Difference between revisions of "High Keep"

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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:'''
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:'''
|  
| 24 minutes ; 12:30 (Goblins)
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|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:'''
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:'''
| Outdoor
| Outdoor
|-
|-
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Dungeon:'''
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''[[Dungeon]]:'''
| No
| No
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| [https://www.takproject.net/allaclone/zone.php?name=highkeep&mode=npcs Bestiary], [https://www.takproject.net/allaclone/zone.php?name=highkeep&mode=items Drops/Equipment]
| [https://www.takproject.net/allaclone/zone.php?name=highkeep&mode=npcs Bestiary], [https://www.takproject.net/allaclone/zone.php?name=highkeep&mode=items Drops/Equipment]
|}
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== Description ==
== Description ==
High Keep is the seat of a former empire that used to spread its power over central Antonica in years past. Now, their reign has diminished under constant attacks by the orcs and gnolls, and is restricted to High Pass Hold now. However, the inhabitants of High Keep thrive on trade, both legal and illegal, passing through the center of the continent, as High Pass Hold is one of the few "safe" regions to pass through.  
High Keep is the seat of a former empire that used to spread its power over central Antonica in years past. Now, their reign has diminished under constant attacks by the orcs and gnolls, and is restricted to High Pass Hold now. However, the inhabitants of High Keep thrive on trade, both legal and illegal, passing through the center of the continent, as High Pass Hold is one of the few "safe" regions to pass through.  

Latest revision as of 10:54, 2 June 2023

General Zone Info | Description | Dangers | Benefits | Travel To/From
Adjacent Zones: Highpass Hold
Highkeepmain.jpg

Lettered Stairs lead to each other

  • 1 Pickclaw Goblin Room (with Guards), room to north is Lookout Room
  • 2 Torture Room
  • 3 Princess Lenia
  • 4 Prison Cells with Prisoners
  • 5 Pickclaw Warrior Room
  • 6 Pickclaw Raider and Seer Room
  • 7 Bank
  • 8 Merchant who sells anything
  • 9 Merchant who sells anything
  • 10 Prison with Prisoner
  • 11 Bard for Mail Delivery
  • 12 Captain Boshinko
  • 13 Bard selling Bard songs and Enchanter selling Enchanter Summoning spells
  • 14 Locked Room
  • 15 Inn, Clerk sells Brewing Supplies
  • 16 Merchant selling Gemstones
  • 17 Wizard Trainer
Highkeepupper.jpg
  • 1 Kitchen with Merchant selling Baking Supplies, Oven and Brew Barrel
  • 2 Gambling Room, Merchant selling Brewing Supplies
  • 3 Locked Room with Tearon's Skeleton, get key in quest
  • 4 Room with Dulcyna Blackhand
  • 5 Room with Tyrana Slil, and ? Princess Lenya
  • 6 Room with Mistress Anna
  • 7 Locked Room

General Zone info[edit]

Level of Monsters: 18-35
Types of Monsters: Prisoners, Pickclaw Lookouts, Spiritists, Cabalists, Guards, Warriors, Visionaries, Raiders, and Seers, Crazed Goblins, Goblin Thiefs
Notable NPC's: Princess Lenya, Princess Lenia, Captain Boshinko, Mistress Anna
ZEM: 150 (200%)
Zone spawn timer: 24 minutes ; 12:30 (Goblins)
Indoor/Outdoor: Outdoor
Dungeon: No
Bindability (Self/Others) : Yes/No
Succor point : X (88) Y (-16) Z (4)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Berries, Fishing Grubs,Fruit, Pod of Water, Rabbit Meat,

Roots, Vegetables

Allaclone links: Bestiary, Drops/Equipment

Description[edit]

High Keep is the seat of a former empire that used to spread its power over central Antonica in years past. Now, their reign has diminished under constant attacks by the orcs and gnolls, and is restricted to High Pass Hold now. However, the inhabitants of High Keep thrive on trade, both legal and illegal, passing through the center of the continent, as High Pass Hold is one of the few "safe" regions to pass through.

Dangers[edit]

There are three specific dangers in High Keep. The first are the pickclaw goblins, who exist in the basement of the Keep, apparently unbeknownst to the guards walking above their heads. These spawn in a serious of rooms, and become more dangerous the lower down in the basement one goes. They are uniformly very heavily camped.

The other two are in the basement as well. There are prisoners that appear to be safely tucked away inside of their prison cells. These prisoners are highly aggressive and will come out of their cell in order to attack you, regardless of how beneath you they are in level. If you get more than one or two on you, they can be more than a nuisance, and the guards will not attack them. Also, nearby is a Princess Lenia, not to be confused with the Princess Lenya that is part of a quest. This particular princess is a necromancer and around 20th level, so be careful around her (although she is not aggressive).

Benefits[edit]

This is a small, tight zone to hunt in. You can make your wealth downstairs with the goblins and walk a very short distance and sell or put it into the bank, you can be bound right here, etc. It's a one-stop hunting place. Probably for this reason, the poor Pickclaw Goblins have an estimated lifespan far less than a mayfly, and the area has actually developed lists for getting to attack specific pickclaws. Hmm, now I'm not so sure this is a benefit...

The area also provides a good place for adventurers in the center of the continent in general. You can be bound either in High Keep or in Highpass Hold, and with the nearby merchants and bank, this area acts as much as a town as either Qeynos or Freeport do, although I believe it is underutilized.

Travelling To and From High Keep[edit]

High Keep's entrance is located in the middle of Highpass Hold, on it's eastern edge. From there the Keep can be reached through either Eastern Plains of Karana (through a long gorge) or from Kithicor Forest.

External Resources: EQAtlas