatly improved damage versus the undead.
Soul Abrasion SHD 3 3/6/9 This ability gives you increased damage off of the lifetap procs that result from your self buffs.
Spell Casting Fury Mastery WIZ 3 3/6/9 This ability gives you an increased chance to score a critical hit with your direct damage spells.
Spell Casting Reinforcement Mastery CLR DRU ENC SHM 1 8 This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Strong Root WIZ 1 5 This ability will grant you the ability to cast an extremely low resistance Root-type spell. 117
Turn Summoned *Not In Lucy* MAG 1 5 This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright. 66
Turn Undead CLR 3 3/6/9 This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright. 40
Two Hand Bash PAL SHD 1 6 This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
Unholy Steed SHD 1 5 This ability provides you with the power to call the ultimate unholy steed to your side. 85
Warcry WAR 3 3/6/9 This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability. 111

PoP Advance AA's[edit]

PoP Advance AA's
Name Classes Ranks Cost Description /Alt Activation Code
Advanced Innate Agility ALL 10 1 Each This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Charisma All 10 1 each This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Dexterity All 10 1 each This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Intelligence All 10 1 each This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Stamina All 10 1 each This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Strength All 10 1 each This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Wisdom All 10 1 each This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
Bertoxxulous' Gift All 10 1 each This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Blessing of E'ci All 10 1 each This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Innate Enlightenment Casters + Priests 5 3 Each Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Marr's Protection All 10 1 each This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Planar Durability PAL SHD WAR 3 3 Each The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
Planar Power All 5 2 Each This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
Shroud of the Faceless All 10 1 each This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Warding of Solusek All 10 1 each This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.

PoP Ability AA's[edit]

PoP Ability AA's
Name Classes Ranks Cost Description /Alt Activation Code
Advanced Healing Adept BST CLR DRU PAL RNG SHM 3 2/4/6 This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Advanced Healing Gift BST CLR DRU PAL RNG SHM 3 2/3/4 This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Allegiant Familiar WIZ 1 6 This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. 179
Animation Empathy ENC 3 4/3/2 Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations Guard and Follow commands. At the second rank, Attack and Go Away commands. At the final rank,back off, Taunt, and Sit commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
Ayonae's Tutelage BRD 3 2 Each This ability allows for further improvements in the use of all instrument and singing types. The three ranks of this ability may be trained once each level for levels 63 and above. 192
Bestial Frenzy BST 5 2 Each This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61. 186
Boastful Bellow BRD 1 6 This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. 199
Call of Xuzl WIZ 3 3/2/1 This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. 208
Celestial Renewal CLR 2 3/6 This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64. 38
Consumption of the Soul SHD 3 3 Each The most advanced Shadow Knights can further enhance their Leech Touch ability. This ability adds 200 additional damage and healing to Leech Touch, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. The ability caps at 1500 hp.
Coup de Grace Hybrids + Melees 3 2 Each This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPCs below level 55, the second on NPCs below 57, and the third on NPCs below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Divine Arbitration CLR 3 3 Each Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65. 169
Eldritch Rune ENC 3 3 Each This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65. 173
Entrap RNG 1 4 This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. 219
Fading Memories BRD 1 6 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana. 212
Feigned Minion NEC 3 3 Each This ability allows you to instruct your pet to feign death via the /pet feign command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
Ferocity MNK RNG ROG WAR 3 3 Each This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Feverent Blessing PAL 3 3 Each This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Flash of Steel BST MNK PAL RNG ROG SHD WAR 3 3 Each This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Fleet of Foot BRD 2 2/4 This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
Furious Rampage WAR 3 2 Each This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Fury of Magic CLR DRU ENC MAG NEC SHM 3 3/6/9 This ability further increases your chance to score a critical hit with your direct damage spells.
Fury of Magic Mastery WIZ 3 3/6/9 This ability further increases your chance to score a critical hit with your direct damage spells.
Fury of the Ages Hybrids + Melees 3 3 Each This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Guardian of the Forest RNG 3 3 Each This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65. 184
Hand of Piety PAL 3 3 Each This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65. 180
Harmonious Attack BRD 5 2 Each This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
Harvest of Druzzil WIZ 1 2 This ability gathers streams of additional mana into your being. You may train this ability at or after level 62. 172
Hastened Divinity CLR 3 2 Each This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Exodus DRU WIZ 3 2 Each This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Gathering ENC 3 2 Each This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Instigation WAR 3 3 Each This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Mending BST MAG NEC 3 2 Each This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification ROG 3 2 Each This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification of Body MNK 3 2 Each This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification of Soul CLR 3 2 Each This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Rabidity SHM 3 2 Each This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Root WIZ 3 2 Each This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 6
Hastened Stealth ROG 3 3 Each This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
Hasty Exit ROG 3 2 Each This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Headshot RNG 1 4 This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow. (Deals 32,000 dmg on humanoid mobs lvl 46 and below.)
Host of the Elements MAG 3 5/4/3 This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65. 207
Ingenuity Melee Classes 3 1/2/3 Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. You may train in this ability at or after levels 61, 63, and 65.
Innate Defense All 5 3 Each This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
Knight's Advantage PAL SHD 3 2/4/6 This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Lightning Reflexes All 5 3 Each This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Living Shield WAR 3 2/4/6 This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65
Mastery of the Past BRD ENC MAG NEC SHD WIZ 3 3 Each This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Mending of the Tranquil MNK 3 2 Each This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above.
Mithaniel's Binding WAR 3 2 Each This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
Nimble Evasion ROG 5 1 Each This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
Project Illusion ENC 1 4 This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.) @#%$
Punishing Blade MNK RNG WAR 3 2/4/6 This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
Radiant Cure Priests 3 2/4/6 This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65. 153
Raging Flurry WAR 3 2/4/6 This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.
Rush to Judgment PAL 3 2 Each Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
Servant of Ro MAG 3 3 Each This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65. 174
Shroud of Stealth ROG 1 6 This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
Sionachie's Crescendo BRD 3 2 Each This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.
Speed of the Knight PAL SHD 3 3 Each This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
Spirit Call SHM 3 4/3/2 This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65. 177
Spirit of the Wood DRU 3 4/3/2 For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65. 185
Stalwart Endurance WAR 3 2/4/6 This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
Suspended Minion BST ENC MAG NEC SHM 2 5/3 This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. 176
Tactical Mastery WAR 3 2/3/4 Studying ones opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponents special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
Technique of Master Wu MNK 5 2 Each Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank. 206
Theft of Life NEC SHD 3 1/2/3 This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
Total Domination ENC 3 2/4/6 This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.
Touch of the Wicked SHD 3 2/4/6 This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
Unfailing Divinity CLR 3 2/4/6 The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
Unholy Touch SHD 3 2 Each A further enhancement to Improved Harm Touch, this ability grants a considerable bonus to the amount of damage done by that ability. You gain the ability to train an additional rank at levels 61, 63, and 65.
Virulent Paralysis SHM 3 3 Each This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, and 65. 171
Viscid Roots DRU 1 5 Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.
Wake the Dead NEC 3 5/4/3 This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65. 175
Wrack Summoned MAG 1 9 This ability further improves the damage caused by your Turn Summoned ability.
Wrack Undead CLR 1 9 This ability grants you a more damaging version of your Turn Undead ability.
Wrath of the Wild DRU 3 3 Each Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted by 350, 500, and 650 points of damage. You may train the ranks of this ability at or after levels 61, 63, and 65. 170

