Difference between revisions of "Katta Castellum"

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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:'''
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Zone spawn timer:'''
| 12 min except during the changing of the guard
| 12 min - of course the changing of the guard will be abrupt at specific times (7am and 8pm)
|-
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! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:'''
! scope="row" colspan="1" style= "text-align:center; background:lightblue; " | '''Indoor/Outdoor:'''

Latest revision as of 13:01, 5 December 2020

General Zone Info | Description | Surrounding Areas | Dangers | Travel To/From | Local Color
Adjacent Zones: Tenebrous Mountains, Twilight Sea
Kattacastellum.jpg
  • 1 Starlight Music - Musical Instruments, Bard Songs; Adornments of the Night - Metal and Gems, Cloth Patterns, Loom
  • 2 Bard Trainer, Shaman Trainer
  • 2a Druid Trainer
  • 3 Mansion
  • 4 Bread Breakers Baked Goods - Oven, Cooking Supplies, Cooking Molds, Brewing Supplies, Food and Other Goods, Bags
  • 5 Second Kin Armory - Combine Plate and Chain Armor, Plate Molds, Blacksmithing Books, Chain Patterns, Forge, Ore, Hammers, Dyes, Superior Combine Weapons, Blade Molds, Combine Ranged Weapons
  • 6 Cleric, Monk, Paladin, Ranger, Rogue, and Warrior Trainers
  • 7 Midnight Ceramics - Clay, Ore, Sheets, Pottery Sketches, Kiln, Pottery Wheel; Shooting Stars Archery - Fletching Equipment, Bowmaking Equipment
  • 8 Graveyard outside
  • 9 (upper level) Enchanter, Magician, and Wizard Trainers and Spells, including high-level Magician pet spells
  • 9 (underground area) Tinkering Supplies
  • 10 Bank
  • 11 Nectar of Unity Brewery and Tavern - Alcohol, Brew Barrel

General Zone info[edit]

Guilds: Bard, Cleric, Druid, Enchanter, Magician, Monk, Paladin, Ranger, Rogue, Shaman, Warrior, Wizard
Tradeskill facilities: Pottery Wheel, Kiln, Forge, Brew Barrel, Oven, Sewing Kit
Level of Residents: 25-60
ZEM: 85 (113%)
Zone spawn timer: 12 min - of course the changing of the guard will be abrupt at specific times (7am and 8pm)
Indoor/Outdoor: Indoor
Dungeon: No
Bindability (Self/Others) : Yes/Yes
Succor point : X (-545) Y (645) Z (1)
COTH possible : Yes
Can summon corpses : Yes
Ground Spawns:
Foraged items: Ancient Tarnished Coin, Mushroom, Pod of Water, Roots

Description[edit]

Katta Castellum is the city built by the Loyalists to Tsaph Katta following his assassination attempt and the relocation of his followers within the Combine Empire to the moon of Luclin. The city is built in a strong defensive position, to hold off enemies both known and unknown.

Surrounding Areas[edit]

The Katta Castellum people are surrounded by enemies. The Tenebrous Mountains holds the vampires of the Coterie, which have been infiltrating and terrorizing the city for some time. Also, the Inquisition is always hunting down the members of the city, although thankfully they are further away.

Dangers[edit]

The enemies of Katta have turned the place into something of a dangerous place. Coterie assassins roam the streets in the dark places, jumping on the unwary. The undead have also been known to rise from the ground in the graveyards, powered by the enemies of this place.

Levitate spells don't work in this area at all, so you can't float off of the ledge down to the lower level.

Travelling To and From Shar Vahl[edit]

Katta Castellum can be reached through the Twilight Sea via a large dock on the eastern shore of the sea. The other entrance is in the Tenebrous Mountains along the western edge.

Local Color[edit]

Places[edit]

Katta Castellum is a very busy city, with the descendants of Tsaph Katta and the Combine empire working daily to improve their lot and defend themselves from the moon of Luclin.

People[edit]

These members of the Loyalists have had a resurgence of energy and spirit with the reopening of the portal to Luclin. This is the first time that outsiders have moved onto the moon or that they have had the possibility of returning back to Norrath. Most of them, however, now call Luclin their home and wish to remain here, but the new energy that the travellers bring have improved conditions around the city.