Difference between revisions of "AC Softcaps by Class"

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Player mitigation AC on TAKP is subject to soft caps. See [[Calculating Your Mitigation AC]] for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile.
Player mitigation AC on TAKP is subject to soft caps. See [[Calculating Your Mitigation AC]] for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile. This is a handy way to calculate your [https://docs.google.com/spreadsheets/d/1P0Mi5AoYSnd4FsDVIxwg4p_d-rraP4zJ80ur05QzxK8/edit#gid=9439705 Real AC for TAKP].


* Warrior: '''430'''
{| class="wikitable"
* Paladin, Shadow Knight, Cleric, Bard: '''403'''
! style="font-weight: bold;" | Class
* Ranger, Shaman: '''375'''
! style="text-align: center; font-weight: bold;" | Soft Cap
* Druid, Beastlord, Rogue, Necromancer, Wizard, Magician, Enchanter: '''350'''
|-
* Monk: '''315'''
| style="font-weight: bold;" | Warrior
| style="text-align: center;" | 430
|-
| style="font-weight: bold;" | Pal, Sk, Clr, Brd
| style="text-align: center;" | 403
|-
| style="font-weight: bold;" | Rng, Shm
| style="text-align: center;" | 375
|-
| style="font-weight: bold;" | Dru, Bst, Rog, Casters
| style="text-align: center;" | 350
|-
| style="font-weight: bold;" | Monk
| style="text-align: center;" | 315
|}
 
 
== Over-Cap Returns ==
 
 
{| class="wikitable"
! style="font-weight: bold;" | Class
! style="font-weight: bold;" | Returns @ 60
! style="font-weight: bold;" | Returns @ 65
|-
| style="font-weight: bold;" | Warrior
| style="text-align: center;" | 20%
| style="text-align: center;" | 33.3%
|-
| style="font-weight: bold;" | Knights
| style="text-align: center;" | 16.7%
| style="text-align: center;" | 25%
|-
| style="font-weight: bold;" | Bard
| style="text-align: center;" | 12.5%
| style="text-align: center;" | 16.7%
|-
| style="font-weight: bold;" | Rng, Bst
| style="text-align: center;" | 10%
| style="text-align: center;" | 14.3%
|-
| style="font-weight: bold;" | Mnk, Rog
| style="text-align: center;" | 5%
| style="text-align: center;" | 8.3%
|-
| style="font-weight: bold;" | Others
| style="text-align: center;" | 5%
| style="text-align: center;" | 5%
|}
 
 
== Notes: ==


'''Notes:'''


1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385.
1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385.


2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546.
2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546.

Latest revision as of 23:42, 27 August 2023

Player mitigation AC on TAKP is subject to soft caps. See Calculating Your Mitigation AC for how mitigation AC is calculated. Here are the softcaps for each class. They're taken from the last open TAKP source, which took them in turn from a Mac client decompile. This is a handy way to calculate your Real AC for TAKP.

Class Soft Cap
Warrior 430
Pal, Sk, Clr, Brd 403
Rng, Shm 375
Dru, Bst, Rog, Casters 350
Monk 315


Over-Cap Returns[edit]

Class Returns @ 60 Returns @ 65
Warrior 20% 33.3%
Knights 16.7% 25%
Bard 12.5% 16.7%
Rng, Bst 10% 14.3%
Mnk, Rog 5% 8.3%
Others 5% 5%


Notes:[edit]

1. Shields directly increase AC soft caps. A knight with a 55 AC shield, for example, has an AC soft cap of 458. A wizard with a 35 AC shield has a soft cap of 385.

2. These numbers do not include AAs. The Combat Stability / Innate Defense line of AAs will (in Luclin / PoP) introduce soft cap multipliers. The maximum multiplier on TAKP in PoP will be 127%, giving a max-AA warrior a soft cap of 546.