Difference between revisions of "Undocumented Features"

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Noting things that I do not see explained and other oddities.
nothing right now!
 
- Flawed
 
 
While PC are exhausted any fall no matter how slight will decrease dexterity and agility by 10 for a few ticks and strength as well. Strength had a variable decrease most likely linked to safe fall mods and it will also max out at a 1o malus. Fighting while exhausted triggers the same malus'. Research: STA softcap for stamina exhaustion
 
^Pet XP Seems to give full xp for one of you being on the mobs hatelist and winning the evaluation for awarding XP. You could tash a mob and have your buddies pet kill it for full xp as an example. Otherwise you receive a third of the xp. Later on I will revisit for a deeper look.
 
^Model or client handling corruption. Many models have either corrupt or shoddily done in the first place legs. Other parts can corrupt/etc but by and large it is noticed in their gait. Most common is an artifact where the models legs swell in mid stride. This could be fixed but inquire legality of modifying DBG intellectual properties in regards to this box. You already know the answer. ;(
 
Freestanding models of walls seems to be much more likely to provide no protection from LOS in comparison to live and p99
 
Much greater variety of sky coloring than is displayed by Titanium's client. Look into more as a side project and talk to T if there is some room to improve.
 
 
When you log out in a different environment or state such as water or being FD either the server or client will store you in that state. No way to tell for sure without asking to start dumping hexes 'o.0' but when you log back in it will execute the opcode for FD again giving a possible skill up even. Water not tested.
 
Water and it's affect on LOS? Research
 
Geometries, models, and agro interact funky. Test and reproduce some of the behavior observed. May relate to new voodoo wrapper. So may the below but those wrappers do have settings you can adjust sometimes !
 
As with many games of this like as we get further from the systems which produced it it becomes harder to deal with the challenges of maintaining legacy crap. Both my Trilogy server and TAKP both suffer from "swimming in molasses vision". Likewise movement and play feels sluggish at best. VM tested xp SP 2 and it's performance is much improved.
 
.....and that's only a third of my notes....
 
 
 
 
 
 
 
 
 
 
Remember to have fun once in awhile and not spend every evening testing for bugs you nerd sheesh.

Latest revision as of 20:10, 20 March 2019

nothing right now!