Difference between revisions of "Block, Dodge, Parry, Riposte modifiers"
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(Created page with "There exist modifiers for Block, Dodge, Parry, and Riposte skills in the game. The percentage is rounded down to nearest full number (integer) using this formula ::// the divi...") |
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Revision as of 05:11, 24 May 2020
There exist modifiers for Block, Dodge, Parry, and Riposte skills in the game. The percentage is rounded down to nearest full number (integer) using this formula
- // the divisor of 45 is for dodge
- // change it to 50 for parry, 55 for riposte, 25 for block
- chance = floor((skill+100 + floor((skill+100)*mod/100))/45)
This means you must reach the next full integer number to reach the next breakpoint. Sadly, this makes most modifiers available in the game useless since they don't improve your character's avoidance skills because the skill boost does not reach the next full number breakpoint.
Below is breakdown based on this reference post: https://www.takproject.net/forums/index.php?threads/how-does-armor-currently-work-here.4224/page-5#post-86093