/Alt Activate Command Codes Quick Reference[edit]

Taken from: Gadzooks <Temerity> at https://www.takproject.net/forums/index.php?threads/alt-activate.11992/#post-67674
The command to use these would be /alt activate <ability number> This allows you to make a macro with the ability in it and add a message or chain abilities, etc.

Alt Activate # Ability Name (Classes)
76 Act of Valor (PAL)
179 Allegiant Familiar
110 Area Taunt (WAR)
192 Ayonae's Tutelage
186 Bestial Frenzy
39 Bestow Divine Aura (CLR)
199 Boastful Bellow (BRD)
208 Call of Xuzl (WIZ)
72 Call to Corpse (NEC)
47 Cannabalization (SHM)
38 Celestial Regeneration (CLR)
69 Dead Mesmerization (NEC)
46 Dire Charm (DRU, ENC, NEC)
169 Divine Arbitration (CLR)
36 Divine Ressurection (CLR)
73 Divine Stun (PAL)
116 Dragon Punch
173 Eldritch Rune (ENC)
64 Elemental Form : Air (MAG)
63 Elemental Form : Earth (MAG)
61 Elemental Form : Fire (MAG)
62 Elemental Form : Water (MAG)
67 Elemental Pact
219 Entrap (RNG)
102 Escape (ROG)
43 Exodus (DRU, WIZ)
212 Fading Memories (BRD)
70 Fearstorm (NEC)
71 Flesh to Bone (NEC)
60 Frenzied Burnout (MAG)
127 Frenzy of Spirit (BST)
57 Gather Mana (ENC)
184 Guardian of the Forest (RNG)
180 Hand of Piety (PAL)
172 Harvest of Druzzil (WIZ)
126 Hobble of Spirits (BST)
77 Holy Steed (PAL)
207 Host of the Elements (MAG)
52 Improved Familiar (WIZ)
86 Improved Harm Touch (SHD)
80 Innate Camouflage (DRU, RNG)
37 Innate Invis to Undead (CLR, NEC)
87 Leech Touch (SHD)
68 Life Burn (NEC)
226 Mana Burn (WIZ)
35 Mass Group Buff (CLR, DRU, ENC, MAG, NEC, PAL, RNG [omg why? p], SHM)
58 Mend Companion (BST, MAG, NEC)
182 Mending of the Tranquil
181 Mithaniel's Binding
53 Nexus Gate (WIZ)
128 Paragon of Spirit (BST)
@#%$ Project Illusion (ENC)
107 Purge Poison (ROG)
98 Purify Body (MNK)
41 Purify Soul (CLR)
50 Rabid Bear (SHM)
153 Radiant Cure (CLR, DRU, SHM)
109 Rampage (WAR)
65 Reclaim Energy
196 Rush to Judgement
174 Servant of Ro (MAG)
177 Spirit Call (SHM)
185 Spirit of the Wood (DRU)
117 Strong Root (WIZ)
176 Suspended Minion (BST, ENC, MAG, NEC, SHM)
206 Technique of Master Wu
6 Turn Summoned (MAG)
40 Turn Undead (CLR)
85 Unholy Steed (SHD)
171 Virulent Paralysis (SHM)
175 Wake the Dead (NEC)
111 Warcry (WAR)
170 Wrath of the Wild (DRU)



Alternate Advancement Template